| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define TRACE_TAG TRANSPORT | |
| #include "sysdeps.h" | |
| #include "transport.h" | |
| #include <errno.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <sys/types.h> | |
| #include <condition_variable> | |
| #include <mutex> | |
| #include <thread> | |
| #include <vector> | |
| #include <android-base/parsenetaddress.h> | |
| #include <android-base/stringprintf.h> | |
| #include <cutils/sockets.h> | |
| #if !ADB_HOST | |
| #include <android-base/properties.h> | |
| #endif | |
| #include "adb.h" | |
| #include "adb_io.h" | |
| #include "adb_utils.h" | |
| #include "sysdeps/chrono.h" | |
| #if ADB_HOST | |
| // Android Wear has been using port 5601 in all of its documentation/tooling, | |
| // but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX]. | |
| // Avoid stomping on their port by limiting the number of emulators that can be | |
| // connected. | |
| #define ADB_LOCAL_TRANSPORT_MAX 16 | |
| static std::mutex& local_transports_lock = *new std::mutex(); | |
| /* we keep a list of opened transports. The atransport struct knows to which | |
| * local transport it is connected. The list is used to detect when we're | |
| * trying to connect twice to a given local transport. | |
| */ | |
| static atransport* local_transports[ ADB_LOCAL_TRANSPORT_MAX ]; | |
| #endif /* ADB_HOST */ | |
| static int remote_read(apacket *p, atransport *t) | |
| { | |
| if (!ReadFdExactly(t->sfd, &p->msg, sizeof(amessage))) { | |
| D("remote local: read terminated (message)"); | |
| return -1; | |
| } | |
| if (!check_header(p, t)) { | |
| D("bad header: terminated (data)"); | |
| return -1; | |
| } | |
| if (!ReadFdExactly(t->sfd, p->data, p->msg.data_length)) { | |
| D("remote local: terminated (data)"); | |
| return -1; | |
| } | |
| if (!check_data(p)) { | |
| D("bad data: terminated (data)"); | |
| return -1; | |
| } | |
| return 0; | |
| } | |
| static int remote_write(apacket *p, atransport *t) | |
| { | |
| int length = p->msg.data_length; | |
| if(!WriteFdExactly(t->sfd, &p->msg, sizeof(amessage) + length)) { | |
| D("remote local: write terminated"); | |
| return -1; | |
| } | |
| return 0; | |
| } | |
| bool local_connect(int port) { | |
| std::string dummy; | |
| return local_connect_arbitrary_ports(port-1, port, &dummy) == 0; | |
| } | |
| void connect_device(const std::string& address, std::string* response) { | |
| if (address.empty()) { | |
| *response = "empty address"; | |
| return; | |
| } | |
| std::string serial; | |
| std::string host; | |
| int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; | |
| if (!android::base::ParseNetAddress(address, &host, &port, &serial, response)) { | |
| return; | |
| } | |
| std::string error; | |
| int fd = network_connect(host.c_str(), port, SOCK_STREAM, 10, &error); | |
| if (fd == -1) { | |
| *response = android::base::StringPrintf("unable to connect to %s: %s", | |
| serial.c_str(), error.c_str()); | |
| return; | |
| } | |
| D("client: connected %s remote on fd %d", serial.c_str(), fd); | |
| close_on_exec(fd); | |
| disable_tcp_nagle(fd); | |
| // Send a TCP keepalive ping to the device every second so we can detect disconnects. | |
| if (!set_tcp_keepalive(fd, 1)) { | |
| D("warning: failed to configure TCP keepalives (%s)", strerror(errno)); | |
| } | |
| int ret = register_socket_transport(fd, serial.c_str(), port, 0); | |
| if (ret < 0) { | |
| adb_close(fd); | |
| *response = android::base::StringPrintf("already connected to %s", serial.c_str()); | |
| } else { | |
| *response = android::base::StringPrintf("connected to %s", serial.c_str()); | |
| } | |
| } | |
| int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) { | |
| int fd = -1; | |
| #if ADB_HOST | |
| if (find_emulator_transport_by_adb_port(adb_port) != nullptr || | |
| find_emulator_transport_by_console_port(console_port) != nullptr) { | |
| return -1; | |
| } | |
| const char *host = getenv("ADBHOST"); | |
| if (host) { | |
| fd = network_connect(host, adb_port, SOCK_STREAM, 0, error); | |
| } | |
| #endif | |
| if (fd < 0) { | |
| fd = network_loopback_client(adb_port, SOCK_STREAM, error); | |
| } | |
| if (fd >= 0) { | |
| D("client: connected on remote on fd %d", fd); | |
| close_on_exec(fd); | |
| disable_tcp_nagle(fd); | |
| std::string serial = getEmulatorSerialString(console_port); | |
| if (register_socket_transport(fd, serial.c_str(), adb_port, 1) == 0) { | |
