| /* |
| * GStreamer |
| * Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #ifdef WIN32 |
| #include <windows.h> |
| #endif |
| |
| #include <GL/gl.h> |
| #include "SDL/SDL.h" |
| #include "SDL/SDL_opengl.h" |
| |
| #ifndef WIN32 |
| #include <GL/glx.h> |
| #include "SDL/SDL_syswm.h" |
| #include <gst/gl/x11/gstgldisplay_x11.h> |
| #endif |
| |
| #include <gst/gst.h> |
| #include <gst/gl/gl.h> |
| |
| static GstGLContext *sdl_context; |
| static GstGLDisplay *sdl_gl_display; |
| |
| /* rotation angle for the triangle. */ |
| float rtri = 0.0f; |
| |
| /* rotation angle for the quadrilateral. */ |
| float rquad = 0.0f; |
| |
| /* A general OpenGL initialization function. Sets all of the initial parameters. */ |
| static void |
| InitGL (int Width, int Height) // We call this right after our OpenGL window is created. |
| { |
| glViewport (0, 0, Width, Height); |
| glClearColor (0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black |
| glClearDepth (1.0); // Enables Clearing Of The Depth Buffer |
| glDepthFunc (GL_LESS); // The Type Of Depth Test To Do |
| glEnable (GL_DEPTH_TEST); // Enables Depth Testing |
| glShadeModel (GL_SMOOTH); // Enables Smooth Color Shading |
| |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); // Reset The Projection Matrix |
| |
| glMatrixMode (GL_MODELVIEW); |
| } |
| |
| /* The main drawing function. */ |
| static void |
| DrawGLScene (GstBuffer * buf) |
| { |
| GstVideoFrame v_frame; |
| GstVideoInfo v_info; |
| guint texture; |
| |
| gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 320, 240); |
| |
| if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) { |
| g_warning ("Failed to map the video buffer"); |
| return; |
| } |
| |
| texture = *(guint *) v_frame.data[0]; |
| |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer |
| glLoadIdentity (); // Reset The View |
| |
| glTranslatef (-0.4f, 0.0f, 0.0f); // Move Left 1.5 Units And Into The Screen 6.0 |
| |
| glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis |
| // draw a triangle (in smooth coloring mode) |
| glBegin (GL_POLYGON); // start drawing a polygon |
| glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red |
| glVertex3f (0.0f, 0.4f, 0.0f); // Top |
| glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green |
| glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right |
| glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue |
| glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left |
| glEnd (); // we're done with the polygon (smooth color interpolation) |
| |
| glEnable (GL_TEXTURE_2D); |
| glBindTexture (GL_TEXTURE_2D, texture); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| |
| glLoadIdentity (); // make sure we're no longer rotated. |
| glTranslatef (0.5f, 0.0f, 0.0f); // Move Right 3 Units, and back into the screen 6.0 |
| |
| glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis |
| // draw a square (quadrilateral) |
| glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade. |
| glBegin (GL_QUADS); // start drawing a polygon (4 sided) |
| glTexCoord3f (0.0f, 1.0f, 0.0f); |
| glVertex3f (-0.4f, 0.4f, 0.0f); // Top Left |
| glTexCoord3f (1.0f, 1.0f, 0.0f); |
| glVertex3f (0.4f, 0.4f, 0.0f); // Top Right |
| glTexCoord3f (1.0f, 0.0f, 0.0f); |
| glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right |
| glTexCoord3f (0.0f, 0.0f, 0.0f); |
| glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left |
| glEnd (); // done with the polygon |
| |
| glBindTexture (GL_TEXTURE_2D, 0); |
| |
| rtri += 1.0f; // Increase The Rotation Variable For The Triangle |
| rquad -= 1.0f; // Decrease The Rotation Variable For The Quad |
| |
| // swap buffers to display, since we're double buffered. |
| SDL_GL_SwapBuffers (); |
| |
| gst_video_frame_unmap (&v_frame); |
| } |
| |
| static gboolean |
| update_sdl_scene (void *fk) |
| { |
| GstElement *fakesink = (GstElement *) fk; |
| GMainLoop *loop = |
| (GMainLoop *) g_object_get_data (G_OBJECT (fakesink), "loop"); |
| GAsyncQueue *queue_input_buf = |
| (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink), |
| "queue_input_buf"); |
| GAsyncQueue *queue_output_buf = |
