| /* libs/pixelflinger/buffer.h | |
| ** | |
| ** Copyright 2006, The Android Open Source Project | |
| ** | |
| ** Licensed under the Apache License, Version 2.0 (the "License"); | |
| ** you may not use this file except in compliance with the License. | |
| ** You may obtain a copy of the License at | |
| ** | |
| ** http://www.apache.org/licenses/LICENSE-2.0 | |
| ** | |
| ** Unless required by applicable law or agreed to in writing, software | |
| ** distributed under the License is distributed on an "AS IS" BASIS, | |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| ** See the License for the specific language governing permissions and | |
| ** limitations under the License. | |
| */ | |
| #ifndef ANDROID_GGL_TEXTURE_H | |
| #define ANDROID_GGL_TEXTURE_H | |
| #include <private/pixelflinger/ggl_context.h> | |
| namespace android { | |
| void ggl_init_texture(context_t* c); | |
| void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src); | |
| void ggl_pick_texture(context_t* c); | |
| void ggl_pick_cb(context_t* c); | |
| uint32_t ggl_expand(uint32_t v, int sbits, int dbits); | |
| uint32_t ggl_pack_color(context_t* c, int32_t format, | |
| GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a); | |
| }; // namespace android | |
| #endif // ANDROID_GGL_TEXTURE_H |