| /* |
| * GStreamer |
| * Copyright (C) 2008 Cyril Comparon <cyril.comparon@gmail.com> |
| * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| /** |
| * SECTION:element-glbumper |
| * @title: glbumper |
| * |
| * Bump mapping using the normal method. |
| * |
| * ## Examples |
| * |[ |
| * gst-launch-1.0 -v videotestsrc ! glupload ! glbumper location=normalmap.bmp ! glimagesink |
| * ]| A pipeline to test normal mapping. |
| * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required. |
| * |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include <stdlib.h> |
| #include <png.h> |
| #include "gstglbumper.h" |
| |
| #if PNG_LIBPNG_VER >= 10400 |
| #define int_p_NULL NULL |
| #define png_infopp_NULL NULL |
| #endif |
| |
| #define GST_CAT_DEFAULT gst_gl_bumper_debug |
| GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); |
| |
| enum |
| { |
| PROP_0, |
| PROP_LOCATION |
| }; |
| |
| #define DEBUG_INIT \ |
| GST_DEBUG_CATEGORY_INIT (gst_gl_bumper_debug, "glbumper", 0, "glbumper element"); |
| |
| G_DEFINE_TYPE_WITH_CODE (GstGLBumper, gst_gl_bumper, GST_TYPE_GL_FILTER, |
| DEBUG_INIT); |
| |
| static void gst_gl_bumper_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec); |
| static void gst_gl_bumper_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec); |
| |
| static void gst_gl_bumper_reset (GstGLFilter * filter); |
| static gboolean gst_gl_bumper_init_shader (GstGLFilter * filter); |
| static gboolean gst_gl_bumper_filter_texture (GstGLFilter * filter, |
| guint in_tex, guint out_tex); |
| static void gst_gl_bumper_callback (gint width, gint height, guint texture, |
| gpointer stuff); |
| |
| //vertex source |
| static const gchar *bumper_v_src = |
| "attribute vec3 aTangent;\n" |
| "\n" |
| "varying vec3 vNormal;\n" |
| "varying vec3 vTangent;\n" |
| "varying vec3 vVertexToLight0;\n" |
| "varying vec3 vVertexToLight1;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " // transform the vertex\n" |
| " gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" |
| "\n" |
| " // transform the normal and the tangent to scene coords\n" |
| " vNormal = normalize(gl_NormalMatrix * gl_Normal);\n" |
| " vTangent = normalize(gl_NormalMatrix * aTangent);\n" |
| "\n" |
| " // transforming the vertex position to modelview-space\n" |
| " //const vec4 vertexInSceneCoords = gl_ModelViewMatrix * gl_Vertex;\n" |
| "\n" |
| " // calculate the vector from the vertex position to the light position\n" |
| " vVertexToLight0 = normalize(gl_LightSource[0].position).xyz;\n" |
| " vVertexToLight1 = normalize(gl_LightSource[1].position).xyz;\n" |
| "\n" |
| " // transit vertex color\n" |
| " gl_FrontColor = gl_BackColor = gl_Color;\n" |
| "\n" |
| " // use the two first sets of texture coordinates in the fragment shader\n" |
| " gl_TexCoord[0] = gl_MultiTexCoord0;\n" |
| " gl_TexCoord[1] = gl_MultiTexCoord1;\n" "}\n"; |
| |
| //fragment source |
| static const gchar *bumper_f_src = |
| "uniform sampler2D texture0;\n" |
| "uniform sampler2D texture1;\n" |
| "\n" |
| "varying vec3 vNormal;\n" |
| "varying vec3 vTangent;\n" |
| "varying vec3 vVertexToLight0;\n" |
| "varying vec3 vVertexToLight1;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " // get the color of the textures\n" |
| " vec4 textureColor = texture2D(texture0, gl_TexCoord[0].st);\n" |
| " vec3 normalmapItem = texture2D(texture1, gl_TexCoord[1].st).xyz * 2.0 - 1.0;\n" |
| "\n" |
| " // calculate matrix that transform from tangent space to normalmap space (contrary of intuition)\n" |
