| Implementation notes regarding ADB. | |
| I. General Overview: | |
| The Android Debug Bridge (ADB) is used to: | |
| - keep track of all Android devices and emulators instances | |
| connected to or running on a given host developer machine | |
| - implement various control commands (e.g. "adb shell", "adb pull", etc.) | |
| for the benefit of clients (command-line users, or helper programs like | |
| DDMS). These commands are called 'services' in ADB. | |
| As a whole, everything works through the following components: | |
| 1. The ADB server | |
| This is a background process that runs on the host machine. Its purpose | |
| is to sense the USB ports to know when devices are attached/removed, | |
| as well as when emulator instances start/stop. | |
| It thus maintains a list of "connected devices" and assigns a 'state' | |
| to each one of them: OFFLINE, BOOTLOADER, RECOVERY or ONLINE (more on | |
| this below). | |
| The ADB server is really one giant multiplexing loop whose purpose is | |
| to orchestrate the exchange of data (packets, really) between clients, | |
| services and devices. | |
| 2. The ADB daemon (adbd) | |
| The 'adbd' program runs as a background process within an Android device | |
| or emulated system. Its purpose is to connect to the ADB server | |
| (through USB for devices, through TCP for emulators) and provide a | |
| few services for clients that run on the host. | |
| The ADB server considers that a device is ONLINE when it has successfully | |
| connected to the adbd program within it. Otherwise, the device is OFFLINE, | |
| meaning that the ADB server detected a new device/emulator, but could not | |
| connect to the adbd daemon. | |
| The BOOTLOADER and RECOVERY states correspond to alternate states of | |
| devices when they are in the bootloader or recovery mode. | |
| 3. The ADB command-line client | |
| The 'adb' command-line program is used to run adb commands from a shell | |
| or a script. It first tries to locate the ADB server on the host machine, | |
| and will start one automatically if none is found. | |
| Then, the client sends its service requests to the ADB server. | |
| Currently, a single 'adb' binary is used for both the server and client. | |
| this makes distribution and starting the server easier. | |
| 4. Services | |
| There are essentially two kinds of services that a client can talk to. | |
| Host Services: | |
| These services run within the ADB Server and thus do not need to | |
| communicate with a device at all. A typical example is "adb devices" | |
| which is used to return the list of currently known devices and their | |
| states. They are a few other services though. | |
| Local Services: | |
| These services either run within the adbd daemon, or are started by | |
| it on the device. The ADB server is used to multiplex streams | |
| between the client and the service running in adbd. In this case | |
| its role is to initiate the connection, then of being a pass-through | |
| for the data. | |
| II. Protocol details: | |
| 1. Client <-> Server protocol: | |
| This details the protocol used between ADB clients and the ADB | |
| server itself. The ADB server listens on TCP:localhost:5037. | |
| A client sends a request using the following format: | |
| 1. A 4-byte hexadecimal string giving the length of the payload | |
| 2. Followed by the payload itself. | |
| For example, to query the ADB server for its internal version number, | |
| the client will do the following: | |
| 1. Connect to tcp:localhost:5037 | |
| 2. Send the string "000Chost:version" to the corresponding socket | |
| The 'host:' prefix is used to indicate that the request is addressed | |
| to the server itself (we will talk about other kinds of requests later). | |
| The content length is encoded in ASCII for easier debugging. | |
| The server should answer a request with one of the following: | |
| 1. For success, the 4-byte "OKAY" string | |
| 2. For failure, the 4-byte "FAIL" string, followed by a | |
| 4-byte hex length, followed by a string giving the reason | |
| for failure. | |
| 3. As a special exception, for 'host:version', a 4-byte | |
| hex string corresponding to the server's internal version number | |
| Note that the connection is still alive after an OKAY, which allows the | |
| client to make other requests. But in certain cases, an OKAY will even | |
| change the state of the connection. | |
| For example, the case of the 'host:transport:<serialnumber>' request, | |
| where '<serialnumber>' is used to identify a given device/emulator; after | |
| the "OKAY" answer, all further requests made by the client will go | |
| directly to the corresponding adbd daemon. | |
| The file SERVICES.TXT lists all services currently implemented by ADB. | |
| 2. Transports: | |
| An ADB transport models a connection between the ADB server and one device | |
| or emulator. There are currently two kinds of transports: | |
| - USB transports, for physical devices through USB | |
| - Local transports, for emulators running on the host, connected to | |
| the server through TCP | |
| In theory, it should be possible to write a local transport that proxies | |
| a connection between an ADB server and a device/emulator connected to/ | |
| running on another machine. This hasn't been done yet though. | |
| Each transport can carry one or more multiplexed streams between clients | |
| and the device/emulator they point to. The ADB server must handle | |
| unexpected transport disconnections (e.g. when a device is physically | |
| unplugged) properly. |