| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define TRACE_TAG TRANSPORT |
| |
| #include "sysdeps.h" |
| #include "transport.h" |
| |
| #include <errno.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <sys/types.h> |
| |
| #include <condition_variable> |
| #include <mutex> |
| #include <thread> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include <android-base/parsenetaddress.h> |
| #include <android-base/stringprintf.h> |
| #include <android-base/thread_annotations.h> |
| #include <cutils/sockets.h> |
| |
| #if !ADB_HOST |
| #include <android-base/properties.h> |
| #endif |
| |
| #include "adb.h" |
| #include "adb_io.h" |
| #include "adb_unique_fd.h" |
| #include "adb_utils.h" |
| #include "sysdeps/chrono.h" |
| #include "sysdeps/memory.h" |
| |
| #if ADB_HOST |
| |
| // Android Wear has been using port 5601 in all of its documentation/tooling, |
| // but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX]. |
| // Avoid stomping on their port by limiting the number of emulators that can be |
| // connected. |
| #define ADB_LOCAL_TRANSPORT_MAX 16 |
| |
| static std::mutex& local_transports_lock = *new std::mutex(); |
| |
| // We keep a map from emulator port to transport. |
| // TODO: weak_ptr? |
| static auto& local_transports GUARDED_BY(local_transports_lock) = |
| *new std::unordered_map<int, atransport*>(); |
| #endif /* ADB_HOST */ |
| |
| bool local_connect(int port) { |
| std::string dummy; |
| return local_connect_arbitrary_ports(port - 1, port, &dummy) == 0; |
| } |
| |
| std::tuple<unique_fd, int, std::string> tcp_connect(const std::string& address, |
| std::string* response) { |
| std::string serial; |
| std::string host; |
| int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; |
| if (!android::base::ParseNetAddress(address, &host, &port, &serial, response)) { |
| D("failed to parse address: '%s'", address.c_str()); |
| return std::make_tuple(unique_fd(), port, serial); |
| } |
| |
| std::string error; |
| unique_fd fd(network_connect(host.c_str(), port, SOCK_STREAM, 10, &error)); |
| if (fd == -1) { |
| *response = android::base::StringPrintf("unable to connect to %s: %s", |
| serial.c_str(), error.c_str()); |
| return std::make_tuple(std::move(fd), port, serial); |
| } |
| |
| D("client: connected %s remote on fd %d", serial.c_str(), fd.get()); |
| close_on_exec(fd); |
| disable_tcp_nagle(fd); |
| |
| // Send a TCP keepalive ping to the device every second so we can detect disconnects. |
| if (!set_tcp_keepalive(fd, 1)) { |
| D("warning: failed to configure TCP keepalives (%s)", strerror(errno)); |
| } |
| |
| return std::make_tuple(std::move(fd), port, serial); |
| } |
| |
| void connect_device(const std::string& address, std::string* response) { |
| if (address.empty()) { |
| *response = "empty address"; |
| return; |
| } |
| |
| D("connection requested to '%s'", address.c_str()); |
| unique_fd fd; |
| int port; |
| std::string serial; |
| std::tie(fd, port, serial) = tcp_connect(address, response); |
| auto reconnect = [address](atransport* t) { |
| std::string response; |
| unique_fd fd; |
| int port; |
| std::string serial; |
| std::tie(fd, port, serial) = tcp_connect(address, &response); |
| if (fd == -1) { |
| D("reconnect failed: %s", response.c_str()); |
| return ReconnectResult::Retry; |
| } |
| |
| // This invokes the part of register_socket_transport() that needs to be |
| // invoked if the atransport* has already been setup. This eventually |
| // calls atransport->SetConnection() with a newly created Connection* |
| // that will in turn send the CNXN packet. |
| return init_socket_transport(t, std::move(fd), port, 0) >= 0 ? ReconnectResult::Success |
| : ReconnectResult::Retry; |
| }; |
| |
| int error; |
| if (!register_socket_transport(std::move(fd), serial, port, 0, std::move(reconnect), &error)) { |
| if (error == EALREADY) { |
| *response = android::base::StringPrintf("already connected to %s", serial.c_str()); |
| } else if (error == EPERM) { |
| *response = android::base::StringPrintf("failed to authenticate to %s", serial.c_str()); |
| } else { |
| *response = android::base::StringPrintf("failed to connect to %s", serial.c_str()); |
| } |
| } else { |
| *response = android::base::StringPrintf("connected to %s", serial.c_str()); |
| } |
| } |
| |
| |
| int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) { |
| unique_fd fd; |
| |
| #if ADB_HOST |
| if (find_emulator_transport_by_adb_port(adb_port) != nullptr || |
| find_emulator_transport_by_console_port(console_port) != nullptr) { |
| return -1; |
| } |
| |
| const char *host = getenv("ADBHOST"); |
| if (host) { |
| fd.reset(network_connect(host, adb_port, SOCK_STREAM, 0, error)); |
| } |
| #endif |
| if (fd < 0) { |
| fd.reset(network_loopback_client(adb_port, SOCK_STREAM, error)); |
| } |
| |
| if (fd >= 0) { |
| D("client: connected on remote on fd %d", fd.get()); |
| close_on_exec(fd.get()); |
| disable_tcp_nagle(fd.get()); |
| std::string serial = getEmulatorSerialString(console_port); |
| if (register_socket_transport(std::move(fd), std::move(serial), adb_port, 1, |
| [](atransport*) { return ReconnectResult::Abort; })) { |
| return 0; |
| } |
| } |
| return -1; |
| } |
| |
| #if ADB_HOST |
| |
| static void PollAllLocalPortsForEmulator() { |
| int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; |
| int count = ADB_LOCAL_TRANSPORT_MAX; |
| |
| // Try to connect to any number of running emulator instances. |
| for ( ; count > 0; count--, port += 2 ) { |
| local_connect(port); |
| } |
| } |
| |
| // Retry the disconnected local port for 60 times, and sleep 1 second between two retries. |
| static constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60; |
| static constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s; |
| |
| struct RetryPort { |
| int port; |
| uint32_t retry_count; |
| }; |
| |
| // Retry emulators just kicked. |
| static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>; |
| std::mutex &retry_ports_lock = *new std::mutex; |
| std::condition_variable &retry_ports_cond = *new std::condition_variable; |
| |
| static void client_socket_thread(int) { |
| adb_thread_setname("client_socket_thread"); |
| D("transport: client_socket_thread() starting"); |
| PollAllLocalPortsForEmulator(); |
| while (true) { |
| std::vector<RetryPort> ports; |
| // Collect retry ports. |
| { |
| std::unique_lock<std::mutex> lock(retry_ports_lock); |
| while (retry_ports.empty()) { |
| retry_ports_cond.wait(lock); |
| } |
| retry_ports.swap(ports); |
| } |
| // Sleep here instead of the end of loop, because if we immediately try to reconnect |
| // the emulator just kicked, the adbd on the emulator may not have time to remove the |
| // just kicked transport. |
| std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL); |
| |
| // Try connecting retry ports. |
| std::vector<RetryPort> next_ports; |
| for (auto& port : ports) { |
| VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count " |
| << port.retry_count; |
| if (local_connect(port.port)) { |
| VLOG(TRANSPORT) << "retry port " << port.port << " successfully"; |
| continue; |
| } |
| if (--port.retry_count > 0) { |
| next_ports.push_back(port); |
| } else { |
| VLOG(TRANSPORT) << "stop retrying port " << port.port; |
| } |
| } |
| |
| // Copy back left retry ports. |
| { |
| std::unique_lock<std::mutex> lock(retry_ports_lock); |
| retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end()); |
| } |
| } |
| } |
| |
| #else // ADB_HOST |
| |
| static void server_socket_thread(int port) { |
| unique_fd serverfd; |
| |
| adb_thread_setname("server socket"); |
| D("transport: server_socket_thread() starting"); |
| while (serverfd == -1) { |
| std::string error; |
| serverfd.reset(network_inaddr_any_server(port, SOCK_STREAM, &error)); |
| if (serverfd < 0) { |
| D("server: cannot bind socket yet: %s", error.c_str()); |
| std::this_thread::sleep_for(1s); |
| continue; |
| } |
| close_on_exec(serverfd.get()); |
| } |
| |
| while (true) { |
| D("server: trying to get new connection from %d", port); |
| unique_fd fd(adb_socket_accept(serverfd, nullptr, nullptr)); |
| if (fd >= 0) { |
| D("server: new connection on fd %d", fd.get()); |
| close_on_exec(fd.get()); |
| disable_tcp_nagle(fd.get()); |
| std::string serial = android::base::StringPrintf("host-%d", fd.get()); |
| register_socket_transport(std::move(fd), std::move(serial), port, 1, |
| [](atransport*) { return ReconnectResult::Abort; }); |
| } |
| } |
| D("transport: server_socket_thread() exiting"); |
| } |
| |
| /* This is relevant only for ADB daemon running inside the emulator. */ |
| /* |
| * Redefine open and write for qemu_pipe.h that contains inlined references |
| * to those routines. We will redefine them back after qemu_pipe.h inclusion. |
| */ |
| #undef open |
| #undef read |
| #undef write |
| #define open adb_open |
| #define read adb_read |
| #define write adb_write |
| #include <qemu_pipe.h> |
| #undef open |
| #undef read |
| #undef write |
| #define open ___xxx_open |
| #define read ___xxx_read |
| #define write ___xxx_write |
| |
| /* A worker thread that monitors host connections, and registers a transport for |
| * every new host connection. This thread replaces server_socket_thread on |
| * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD |
| * pipe to communicate with adbd daemon inside the guest. This is done in order |
| * to provide more robust communication channel between ADB host and guest. The |
| * main issue with server_socket_thread approach is that it runs on top of TCP, |
| * and thus is sensitive to network disruptions. For instance, the |
| * ConnectionManager may decide to reset all network connections, in which case |
| * the connection between ADB host and guest will be lost. To make ADB traffic |
| * independent from the network, we use here 'adb' QEMUD service to transfer data |
| * between the host, and the guest. See external/qemu/android/adb-*.* that |
| * implements the emulator's side of the protocol. Another advantage of using |
| * QEMUD approach is that ADB will be up much sooner, since it doesn't depend |
| * anymore on network being set up. |
| * The guest side of the protocol contains the following phases: |
| * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service |
| * is opened, and it becomes clear whether or not emulator supports that |
| * protocol. |
| * - Wait for the ADB host to create connection with the guest. This is done by |
| * sending an 'accept' request to the adb QEMUD service, and waiting on |
| * response. |
| * - When new ADB host connection is accepted, the connection with adb QEMUD |
| * service is registered as the transport, and a 'start' request is sent to the |
| * adb QEMUD service, indicating that the guest is ready to receive messages. |
| * Note that the guest will ignore messages sent down from the emulator before |
| * the transport registration is completed. That's why we need to send the |
| * 'start' request after the transport is registered. |
| */ |
| static void qemu_socket_thread(int port) { |
| /* 'accept' request to the adb QEMUD service. */ |
| static const char _accept_req[] = "accept"; |
| /* 'start' request to the adb QEMUD service. */ |
| static const char _start_req[] = "start"; |
| /* 'ok' reply from the adb QEMUD service. */ |
| static const char _ok_resp[] = "ok"; |
| |
| char tmp[256]; |
| char con_name[32]; |
| |
| adb_thread_setname("qemu socket"); |
| D("transport: qemu_socket_thread() starting"); |
| |
| /* adb QEMUD service connection request. */ |
| snprintf(con_name, sizeof(con_name), "pipe:qemud:adb:%d", port); |
| |
| /* Connect to the adb QEMUD service. */ |
| unique_fd fd(qemu_pipe_open(con_name)); |
| if (fd < 0) { |
| /* This could be an older version of the emulator, that doesn't |
| * implement adb QEMUD service. Fall back to the old TCP way. */ |
| D("adb service is not available. Falling back to TCP socket."); |
| std::thread(server_socket_thread, port).detach(); |
| return; |
| } |
| |
| while (true) { |
| /* |
| * Wait till the host creates a new connection. |
| */ |
| |
| /* Send the 'accept' request. */ |
| if (WriteFdExactly(fd.get(), _accept_req, strlen(_accept_req))) { |
| /* Wait for the response. In the response we expect 'ok' on success, |
| * or 'ko' on failure. */ |
| if (!ReadFdExactly(fd.get(), tmp, 2) || memcmp(tmp, _ok_resp, 2)) { |
| D("Accepting ADB host connection has failed."); |
| } else { |
| /* Host is connected. Register the transport, and start the |
| * exchange. */ |
| std::string serial = android::base::StringPrintf("host-%d", fd.get()); |
| WriteFdExactly(fd.get(), _start_req, strlen(_start_req)); |
| register_socket_transport(std::move(fd), std::move(serial), port, 1, |
| [](atransport*) { return ReconnectResult::Abort; }); |
| } |
| |
| /* Prepare for accepting of the next ADB host connection. */ |
| fd.reset(qemu_pipe_open(con_name)); |
| if (fd < 0) { |
| D("adb service become unavailable."); |
| return; |
| } |
| } else { |
| D("Unable to send the '%s' request to ADB service.", _accept_req); |
| return; |
| } |
| } |
| D("transport: qemu_socket_thread() exiting"); |
| return; |
| } |
| |
| // If adbd is running inside the emulator, it will normally use QEMUD pipe (aka |
| // goldfish) as the transport. This can either be explicitly set by the |
| // service.adb.transport property, or be inferred from ro.kernel.qemu that is |
| // set to "1" for ranchu/goldfish. |
| static bool use_qemu_goldfish() { |
| // Legacy way to detect if adbd should use the goldfish pipe is to check for |
| // ro.kernel.qemu, keep that behaviour for backward compatibility. |
| if (android::base::GetBoolProperty("ro.kernel.qemu", false)) { |
| return true; |
| } |
| // If service.adb.transport is present and is set to "goldfish", use the |
| // QEMUD pipe. |
| if (android::base::GetProperty("service.adb.transport", "") == "goldfish") { |
| return true; |
| } |
| return false; |
| } |
| |
| #endif // !ADB_HOST |
| |
| void local_init(int port) |
| { |
| void (*func)(int); |
| const char* debug_name = ""; |
| |
| #if ADB_HOST |
| func = client_socket_thread; |
| debug_name = "client"; |
| #else |
| // For the adbd daemon in the system image we need to distinguish |
| // between the device, and the emulator. |
| func = use_qemu_goldfish() ? qemu_socket_thread : server_socket_thread; |
| debug_name = "server"; |
| #endif // !ADB_HOST |
| |
| D("transport: local %s init", debug_name); |
| std::thread(func, port).detach(); |
| } |
| |
| #if ADB_HOST |
| struct EmulatorConnection : public FdConnection { |
| EmulatorConnection(unique_fd fd, int local_port) |
| : FdConnection(std::move(fd)), local_port_(local_port) {} |
| |
| ~EmulatorConnection() { |
| VLOG(TRANSPORT) << "remote_close, local_port = " << local_port_; |
| std::unique_lock<std::mutex> lock(retry_ports_lock); |
| RetryPort port; |
| port.port = local_port_; |
| port.retry_count = LOCAL_PORT_RETRY_COUNT; |
| retry_ports.push_back(port); |
| retry_ports_cond.notify_one(); |
| } |
| |
| void Close() override { |
| std::lock_guard<std::mutex> lock(local_transports_lock); |
| local_transports.erase(local_port_); |
| FdConnection::Close(); |
| } |
| |
| int local_port_; |
| }; |
| |
| /* Only call this function if you already hold local_transports_lock. */ |
| static atransport* find_emulator_transport_by_adb_port_locked(int adb_port) |
| REQUIRES(local_transports_lock) { |
| auto it = local_transports.find(adb_port); |
| if (it == local_transports.end()) { |
| return nullptr; |
| } |
| return it->second; |
| } |
| |
| atransport* find_emulator_transport_by_adb_port(int adb_port) { |
| std::lock_guard<std::mutex> lock(local_transports_lock); |
| return find_emulator_transport_by_adb_port_locked(adb_port); |
| } |
| |
| atransport* find_emulator_transport_by_console_port(int console_port) { |
| return find_transport(getEmulatorSerialString(console_port).c_str()); |
| } |
| #endif |
| |
| std::string getEmulatorSerialString(int console_port) { |
| return android::base::StringPrintf("emulator-%d", console_port); |
| } |
| |
| int init_socket_transport(atransport* t, unique_fd fd, int adb_port, int local) { |
| int fail = 0; |
| |
| t->type = kTransportLocal; |
| |
| #if ADB_HOST |
| // Emulator connection. |
| if (local) { |
| auto emulator_connection = std::make_unique<EmulatorConnection>(std::move(fd), adb_port); |
| t->SetConnection( |
| std::make_unique<BlockingConnectionAdapter>(std::move(emulator_connection))); |
| std::lock_guard<std::mutex> lock(local_transports_lock); |
| atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port); |
| if (existing_transport != nullptr) { |
| D("local transport for port %d already registered (%p)?", adb_port, existing_transport); |
| fail = -1; |
| } else if (local_transports.size() >= ADB_LOCAL_TRANSPORT_MAX) { |
| // Too many emulators. |
| D("cannot register more emulators. Maximum is %d", ADB_LOCAL_TRANSPORT_MAX); |
| fail = -1; |
| } else { |
| local_transports[adb_port] = t; |
| } |
| |
| return fail; |
| } |
| #endif |
| |
| // Regular tcp connection. |
| auto fd_connection = std::make_unique<FdConnection>(std::move(fd)); |
| t->SetConnection(std::make_unique<BlockingConnectionAdapter>(std::move(fd_connection))); |
| return fail; |
| } |