| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "action.h" | |
| #include <android-base/chrono_utils.h> | |
| #include <android-base/logging.h> | |
| #include <android-base/properties.h> | |
| #include <android-base/strings.h> | |
| #include "util.h" | |
| using android::base::Join; | |
| namespace android { | |
| namespace init { | |
| Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line) | |
| : func_(f), args_(args), line_(line) {} | |
| int Command::InvokeFunc() const { | |
| std::vector<std::string> expanded_args; | |
| expanded_args.resize(args_.size()); | |
| expanded_args[0] = args_[0]; | |
| for (std::size_t i = 1; i < args_.size(); ++i) { | |
| if (!expand_props(args_[i], &expanded_args[i])) { | |
| LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'"; | |
| return -EINVAL; | |
| } | |
| } | |
| return func_(expanded_args); | |
| } | |
| std::string Command::BuildCommandString() const { | |
| return Join(args_, ' '); | |
| } | |
| Action::Action(bool oneshot, const std::string& filename, int line) | |
| : oneshot_(oneshot), filename_(filename), line_(line) {} | |
| const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr; | |
| bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) { | |
| if (!function_map_) { | |
| *err = "no function map available"; | |
| return false; | |
| } | |
| auto function = function_map_->FindFunction(args, err); | |
| if (!function) { | |
| return false; | |
| } | |
| AddCommand(function, args, line); | |
| return true; | |
| } | |
| void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) { | |
| commands_.emplace_back(f, args, line); | |
| } | |
| std::size_t Action::NumCommands() const { | |
| return commands_.size(); | |
| } | |
| void Action::ExecuteOneCommand(std::size_t command) const { | |
| // We need a copy here since some Command execution may result in | |
| // changing commands_ vector by importing .rc files through parser | |
| Command cmd = commands_[command]; | |
| ExecuteCommand(cmd); | |
| } | |
| void Action::ExecuteAllCommands() const { | |
| for (const auto& c : commands_) { | |
| ExecuteCommand(c); | |
| } | |
| } | |
| void Action::ExecuteCommand(const Command& command) const { | |
| android::base::Timer t; | |
| int result = command.InvokeFunc(); | |
| auto duration = t.duration(); | |
| // Any action longer than 50ms will be warned to user as slow operation | |
| if (duration > 50ms || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) { | |
| std::string trigger_name = BuildTriggersString(); | |
| std::string cmd_str = command.BuildCommandString(); | |
| LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_ | |
| << ":" << command.line() << ") returned " << result << " took " | |
| << duration.count() << "ms."; | |
| } | |
| } | |
| bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) { | |
| const static std::string prop_str("property:"); | |
| std::string prop_name(trigger.substr(prop_str.length())); | |
| size_t equal_pos = prop_name.find('='); | |
| if (equal_pos == std::string::npos) { | |
| *err = "property trigger found without matching '='"; | |
| return false; | |
| } | |
| std::string prop_value(prop_name.substr(equal_pos + 1)); | |
| prop_name.erase(equal_pos); | |
| if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) { | |
| *err = "multiple property triggers found for same property"; | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) { | |
| const static std::string prop_str("property:"); | |
| for (std::size_t i = 0; i < args.size(); ++i) { | |
| if (args[i].empty()) { | |
| *err = "empty trigger is not valid"; | |
| return false; | |
| } | |
| if (i % 2) { | |
| if (args[i] != "&&") { | |
| *err = "&& is the only symbol allowed to concatenate actions"; | |
| return false; | |
| } else { | |
| continue; | |
| } | |
| } | |
| if (!args[i].compare(0, prop_str.length(), prop_str)) { | |
| if (!ParsePropertyTrigger(args[i], err)) { | |
| return false; | |
| } | |
| } else { | |
| if (!event_trigger_.empty()) { | |
| *err = "multiple event triggers are not allowed"; | |
| return false; | |
| } | |
| event_trigger_ = args[i]; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Action::InitSingleTrigger(const std::string& trigger) { | |
| std::vector<std::string> name_vector{trigger}; | |
| std::string err; | |
| bool ret = InitTriggers(name_vector, &err); | |
| if (!ret) { | |
| LOG(ERROR) << "InitSingleTrigger failed due to: " << err; | |
| } | |
| return ret; | |
| } | |
| // This function checks that all property triggers are satisfied, that is | |
| // for each (name, value) in property_triggers_, check that the current | |
| // value of the property 'name' == value. | |
| // | |
| // It takes an optional (name, value) pair, which if provided must | |
| // be present in property_triggers_; it skips the check of the current | |
| // property value for this pair. | |
| bool Action::CheckPropertyTriggers(const std::string& name, | |
| const std::string& value) const { | |
| if (property_triggers_.empty()) { | |
| return true; | |
| } | |
| bool found = name.empty(); | |
| for (const auto& [trigger_name, trigger_value] : property_triggers_) { | |
| if (trigger_name == name) { | |
| if (trigger_value != "*" && trigger_value != value) { | |
| return false; | |
| } else { | |
| found = true; | |
| } | |
| } else { | |
| std::string prop_val = android::base::GetProperty(trigger_name, ""); | |
| if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) { | |
| return false; | |
| } | |
| } | |
| } | |
| return found; | |
| } | |
| bool Action::CheckEvent(const EventTrigger& event_trigger) const { | |
| return event_trigger == event_trigger_ && CheckPropertyTriggers(); | |
| } | |
| bool Action::CheckEvent(const PropertyChange& property_change) const { | |
| const auto& [name, value] = property_change; | |
| return event_trigger_.empty() && CheckPropertyTriggers(name, value); | |
| } | |
| bool Action::CheckEvent(const BuiltinAction& builtin_action) const { | |
| return this == builtin_action; | |
| } | |
| std::string Action::BuildTriggersString() const { | |
| std::vector<std::string> triggers; | |
| for (const auto& [trigger_name, trigger_value] : property_triggers_) { | |
| triggers.emplace_back(trigger_name + '=' + trigger_value); | |
| } | |
| if (!event_trigger_.empty()) { | |
| triggers.emplace_back(event_trigger_); | |
| } | |
| return Join(triggers, " && "); | |
| } | |
| void Action::DumpState() const { | |
| std::string trigger_name = BuildTriggersString(); | |
| LOG(INFO) << "on " << trigger_name; | |
| for (const auto& c : commands_) { | |
| std::string cmd_str = c.BuildCommandString(); | |
| LOG(INFO) << " " << cmd_str; | |
| } | |
| } | |
| ActionManager::ActionManager() : current_command_(0) { | |
| } | |
| ActionManager& ActionManager::GetInstance() { | |
| static ActionManager instance; | |
| return instance; | |
| } | |
| void ActionManager::AddAction(std::unique_ptr<Action> action) { | |
| actions_.emplace_back(std::move(action)); | |
| } | |
| void ActionManager::QueueEventTrigger(const std::string& trigger) { | |
| event_queue_.emplace(trigger); | |
| } | |
| void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { | |
| event_queue_.emplace(std::make_pair(name, value)); | |
| } | |
| void ActionManager::QueueAllPropertyActions() { | |
| QueuePropertyChange("", ""); | |
| } | |
| void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { | |
| auto action = std::make_unique<Action>(true, "<Builtin Action>", 0); | |
| std::vector<std::string> name_vector{name}; | |
| if (!action->InitSingleTrigger(name)) { | |
| return; | |
| } | |
| action->AddCommand(func, name_vector, 0); | |
| event_queue_.emplace(action.get()); | |
| actions_.emplace_back(std::move(action)); | |
| } | |
| void ActionManager::ExecuteOneCommand() { | |
| // Loop through the event queue until we have an action to execute | |
| while (current_executing_actions_.empty() && !event_queue_.empty()) { | |
| for (const auto& action : actions_) { | |
| if (std::visit([&action](const auto& event) { return action->CheckEvent(event); }, | |
| event_queue_.front())) { | |
| current_executing_actions_.emplace(action.get()); | |
| } | |
| } | |
| event_queue_.pop(); | |
| } | |
| if (current_executing_actions_.empty()) { | |
| return; | |
| } | |
| auto action = current_executing_actions_.front(); | |
| if (current_command_ == 0) { | |
| std::string trigger_name = action->BuildTriggersString(); | |
| LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename() | |
| << ":" << action->line() << ")"; | |
| } | |
| action->ExecuteOneCommand(current_command_); | |
| // If this was the last command in the current action, then remove | |
| // the action from the executing list. | |
| // If this action was oneshot, then also remove it from actions_. | |
| ++current_command_; | |
| if (current_command_ == action->NumCommands()) { | |
| current_executing_actions_.pop(); | |
| current_command_ = 0; | |
| if (action->oneshot()) { | |
| auto eraser = [&action] (std::unique_ptr<Action>& a) { | |
| return a.get() == action; | |
| }; | |
| actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser)); | |
| } | |
| } | |
| } | |
| bool ActionManager::HasMoreCommands() const { | |
| return !current_executing_actions_.empty() || !event_queue_.empty(); | |
| } | |
| void ActionManager::DumpState() const { | |
| for (const auto& a : actions_) { | |
| a->DumpState(); | |
| } | |
| } | |
| void ActionManager::ClearQueue() { | |
| // We are shutting down so don't claim the oneshot builtin actions back | |
| current_executing_actions_ = {}; | |
| event_queue_ = {}; | |
| current_command_ = 0; | |
| } | |
| bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename, | |
| int line, std::string* err) { | |
| std::vector<std::string> triggers(args.begin() + 1, args.end()); | |
| if (triggers.size() < 1) { | |
| *err = "actions must have a trigger"; | |
| return false; | |
| } | |
| auto action = std::make_unique<Action>(false, filename, line); | |
| if (!action->InitTriggers(triggers, err)) { | |
| return false; | |
| } | |
| action_ = std::move(action); | |
| return true; | |
| } | |
| bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) { | |
| return action_ ? action_->AddCommand(std::move(args), line, err) : false; | |
| } | |
| void ActionParser::EndSection() { | |
| if (action_ && action_->NumCommands() > 0) { | |
| action_manager_->AddAction(std::move(action_)); | |
| } | |
| } | |
| } // namespace init | |
| } // namespace android |