| " vec3 binormal = cross(vNormal, vTangent);\n" |
| " mat3 tangentSpace2normalmapSpaceMat = mat3(vTangent, binormal, vNormal);\n" |
| "\n" |
| " // disturb the normal\n" |
| " vec3 disturbedNormal = tangentSpace2normalmapSpaceMat * normalmapItem;\n" |
| "\n" |
| " // calculate the diffuse term and clamping it to [0;1]\n" |
| " float diffuseTerm0 = clamp(dot(disturbedNormal, vVertexToLight0), 0.0, 1.0);\n" |
| " float diffuseTerm1 = clamp(dot(disturbedNormal, vVertexToLight1), 0.0, 1.0);\n" |
| "\n" |
| " vec3 irradiance = (diffuseTerm0 * gl_LightSource[0].diffuse.rgb + diffuseTerm1 * gl_LightSource[1].diffuse.rgb);\n" |
| "\n" |
| " // calculate the final color\n" |
| " gl_FragColor = vec4(irradiance * textureColor.rgb, textureColor.w);\n" |
| "}\n"; |
| |
| #define LOAD_ERROR(context, msg) { gst_gl_context_set_error (context, "unable to load %s: %s", bumper->location, msg); return; } |
| |
| //png reading error handler |
| static void |
| user_warning_fn (png_structp png_ptr, png_const_charp warning_msg) |
| { |
| g_warning ("%s\n", warning_msg); |
| } |
| |
| //Called in the gl thread |
| static void |
| gst_gl_bumper_init_resources (GstGLFilter * filter) |
| { |
| GstGLBumper *bumper = GST_GL_BUMPER (filter); |
| GstGLContext *context = filter->context; |
| const GstGLFuncs *gl = context->gl_vtable; |
| |
| png_structp png_ptr; |
| png_infop info_ptr; |
| png_uint_32 width = 0; |
| png_uint_32 height = 0; |
| gint bit_depth = 0; |
| gint color_type = 0; |
| gint interlace_type = 0; |
| png_FILE_p fp = NULL; |
| guint y = 0; |
| guchar *raw_data = NULL; |
| guchar **rows = NULL; |
| png_byte magic[8]; |
| gint n_read; |
| |
| if (!bumper->location) { |
| gst_gl_context_set_error (context, "A filename is required"); |
| return; |
| } |
| |
| /* BEGIN load png image file */ |
| |
| if ((fp = fopen (bumper->location, "rb")) == NULL) |
| LOAD_ERROR (context, "file not found"); |
| |
| /* Read magic number */ |
| n_read = fread (magic, 1, sizeof (magic), fp); |
| if (n_read != sizeof (magic)) { |
| fclose (fp); |
| LOAD_ERROR (context, "can't read PNG magic number"); |
| } |
| |
| /* Check for valid magic number */ |
| if (png_sig_cmp (magic, 0, sizeof (magic))) { |
| fclose (fp); |
| LOAD_ERROR (context, "not a valid PNG image"); |
| } |
| |
| png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); |
| |
| if (png_ptr == NULL) { |
| fclose (fp); |
| LOAD_ERROR (context, "failed to initialize the png_struct"); |
| } |
| |
| png_set_error_fn (png_ptr, NULL, NULL, user_warning_fn); |
| |
| info_ptr = png_create_info_struct (png_ptr); |
| if (info_ptr == NULL) { |
| fclose (fp); |
| png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); |
| LOAD_ERROR (context, |
| "failed to initialize the memory for image information"); |
| } |
| |
| png_init_io (png_ptr, fp); |
| |
| png_set_sig_bytes (png_ptr, sizeof (magic)); |
| |
| png_read_info (png_ptr, info_ptr); |
| |
| png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, |
| &interlace_type, int_p_NULL, int_p_NULL); |
| |
| if (color_type != PNG_COLOR_TYPE_RGB) { |
| fclose (fp); |
| png_destroy_read_struct (&png_ptr, png_infopp_NULL, png_infopp_NULL); |
| LOAD_ERROR (context, "color type is not rgb"); |
| } |
| |
| raw_data = (guchar *) malloc (sizeof (guchar) * width * height * 3); |
| |
| rows = (guchar **) malloc (sizeof (guchar *) * height); |
| |
| for (y = 0; y < height; ++y) |
| rows[y] = (guchar *) (raw_data + y * width * 3); |
| |
| png_read_image (png_ptr, rows); |
| |
