Add fps print in glimagesink
In GST-1.6, Pipeline will set start time to 0 when state
change form PAUSE to READY, so get start time in state change
PLAYING_PAUSE.
Upstream-Status: Inappropriate [i.MX specific]
Signed-off-by: Haihua Hu <b55597@freescale.com>
Conflicts:
ext/gl/gstglimagesink.h
diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c
index 493c420..102c766 100644
--- a/ext/gl/gstglimagesink.c
+++ b/ext/gl/gstglimagesink.c
@@ -773,6 +773,8 @@
glimage_sink->overlay_compositor = NULL;
glimage_sink->cropmeta = NULL;
glimage_sink->prev_cropmeta = NULL;
+ glimage_sink->frame_showed = 0;
+ glimage_sink->run_time = 0;
glimage_sink->mview_output_mode = DEFAULT_MULTIVIEW_MODE;
glimage_sink->mview_output_flags = DEFAULT_MULTIVIEW_FLAGS;
@@ -1175,7 +1177,10 @@
switch (transition) {
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
+ {
+ glimage_sink->run_time = gst_element_get_start_time (GST_ELEMENT (glimage_sink));
break;
+ }
case GST_STATE_CHANGE_PAUSED_TO_READY:
{
GstBuffer *buf[2];
@@ -1267,6 +1272,14 @@
g_slice_free(GstVideoCropMeta, glimage_sink->prev_cropmeta);
glimage_sink->prev_cropmeta = NULL;
+ if (glimage_sink->run_time > 0) {
+ g_print ("Total showed frames (%lld), playing for (%"GST_TIME_FORMAT"), fps (%.3f).\n",
+ glimage_sink->frame_showed, GST_TIME_ARGS (glimage_sink->run_time),
+ (gfloat)GST_SECOND * glimage_sink->frame_showed / glimage_sink->run_time);
+ }
+
+ glimage_sink->frame_showed = 0;
+ glimage_sink->run_time = 0;
break;
default:
break;
@@ -1779,6 +1792,8 @@
return GST_FLOW_ERROR;
}
+ glimage_sink->frame_showed++;
+
return GST_FLOW_OK;
/* ERRORS */
diff --git a/ext/gl/gstglimagesink.h b/ext/gl/gstglimagesink.h
index 839fbe4..439b2e3 100644
--- a/ext/gl/gstglimagesink.h
+++ b/ext/gl/gstglimagesink.h
@@ -144,6 +144,10 @@
GstGLRotateMethod current_rotate_method;
GstGLRotateMethod rotate_method;
const gfloat *transform_matrix;
+
+ /* fps print support */
+ guint64 frame_showed;
+ GstClockTime run_time;
};
struct _GstGLImageSinkClass