| <plugin> |
| <name>gme</name> |
| <description>GME Audio Decoder</description> |
| <filename>../../ext/gme/.libs/libgstgme.so</filename> |
| <basename>libgstgme.so</basename> |
| <version>1.14.1</version> |
| <license>LGPL</license> |
| <source>gst-plugins-bad</source> |
| <package>GStreamer Bad Plug-ins source release</package> |
| <origin>Unknown package origin</origin> |
| <elements> |
| <element> |
| <name>gmedec</name> |
| <longname>Gaming console music file decoder</longname> |
| <class>Codec/Audio/Decoder</class> |
| <description>Uses libgme to emulate a gaming console sound processors</description> |
| <author>Chris Lee <clee@kde.org>, Brian Koropoff <bkoropoff@gmail.com>, Michael Pyne <mpyne@kde.org>, Sebastian Dröge <sebastian.droege@collabora.co.uk></author> |
| <pads> |
| <caps> |
| <name>sink</name> |
| <direction>sink</direction> |
| <presence>always</presence> |
| <details>audio/x-ay; audio/x-gbs; audio/x-gym; audio/x-hes; audio/x-kss; audio/x-nsf; audio/x-sap; audio/x-spc; audio/x-vgm</details> |
| </caps> |
| <caps> |
| <name>src</name> |
| <direction>source</direction> |
| <presence>always</presence> |
| <details>audio/x-raw, format=(string)S16LE, layout=(string)interleaved, rate=(int)32000, channels=(int)2</details> |
| </caps> |
| </pads> |
| </element> |
| </elements> |
| </plugin> |