| /* libs/pixelflinger/pixelflinger.cpp | |
| ** | |
| ** Copyright 2006, The Android Open Source Project | |
| ** | |
| ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| ** you may not use this file except in compliance with the License. | |
| ** You may obtain a copy of the License at | |
| ** | |
| ** http://www.apache.org/licenses/LICENSE-2.0 | |
| ** | |
| ** Unless required by applicable law or agreed to in writing, software | |
| ** distributed under the License is distributed on an "AS IS" BASIS, | |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| ** See the License for the specific language governing permissions and | |
| ** limitations under the License. | |
| */ | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <assert.h> | |
| #include <sys/time.h> | |
| #include <pixelflinger/pixelflinger.h> | |
| #include <private/pixelflinger/ggl_context.h> | |
| #include "buffer.h" | |
| #include "clear.h" | |
| #include "picker.h" | |
| #include "raster.h" | |
| #include "scanline.h" | |
| #include "trap.h" | |
| #include "codeflinger/GGLAssembler.h" | |
| #include "codeflinger/CodeCache.h" | |
| #include <stdio.h> | |
| namespace android { | |
| // ---------------------------------------------------------------------------- | |
| // 8x8 Bayer dither matrix | |
| static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { | |
| 0, 32, 8, 40, 2, 34, 10, 42, | |
| 48, 16, 56, 24, 50, 18, 58, 26, | |
| 12, 44, 4, 36, 14, 46, 6, 38, | |
| 60, 28, 52, 20, 62, 30, 54, 22, | |
| 3, 35, 11, 43, 1, 33, 9, 41, | |
| 51, 19, 59, 27, 49, 17, 57, 25, | |
| 15, 47, 7, 39, 13, 45, 5, 37, | |
| 63, 31, 55, 23, 61, 29, 53, 21 | |
| }; | |
| static void ggl_init_procs(context_t* c); | |
| static void ggl_set_scissor(context_t* c); | |
| static void ggl_enable_blending(context_t* c, int enable); | |
| static void ggl_enable_scissor_test(context_t* c, int enable); | |
| static void ggl_enable_alpha_test(context_t* c, int enable); | |
| static void ggl_enable_logic_op(context_t* c, int enable); | |
| static void ggl_enable_dither(context_t* c, int enable); | |
| static void ggl_enable_stencil_test(context_t* c, int enable); | |
| static void ggl_enable_depth_test(context_t* c, int enable); | |
| static void ggl_enable_aa(context_t* c, int enable); | |
| static void ggl_enable_point_aa_nice(context_t* c, int enable); | |
| static void ggl_enable_texture2d(context_t* c, int enable); | |
| static void ggl_enable_w_lerp(context_t* c, int enable); | |
| static void ggl_enable_fog(context_t* c, int enable); | |
| static inline int min(int a, int b) CONST; | |
| static inline int min(int a, int b) { | |
| return a < b ? a : b; | |
| } | |
| static inline int max(int a, int b) CONST; | |
| static inline int max(int a, int b) { | |
| return a < b ? b : a; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| void ggl_error(context_t* c, GGLenum error) | |
| { | |
| if (c->error == GGL_NO_ERROR) | |
| c->error = error; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_bindTexture(void* con, const GGLSurface* surface) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (surface->format != c->activeTMU->surface.format) | |
| ggl_state_changed(c, GGL_TMU_STATE); | |
| ggl_set_surface(c, &(c->activeTMU->surface), surface); | |
| } | |
| static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) | |
| { | |
| GGL_CONTEXT(c, con); | |
| // All LODs must have the same format | |
| ggl_set_surface(c, &c->state.texture[tmu].surface, surface); | |
| } | |
| static void ggl_colorBuffer(void* con, const GGLSurface* surface) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (surface->format != c->state.buffers.color.format) | |
| ggl_state_changed(c, GGL_CB_STATE); | |
| if (surface->width > c->state.buffers.coverageBufferSize) { | |
| // allocate the coverage factor buffer | |
| free(c->state.buffers.coverage); | |
| c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); | |
| c->state.buffers.coverageBufferSize = | |
| c->state.buffers.coverage ? surface->width : 0; | |
| } | |
| ggl_set_surface(c, &(c->state.buffers.color), surface); | |
| if (c->state.buffers.read.format == 0) { | |
| ggl_set_surface(c, &(c->state.buffers.read), surface); | |
| } | |
| ggl_set_scissor(c); | |
| } | |
| static void ggl_readBuffer(void* con, const GGLSurface* surface) | |
| { | |
| GGL_CONTEXT(c, con); | |
| ggl_set_surface(c, &(c->state.buffers.read), surface); | |
| } | |
| static void ggl_depthBuffer(void* con, const GGLSurface* surface) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (surface->format == GGL_PIXEL_FORMAT_Z_16) { | |
| ggl_set_surface(c, &(c->state.buffers.depth), surface); | |
| } else { | |
| c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; | |
| ggl_enable_depth_test(c, 0); | |
| } | |
| } | |
| static void ggl_scissor(void* con, GGLint x, GGLint y, | |
| GGLsizei width, GGLsizei height) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->state.scissor.user_left = x; | |
| c->state.scissor.user_top = y; | |
| c->state.scissor.user_right = x + width; | |
| c->state.scissor.user_bottom = y + height; | |
| ggl_set_scissor(c); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void enable_disable(context_t* c, GGLenum name, int en) | |
| { | |
| switch (name) { | |
| case GGL_BLEND: ggl_enable_blending(c, en); break; | |
| case GGL_SCISSOR_TEST: ggl_enable_scissor_test(c, en); break; | |
| case GGL_ALPHA_TEST: ggl_enable_alpha_test(c, en); break; | |
| case GGL_COLOR_LOGIC_OP: ggl_enable_logic_op(c, en); break; | |
| case GGL_DITHER: ggl_enable_dither(c, en); break; | |
| case GGL_STENCIL_TEST: ggl_enable_stencil_test(c, en); break; | |
| case GGL_DEPTH_TEST: ggl_enable_depth_test(c, en); break; | |
| case GGL_AA: ggl_enable_aa(c, en); break; | |
| case GGL_TEXTURE_2D: ggl_enable_texture2d(c, en); break; | |
| case GGL_W_LERP: ggl_enable_w_lerp(c, en); break; | |
| case GGL_FOG: ggl_enable_fog(c, en); break; | |
| case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; | |
| } | |
| } | |
| static void ggl_enable(void* con, GGLenum name) | |
| { | |
| GGL_CONTEXT(c, con); | |
| enable_disable(c, name, 1); | |
| } | |
| static void ggl_disable(void* con, GGLenum name) | |
| { | |
| GGL_CONTEXT(c, con); | |
| enable_disable(c, name, 0); | |
| } | |
| static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) | |
| { | |
| GGL_CONTEXT(c, con); | |
| enable_disable(c, name, en ? 1 : 0); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_shadeModel(void* con, GGLenum mode) | |
| { | |
| GGL_CONTEXT(c, con); | |
| switch (mode) { | |
| case GGL_FLAT: | |
| if (c->state.enables & GGL_ENABLE_SMOOTH) { | |
| c->state.enables &= ~GGL_ENABLE_SMOOTH; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| break; | |
| case GGL_SMOOTH: | |
| if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { | |
| c->state.enables |= GGL_ENABLE_SMOOTH; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| break; | |
| default: | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| } | |
| } | |
| static void ggl_color4xv(void* con, const GGLclampx* color) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->shade.r0 = gglFixedToIteratedColor(color[0]); | |
| c->shade.g0 = gglFixedToIteratedColor(color[1]); | |
| c->shade.b0 = gglFixedToIteratedColor(color[2]); | |
| c->shade.a0 = gglFixedToIteratedColor(color[3]); | |
| } | |
| static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) | |
| { | |
| GGL_CONTEXT(c, con); | |
| // it is very important to round the iterated value here because | |
| // the rasterizer doesn't clamp them, therefore the iterated value | |
| //must absolutely be correct. | |