| (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink), |
| "queue_output_buf"); |
| GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf); |
| |
| SDL_Event event; |
| while (SDL_PollEvent (&event)) { |
| if (event.type == SDL_QUIT) { |
| g_main_loop_quit (loop); |
| } |
| if (event.type == SDL_KEYDOWN) { |
| if (event.key.keysym.sym == SDLK_ESCAPE) { |
| g_main_loop_quit (loop); |
| } |
| } |
| } |
| |
| DrawGLScene (buf); |
| |
| /* push buffer so it can be unref later */ |
| g_async_queue_push (queue_output_buf, buf); |
| |
| return FALSE; |
| } |
| |
| /* fakesink handoff callback */ |
| static void |
| on_gst_buffer (GstElement * fakesink, GstBuffer * buf, GstPad * pad, |
| gpointer data) |
| { |
| GAsyncQueue *queue_input_buf = NULL; |
| GAsyncQueue *queue_output_buf = NULL; |
| |
| /* ref then push buffer to use it in sdl */ |
| gst_buffer_ref (buf); |
| queue_input_buf = |
| (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink), |
| "queue_input_buf"); |
| g_async_queue_push (queue_input_buf, buf); |
| if (g_async_queue_length (queue_input_buf) > 3) |
| g_idle_add (update_sdl_scene, (gpointer) fakesink); |
| |
| /* pop then unref buffer we have finished to use in sdl */ |
| queue_output_buf = |
| (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink), |
| "queue_output_buf"); |
| if (g_async_queue_length (queue_output_buf) > 3) { |
| GstBuffer *buf_old = (GstBuffer *) g_async_queue_pop (queue_output_buf); |
| gst_buffer_unref (buf_old); |
| } |
| } |
| |
| /* gst bus signal watch callback */ |
| static void |
| end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop) |
| { |
| switch (GST_MESSAGE_TYPE (msg)) { |
| |
| case GST_MESSAGE_EOS: |
| g_print ("End-of-stream\n"); |
| g_print |
| ("For more information, try to run: GST_DEBUG=gl*:3 ./sdlshare\n"); |
| break; |
| |
| case GST_MESSAGE_ERROR: |
| { |
| gchar *debug = NULL; |
| GError *err = NULL; |
| |
| gst_message_parse_error (msg, &err, &debug); |
| |
| g_print ("Error: %s\n", err->message); |
| g_error_free (err); |
| |
| if (debug) { |
| g_print ("Debug deails: %s\n", debug); |
| g_free (debug); |
| } |
| |
| break; |
| } |
| |
| default: |
| break; |
| } |
| |
| g_main_loop_quit (loop); |
| } |
| |
| static gboolean |
| sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data) |
| { |
| switch (GST_MESSAGE_TYPE (msg)) { |
| case GST_MESSAGE_NEED_CONTEXT: |
| { |
| const gchar *context_type; |
| |
| gst_message_parse_context_type (msg, &context_type); |
| g_print ("got need context %s\n", context_type); |
| |
| if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) { |
| GstContext *display_context = |
| gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE); |
| gst_context_set_gl_display (display_context, sdl_gl_display); |
| gst_element_set_context (GST_ELEMENT (msg->src), display_context); |
| return TRUE; |
| } else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) { |
| GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE); |
| GstStructure *s = gst_context_writable_structure (app_context); |
| gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context, |
| NULL); |
| gst_element_set_context (GST_ELEMENT (msg->src), app_context); |
| return TRUE; |
| } |
| break; |
| } |
| default: |
| break; |
| } |
| return FALSE; |
| } |
| |
| int |
| main (int argc, char **argv) |
| { |
| |
| #ifdef WIN32 |
| HGLRC sdl_gl_context = 0; |
| HDC sdl_dc = 0; |
| #else |
| SDL_SysWMinfo info; |
| Display *sdl_display = NULL; |
| Window sdl_win = 0; |
| GLXContext sdl_gl_context = NULL; |
| #endif |
| |
| GMainLoop *loop = NULL; |
| GstPipeline *pipeline = NULL; |
| GstBus *bus = NULL; |
| GstElement *fakesink = NULL; |
| GstState state; |
| GAsyncQueue *queue_input_buf = NULL; |
| GAsyncQueue *queue_output_buf = NULL; |
| const gchar *platform; |
| |
| /* Initialize SDL for video output */ |
| if (SDL_Init (SDL_INIT_VIDEO) < 0) { |
| fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ()); |
| return -1; |
| } |
| |
| /* Create a 640x480 OpenGL screen */ |
| if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) { |
| fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ()); |
| SDL_Quit (); |
| return -1; |
| } |
| |
| /* Set the title bar in environments that support it */ |
| SDL_WM_SetCaption ("SDL and gst-plugins-gl", NULL); |
| |
| |
| /* Loop, drawing and checking events */ |
| InitGL (640, 480); |
| |
| gst_init (&argc, &argv); |
| loop = g_main_loop_new (NULL, FALSE); |
| |
| /* retrieve and turn off sdl opengl context */ |
| #ifdef WIN32 |
| sdl_gl_context = wglGetCurrentContext (); |
| sdl_dc = wglGetCurrentDC (); |
| wglMakeCurrent (0, 0); |
| platform = "wgl"; |
| sdl_gl_display = gst_gl_display_new (); |
| #else |
| SDL_VERSION (&info.version); |
| SDL_GetWMInfo (&info); |
| /* FIXME: This display is different to the one that SDL uses to create the |
| * GL context inside SDL_SetVideoMode() above which fails on Intel hardware |
| */ |
| sdl_display = info.info.x11.gfxdisplay; |
| sdl_win = info.info.x11.window; |
| sdl_gl_context = glXGetCurrentContext (); |
| glXMakeCurrent (sdl_display, None, 0); |
| platform = "glx"; |
| sdl_gl_display = |
| (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display); |
| #endif |
| |
| sdl_context = |
| gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) sdl_gl_context, |
| gst_gl_platform_from_string (platform), GST_GL_API_OPENGL); |
| |
| pipeline = |
| GST_PIPELINE (gst_parse_launch |
| ("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! " |
| "glupload ! gleffects effect=5 ! fakesink sync=1", NULL)); |
| |
| bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); |
| gst_bus_add_signal_watch (bus); |
| g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), loop); |
| g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), loop); |
| g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), loop); |
| gst_bus_enable_sync_message_emission (bus); |
| g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL); |
| gst_object_unref (bus); |
| |
| /* NULL to PAUSED state pipeline to make sure the gst opengl context is created and |
| * shared with the sdl one */ |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED); |
| state = GST_STATE_PAUSED; |
| if (gst_element_get_state (GST_ELEMENT (pipeline), &state, NULL, |
| GST_CLOCK_TIME_NONE) != GST_STATE_CHANGE_SUCCESS) { |
| g_debug ("failed to pause pipeline\n"); |
| return -1; |
| } |
| |
| /* turn on back sdl opengl context */ |
| #ifdef WIN32 |
| wglMakeCurrent (sdl_dc, sdl_gl_context); |
| #else |
| glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context); |
| #endif |
| |
| /* append a gst-gl texture to this queue when you do not need it no more */ |
| fakesink = gst_bin_get_by_name (GST_BIN (pipeline), "fakesink0"); |
| g_object_set (G_OBJECT (fakesink), "signal-handoffs", TRUE, NULL); |
| g_signal_connect (fakesink, "handoff", G_CALLBACK (on_gst_buffer), NULL); |
| queue_input_buf = g_async_queue_new (); |
| queue_output_buf = g_async_queue_new (); |
| g_object_set_data (G_OBJECT (fakesink), "queue_input_buf", queue_input_buf); |
| g_object_set_data (G_OBJECT (fakesink), "queue_output_buf", queue_output_buf); |
| g_object_set_data (G_OBJECT (fakesink), "loop", loop); |
| gst_object_unref (fakesink); |
| |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); |
| |
| g_main_loop_run (loop); |
| |
| /* before to deinitialize the gst-gl-opengl context, |
| * no shared context (here the sdl one) must be current |
| */ |
| #ifdef WIN32 |
| wglMakeCurrent (0, 0); |
| #else |
| glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context); |
| #endif |
| |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); |
| gst_object_unref (pipeline); |
| |
| /* turn on back sdl opengl context */ |
| #ifdef WIN32 |
| wglMakeCurrent (sdl_dc, sdl_gl_context); |
| #else |
| glXMakeCurrent (sdl_display, None, 0); |
| #endif |
| |
| SDL_Quit (); |
| |
| /* make sure there is no pending gst gl buffer in the communication queues |
| * between sdl and gst-gl |
| */ |
| while (g_async_queue_length (queue_input_buf) > 0) { |
| GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf); |
| gst_buffer_unref (buf); |
| } |
| |
| while (g_async_queue_length (queue_output_buf) > 0) { |
| GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_output_buf); |
| gst_buffer_unref (buf); |
| } |
| |
| return 0; |
| } |