| /* vi: set sw=4 ts=4: */ | |
| /* | |
| * Utility routines. | |
| * | |
| * Copyright (C) 2008 Denys Vlasenko | |
| * | |
| * Licensed under GPLv2, see file LICENSE in this source tree. | |
| */ | |
| #include "libbb.h" | |
| /* Resize (grow) malloced vector. | |
| * | |
| * #define magic packed two parameters into one: | |
| * sizeof = sizeof_and_shift >> 8 | |
| * shift = (sizeof_and_shift) & 0xff | |
| * | |
| * Lets say shift = 4. 1 << 4 == 0x10. | |
| * If idx == 0, 0x10, 0x20 etc, vector[] is resized to next higher | |
| * idx step, plus one: if idx == 0x20, vector[] is resized to 0x31, | |
| * thus last usable element is vector[0x30]. | |
| * | |
| * In other words: after xrealloc_vector(v, 4, idx), with any idx, | |
| * it's ok to use at least v[idx] and v[idx+1]. | |
| * v[idx+2] etc generally are not ok. | |
| * | |
| * New elements are zeroed out, but only if realloc was done | |
| * (not on every call). You can depend on v[idx] and v[idx+1] being | |
| * zeroed out if you use it like this: | |
| * v = xrealloc_vector(v, 4, idx); | |
| * v[idx].some_fields = ...; - the rest stays 0/NULL | |
| * idx++; | |
| * If you do not advance idx like above, you should be more careful. | |
| * Next call to xrealloc_vector(v, 4, idx) may or may not zero out v[idx]. | |
| */ | |
| void* FAST_FUNC xrealloc_vector_helper(void *vector, unsigned sizeof_and_shift, int idx) | |
| { | |
| int mask = 1 << (uint8_t)sizeof_and_shift; | |
| if (!(idx & (mask - 1))) { | |
| sizeof_and_shift >>= 8; /* sizeof(vector[0]) */ | |
| vector = xrealloc(vector, sizeof_and_shift * (idx + mask + 1)); | |
| memset((char*)vector + (sizeof_and_shift * idx), 0, sizeof_and_shift * (mask + 1)); | |
| } | |
| return vector; | |
| } |