| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_PIXELFLINGER_H | |
| #define ANDROID_PIXELFLINGER_H | |
| #include <stdint.h> | |
| #include <sys/types.h> | |
| #include <pixelflinger/format.h> | |
| // GGL types | |
| typedef int8_t GGLbyte; // b | |
| typedef int16_t GGLshort; // s | |
| typedef int32_t GGLint; // i | |
| typedef ssize_t GGLsizei; // i | |
| typedef int32_t GGLfixed; // x | |
| typedef int32_t GGLclampx; // x | |
| typedef float GGLfloat; // f | |
| typedef float GGLclampf; // f | |
| typedef double GGLdouble; // d | |
| typedef double GGLclampd; // d | |
| typedef uint8_t GGLubyte; // ub | |
| typedef uint8_t GGLboolean; // ub | |
| typedef uint16_t GGLushort; // us | |
| typedef uint32_t GGLuint; // ui | |
| typedef unsigned int GGLenum; // ui | |
| typedef unsigned int GGLbitfield; // ui | |
| typedef void GGLvoid; | |
| typedef int32_t GGLfixed32; | |
| typedef int32_t GGLcolor; | |
| typedef int32_t GGLcoord; | |
| // ---------------------------------------------------------------------------- | |
| #define GGL_MAX_VIEWPORT_DIMS 4096 | |
| #define GGL_MAX_TEXTURE_SIZE 4096 | |
| #define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF | |
| #define GGL_MAX_SMOOTH_POINT_SIZE 2048 | |
| #define GGL_MAX_SMOOTH_LINE_WIDTH 2048 | |
| // ---------------------------------------------------------------------------- | |
| // All these names are compatible with their OpenGL equivalents | |
| // some of them are listed only for completeness | |
| enum GGLNames { | |
| GGL_FALSE = 0, | |
| GGL_TRUE = 1, | |
| // enable/disable | |
| GGL_SCISSOR_TEST = 0x0C11, | |
| GGL_TEXTURE_2D = 0x0DE1, | |
| GGL_ALPHA_TEST = 0x0BC0, | |
| GGL_BLEND = 0x0BE2, | |
| GGL_COLOR_LOGIC_OP = 0x0BF2, | |
| GGL_DITHER = 0x0BD0, | |
| GGL_STENCIL_TEST = 0x0B90, | |
| GGL_DEPTH_TEST = 0x0B71, | |
| GGL_AA = 0x80000001, | |
| GGL_W_LERP = 0x80000004, | |
| GGL_POINT_SMOOTH_NICE = 0x80000005, | |
| // buffers, pixel drawing/reading | |
| GGL_COLOR = 0x1800, | |
| // fog | |
| GGL_FOG = 0x0B60, | |
| // shade model | |
| GGL_FLAT = 0x1D00, | |
| GGL_SMOOTH = 0x1D01, | |
| // Texture parameter name | |
| GGL_TEXTURE_MIN_FILTER = 0x2801, | |
| GGL_TEXTURE_MAG_FILTER = 0x2800, | |
| GGL_TEXTURE_WRAP_S = 0x2802, | |
| GGL_TEXTURE_WRAP_T = 0x2803, | |
| GGL_TEXTURE_WRAP_R = 0x2804, | |
| // Texture Filter | |
| GGL_NEAREST = 0x2600, | |
| GGL_LINEAR = 0x2601, | |
| GGL_NEAREST_MIPMAP_NEAREST = 0x2700, | |
| GGL_LINEAR_MIPMAP_NEAREST = 0x2701, | |
| GGL_NEAREST_MIPMAP_LINEAR = 0x2702, | |
| GGL_LINEAR_MIPMAP_LINEAR = 0x2703, | |
| // Texture Wrap Mode | |
| GGL_CLAMP = 0x2900, | |
| GGL_REPEAT = 0x2901, | |
| GGL_CLAMP_TO_EDGE = 0x812F, | |
| // Texture Env Mode | |
| GGL_REPLACE = 0x1E01, | |
| GGL_MODULATE = 0x2100, | |
| GGL_DECAL = 0x2101, | |
| GGL_ADD = 0x0104, | |
| // Texture Env Parameter | |
| GGL_TEXTURE_ENV_MODE = 0x2200, | |
| GGL_TEXTURE_ENV_COLOR = 0x2201, | |
| // Texture Env Target | |
| GGL_TEXTURE_ENV = 0x2300, | |
| // Texture coord generation | |
| GGL_TEXTURE_GEN_MODE = 0x2500, | |
| GGL_S = 0x2000, | |
| GGL_T = 0x2001, | |
| GGL_R = 0x2002, | |
| GGL_Q = 0x2003, | |
| GGL_ONE_TO_ONE = 0x80000002, | |
| GGL_AUTOMATIC = 0x80000003, | |
| // AlphaFunction | |
| GGL_NEVER = 0x0200, | |
| GGL_LESS = 0x0201, | |
| GGL_EQUAL = 0x0202, | |
