| /* | |
| * Copyright (C) 2018 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "action_manager.h" | |
| #include <android-base/logging.h> | |
| namespace android { | |
| namespace init { | |
| ActionManager::ActionManager() : current_command_(0) {} | |
| ActionManager& ActionManager::GetInstance() { | |
| static ActionManager instance; | |
| return instance; | |
| } | |
| void ActionManager::AddAction(std::unique_ptr<Action> action) { | |
| actions_.emplace_back(std::move(action)); | |
| } | |
| void ActionManager::QueueEventTrigger(const std::string& trigger) { | |
| event_queue_.emplace(trigger); | |
| } | |
| void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { | |
| event_queue_.emplace(std::make_pair(name, value)); | |
| } | |
| void ActionManager::QueueAllPropertyActions() { | |
| QueuePropertyChange("", ""); | |
| } | |
| void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { | |
| auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name, | |
| std::map<std::string, std::string>{}); | |
| action->AddCommand(func, {name}, 0); | |
| event_queue_.emplace(action.get()); | |
| actions_.emplace_back(std::move(action)); | |
| } | |
| void ActionManager::ExecuteOneCommand() { | |
| // Loop through the event queue until we have an action to execute | |
| while (current_executing_actions_.empty() && !event_queue_.empty()) { | |
| for (const auto& action : actions_) { | |
| if (std::visit([&action](const auto& event) { return action->CheckEvent(event); }, | |
| event_queue_.front())) { | |
| current_executing_actions_.emplace(action.get()); | |
| } | |
| } | |
| event_queue_.pop(); | |
| } | |
| if (current_executing_actions_.empty()) { | |
| return; | |
| } | |
| auto action = current_executing_actions_.front(); | |
| if (current_command_ == 0) { | |
| std::string trigger_name = action->BuildTriggersString(); | |
| LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename() | |
| << ":" << action->line() << ")"; | |
| } | |
| action->ExecuteOneCommand(current_command_); | |
| // If this was the last command in the current action, then remove | |
| // the action from the executing list. | |
| // If this action was oneshot, then also remove it from actions_. | |
| ++current_command_; | |
| if (current_command_ == action->NumCommands()) { | |
| current_executing_actions_.pop(); | |
| current_command_ = 0; | |
| if (action->oneshot()) { | |
| auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; }; | |
| actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser)); | |
| } | |
| } | |
| } | |
| bool ActionManager::HasMoreCommands() const { | |
| return !current_executing_actions_.empty() || !event_queue_.empty(); | |
| } | |
| void ActionManager::DumpState() const { | |
| for (const auto& a : actions_) { | |
| a->DumpState(); | |
| } | |
| } | |
| void ActionManager::ClearQueue() { | |
| // We are shutting down so don't claim the oneshot builtin actions back | |
| current_executing_actions_ = {}; | |
| event_queue_ = {}; | |
| current_command_ = 0; | |
| } | |
| } // namespace init | |
| } // namespace android |