| Embedded Shell Scripts in BusyBox |
| ================================= |
| |
| BusyBox allows applets to be implemented as shell scripts. Since |
| this obviously requires a shell to interpret the scripts the feature |
| depends on having a shell built into the binary. Either ash or hush |
| will do. If both are present ash will be used. Support for embedded |
| scripts also has to be enabled. |
| |
| It's unlikely that your applet will be implemented as a pure shell |
| script: it will probably need some external commands. If these are |
| to be provided by BusyBox you'll need to ensure they're enabled too. |
| |
| There are two ways to include scripts in BusyBox: the quick-and-dirty |
| custom script and the full-featured scripted applet. |
| |
| Custom Scripts |
| -------------- |
| |
| When embedded script support is enabled the BusyBox build process |
| assumes that any files in the directory 'embed' at the top level of |
| the source tree are scripts to be embedded. |
| |
| The embed directory isn't present in the BusyBox source tree and |
| BusyBox itself will never put anything there: it's entirely for the |
| use of third parties. |
| |
| Adding a custom script is as simple as running the following sequence |
| of commands in the BusyBox source directory: |
| |
| mkdir embed |
| echo 'echo foo' >embed/foo |
| make defconfig |
| make |
| |
| The resulting binary includes the new applet foo! |
| |
| Custom scripts have limited opportunities for configuration: the only |
| control developers have is to put them in the embed directory, or not. |
| Everything else takes default values. For more control you need the |
| additional features provided by scripted applets. |
| |
| Scripted Applets |
| ---------------- |
| |
| Suppose we want to make a shell script version of the sample applet |
| from the New Applet HOWTO. First we'd have to write a script (vaguely) |
| equivalent to the C code: |
| |
| return $(($RANDOM%256)) |
| |
| This should be placed in the file applets_sh/mu in the source tree. |
| |
| Next we need the configuration data. This is very similar to the example |
| code for the native applet: |
| |
| //config:config MU |
| //config: bool "MU" |
| //config: default y |
| //config: help |
| //config: Returns an indeterminate value. |
| |
| //applet:IF_MU(APPLET_SCRIPTED(mu, scripted, BB_DIR_USR_BIN, BB_SUID_DROP, mu)) |
| |
| //usage:#define mu_trivial_usage |
| //usage: "[-abcde] FILE..." |
| //usage:#define mu_full_usage |
| //usage: "Returns an indeterminate value\n" |
| //usage: "\n -a First function" |
| //usage: "\n -b Second function" |
| |
| The only difference is that the applet is specified as being of type |
| APPLET_SCRIPTED. It would also be useful to include details of any |
| dependencies the script has. No external commands are used by our mu |
| script, but it does depend on optional shell features. We can ensure |
| these are selected by adding this to the configuration: |
| |
| //config:config MU_DEPENDENCIES |
| //config: bool "Enable dependencies for mu" |
| //config: default y |
| //config: depends on MU |
| //config: select ASH_RANDOM_SUPPORT |
| //config: select FEATURE_SH_MATH |
| //config: help |
| //config: mu is implemented as a shell script. It requires support |
| //config: for $RANDOM and arithmetic. |
| |
| The configuration data should be placed in a C file in an appropriate |
| subdirectory. There isn't any C code, though! In this case the file |
| could be miscutils/mu.c. |
| |
| Scripted applets are just as configurable as applets written in C. |
| They can be enabled or disabled using the configuration menu; their |
| install directory can be specified and their usage messages are stored |
| along with those of all other applets. |
| |
| Additional Notes |
| ---------------- |
| |
| The source for embedded scripts can be displayed by running: |
| |
| busybox --show SCRIPT |
| |
| This can be disabled by turning off FEATURE_SHOW_SCRIPT in the |
| configuration, though it won't prevent a determined user from |
| extracting the source code. |
| |
| It can be argued that embedded scripts are linked into the BusyBox |
| binary and are therefore not subject to the 'mere aggregation' |
| exception in the GPL. If this is the case embedded scripts should |
| have a licence compatible with BusyBox's GPL v2-only licence. |