| GGL_LEQUAL = 0x0203, | |
| GGL_GREATER = 0x0204, | |
| GGL_NOTEQUAL = 0x0205, | |
| GGL_GEQUAL = 0x0206, | |
| GGL_ALWAYS = 0x0207, | |
| // LogicOp | |
| GGL_CLEAR = 0x1500, // 0 | |
| GGL_AND = 0x1501, // s & d | |
| GGL_AND_REVERSE = 0x1502, // s & ~d | |
| GGL_COPY = 0x1503, // s | |
| GGL_AND_INVERTED = 0x1504, // ~s & d | |
| GGL_NOOP = 0x1505, // d | |
| GGL_XOR = 0x1506, // s ^ d | |
| GGL_OR = 0x1507, // s | d | |
| GGL_NOR = 0x1508, // ~(s | d) | |
| GGL_EQUIV = 0x1509, // ~(s ^ d) | |
| GGL_INVERT = 0x150A, // ~d | |
| GGL_OR_REVERSE = 0x150B, // s | ~d | |
| GGL_COPY_INVERTED = 0x150C, // ~s | |
| GGL_OR_INVERTED = 0x150D, // ~s | d | |
| GGL_NAND = 0x150E, // ~(s & d) | |
| GGL_SET = 0x150F, // 1 | |
| // blending equation & function | |
| GGL_ZERO = 0, // SD | |
| GGL_ONE = 1, // SD | |
| GGL_SRC_COLOR = 0x0300, // D | |
| GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D | |
| GGL_SRC_ALPHA = 0x0302, // SD | |
| GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD | |
| GGL_DST_ALPHA = 0x0304, // SD | |
| GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD | |
| GGL_DST_COLOR = 0x0306, // S | |
| GGL_ONE_MINUS_DST_COLOR = 0x0307, // S | |
| GGL_SRC_ALPHA_SATURATE = 0x0308, // S | |
| // clear bits | |
| GGL_DEPTH_BUFFER_BIT = 0x00000100, | |
| GGL_STENCIL_BUFFER_BIT = 0x00000400, | |
| GGL_COLOR_BUFFER_BIT = 0x00004000, | |
| // errors | |
| GGL_NO_ERROR = 0, | |
| GGL_INVALID_ENUM = 0x0500, | |
| GGL_INVALID_VALUE = 0x0501, | |
| GGL_INVALID_OPERATION = 0x0502, | |
| GGL_STACK_OVERFLOW = 0x0503, | |
| GGL_STACK_UNDERFLOW = 0x0504, | |
| GGL_OUT_OF_MEMORY = 0x0505 | |
| }; | |
| // ---------------------------------------------------------------------------- | |
| typedef struct { | |
| GGLsizei version; // always set to sizeof(GGLSurface) | |
| GGLuint width; // width in pixels | |
| GGLuint height; // height in pixels | |
| GGLint stride; // stride in pixels | |
| GGLubyte* data; // pointer to the bits | |
| GGLubyte format; // pixel format | |
| GGLubyte rfu[3]; // must be zero | |
| // these values are dependent on the used format | |
| union { | |
| GGLint compressedFormat; | |
| GGLint vstride; | |
| }; | |
| void* reserved; | |
| } GGLSurface; | |
| typedef struct { | |
| // immediate rendering | |
| void (*pointx)(void *con, const GGLcoord* v, GGLcoord r); | |
| void (*linex)(void *con, | |
| const GGLcoord* v0, const GGLcoord* v1, GGLcoord width); | |
| void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b); | |
| void (*trianglex)(void* c, | |
| GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2); | |
| // scissor | |
| void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height); | |
| // Set the textures and color buffers | |
| void (*activeTexture)(void* c, GGLuint tmu); | |
| void (*bindTexture)(void* c, const GGLSurface* surface); | |
| void (*colorBuffer)(void* c, const GGLSurface* surface); | |
| void (*readBuffer)(void* c, const GGLSurface* surface); | |
| void (*depthBuffer)(void* c, const GGLSurface* surface); | |
| void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); | |
| // enable/disable features | |
| void (*enable)(void* c, GGLenum name); | |
| void (*disable)(void* c, GGLenum name); | |
| void (*enableDisable)(void* c, GGLenum name, GGLboolean en); | |
