| /* libs/pixelflinger/clear.cpp | |
| ** | |
| ** Copyright 2006, The Android Open Source Project | |
| ** | |
| ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| ** you may not use this file except in compliance with the License. | |
| ** You may obtain a copy of the License at | |
| ** | |
| ** http://www.apache.org/licenses/LICENSE-2.0 | |
| ** | |
| ** Unless required by applicable law or agreed to in writing, software | |
| ** distributed under the License is distributed on an "AS IS" BASIS, | |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| ** See the License for the specific language governing permissions and | |
| ** limitations under the License. | |
| */ | |
| #include <cutils/memory.h> | |
| #include "clear.h" | |
| #include "buffer.h" | |
| namespace android { | |
| // ---------------------------------------------------------------------------- | |
| static void ggl_clear(void* c, GGLbitfield mask); | |
| static void ggl_clearColorx(void* c, | |
| GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); | |
| static void ggl_clearDepthx(void* c, GGLclampx depth); | |
| static void ggl_clearStencil(void* c, GGLint s); | |
| // ---------------------------------------------------------------------------- | |
| void ggl_init_clear(context_t* c) | |
| { | |
| GGLContext& procs = *(GGLContext*)c; | |
| GGL_INIT_PROC(procs, clear); | |
| GGL_INIT_PROC(procs, clearColorx); | |
| GGL_INIT_PROC(procs, clearDepthx); | |
| GGL_INIT_PROC(procs, clearStencil); | |
| c->state.clear.dirty = GGL_STENCIL_BUFFER_BIT | | |
| GGL_COLOR_BUFFER_BIT | | |
| GGL_DEPTH_BUFFER_BIT; | |
| c->state.clear.depth = FIXED_ONE; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| static void memset2d(context_t* c, const surface_t& s, uint32_t packed, | |
| uint32_t l, uint32_t t, uint32_t w, uint32_t h) | |
| { | |
| const uint32_t size = c->formats[s.format].size; | |
| const int32_t stride = s.stride * size; | |
| uint8_t* dst = (uint8_t*)s.data + (l + t*s.stride)*size; | |
| w *= size; | |
| if (ggl_likely(int32_t(w) == stride)) { | |
| // clear the whole thing in one call | |
| w *= h; | |
| h = 1; | |
| } | |
| switch (size) { | |
| case 1: | |
| do { | |
| memset(dst, packed, w); | |
| dst += stride; | |
| } while(--h); | |
| break; | |
| case 2: | |
| do { | |
| android_memset16((uint16_t*)dst, packed, w); | |
| dst += stride; | |
| } while(--h); | |
| break; | |
| case 3: // XXX: 24-bit clear. | |
| break; | |
| case 4: | |
| do { | |
| android_memset32((uint32_t*)dst, packed, w); | |
| dst += stride; | |
| } while(--h); | |
| break; | |
| } | |
| } | |
| static inline GGLfixed fixedToZ(GGLfixed z) { | |
| return GGLfixed(((int64_t(z) << 16) - z) >> 16); | |
| } | |
| static void ggl_clear(void* con, GGLbitfield mask) | |
| { | |
| GGL_CONTEXT(c, con); | |
| // XXX: rgba-dithering, rgba-masking | |
| // XXX: handle all formats of Z and S | |
| const uint32_t l = c->state.scissor.left; | |
| const uint32_t t = c->state.scissor.top; | |
| uint32_t w = c->state.scissor.right - l; | |
| uint32_t h = c->state.scissor.bottom - t; | |
| if (!w || !h) | |
| return; | |
| // unexsiting buffers have no effect... | |
| if (c->state.buffers.color.format == 0) | |
| mask &= ~GGL_COLOR_BUFFER_BIT; | |
| if (c->state.buffers.depth.format == 0) | |
| mask &= ~GGL_DEPTH_BUFFER_BIT; | |
| if (c->state.buffers.stencil.format == 0) | |
| mask &= ~GGL_STENCIL_BUFFER_BIT; | |
| if (mask & GGL_COLOR_BUFFER_BIT) { | |
| if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) { | |
| c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT; | |
| uint32_t colorPacked = ggl_pack_color(c, | |
| c->state.buffers.color.format, | |
| gglFixedToIteratedColor(c->state.clear.r), | |
| gglFixedToIteratedColor(c->state.clear.g), | |
| gglFixedToIteratedColor(c->state.clear.b), | |
| gglFixedToIteratedColor(c->state.clear.a)); | |
| c->state.clear.colorPacked = GGL_HOST_TO_RGBA(colorPacked); | |
| } | |
| const uint32_t packed = c->state.clear.colorPacked; | |
| memset2d(c, c->state.buffers.color, packed, l, t, w, h); | |
| } | |
| if (mask & GGL_DEPTH_BUFFER_BIT) { | |
| if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) { | |
| c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT; | |
| uint32_t depth = fixedToZ(c->state.clear.depth); | |
| c->state.clear.depthPacked = (depth<<16)|depth; | |
| } | |
| const uint32_t packed = c->state.clear.depthPacked; | |
| memset2d(c, c->state.buffers.depth, packed, l, t, w, h); | |
| } | |
| // XXX: do stencil buffer | |
| } | |
| static void ggl_clearColorx(void* con, | |
| GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->state.clear.r = gglClampx(r); | |
| c->state.clear.g = gglClampx(g); | |
| c->state.clear.b = gglClampx(b); | |
| c->state.clear.a = gglClampx(a); | |
| c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT; | |
| } | |
| static void ggl_clearDepthx(void* con, GGLclampx depth) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->state.clear.depth = gglClampx(depth); | |
| c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT; | |
| } | |
| static void ggl_clearStencil(void* con, GGLint s) | |
| { | |
| GGL_CONTEXT(c, con); | |
| c->state.clear.stencil = s; | |
| c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT; | |
| } | |
| }; // namespace android |