| // GGLColor is encoded as 8.16 value | |
| const int32_t round = 0x8000; | |
| c->shade.r0 = grad[ 0] + round; | |
| c->shade.drdx = grad[ 1]; | |
| c->shade.drdy = grad[ 2]; | |
| c->shade.g0 = grad[ 3] + round; | |
| c->shade.dgdx = grad[ 4]; | |
| c->shade.dgdy = grad[ 5]; | |
| c->shade.b0 = grad[ 6] + round; | |
| c->shade.dbdx = grad[ 7]; | |
| c->shade.dbdy = grad[ 8]; | |
| c->shade.a0 = grad[ 9] + round; | |
| c->shade.dadx = grad[10]; | |
| c->shade.dady = grad[11]; | |
| } | |
| static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) | |
| { | |
| GGL_CONTEXT(c, con); | |
| // z iterators are encoded as 0.32 fixed point and the z-buffer | |
| // holds 16 bits, the rounding value is 0x8000. | |
| const uint32_t round = 0x8000; | |
| c->shade.z0 = grad[0] + round; | |
| c->shade.dzdx = grad[1]; | |
| c->shade.dzdy = grad[2]; | |
| } | |
| static void ggl_wGrad3xv(void* con, const GGLfixed* grad) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->shade.w0 = grad[0]; | |
| c->shade.dwdx = grad[1]; | |
| c->shade.dwdy = grad[2]; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->shade.f0 = grad[0]; | |
| c->shade.dfdx = grad[1]; | |
| c->shade.dfdy = grad[2]; | |
| } | |
| static void ggl_fogColor3xv(void* con, const GGLclampx* color) | |
| { | |
| GGL_CONTEXT(c, con); | |
| const int32_t r = gglClampx(color[0]); | |
| const int32_t g = gglClampx(color[1]); | |
| const int32_t b = gglClampx(color[2]); | |
| c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused | |
| c->state.fog.color[GGLFormat::RED] = (r - (r>>8))>>8; | |
| c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; | |
| c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; | |
| } | |
| static void ggl_enable_fog(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_FOG; | |
| else c->state.enables &= ~GGL_ENABLE_FOG; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->state.blend.src = src; | |
| c->state.blend.src_alpha = src; | |
| c->state.blend.dst = dst; | |
| c->state.blend.dst_alpha = dst; | |
| c->state.blend.alpha_separate = 0; | |
| if (c->state.enables & GGL_ENABLE_BLENDING) { | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| static void ggl_blendFuncSeparate(void* con, | |
| GGLenum src, GGLenum dst, | |
| GGLenum srcAlpha, GGLenum dstAplha) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->state.blend.src = src; | |
| c->state.blend.src_alpha = srcAlpha; | |
| c->state.blend.dst = dst; | |
| c->state.blend.dst_alpha = dstAplha; | |
| c->state.blend.alpha_separate = 1; | |
| if (c->state.enables & GGL_ENABLE_BLENDING) { | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_texEnvi(void* con, GGLenum target, | |
| GGLenum pname, | |
| GGLint param) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| switch (param) { | |
| case GGL_REPLACE: | |
| case GGL_MODULATE: | |
| case GGL_DECAL: | |
| case GGL_BLEND: | |
| case GGL_ADD: | |
| if (c->activeTMU->env != param) { | |
| c->activeTMU->env = param; | |
| ggl_state_changed(c, GGL_TMU_STATE); | |
| } | |
| break; | |
| default: | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| } | |
| } | |
| static void ggl_texEnvxv(void* con, GGLenum target, | |
| GGLenum pname, const GGLfixed* params) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (target != GGL_TEXTURE_ENV) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| switch (pname) { | |
| case GGL_TEXTURE_ENV_MODE: | |
| ggl_texEnvi(con, target, pname, params[0]); | |
| break; | |
| case GGL_TEXTURE_ENV_COLOR: { | |
| uint8_t* const color = c->activeTMU->env_color; | |
| const GGLclampx r = gglClampx(params[0]); | |
| const GGLclampx g = gglClampx(params[1]); | |
| const GGLclampx b = gglClampx(params[2]); | |
| const GGLclampx a = gglClampx(params[3]); | |
| color[0] = (a-(a>>8))>>8; | |
| color[1] = (r-(r>>8))>>8; | |
| color[2] = (g-(g>>8))>>8; | |
| color[3] = (b-(b>>8))>>8; | |
| break; | |
| } | |
| default: | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| } | |
| static void ggl_texParameteri(void* con, | |
| GGLenum target, | |
| GGLenum pname, | |
| GGLint param) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (target != GGL_TEXTURE_2D) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| if (param == GGL_CLAMP_TO_EDGE) | |
| param = GGL_CLAMP; | |
| uint16_t* what = 0; | |
| switch (pname) { | |
| case GGL_TEXTURE_WRAP_S: | |
| if ((param == GGL_CLAMP) || | |
| (param == GGL_REPEAT)) { | |
| what = &c->activeTMU->s_wrap; | |
| } | |
| break; | |
| case GGL_TEXTURE_WRAP_T: | |
| if ((param == GGL_CLAMP) || | |
| (param == GGL_REPEAT)) { | |
| what = &c->activeTMU->t_wrap; | |
| } | |
| break; | |
| case GGL_TEXTURE_MIN_FILTER: | |
| if ((param == GGL_NEAREST) || | |
| (param == GGL_NEAREST_MIPMAP_NEAREST) || | |
| (param == GGL_NEAREST_MIPMAP_LINEAR)) { | |
| what = &c->activeTMU->min_filter; | |
| param = GGL_NEAREST; | |
| } | |
| if ((param == GGL_LINEAR) || | |
| (param == GGL_LINEAR_MIPMAP_NEAREST) || | |
| (param == GGL_LINEAR_MIPMAP_LINEAR)) { | |
| what = &c->activeTMU->min_filter; | |
| param = GGL_LINEAR; | |
| } | |
| break; | |
| case GGL_TEXTURE_MAG_FILTER: | |
| if ((param == GGL_NEAREST) || | |
| (param == GGL_LINEAR)) { | |
| what = &c->activeTMU->mag_filter; | |
| } | |
| break; | |
| } | |
| if (!what) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| if (*what != param) { | |
| *what = param; | |
| ggl_state_changed(c, GGL_TMU_STATE); | |
| } | |
| } | |
| static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) | |
| { | |
| GGL_CONTEXT(c, con); | |
| texture_t& u = c->state.texture[tmu]; | |
| u.shade.is0 = grad[0]; | |
| u.shade.idsdx = grad[1]; | |
| u.shade.idsdy = grad[2]; | |
| u.shade.it0 = grad[3]; | |
| u.shade.idtdx = grad[4]; | |
| u.shade.idtdy = grad[5]; | |
| u.shade.sscale= grad[6]; | |
| u.shade.tscale= grad[7]; | |
| } | |
| static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->activeTMU->shade.is0 = s; | |
| c->activeTMU->shade.it0 = t; | |
| c->activeTMU->shade.sscale= 0; | |
| c->activeTMU->shade.tscale= 0; | |
| } | |
| static void ggl_texCoord2i(void* con, GGLint s, GGLint t) | |
| { | |
| ggl_texCoord2x(con, s<<16, t<<16); | |
| } | |
| static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (pname != GGL_TEXTURE_GEN_MODE) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| uint32_t* coord_ptr = 0; | |
| if (coord == GGL_S) coord_ptr = &(c->activeTMU->s_coord); | |
| else if (coord == GGL_T) coord_ptr = &(c->activeTMU->t_coord); | |
| if (coord_ptr) { | |
| if (*coord_ptr != uint32_t(param)) { | |
| *coord_ptr = uint32_t(param); | |
| ggl_state_changed(c, GGL_TMU_STATE); | |
| } | |
| } else { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| } | |
| } | |
| static void ggl_activeTexture(void* con, GGLuint tmu) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| c->activeTMUIndex = tmu; | |
| c->activeTMU = &(c->state.texture[tmu]); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_colorMask(void* con, GGLboolean r, | |
| GGLboolean g, | |
| GGLboolean b, | |
| GGLboolean a) | |
| { | |
| GGL_CONTEXT(c, con); | |
| int mask = 0; | |
| if (a) mask |= 1 << GGLFormat::ALPHA; | |
| if (r) mask |= 1 << GGLFormat::RED; | |
| if (g) mask |= 1 << GGLFormat::GREEN; | |
| if (b) mask |= 1 << GGLFormat::BLUE; | |
| if (c->state.mask.color != mask) { | |
| c->state.mask.color = mask; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| static void ggl_depthMask(void* con, GGLboolean flag) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (c->state.mask.depth != flag?1:0) { | |
| c->state.mask.depth = flag?1:0; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| static void ggl_stencilMask(void* con, GGLuint mask) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if (c->state.mask.stencil != mask) { | |