| // specify the fragment's color | |
| void (*shadeModel)(void* c, GGLenum mode); | |
| void (*color4xv)(void* c, const GGLclampx* color); | |
| // specify color iterators (16.16) | |
| void (*colorGrad12xv)(void* c, const GGLcolor* grad); | |
| // specify Z coordinate iterators (0.32) | |
| void (*zGrad3xv)(void* c, const GGLfixed32* grad); | |
| // specify W coordinate iterators (16.16) | |
| void (*wGrad3xv)(void* c, const GGLfixed* grad); | |
| // specify fog iterator & color (16.16) | |
| void (*fogGrad3xv)(void* c, const GGLfixed* grad); | |
| void (*fogColor3xv)(void* c, const GGLclampx* color); | |
| // specify blending parameters | |
| void (*blendFunc)(void* c, GGLenum src, GGLenum dst); | |
| void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst, | |
| GGLenum srcAlpha, GGLenum dstAplha); | |
| // texture environnement (REPLACE / MODULATE / DECAL / BLEND) | |
| void (*texEnvi)(void* c, GGLenum target, | |
| GGLenum pname, | |
| GGLint param); | |
| void (*texEnvxv)(void* c, GGLenum target, | |
| GGLenum pname, const GGLfixed* params); | |
| // texture parameters (Wrapping, filter) | |
| void (*texParameteri)(void* c, GGLenum target, | |
| GGLenum pname, | |
| GGLint param); | |
| // texture iterators (16.16) | |
| void (*texCoord2i)(void* c, GGLint s, GGLint t); | |
| void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t); | |
| // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale | |
| // This api uses block floating-point for S and T texture coordinates. | |
| // All values are given in 16.16, scaled by 'scale'. In other words, | |
| // set scale to 0, for 16.16 values. | |
| void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); | |
| void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param); | |
| // masking | |
| void (*colorMask)(void* c, GGLboolean red, | |
| GGLboolean green, | |
| GGLboolean blue, | |
| GGLboolean alpha); | |
| void (*depthMask)(void* c, GGLboolean flag); | |
| void (*stencilMask)(void* c, GGLuint mask); | |
| // alpha func | |
| void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref); | |
| // depth func | |
| void (*depthFunc)(void* c, GGLenum func); | |
| // logic op | |
| void (*logicOp)(void* c, GGLenum opcode); | |
| // clear | |
| void (*clear)(void* c, GGLbitfield mask); | |
| void (*clearColorx)(void* c, | |
| GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); | |
| void (*clearDepthx)(void* c, GGLclampx depth); | |
| void (*clearStencil)(void* c, GGLint s); | |
| // framebuffer operations | |
| void (*copyPixels)(void* c, GGLint x, GGLint y, | |
| GGLsizei width, GGLsizei height, GGLenum type); | |
| void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y); | |
| void (*rasterPos2i)(void* c, GGLint x, GGLint y); | |
| } GGLContext; | |
| // ---------------------------------------------------------------------------- | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| // construct / destroy the context | |
| ssize_t gglInit(GGLContext** context); | |
| ssize_t gglUninit(GGLContext* context); | |
| GGLint gglBitBlit( | |
| GGLContext* c, | |
| int tmu, | |
| GGLint crop[4], | |
| GGLint where[4]); | |
| #ifdef __cplusplus | |
| }; | |
| #endif | |
| // ---------------------------------------------------------------------------- | |
| #endif // ANDROID_PIXELFLINGER_H |