| /* libs/pixelflinger/fixed.cpp | |
| ** | |
| ** Copyright 2006, The Android Open Source Project | |
| ** | |
| ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| ** you may not use this file except in compliance with the License. | |
| ** You may obtain a copy of the License at | |
| ** | |
| ** http://www.apache.org/licenses/LICENSE-2.0 | |
| ** | |
| ** Unless required by applicable law or agreed to in writing, software | |
| ** distributed under the License is distributed on an "AS IS" BASIS, | |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| ** See the License for the specific language governing permissions and | |
| ** limitations under the License. | |
| */ | |
| #include <stdio.h> | |
| #include <private/pixelflinger/ggl_context.h> | |
| #include <private/pixelflinger/ggl_fixed.h> | |
| // ------------------------------------------------------------------------ | |
| int32_t gglRecipQNormalized(int32_t x, int* exponent) | |
| { | |
| const int32_t s = x>>31; | |
| uint32_t a = s ? -x : x; | |
| // the result will overflow, so just set it to the biggest/inf value | |
| if (ggl_unlikely(a <= 2LU)) { | |
| *exponent = 0; | |
| return s ? FIXED_MIN : FIXED_MAX; | |
| } | |
| // Newton-Raphson iteration: | |
| // x = r*(2 - a*r) | |
| const int32_t lz = gglClz(a); | |
| a <<= lz; // 0.32 | |
| uint32_t r = a; | |
| // note: if a == 0x80000000, this means x was a power-of-2, in this | |
| // case we don't need to compute anything. We get the reciprocal for | |
| // (almost) free. | |
| if (a != 0x80000000) { | |
| r = (0x2E800 << (30-16)) - (r>>(2-1)); // 2.30, r = 2.90625 - 2*a | |
| // 0.32 + 2.30 = 2.62 -> 2.30 | |
| // 2.30 + 2.30 = 4.60 -> 2.30 | |
| r = (((2LU<<30) - uint32_t((uint64_t(a)*r) >> 32)) * uint64_t(r)) >> 30; | |
| r = (((2LU<<30) - uint32_t((uint64_t(a)*r) >> 32)) * uint64_t(r)) >> 30; | |
| } | |
| // shift right 1-bit to make room for the sign bit | |
| *exponent = 30-lz-1; | |
| r >>= 1; | |
| return s ? -r : r; | |
| } | |
| int32_t gglRecipQ(GGLfixed x, int q) | |
| { | |
| int shift; | |
| x = gglRecipQNormalized(x, &shift); | |
| shift += 16-q; | |
| x += 1L << (shift-1); // rounding | |
| x >>= shift; | |
| return x; | |
| } | |
| // ------------------------------------------------------------------------ | |
| GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) | |
| { | |
| if ((d>>24) && ((d>>24)+1)) { | |
| n >>= 8; | |
| d >>= 8; | |
| } | |
| return gglMulx(n, gglRecip(d)); | |
| } | |
| // ------------------------------------------------------------------------ | |
| static const GGLfixed ggl_sqrt_reciproc_approx_tab[8] = { | |
| // 1/sqrt(x) with x = 1-N/16, N=[8...1] | |
| 0x16A09, 0x15555, 0x143D1, 0x134BF, 0x1279A, 0x11C01, 0x111AC, 0x10865 | |
| }; | |
| GGLfixed gglSqrtRecipx(GGLfixed x) | |
| { | |
| if (x == 0) return FIXED_MAX; | |
| if (x == FIXED_ONE) return x; | |
| const GGLfixed a = x; | |
| const int32_t lz = gglClz(x); | |
| x = ggl_sqrt_reciproc_approx_tab[(a>>(28-lz))&0x7]; | |
| const int32_t exp = lz - 16; | |
| if (exp <= 0) x >>= -exp>>1; | |
| else x <<= (exp>>1) + (exp & 1); | |
| if (exp & 1) { | |
| x = gglMulx(x, ggl_sqrt_reciproc_approx_tab[0])>>1; | |
| } | |
| // 2 Newton-Raphson iterations: x = x/2*(3-(a*x)*x) | |
| x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x))); | |
| x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x))); | |
| return x; | |
| } | |
| GGLfixed gglSqrtx(GGLfixed a) | |
| { | |
| // Compute a full precision square-root (24 bits accuracy) | |
| GGLfixed r = 0; | |
| GGLfixed bit = 0x800000; | |
| int32_t bshift = 15; | |
| do { | |
| GGLfixed temp = bit + (r<<1); | |
| if (bshift >= 8) temp <<= (bshift-8); | |
| else temp >>= (8-bshift); | |
| if (a >= temp) { | |
| r += bit; | |
| a -= temp; | |
| } | |
| bshift--; | |
| } while (bit>>=1); | |
| return r; | |
| } | |
| // ------------------------------------------------------------------------ | |
| static const GGLfixed ggl_log_approx_tab[] = { | |
| // -ln(x)/ln(2) with x = N/16, N=[8...16] | |
| 0xFFFF, 0xd47f, 0xad96, 0x8a62, 0x6a3f, 0x4caf, 0x3151, 0x17d6, 0x0000 | |
| }; | |
| static const GGLfixed ggl_alog_approx_tab[] = { // domain [0 - 1.0] | |
| 0xffff, 0xeac0, 0xd744, 0xc567, 0xb504, 0xa5fe, 0x9837, 0x8b95, 0x8000 | |
| }; | |
| GGLfixed gglPowx(GGLfixed x, GGLfixed y) | |
| { | |
| // prerequisite: 0 <= x <= 1, and y >=0 | |
| // pow(x,y) = 2^(y*log2(x)) | |
| // = 2^(y*log2(x*(2^exp)*(2^-exp)))) | |
| // = 2^(y*(log2(X)-exp)) | |
| // = 2^(log2(X)*y - y*exp) | |
| // = 2^( - (-log2(X)*y + y*exp) ) | |
| int32_t exp = gglClz(x) - 16; | |
| GGLfixed f = x << exp; | |
| x = (f & 0x0FFF)<<4; | |
| f = (f >> 12) & 0x7; | |
| GGLfixed p = gglMulAddx( | |
| ggl_log_approx_tab[f+1] - ggl_log_approx_tab[f], x, | |
| ggl_log_approx_tab[f]); | |
| p = gglMulAddx(p, y, y*exp); | |
| exp = gglFixedToIntFloor(p); | |
| if (exp < 31) { | |
| p = gglFracx(p); | |
| x = (p & 0x1FFF)<<3; | |
| p >>= 13; | |
| p = gglMulAddx( | |
| ggl_alog_approx_tab[p+1] - ggl_alog_approx_tab[p], x, | |
| ggl_alog_approx_tab[p]); | |
| p >>= exp; | |
| } else { | |
| p = 0; | |
| } | |
| return p; | |
| // ( powf((a*65536.0f), (b*65536.0f)) ) * 65536.0f; | |
| } | |
| // ------------------------------------------------------------------------ | |
| int32_t gglDivQ(GGLfixed n, GGLfixed d, int32_t i) | |
| { | |
| //int32_t r =int32_t((int64_t(n)<<i)/d); | |
| const int32_t ds = n^d; | |
| if (n<0) n = -n; | |
| if (d<0) d = -d; | |
| int nd = gglClz(d) - gglClz(n); | |
| i += nd + 1; | |
| if (nd > 0) d <<= nd; | |
| else n <<= -nd; | |
| uint32_t q = 0; | |
| int j = i & 7; | |
| i >>= 3; | |
| // gcc deals with the code below pretty well. | |
| // we get 3.75 cycles per bit in the main loop | |
| // and 8 cycles per bit in the termination loop | |
| if (ggl_likely(i)) { | |
| n -= d; | |
| do { | |
| q <<= 8; | |
| if (n>=0) q |= 128; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 64; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 32; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 16; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 8; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 4; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 2; | |
| else n += d; | |
| n = n*2 - d; | |
| if (n>=0) q |= 1; | |
| else n += d; | |
| if (--i == 0) | |
| goto finish; | |
| n = n*2 - d; | |
| } while(true); | |
| do { | |
| q <<= 1; | |
| n = n*2 - d; | |
| if (n>=0) q |= 1; | |
| else n += d; | |
| finish: ; | |
| } while (j--); | |
| return (ds<0) ? -q : q; | |
| } | |
| n -= d; | |
| if (n>=0) q |= 1; | |
| else n += d; | |
| j--; | |
| goto finish; | |
| } | |
| // ------------------------------------------------------------------------ | |
| // assumes that the int32_t values of a, b, and c are all positive | |
| // use when both a and b are larger than c | |
| template <typename T> | |
| static inline void swap(T& a, T& b) { | |
| T t(a); | |
| a = b; | |
| b = t; | |
| } | |
| static __attribute__((noinline)) | |
| int32_t slow_muldiv(uint32_t a, uint32_t b, uint32_t c) | |
| { | |
| // first we compute a*b as a 64-bit integer | |
| // (GCC generates umull with the code below) | |
| uint64_t ab = uint64_t(a)*b; | |
| uint32_t hi = ab>>32; | |
| uint32_t lo = ab; | |
| uint32_t result; | |
| // now perform the division | |
| if (hi >= c) { | |
| overflow: | |
| result = 0x7fffffff; // basic overflow | |
| } else if (hi == 0) { | |
| result = lo/c; // note: c can't be 0 | |
| if ((result >> 31) != 0) // result must fit in 31 bits | |
| goto overflow; | |
| } else { | |
| uint32_t r = hi; | |
| int bits = 31; | |
| result = 0; | |
| do { | |
| r = (r << 1) | (lo >> 31); | |
| lo <<= 1; | |
| result <<= 1; | |
| if (r >= c) { | |
| r -= c; | |
| result |= 1; | |
| } | |
| } while (bits--); | |
| } | |
| return int32_t(result); | |
| } | |
| // assumes a >= 0 and c >= b >= 0 | |
| static inline | |
| int32_t quick_muldiv(int32_t a, int32_t b, int32_t c) | |
| { | |
| int32_t r = 0, q = 0, i; | |
| int leading = gglClz(a); | |
| i = 32 - leading; | |
| a <<= leading; | |
| do { | |
| r <<= 1; | |
| if (a < 0) | |
| r += b; | |
| a <<= 1; | |
| q <<= 1; | |
| if (r >= c) { | |
| r -= c; | |
| q++; | |
| } | |
| asm(""::); // gcc generates better code this way | |
| if (r >= c) { | |
| r -= c; | |
| q++; | |
| } | |
| } | |
| while (--i); | |
| return q; | |
| } | |
| // this function computes a*b/c with 64-bit intermediate accuracy | |
| // overflows (e.g. division by 0) are handled and return INT_MAX | |
| int32_t gglMulDivi(int32_t a, int32_t b, int32_t c) | |
| { | |
| int32_t result; | |
| int32_t sign = a^b^c; | |
| if (a < 0) a = -a; | |
| if (b < 0) b = -b; | |
| if (c < 0) c = -c; | |
| if (a < b) { | |
| swap(a, b); | |
| } | |
| if (b <= c) result = quick_muldiv(a, b, c); | |
| else result = slow_muldiv((uint32_t)a, (uint32_t)b, (uint32_t)c); | |
| if (sign < 0) | |
| result = -result; | |
| return result; | |
| } |