| free (rows); |
| |
| png_read_end (png_ptr, info_ptr); |
| png_destroy_read_struct (&png_ptr, &info_ptr, png_infopp_NULL); |
| fclose (fp); |
| |
| /* END load png image file */ |
| |
| bumper->bumpmap_width = width; |
| bumper->bumpmap_height = height; |
| |
| gl->GenTextures (1, &bumper->bumpmap); |
| gl->BindTexture (GL_TEXTURE_2D, bumper->bumpmap); |
| gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, |
| bumper->bumpmap_width, bumper->bumpmap_height, 0, |
| GL_RGB, GL_UNSIGNED_BYTE, raw_data); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| free (raw_data); |
| } |
| |
| //Called in the gl thread |
| static void |
| gst_gl_bumper_reset_resources (GstGLFilter * filter) |
| { |
| GstGLBumper *bumper = GST_GL_BUMPER (filter); |
| |
| if (bumper->bumpmap) { |
| glDeleteTextures (1, &bumper->bumpmap); |
| bumper->bumpmap = 0; |
| } |
| } |
| |
| static void |
| gst_gl_bumper_class_init (GstGLBumperClass * klass) |
| { |
| GObjectClass *gobject_class; |
| GstElementClass *element_class; |
| |
| gobject_class = (GObjectClass *) klass; |
| element_class = GST_ELEMENT_CLASS (klass); |
| gobject_class->set_property = gst_gl_bumper_set_property; |
| gobject_class->get_property = gst_gl_bumper_get_property; |
| |
| gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); |
| |
| GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_bumper_filter_texture; |
| GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_bumper_init_resources; |
| GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_bumper_reset_resources; |
| GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_bumper_init_shader; |
| GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_bumper_reset; |
| |
| g_object_class_install_property (gobject_class, |
| PROP_LOCATION, g_param_spec_string ("location", |
| "Normal map location", |
| "Normal map location", NULL, |
| G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); |
| |
| gst_element_class_set_metadata (element_class, "OpenGL bumper filter", |
| "Filter/Effect/Video", "Bump mapping filter", |
| "Cyril Comparon <cyril.comparon@gmail.com>, " |
| "Julien Isorce <julien.isorce@gmail.com>"); |
| |
| GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL; |
| } |
| |
| static void |
| gst_gl_bumper_init (GstGLBumper * bumper) |
| { |
| bumper->shader = NULL; |
| bumper->bumpmap = 0; |
| bumper->bumpmap_width = 0; |
| bumper->bumpmap_height = 0; |
| bumper->location = NULL; |
| } |
| |
| static void |
| gst_gl_bumper_reset (GstGLFilter * filter) |
| { |
| GstGLBumper *bumper_filter = GST_GL_BUMPER (filter); |
| |
| //blocking call, wait the opengl thread has destroyed the shader |
| if (bumper_filter->shader) |
| gst_gl_context_del_shader (filter->context, bumper_filter->shader); |
| bumper_filter->shader = NULL; |
| } |
| |
| static void |
| gst_gl_bumper_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec) |
| { |
| GstGLBumper *bumper = GST_GL_BUMPER (object); |
| |
| switch (prop_id) { |
| case PROP_LOCATION: |
| g_free (bumper->location); |
| bumper->location = g_value_dup_string (value); |
| break; |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static void |
| gst_gl_bumper_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec) |
| { |
| GstGLBumper *bumper = GST_GL_BUMPER (object); |
| |
| switch (prop_id) { |
| case PROP_LOCATION: |
| g_value_set_string (value, bumper->location); |
| break; |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static gboolean |
| gst_gl_bumper_init_shader (GstGLFilter * filter) |
| { |
| GstGLBumper *bumper = GST_GL_BUMPER (filter); |
| |
| //blocking call, wait the opengl thread has compiled the shader |
| return gst_gl_context_gen_shader (filter->context, bumper_v_src, bumper_f_src, |
| &bumper->shader); |
| } |
| |
| static gboolean |
| gst_gl_bumper_filter_texture (GstGLFilter * filter, guint in_tex, guint out_tex) |
| { |
| gpointer bumper_filter = GST_GL_BUMPER (filter); |
| |
| //blocking call, use a FBO |
| gst_gl_context_use_fbo (filter->context, |
| GST_VIDEO_INFO_WIDTH (&filter->out_info), |
| GST_VIDEO_INFO_HEIGHT (&filter->out_info), |
| filter->fbo, filter->depthbuffer, out_tex, gst_gl_bumper_callback, |
| GST_VIDEO_INFO_WIDTH (&filter->in_info), |
| GST_VIDEO_INFO_HEIGHT (&filter->in_info), |
| in_tex, 45, |
| (gdouble) GST_VIDEO_INFO_WIDTH (&filter->out_info) / |
| (gdouble) GST_VIDEO_INFO_HEIGHT (&filter->out_info), 0.1, 50, |
| GST_GL_DISPLAY_PROJECTION_PERSPECTIVE, bumper_filter); |
| |
| return TRUE; |
| } |
| |
| typedef struct _MeshData |
| { |
| float x, y, z; /* Vertex */ |
| float nx, ny, nz; /* Normal */ |
| float s0, t0; /* TexCoord0 */ |
| float s1, t1; /* TexCoord1 */ |
| float va0, vb0, vc0; /* VertexAttrib */ |
| } MeshData; |
| |
| //opengl scene, params: input texture (not the output filter->texture) |
| static void |
| gst_gl_bumper_callback (gint width, gint height, guint texture, gpointer stuff) |
| { |
| static GLfloat xrot = 0; |
| static GLfloat yrot = 0; |
| static GLfloat zrot = 0; |
| |
| GstGLFuncs *gl; |
| GstGLBumper *bumper = GST_GL_BUMPER (stuff); |
| GstGLContext *context = GST_GL_FILTER (bumper)->context; |
| GLint locTangent = 0; |
| |
| //choose the lights |
| GLfloat light_direction0[] = { 1.0, 0.0, -1.0, 0.0 }; // light goes along -x |
| GLfloat light_direction1[] = { -1.0, 0.0, -1.0, 0.0 }; // light goes along x |
| GLfloat light_diffuse0[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_diffuse1[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat mat_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
| |
| /* *INDENT-OFF* */ |
| MeshData mesh[] = { |
| /* | Vertex | Normal |TexCoord0|TexCoord1| VertexAttrib | */ |
| /*F*/ { 1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, |
| /*r*/ { 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0}, |
| /*o*/ {-1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0}, |
| {-1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0}, |
| /*R*/ {-1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, |
| /*i*/ {-1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0}, |
| /*g*/ {-1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0}, |
| {-1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0}, |
| /*B*/ {-1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, |
| /*a*/ {-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0}, |
| /*c*/ { 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0}, |
| { 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0}, |
| /*L*/ { 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, |
| /*e*/ { 1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0}, |
| /*f*/ { 1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0}, |
| { 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0}, |
| /*T*/ { 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0}, |
| /*o*/ { 1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0}, |
| /*p*/ {-1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0}, |
| {-1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0}, |
| /*B*/ { 1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0}, |
| /*o*/ { 1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0}, |
| /*t*/ {-1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, -1.0}, |
| {-1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0}, |
| }; |
| |
| GLushort indices[] = { |
| 0, 1, 2, |
| 0, 2, 3, |
| 4, 5, 6, |
| 4, 6, 7, |
| 8, 9, 10, |
| 8, 10, 11, |
| 12, 13, 14, |
| 12, 14, 15, |
| 16, 17, 18, |
| 16, 18, 19, |
| 20, 21, 22, |
| 20, 22, 23 |
| }; |
| |
| /* *INDENT-ON* */ |
| |
| gl = GST_GL_FILTER (bumper)->context->gl_vtable; |
| |
| //eye point |
| gl->MatrixMode (GL_PROJECTION); |
| gluLookAt (0.0, 0.0, -6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); |
| gl->MatrixMode (GL_MODELVIEW); |
| |
| //scene conf |
| gl->Enable (GL_DEPTH_TEST); |
| gl->DepthFunc (GL_LEQUAL); |
| gl->Hint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
| |
| gl->ShadeModel (GL_SMOOTH); |
| |
| //set the lights |
| gl->Lightfv (GL_LIGHT0, GL_POSITION, light_direction0); |
| gl->Lightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse0); |
| gl->Lightfv (GL_LIGHT1, GL_POSITION, light_direction1); |
| gl->Lightfv (GL_LIGHT1, GL_DIFFUSE, light_diffuse1); |
| gl->Materialfv (GL_FRONT, GL_DIFFUSE, mat_diffuse); |
| gl->ColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE); |
| gl->Enable (GL_COLOR_MATERIAL); |
| gl->Enable (GL_LIGHTING); |
| gl->Enable (GL_LIGHT0); |
| gl->Enable (GL_LIGHT1); |
| //configure shader |
| gst_gl_shader_use (bumper->shader); |
| locTangent = |
| gst_gl_shader_get_attribute_location (bumper->shader, "aTangent"); |
| |
| //set the normal map |
| gl->ActiveTexture (GL_TEXTURE1); |
| gst_gl_shader_set_uniform_1i (bumper->shader, "texture1", 1); |
| gl->BindTexture (GL_TEXTURE_2D, bumper->bumpmap); |
| |
| //set the video texture |
| gl->ActiveTexture (GL_TEXTURE0); |
| gst_gl_shader_set_uniform_1i (bumper->shader, "texture0", 0); |
| gl->BindTexture (GL_TEXTURE_2D, texture); |
| |
| gl->Rotatef (xrot, 1.0f, 0.0f, 0.0f); |
| gl->Rotatef (yrot, 0.0f, 1.0f, 0.0f); |
| gl->Rotatef (zrot, 0.0f, 0.0f, 1.0f); |
| |
| gl->EnableVertexAttribArray (locTangent); |
| |
| gl->ClientActiveTexture (GL_TEXTURE0); |
| gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); |
| gl->EnableClientState (GL_VERTEX_ARRAY); |
| gl->EnableClientState (GL_NORMAL_ARRAY); |
| |
| gl->VertexAttribPointer (locTangent, 3, GL_FLOAT, 0, sizeof (MeshData), |
| &mesh[0].va0); |
| gl->VertexPointer (3, GL_FLOAT, sizeof (MeshData), &mesh[0].x); |
| gl->NormalPointer (GL_FLOAT, sizeof (MeshData), &mesh[0].nx); |
| gl->TexCoordPointer (2, GL_FLOAT, sizeof (MeshData), &mesh[0].s0); |
| |
| gl->ClientActiveTexture (GL_TEXTURE1); |
| gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); |
| gl->TexCoordPointer (2, GL_FLOAT, sizeof (MeshData), &mesh[0].s1); |
| |
| gl->DrawElements (GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, indices); |
| |
| gl->DisableClientState (GL_VERTEX_ARRAY); |
| gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); |
| gl->DisableClientState (GL_NORMAL_ARRAY); |
| |
| gl->ClientActiveTexture (GL_TEXTURE0); |
| gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); |
| |
| gl->DisableVertexAttribArray (locTangent); |
| |
| gst_gl_context_clear_shader (context); |
| |
| gl->Disable (GL_LIGHT0); |
| gl->Disable (GL_LIGHT1); |
| gl->Disable (GL_LIGHTING); |
| gl->Disable (GL_COLOR_MATERIAL); |
| |
| xrot += 1.0f; |
| yrot += 0.9f; |
| zrot += 0.6f; |
| } |