| /* libs/pixelflinger/picker.cpp |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| |
| #include <stdio.h> |
| |
| #include "buffer.h" |
| #include "scanline.h" |
| #include "picker.h" |
| |
| namespace android { |
| |
| // ---------------------------------------------------------------------------- |
| |
| void ggl_init_picker(context_t* /*c*/) |
| { |
| } |
| |
| void ggl_pick(context_t* c) |
| { |
| if (ggl_likely(!c->dirty)) |
| return; |
| |
| // compute needs, see if they changed... |
| const uint32_t enables = c->state.enables; |
| needs_t new_needs(c->state.needs); |
| |
| if (c->dirty & GGL_CB_STATE) { |
| new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK; |
| new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); |
| if (enables & GGL_ENABLE_BLENDING) |
| c->dirty |= GGL_PIXEL_PIPELINE_STATE; |
| } |
| |
| if (c->dirty & GGL_PIXEL_PIPELINE_STATE) { |
| uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); |
| uint32_t p = 0; |
| if (enables & GGL_ENABLE_BLENDING) { |
| uint32_t src = c->state.blend.src; |
| uint32_t dst = c->state.blend.dst; |
| uint32_t src_alpha = c->state.blend.src_alpha; |
| uint32_t dst_alpha = c->state.blend.dst_alpha; |
| const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; |
| if (!cbf.c[GGLFormat::ALPHA].h) { |
| if ((src == GGL_ONE_MINUS_DST_ALPHA) || |
| (src == GGL_DST_ALPHA)) { |
| src = GGL_ONE; |
| } |
| if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) || |
| (src_alpha == GGL_DST_ALPHA)) { |
| src_alpha = GGL_ONE; |
| } |
| if ((dst == GGL_ONE_MINUS_DST_ALPHA) || |
| (dst == GGL_DST_ALPHA)) { |
| dst = GGL_ONE; |
| } |
| if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) || |
| (dst_alpha == GGL_DST_ALPHA)) { |
| dst_alpha = GGL_ONE; |
| } |
| } |
| |
| src = ggl_blendfactor_to_needs(src); |
| dst = ggl_blendfactor_to_needs(dst); |
| src_alpha = ggl_blendfactor_to_needs(src_alpha); |
| dst_alpha = ggl_blendfactor_to_needs(dst_alpha); |
| |
| n |= GGL_BUILD_NEEDS( src, BLEND_SRC ); |
| n |= GGL_BUILD_NEEDS( dst, BLEND_DST ); |
| if (c->state.blend.alpha_separate) { |
| n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA ); |
| n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA ); |
| } else { |
| n |= GGL_BUILD_NEEDS( src, BLEND_SRCA ); |
| n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA ); |
| } |
| } else { |
| n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC ); |
| n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST ); |
| n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA ); |
| n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA ); |
| } |
| |
| |
| n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB); |
| n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE); |
| if (enables & GGL_ENABLE_TMUS) { |
| n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W); |
| } |
| p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER); |
| p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA); |
| p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG); |
| |
| if (enables & GGL_ENABLE_LOGIC_OP) { |
| n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP); |
| } else { |
| n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP); |
| } |
| |
| if (enables & GGL_ENABLE_ALPHA_TEST) { |
| p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST); |
| } else { |
| p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST); |
| } |
| |
| if (enables & GGL_ENABLE_DEPTH_TEST) { |
| p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST); |
| p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); |
| } else { |
| p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST); |
| // writing to the z-buffer is always disabled if depth-test |
| // is disabled. |
| } |
| new_needs.n = n; |
| new_needs.p = p; |
| } |
| |
| if (c->dirty & GGL_TMU_STATE) { |
| int idx = 0; |
| for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
| const texture_t& tx = c->state.texture[i]; |
| if (tx.enable) { |
| uint32_t t = 0; |
| t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT); |
| t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV); |
| t |= GGL_BUILD_NEEDS(0, T_POT); // XXX: not used yet |
| if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) { |
| // we encode 1-to-1 into the wrap mode |
| t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP); |
| t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP); |
| } else { |
| t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP); |
| t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP); |
| } |
| if (tx.mag_filter == GGL_LINEAR) { |
| t |= GGL_BUILD_NEEDS(1, T_LINEAR); |
| } |
| if (tx.min_filter == GGL_LINEAR) { |
| t |= GGL_BUILD_NEEDS(1, T_LINEAR); |
| } |
| new_needs.t[idx++] = t; |
| } else { |
| new_needs.t[i] = 0; |
| } |
| } |
| } |
| |
| if (new_needs != c->state.needs) { |
| c->state.needs = new_needs; |
| ggl_pick_texture(c); |
| ggl_pick_cb(c); |
| ggl_pick_scanline(c); |
| } |
| c->dirty = 0; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |