| /* libs/pixelflinger/buffer.cpp |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| |
| #include <assert.h> |
| |
| #include "buffer.h" |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| static void read_pixel(const surface_t* s, context_t* c, |
| uint32_t x, uint32_t y, pixel_t* pixel); |
| static void write_pixel(const surface_t* s, context_t* c, |
| uint32_t x, uint32_t y, const pixel_t* pixel); |
| static void readRGB565(const surface_t* s, context_t* c, |
| uint32_t x, uint32_t y, pixel_t* pixel); |
| static void readABGR8888(const surface_t* s, context_t* c, |
| uint32_t x, uint32_t y, pixel_t* pixel); |
| |
| static uint32_t logic_op(int op, uint32_t s, uint32_t d); |
| static uint32_t extract(uint32_t v, int h, int l, int bits); |
| static uint32_t expand(uint32_t v, int sbits, int dbits); |
| static uint32_t downshift_component(uint32_t in, uint32_t v, |
| int sh, int sl, int dh, int dl, int ch, int cl, int dither); |
| |
| // ---------------------------------------------------------------------------- |
| |
| void ggl_init_texture(context_t* c) |
| { |
| for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| texture_t& t = c->state.texture[i]; |
| t.s_coord = GGL_ONE_TO_ONE; |
| t.t_coord = GGL_ONE_TO_ONE; |
| t.s_wrap = GGL_REPEAT; |
| t.t_wrap = GGL_REPEAT; |
| t.min_filter = GGL_NEAREST; |
| t.mag_filter = GGL_NEAREST; |
| t.env = GGL_MODULATE; |
| } |
| c->activeTMU = &(c->state.texture[0]); |
| } |
| |
| void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src) |
| { |
| dst->width = src->width; |
| dst->height = src->height; |
| dst->stride = src->stride; |
| dst->data = src->data; |
| dst->format = src->format; |
| dst->dirty = 1; |
| if (__builtin_expect(dst->stride < 0, false)) { |
| const GGLFormat& pixelFormat(c->formats[dst->format]); |
| const int32_t bpr = -dst->stride * pixelFormat.size; |
| dst->data += bpr * (dst->height-1); |
| } |
| } |
| |
| static void pick_read_write(surface_t* s) |
| { |
| // Choose best reader/writers. |
| switch (s->format) { |
| case GGL_PIXEL_FORMAT_RGBA_8888: s->read = readABGR8888; break; |
| case GGL_PIXEL_FORMAT_RGB_565: s->read = readRGB565; break; |
| default: s->read = read_pixel; break; |
| } |
| s->write = write_pixel; |
| } |
| |
| void ggl_pick_texture(context_t* c) |
| { |
| for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
| surface_t& s = c->state.texture[i].surface; |
| if ((!c->state.texture[i].enable) || (!s.dirty)) |
| continue; |
| s.dirty = 0; |
| pick_read_write(&s); |
| generated_tex_vars_t& gen = c->generated_vars.texture[i]; |
| gen.width = s.width; |
| gen.height = s.height; |
| gen.stride = s.stride; |
| gen.data = uintptr_t(s.data); |
| } |
| } |
| |
| void ggl_pick_cb(context_t* c) |
| { |
| surface_t& s = c->state.buffers.color; |
| if (s.dirty) { |
| s.dirty = 0; |
| pick_read_write(&s); |
| } |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| void read_pixel(const surface_t* s, context_t* c, |
| uint32_t x, uint32_t y, pixel_t* pixel) |
| { |
| assert((x < s->width) && (y < s->height)); |
| |
| const GGLFormat* f = &(c->formats[s->format]); |
| int32_t index = x + (s->stride * y); |
| uint8_t* const data = s->data + index * f->size; |
| uint32_t v = 0; |
| switch (f->size) { |
| case 1: v = *data; break; |
| case 2: v = *(uint16_t*)data; break; |
| case 3: v = (data[2]<<16)|(data[1]<<8)|data[0]; break; |
| case 4: v = GGL_RGBA_TO_HOST(*(uint32_t*)data); break; |