| c->state.mask.stencil = mask; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); | |
| if (c->state.alpha_test.func != func) { | |
| c->state.alpha_test.func = func; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_depthFunc(void* con, GGLenum func) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| if (c->state.depth_test.func != func) { | |
| c->state.depth_test.func = func; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_logicOp(void* con, GGLenum opcode) | |
| { | |
| GGL_CONTEXT(c, con); | |
| if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { | |
| ggl_error(c, GGL_INVALID_ENUM); | |
| return; | |
| } | |
| if (c->state.logic_op.opcode != opcode) { | |
| c->state.logic_op.opcode = opcode; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| void ggl_set_scissor(context_t* c) | |
| { | |
| if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { | |
| const int32_t l = c->state.scissor.user_left; | |
| const int32_t t = c->state.scissor.user_top; | |
| const int32_t r = c->state.scissor.user_right; | |
| const int32_t b = c->state.scissor.user_bottom; | |
| c->state.scissor.left = max(0, l); | |
| c->state.scissor.right = min(c->state.buffers.color.width, r); | |
| c->state.scissor.top = max(0, t); | |
| c->state.scissor.bottom = min(c->state.buffers.color.height, b); | |
| } else { | |
| c->state.scissor.left = 0; | |
| c->state.scissor.top = 0; | |
| c->state.scissor.right = c->state.buffers.color.width; | |
| c->state.scissor.bottom = c->state.buffers.color.height; | |
| } | |
| } | |
| void ggl_enable_blending(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_BLENDING; | |
| else c->state.enables &= ~GGL_ENABLE_BLENDING; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_scissor_test(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; | |
| else c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; | |
| ggl_set_scissor(c); | |
| } | |
| } | |
| void ggl_enable_alpha_test(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; | |
| else c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_logic_op(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; | |
| else c->state.enables &= ~GGL_ENABLE_LOGIC_OP; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_dither(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_DITHER; | |
| else c->state.enables &= ~GGL_ENABLE_DITHER; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_stencil_test(context_t* c, int enable) | |
| { | |
| } | |
| void ggl_enable_depth_test(context_t* c, int enable) | |
| { | |
| if (c->state.buffers.depth.format == 0) | |
| enable = 0; | |
| const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; | |
| else c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_aa(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_AA; | |
| else c->state.enables &= ~GGL_ENABLE_AA; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_point_aa_nice(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; | |
| else c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_w_lerp(context_t* c, int enable) | |
| { | |
| const int e = (c->state.enables & GGL_ENABLE_W)?1:0; | |
| if (e != enable) { | |
| if (enable) c->state.enables |= GGL_ENABLE_W; | |
| else c->state.enables &= ~GGL_ENABLE_W; | |
| ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | |
| } | |
| } | |
| void ggl_enable_texture2d(context_t* c, int enable) | |
| { | |
| if (c->activeTMU->enable != enable) { | |
| const uint32_t tmu = c->activeTMUIndex; | |
| c->activeTMU->enable = enable; | |
| const uint32_t mask = 1UL << tmu; | |
| if (enable) c->state.enabled_tmu |= mask; | |
| else c->state.enabled_tmu &= ~mask; | |
| if (c->state.enabled_tmu) c->state.enables |= GGL_ENABLE_TMUS; | |
| else c->state.enables &= ~GGL_ENABLE_TMUS; | |
| ggl_state_changed(c, GGL_TMU_STATE); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| int64_t ggl_system_time() | |
| { | |
| #if defined(HAVE_POSIX_CLOCKS) | |
| struct timespec t; | |
| t.tv_sec = t.tv_nsec = 0; | |
| clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); | |
| return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; | |
| #else | |
| // we don't support the clocks here. | |
| struct timeval t; | |
| t.tv_sec = t.tv_usec = 0; | |
| gettimeofday(&t, NULL); | |
| return int64_t(t.tv_sec)*1000000000LL + int64_t(t.tv_usec)*1000LL; | |
| #endif | |
| } | |
| // ---------------------------------------------------------------------------- | |
| void ggl_init_procs(context_t* c) | |
| { | |
| GGLContext& procs = *(GGLContext*)c; | |
| GGL_INIT_PROC(procs, scissor); | |
| GGL_INIT_PROC(procs, activeTexture); | |
| GGL_INIT_PROC(procs, bindTexture); | |
| GGL_INIT_PROC(procs, bindTextureLod); | |
| GGL_INIT_PROC(procs, colorBuffer); | |
| GGL_INIT_PROC(procs, readBuffer); | |
| GGL_INIT_PROC(procs, depthBuffer); | |
| GGL_INIT_PROC(procs, enable); | |
| GGL_INIT_PROC(procs, disable); | |
| GGL_INIT_PROC(procs, enableDisable); | |
| GGL_INIT_PROC(procs, shadeModel); | |
| GGL_INIT_PROC(procs, color4xv); | |
| GGL_INIT_PROC(procs, colorGrad12xv); | |
| GGL_INIT_PROC(procs, zGrad3xv); | |
| GGL_INIT_PROC(procs, wGrad3xv); | |
| GGL_INIT_PROC(procs, fogGrad3xv); | |
| GGL_INIT_PROC(procs, fogColor3xv); | |
| GGL_INIT_PROC(procs, blendFunc); | |
| GGL_INIT_PROC(procs, blendFuncSeparate); | |
| GGL_INIT_PROC(procs, texEnvi); | |
| GGL_INIT_PROC(procs, texEnvxv); | |
| GGL_INIT_PROC(procs, texParameteri); | |
| GGL_INIT_PROC(procs, texCoord2i); | |
| GGL_INIT_PROC(procs, texCoord2x); | |
| GGL_INIT_PROC(procs, texCoordGradScale8xv); | |
| GGL_INIT_PROC(procs, texGeni); | |
| GGL_INIT_PROC(procs, colorMask); | |
| GGL_INIT_PROC(procs, depthMask); | |
| GGL_INIT_PROC(procs, stencilMask); | |
| GGL_INIT_PROC(procs, alphaFuncx); | |
| GGL_INIT_PROC(procs, depthFunc); | |
| GGL_INIT_PROC(procs, logicOp); | |
| ggl_init_clear(c); | |
| } | |
| void ggl_init_context(context_t* c) | |
| { | |
| memset(c, 0, sizeof(context_t)); | |
| ggl_init_procs(c); | |
| ggl_init_trap(c); | |
| ggl_init_scanline(c); | |
| ggl_init_texture(c); | |
| ggl_init_picker(c); | |
| ggl_init_raster(c); | |
| c->formats = gglGetPixelFormatTable(); | |
| c->state.blend.src = GGL_ONE; | |
| c->state.blend.dst = GGL_ZERO; | |
| c->state.blend.src_alpha = GGL_ONE; | |
| c->state.blend.dst_alpha = GGL_ZERO; | |
| c->state.mask.color = 0xF; | |
| c->state.mask.depth = 0; | |
| c->state.mask.stencil = 0xFFFFFFFF; | |
| c->state.logic_op.opcode = GGL_COPY; | |
| c->state.alpha_test.func = GGL_ALWAYS; | |
| c->state.depth_test.func = GGL_LESS; | |
| c->state.depth_test.clearValue = FIXED_ONE; | |
| c->shade.w0 = FIXED_ONE; | |
| memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); | |
| } | |
| void ggl_uninit_context(context_t* c) | |
| { | |
| ggl_uninit_scanline(c); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| }; // namespace android | |
| // ---------------------------------------------------------------------------- | |
| using namespace android; | |
| ssize_t gglInit(GGLContext** context) | |
| { | |
| void* const base = malloc(sizeof(context_t) + 32); | |
| if (base) { | |
| // always align the context on cache lines | |
| context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); | |
| ggl_init_context(c); | |
| c->base = base; | |
| *context = (GGLContext*)c; | |
| } else { | |
| return -1; | |
| } | |
| return 0; | |
| } | |
| ssize_t gglUninit(GGLContext* con) | |
| { | |
| GGL_CONTEXT(c, (void*)con); | |
| ggl_uninit_context(c); | |
| free(c->base); | |
| return 0; | |
| } | |