| return 0; | |
| } | |
| adb_close(fd); | |
| } | |
| return -1; | |
| } | |
| #if ADB_HOST | |
| static void PollAllLocalPortsForEmulator() { | |
| int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; | |
| int count = ADB_LOCAL_TRANSPORT_MAX; | |
| // Try to connect to any number of running emulator instances. | |
| for ( ; count > 0; count--, port += 2 ) { | |
| local_connect(port); | |
| } | |
| } | |
| // Retry the disconnected local port for 60 times, and sleep 1 second between two retries. | |
| constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60; | |
| constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s; | |
| struct RetryPort { | |
| int port; | |
| uint32_t retry_count; | |
| }; | |
| // Retry emulators just kicked. | |
| static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>; | |
| std::mutex &retry_ports_lock = *new std::mutex; | |
| std::condition_variable &retry_ports_cond = *new std::condition_variable; | |
| static void client_socket_thread(int) { | |
| adb_thread_setname("client_socket_thread"); | |
| D("transport: client_socket_thread() starting"); | |
| PollAllLocalPortsForEmulator(); | |
| while (true) { | |
| std::vector<RetryPort> ports; | |
| // Collect retry ports. | |
| { | |
| std::unique_lock<std::mutex> lock(retry_ports_lock); | |
| while (retry_ports.empty()) { | |
| retry_ports_cond.wait(lock); | |
| } | |
| retry_ports.swap(ports); | |
| } | |
| // Sleep here instead of the end of loop, because if we immediately try to reconnect | |
| // the emulator just kicked, the adbd on the emulator may not have time to remove the | |
| // just kicked transport. | |
| std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL); | |
| // Try connecting retry ports. | |
| std::vector<RetryPort> next_ports; | |
| for (auto& port : ports) { | |
| VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count " | |
| << port.retry_count; | |
| if (local_connect(port.port)) { | |
| VLOG(TRANSPORT) << "retry port " << port.port << " successfully"; | |
| continue; | |
| } | |
| if (--port.retry_count > 0) { | |
| next_ports.push_back(port); | |
| } else { | |
| VLOG(TRANSPORT) << "stop retrying port " << port.port; | |
| } | |
| } | |
| // Copy back left retry ports. | |
| { | |
| std::unique_lock<std::mutex> lock(retry_ports_lock); | |
| retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end()); | |
| } | |
| } | |
| } | |
| #else // ADB_HOST | |
| static void server_socket_thread(int port) { | |
| int serverfd, fd; | |
| adb_thread_setname("server socket"); | |
| D("transport: server_socket_thread() starting"); | |
| serverfd = -1; | |
| for(;;) { | |
| if(serverfd == -1) { | |
| std::string error; | |
| serverfd = network_inaddr_any_server(port, SOCK_STREAM, &error); | |
| if(serverfd < 0) { | |
| D("server: cannot bind socket yet: %s", error.c_str()); | |
| std::this_thread::sleep_for(1s); | |
| continue; | |
| } | |
| close_on_exec(serverfd); | |
| } | |
| D("server: trying to get new connection from %d", port); | |
| fd = adb_socket_accept(serverfd, nullptr, nullptr); | |
| if(fd >= 0) { | |
| D("server: new connection on fd %d", fd); | |
| close_on_exec(fd); | |
| disable_tcp_nagle(fd); | |
| std::string serial = android::base::StringPrintf("host-%d", fd); | |
| if (register_socket_transport(fd, serial.c_str(), port, 1) != 0) { | |
| adb_close(fd); | |
| } | |
| } | |
| } | |
| D("transport: server_socket_thread() exiting"); | |
| } | |
| /* This is relevant only for ADB daemon running inside the emulator. */ | |
| /* | |
| * Redefine open and write for qemu_pipe.h that contains inlined references | |
| * to those routines. We will redefine them back after qemu_pipe.h inclusion. | |
| */ | |
| #undef open | |
| #undef read | |
| #undef write | |
| #define open adb_open | |
| #define read adb_read | |
| #define write adb_write | |
| #include <qemu_pipe.h> | |
| #undef open | |
| #undef read | |
| #undef write | |
| #define open ___xxx_open | |
| #define read ___xxx_read | |
| #define write ___xxx_write | |
| /* A worker thread that monitors host connections, and registers a transport for | |
| * every new host connection. This thread replaces server_socket_thread on | |
| * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD | |
| * pipe to communicate with adbd daemon inside the guest. This is done in order | |
| * to provide more robust communication channel between ADB host and guest. The | |
| * main issue with server_socket_thread approach is that it runs on top of TCP, | |
| * and thus is sensitive to network disruptions. For instance, the | |
| * ConnectionManager may decide to reset all network connections, in which case | |
| * the connection between ADB host and guest will be lost. To make ADB traffic | |
| * independent from the network, we use here 'adb' QEMUD service to transfer data | |
| * between the host, and the guest. See external/qemu/android/adb-*.* that | |
| * implements the emulator's side of the protocol. Another advantage of using | |
| * QEMUD approach is that ADB will be up much sooner, since it doesn't depend | |
| * anymore on network being set up. | |
| * The guest side of the protocol contains the following phases: | |
| * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service | |
| * is opened, and it becomes clear whether or not emulator supports that | |
| * protocol. | |
| * - Wait for the ADB host to create connection with the guest. This is done by | |
| * sending an 'accept' request to the adb QEMUD service, and waiting on | |
| * response. | |
| * - When new ADB host connection is accepted, the connection with adb QEMUD | |
| * service is registered as the transport, and a 'start' request is sent to the | |
| * adb QEMUD service, indicating that the guest is ready to receive messages. | |
| * Note that the guest will ignore messages sent down from the emulator before | |
| * the transport registration is completed. That's why we need to send the | |
| * 'start' request after the transport is registered. | |
| */ | |
| static void qemu_socket_thread(int port) { | |
| /* 'accept' request to the adb QEMUD service. */ | |
| static const char _accept_req[] = "accept"; | |
| /* 'start' request to the adb QEMUD service. */ | |
| static const char _start_req[] = "start"; | |
| /* 'ok' reply from the adb QEMUD service. */ | |
| static const char _ok_resp[] = "ok"; | |
| int fd; | |
| char tmp[256]; | |
| char con_name[32]; | |
| adb_thread_setname("qemu socket"); | |
| D("transport: qemu_socket_thread() starting"); | |
| /* adb QEMUD service connection request. */ | |
| snprintf(con_name, sizeof(con_name), "pipe:qemud:adb:%d", port); | |
| /* Connect to the adb QEMUD service. */ | |
| fd = qemu_pipe_open(con_name); | |
| if (fd < 0) { | |
| /* This could be an older version of the emulator, that doesn't | |
| * implement adb QEMUD service. Fall back to the old TCP way. */ | |
| D("adb service is not available. Falling back to TCP socket."); | |
| std::thread(server_socket_thread, port).detach(); | |
| return; | |
| } | |
| for(;;) { | |
| /* | |
| * Wait till the host creates a new connection. | |
| */ | |
| /* Send the 'accept' request. */ | |
| if (WriteFdExactly(fd, _accept_req, strlen(_accept_req))) { | |
| /* Wait for the response. In the response we expect 'ok' on success, | |
| * or 'ko' on failure. */ | |
| if (!ReadFdExactly(fd, tmp, 2) || memcmp(tmp, _ok_resp, 2)) { | |
| D("Accepting ADB host connection has failed."); | |
| adb_close(fd); | |
| } else { | |
| /* Host is connected. Register the transport, and start the | |
| * exchange. */ | |
| std::string serial = android::base::StringPrintf("host-%d", fd); | |
| if (register_socket_transport(fd, serial.c_str(), port, 1) != 0 || | |
| !WriteFdExactly(fd, _start_req, strlen(_start_req))) { | |
| adb_close(fd); | |
| } | |
| } | |
| /* Prepare for accepting of the next ADB host connection. */ | |
| fd = qemu_pipe_open(con_name); | |
| if (fd < 0) { | |
| D("adb service become unavailable."); | |
| return; | |
| } | |
| } else { | |
| D("Unable to send the '%s' request to ADB service.", _accept_req); | |
| return; | |
| } | |
| } | |
| D("transport: qemu_socket_thread() exiting"); | |
| return; | |
| } | |
| // If adbd is running inside the emulator, it will normally use QEMUD pipe (aka | |
| // goldfish) as the transport. This can either be explicitly set by the | |
| // service.adb.transport property, or be inferred from ro.kernel.qemu that is | |
| // set to "1" for ranchu/goldfish. | |
| static bool use_qemu_goldfish() { | |
| // Legacy way to detect if adbd should use the goldfish pipe is to check for | |
| // ro.kernel.qemu, keep that behaviour for backward compatibility. | |
| if (android::base::GetBoolProperty("ro.kernel.qemu", false)) { | |
| return true; | |
| } | |
| // If service.adb.transport is present and is set to "goldfish", use the | |
| // QEMUD pipe. | |
| if (android::base::GetProperty("service.adb.transport", "") == "goldfish") { | |
| return true; | |
| } | |
| return false; | |
| } | |
| #endif // !ADB_HOST | |
| void local_init(int port) | |
| { | |
| void (*func)(int); | |
| const char* debug_name = ""; | |
| #if ADB_HOST | |
| func = client_socket_thread; | |
| debug_name = "client"; | |
| #else | |
| // For the adbd daemon in the system image we need to distinguish | |
| // between the device, and the emulator. | |
| func = use_qemu_goldfish() ? qemu_socket_thread : server_socket_thread; | |
| debug_name = "server"; | |
| #endif // !ADB_HOST | |
| D("transport: local %s init", debug_name); | |
| std::thread(func, port).detach(); | |
| } | |
| static void remote_kick(atransport *t) | |
| { | |
| int fd = t->sfd; | |
| t->sfd = -1; | |
| adb_shutdown(fd); | |
| adb_close(fd); | |
| #if ADB_HOST | |
| int nn; | |
| std::lock_guard<std::mutex> lock(local_transports_lock); | |
| for (nn = 0; nn < ADB_LOCAL_TRANSPORT_MAX; nn++) { | |
| if (local_transports[nn] == t) { | |
| local_transports[nn] = NULL; | |
| break; | |
| } | |
| } | |
| #endif | |
| } | |
| static void remote_close(atransport *t) | |
| { | |
| int fd = t->sfd; | |
| if (fd != -1) { | |
| t->sfd = -1; | |
| adb_close(fd); | |
| } | |
| #if ADB_HOST | |
| int local_port; | |
| if (t->GetLocalPortForEmulator(&local_port)) { | |
| VLOG(TRANSPORT) << "remote_close, local_port = " << local_port; | |
| std::unique_lock<std::mutex> lock(retry_ports_lock); | |
| RetryPort port; | |
| port.port = local_port; | |
| port.retry_count = LOCAL_PORT_RETRY_COUNT; | |
| retry_ports.push_back(port); | |
| retry_ports_cond.notify_one(); | |
| } | |
| #endif | |
| } | |
| #if ADB_HOST | |
| /* Only call this function if you already hold local_transports_lock. */ | |
| static atransport* find_emulator_transport_by_adb_port_locked(int adb_port) | |
| { | |
| int i; | |
| for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) { | |
| int local_port; | |
| if (local_transports[i] && local_transports[i]->GetLocalPortForEmulator(&local_port)) { | |
| if (local_port == adb_port) { | |
| return local_transports[i]; | |
| } | |
| } | |
| } | |
| return NULL; | |
| } | |
| std::string getEmulatorSerialString(int console_port) | |
| { | |
| return android::base::StringPrintf("emulator-%d", console_port); | |
| } | |
| atransport* find_emulator_transport_by_adb_port(int adb_port) | |
| { | |
| std::lock_guard<std::mutex> lock(local_transports_lock); | |
| atransport* result = find_emulator_transport_by_adb_port_locked(adb_port); | |
| return result; | |
| } | |
| atransport* find_emulator_transport_by_console_port(int console_port) | |
| { | |
| return find_transport(getEmulatorSerialString(console_port).c_str()); | |
| } | |
| /* Only call this function if you already hold local_transports_lock. */ | |
| int get_available_local_transport_index_locked() | |
| { | |
| int i; | |
| for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) { | |
| if (local_transports[i] == NULL) { | |
| return i; | |
| } | |
| } | |
| return -1; | |
| } | |
| int get_available_local_transport_index() | |
| { | |
| std::lock_guard<std::mutex> lock(local_transports_lock); | |
| int result = get_available_local_transport_index_locked(); | |
| return result; | |
| } | |
| #endif | |
| int init_socket_transport(atransport *t, int s, int adb_port, int local) | |
| { | |
| int fail = 0; | |
| t->SetKickFunction(remote_kick); | |
| t->SetWriteFunction(remote_write); | |
| t->close = remote_close; | |
| t->read_from_remote = remote_read; | |
| t->sfd = s; | |
| t->sync_token = 1; | |
| t->type = kTransportLocal; | |
| #if ADB_HOST | |
| if (local) { | |
| std::lock_guard<std::mutex> lock(local_transports_lock); | |
| t->SetLocalPortForEmulator(adb_port); | |
| atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port); | |
| int index = get_available_local_transport_index_locked(); | |
| if (existing_transport != NULL) { | |
| D("local transport for port %d already registered (%p)?", adb_port, existing_transport); | |
| fail = -1; | |
| } else if (index < 0) { | |
| // Too many emulators. | |
| D("cannot register more emulators. Maximum is %d", ADB_LOCAL_TRANSPORT_MAX); | |
| fail = -1; | |
| } else { | |
| local_transports[index] = t; | |
| } | |
| } | |
| #endif | |
| return fail; | |
| } |