| } |
| for (int i=0 ; i<4 ; i++) { |
| pixel->s[i] = f->c[i].h - f->c[i].l; |
| if (pixel->s[i]) |
| pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8); |
| } |
| } |
| |
| void readRGB565(const surface_t* s, context_t* /*c*/, |
| uint32_t x, uint32_t y, pixel_t* pixel) |
| { |
| uint16_t v = *(reinterpret_cast<uint16_t*>(s->data) + (x + (s->stride * y))); |
| pixel->c[0] = 0; |
| pixel->c[1] = v>>11; |
| pixel->c[2] = (v>>5)&0x3F; |
| pixel->c[3] = v&0x1F; |
| pixel->s[0] = 0; |
| pixel->s[1] = 5; |
| pixel->s[2] = 6; |
| pixel->s[3] = 5; |
| } |
| |
| void readABGR8888(const surface_t* s, context_t* /*c*/, |
| uint32_t x, uint32_t y, pixel_t* pixel) |
| { |
| uint32_t v = *(reinterpret_cast<uint32_t*>(s->data) + (x + (s->stride * y))); |
| v = GGL_RGBA_TO_HOST(v); |
| pixel->c[0] = v>>24; // A |
| pixel->c[1] = v&0xFF; // R |
| pixel->c[2] = (v>>8)&0xFF; // G |
| pixel->c[3] = (v>>16)&0xFF; // B |
| pixel->s[0] = |
| pixel->s[1] = |
| pixel->s[2] = |
| pixel->s[3] = 8; |
| } |
| |
| void write_pixel(const surface_t* s, context_t* c, |
| uint32_t x, uint32_t y, const pixel_t* pixel) |
| { |
| assert((x < s->width) && (y < s->height)); |
| |
| int dither = -1; |
| if (c->state.enables & GGL_ENABLE_DITHER) { |
| dither = c->ditherMatrix[ (x & GGL_DITHER_MASK) + |
| ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ]; |
| } |
| |
| const GGLFormat* f = &(c->formats[s->format]); |
| int32_t index = x + (s->stride * y); |
| uint8_t* const data = s->data + index * f->size; |
| |
| uint32_t mask = 0; |
| uint32_t v = 0; |
| for (int i=0 ; i<4 ; i++) { |
| const int component_mask = 1 << i; |
| if (f->components>=GGL_LUMINANCE && |
| (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) { |
| // destinations L formats don't have G or B |
| continue; |
| } |
| const int l = f->c[i].l; |
| const int h = f->c[i].h; |
| if (h && (c->state.mask.color & component_mask)) { |
| mask |= (((1<<(h-l))-1)<<l); |
| uint32_t u = pixel->c[i]; |
| int32_t pixelSize = pixel->s[i]; |
| if (pixelSize < (h-l)) { |
| u = expand(u, pixelSize, h-l); |
| pixelSize = h-l; |
| } |
| v = downshift_component(v, u, pixelSize, 0, h, l, 0, 0, dither); |
| } |
| } |
| |
| if ((c->state.mask.color != 0xF) || |
| (c->state.enables & GGL_ENABLE_LOGIC_OP)) { |
| uint32_t d = 0; |
| switch (f->size) { |
| case 1: d = *data; break; |
| case 2: d = *(uint16_t*)data; break; |
| case 3: d = (data[2]<<16)|(data[1]<<8)|data[0]; break; |
| case 4: d = GGL_RGBA_TO_HOST(*(uint32_t*)data); break; |
| } |
| if (c->state.enables & GGL_ENABLE_LOGIC_OP) { |
| v = logic_op(c->state.logic_op.opcode, v, d); |
| v &= mask; |
| } |
| v |= (d & ~mask); |
| } |
| |
| switch (f->size) { |
| case 1: *data = v; break; |
| case 2: *(uint16_t*)data = v; break; |
| case 3: |
| data[0] = v; |
| data[1] = v>>8; |
| data[2] = v>>16; |
| break; |
| case 4: *(uint32_t*)data = GGL_HOST_TO_RGBA(v); break; |
| } |
| } |
| |
| static uint32_t logic_op(int op, uint32_t s, uint32_t d) |
| { |
| switch(op) { |
| case GGL_CLEAR: return 0; |
| case GGL_AND: return s & d; |
| case GGL_AND_REVERSE: return s & ~d; |
| case GGL_COPY: return s; |
| case GGL_AND_INVERTED: return ~s & d; |
| case GGL_NOOP: return d; |
| case GGL_XOR: return s ^ d; |
| case GGL_OR: return s | d; |
| case GGL_NOR: return ~(s | d); |
| case GGL_EQUIV: return ~(s ^ d); |
| case GGL_INVERT: return ~d; |
| case GGL_OR_REVERSE: return s | ~d; |
| case GGL_COPY_INVERTED: return ~s; |
| case GGL_OR_INVERTED: return ~s | d; |
| case GGL_NAND: return ~(s & d); |
| case GGL_SET: return ~0; |
| }; |
| return s; |
| } |
| |
| |
| uint32_t ggl_expand(uint32_t v, int sbits, int dbits) |
| { |
| return expand(v, sbits, dbits); |
| } |
| |
| uint32_t ggl_pack_color(context_t* c, int32_t format, |
| GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a) |
| { |
| const GGLFormat* f = &(c->formats[format]); |
| uint32_t p = 0; |
| const int32_t hbits = GGL_COLOR_BITS; |
| const int32_t lbits = GGL_COLOR_BITS - 8; |
| p = downshift_component(p, r, hbits, lbits, f->rh, f->rl, 0, 1, -1); |
| p = downshift_component(p, g, hbits, lbits, f->gh, f->gl, 0, 1, -1); |
| p = downshift_component(p, b, hbits, lbits, f->bh, f->bl, 0, 1, -1); |
| p = downshift_component(p, a, hbits, lbits, f->ah, f->al, 0, 1, -1); |
| switch (f->size) { |
| case 1: p |= p << 8; // fallthrough |
| case 2: p |= p << 16; |
| } |
| return p; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| // extract a component from a word |
| uint32_t extract(uint32_t v, int h, int l, int bits) |
| { |
| assert(h); |
| if (l) { |
| v >>= l; |
| } |
| if (h != bits) { |
| v &= (1<<(h-l))-1; |
| } |
| return v; |
| } |
| |
| // expand a component from sbits to dbits |
| uint32_t expand(uint32_t v, int sbits, int dbits) |
| { |
| if (dbits > sbits) { |
| assert(sbits); |
| if (sbits==1) { |
| v = (v<<dbits) - v; |
| } else { |
| if (dbits % sbits) { |
| v <<= (dbits-sbits); |
| dbits -= sbits; |
| do { |
| v |= v>>sbits; |
| dbits -= sbits; |
| sbits *= 2; |
| } while (dbits>0); |
| } else { |
| dbits -= sbits; |
| do { |
| v |= v<<sbits; |
| dbits -= sbits; |
| if (sbits*2 < dbits) { |
| sbits *= 2; |
| } |
| } while (dbits > 0); |
| } |
| } |
| } |
| return v; |
| } |
| |
| // downsample a component from sbits to dbits |
| // and shift / construct the pixel |
| uint32_t downshift_component( uint32_t in, uint32_t v, |
| int sh, int sl, // src |
| int dh, int dl, // dst |
| int ch, int cl, // clear |
| int dither) |
| { |
| const int sbits = sh-sl; |
| const int dbits = dh-dl; |
| |
| assert(sbits>=dbits); |
| |
| |
| if (sbits>dbits) { |
| if (dither>=0) { |
| v -= (v>>dbits); // fix up |
| const int shift = (GGL_DITHER_BITS - (sbits-dbits)); |
| if (shift >= 0) v += (dither >> shift) << sl; |
| else v += (dither << (-shift)) << sl; |
| } else { |
| // don't do that right now, so we can reproduce the same |
| // artifacts we get on ARM (Where we don't do this) |
| // -> this is not really needed if we don't dither |
| //if (dBits > 1) { // result already OK if dBits==1 |
| // v -= (v>>dbits); // fix up |
| // v += 1 << ((sbits-dbits)-1); // rounding |
| //} |
| } |
| } |
| |
| |
| // we need to clear the high bits of the source |
| if (ch) { |
| v <<= 32-sh; |
| sl += 32-sh; |
| sh = 32; |
| } |
| |
| if (dl) { |
| if (cl || (sbits>dbits)) { |
| v >>= sh-dbits; |
| sl = 0; |
| sh = dbits; |
| in |= v<<dl; |
| } else { |
| // sbits==dbits and we don't need to clean the lower bits |
| // so we just have to shift the component to the right location |
| int shift = dh-sh; |
| in |= v<<shift; |
| } |
| } else { |
| // destination starts at bit 0 |
| // ie: sh-dh == sh-dbits |
| int shift = sh-dh; |
| if (shift > 0) in |= v>>shift; |
| else if (shift < 0) in |= v<<shift; |
| else in |= v; |
| } |
| return in; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |