| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_PIXELFLINGER_H |
| #define ANDROID_PIXELFLINGER_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <pixelflinger/format.h> |
| |
| // GGL types |
| |
| typedef int8_t GGLbyte; // b |
| typedef int16_t GGLshort; // s |
| typedef int32_t GGLint; // i |
| typedef ssize_t GGLsizei; // i |
| typedef int32_t GGLfixed; // x |
| typedef int32_t GGLclampx; // x |
| typedef float GGLfloat; // f |
| typedef float GGLclampf; // f |
| typedef double GGLdouble; // d |
| typedef double GGLclampd; // d |
| typedef uint8_t GGLubyte; // ub |
| typedef uint8_t GGLboolean; // ub |
| typedef uint16_t GGLushort; // us |
| typedef uint32_t GGLuint; // ui |
| typedef unsigned int GGLenum; // ui |
| typedef unsigned int GGLbitfield; // ui |
| typedef void GGLvoid; |
| typedef int32_t GGLfixed32; |
| typedef int32_t GGLcolor; |
| typedef int32_t GGLcoord; |
| |
| // ---------------------------------------------------------------------------- |
| |
| #define GGL_MAX_VIEWPORT_DIMS 4096 |
| #define GGL_MAX_TEXTURE_SIZE 4096 |
| #define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF |
| #define GGL_MAX_SMOOTH_POINT_SIZE 2048 |
| #define GGL_MAX_SMOOTH_LINE_WIDTH 2048 |
| |
| // ---------------------------------------------------------------------------- |
| |
| // All these names are compatible with their OpenGL equivalents |
| // some of them are listed only for completeness |
| enum GGLNames { |
| GGL_FALSE = 0, |
| GGL_TRUE = 1, |
| |
| // enable/disable |
| GGL_SCISSOR_TEST = 0x0C11, |
| GGL_TEXTURE_2D = 0x0DE1, |
| GGL_ALPHA_TEST = 0x0BC0, |
| GGL_BLEND = 0x0BE2, |
| GGL_COLOR_LOGIC_OP = 0x0BF2, |
| GGL_DITHER = 0x0BD0, |
| GGL_STENCIL_TEST = 0x0B90, |
| GGL_DEPTH_TEST = 0x0B71, |
| GGL_AA = 0x80000001, |
| GGL_W_LERP = 0x80000004, |
| GGL_POINT_SMOOTH_NICE = 0x80000005, |
| |
| // buffers, pixel drawing/reading |
| GGL_COLOR = 0x1800, |
| |
| // fog |
| GGL_FOG = 0x0B60, |
| |
| // shade model |
| GGL_FLAT = 0x1D00, |
| GGL_SMOOTH = 0x1D01, |
| |
| // Texture parameter name |
| GGL_TEXTURE_MIN_FILTER = 0x2801, |
| GGL_TEXTURE_MAG_FILTER = 0x2800, |
| GGL_TEXTURE_WRAP_S = 0x2802, |
| GGL_TEXTURE_WRAP_T = 0x2803, |
| GGL_TEXTURE_WRAP_R = 0x2804, |
| |
| // Texture Filter |
| GGL_NEAREST = 0x2600, |
| GGL_LINEAR = 0x2601, |
| GGL_NEAREST_MIPMAP_NEAREST = 0x2700, |
| GGL_LINEAR_MIPMAP_NEAREST = 0x2701, |
| GGL_NEAREST_MIPMAP_LINEAR = 0x2702, |
| GGL_LINEAR_MIPMAP_LINEAR = 0x2703, |
| |
| // Texture Wrap Mode |
| GGL_CLAMP = 0x2900, |
| GGL_REPEAT = 0x2901, |
| GGL_CLAMP_TO_EDGE = 0x812F, |
| |
| // Texture Env Mode |
| GGL_REPLACE = 0x1E01, |
| GGL_MODULATE = 0x2100, |
| GGL_DECAL = 0x2101, |
| GGL_ADD = 0x0104, |
| |
| // Texture Env Parameter |
| GGL_TEXTURE_ENV_MODE = 0x2200, |
| GGL_TEXTURE_ENV_COLOR = 0x2201, |
| |
| // Texture Env Target |
| GGL_TEXTURE_ENV = 0x2300, |
| |
| // Texture coord generation |
| GGL_TEXTURE_GEN_MODE = 0x2500, |
| GGL_S = 0x2000, |
| GGL_T = 0x2001, |
| GGL_R = 0x2002, |
| GGL_Q = 0x2003, |
| GGL_ONE_TO_ONE = 0x80000002, |
| GGL_AUTOMATIC = 0x80000003, |
| |
| // AlphaFunction |
| GGL_NEVER = 0x0200, |
| GGL_LESS = 0x0201, |
| GGL_EQUAL = 0x0202, |
| GGL_LEQUAL = 0x0203, |
| GGL_GREATER = 0x0204, |
| GGL_NOTEQUAL = 0x0205, |
| GGL_GEQUAL = 0x0206, |
| GGL_ALWAYS = 0x0207, |
| |
| // LogicOp |
| GGL_CLEAR = 0x1500, // 0 |
| GGL_AND = 0x1501, // s & d |
| GGL_AND_REVERSE = 0x1502, // s & ~d |
| GGL_COPY = 0x1503, // s |
| GGL_AND_INVERTED = 0x1504, // ~s & d |
| GGL_NOOP = 0x1505, // d |
| GGL_XOR = 0x1506, // s ^ d |
| GGL_OR = 0x1507, // s | d |
| GGL_NOR = 0x1508, // ~(s | d) |
| GGL_EQUIV = 0x1509, // ~(s ^ d) |
| GGL_INVERT = 0x150A, // ~d |
| GGL_OR_REVERSE = 0x150B, // s | ~d |
| GGL_COPY_INVERTED = 0x150C, // ~s |
| GGL_OR_INVERTED = 0x150D, // ~s | d |
| GGL_NAND = 0x150E, // ~(s & d) |
| GGL_SET = 0x150F, // 1 |
| |
| // blending equation & function |
| GGL_ZERO = 0, // SD |
| GGL_ONE = 1, // SD |
| GGL_SRC_COLOR = 0x0300, // D |
| GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D |
| GGL_SRC_ALPHA = 0x0302, // SD |
| GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD |
| GGL_DST_ALPHA = 0x0304, // SD |
| GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD |
| GGL_DST_COLOR = 0x0306, // S |
| GGL_ONE_MINUS_DST_COLOR = 0x0307, // S |
| GGL_SRC_ALPHA_SATURATE = 0x0308, // S |
| |
| // clear bits |
| GGL_DEPTH_BUFFER_BIT = 0x00000100, |
| GGL_STENCIL_BUFFER_BIT = 0x00000400, |
| GGL_COLOR_BUFFER_BIT = 0x00004000, |
| |
| // errors |
| GGL_NO_ERROR = 0, |
| GGL_INVALID_ENUM = 0x0500, |
| GGL_INVALID_VALUE = 0x0501, |
| GGL_INVALID_OPERATION = 0x0502, |
| GGL_STACK_OVERFLOW = 0x0503, |
| GGL_STACK_UNDERFLOW = 0x0504, |
| GGL_OUT_OF_MEMORY = 0x0505 |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| |
| typedef struct { |
| GGLsizei version; // always set to sizeof(GGLSurface) |
| GGLuint width; // width in pixels |
| GGLuint height; // height in pixels |
| GGLint stride; // stride in pixels |
| GGLubyte* data; // pointer to the bits |
| GGLubyte format; // pixel format |
| GGLubyte rfu[3]; // must be zero |
| // these values are dependent on the used format |
| union { |
| GGLint compressedFormat; |
| GGLint vstride; |
| }; |
| void* reserved; |
| } GGLSurface; |
| |
| |
| typedef struct { |
| // immediate rendering |
| void (*pointx)(void *con, const GGLcoord* v, GGLcoord r); |
| void (*linex)(void *con, |
| const GGLcoord* v0, const GGLcoord* v1, GGLcoord width); |
| void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b); |
| void (*trianglex)(void* c, |
| GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2); |
| |
| // scissor |
| void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height); |
| |
| // Set the textures and color buffers |
| void (*activeTexture)(void* c, GGLuint tmu); |
| void (*bindTexture)(void* c, const GGLSurface* surface); |
| void (*colorBuffer)(void* c, const GGLSurface* surface); |
| void (*readBuffer)(void* c, const GGLSurface* surface); |
| void (*depthBuffer)(void* c, const GGLSurface* surface); |
| void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); |
| |
| // enable/disable features |
| void (*enable)(void* c, GGLenum name); |
| void (*disable)(void* c, GGLenum name); |
| void (*enableDisable)(void* c, GGLenum name, GGLboolean en); |
| |
| // specify the fragment's color |
| void (*shadeModel)(void* c, GGLenum mode); |
| void (*color4xv)(void* c, const GGLclampx* color); |
| // specify color iterators (16.16) |
| void (*colorGrad12xv)(void* c, const GGLcolor* grad); |
| |
| // specify Z coordinate iterators (0.32) |
| void (*zGrad3xv)(void* c, const GGLfixed32* grad); |
| |
| // specify W coordinate iterators (16.16) |
| void (*wGrad3xv)(void* c, const GGLfixed* grad); |
| |
| // specify fog iterator & color (16.16) |
| void (*fogGrad3xv)(void* c, const GGLfixed* grad); |
| void (*fogColor3xv)(void* c, const GGLclampx* color); |
| |
| // specify blending parameters |
| void (*blendFunc)(void* c, GGLenum src, GGLenum dst); |
| void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst, |
| GGLenum srcAlpha, GGLenum dstAplha); |
| |
| // texture environnement (REPLACE / MODULATE / DECAL / BLEND) |
| void (*texEnvi)(void* c, GGLenum target, |
| GGLenum pname, |
| GGLint param); |
| |
| void (*texEnvxv)(void* c, GGLenum target, |
| GGLenum pname, const GGLfixed* params); |
| |
| // texture parameters (Wrapping, filter) |
| void (*texParameteri)(void* c, GGLenum target, |
| GGLenum pname, |
| GGLint param); |
| |
| // texture iterators (16.16) |
| void (*texCoord2i)(void* c, GGLint s, GGLint t); |
| void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t); |
| |
| // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale |
| // This api uses block floating-point for S and T texture coordinates. |
| // All values are given in 16.16, scaled by 'scale'. In other words, |
| // set scale to 0, for 16.16 values. |
| void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); |
| |
| void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param); |
| |
| // masking |
| void (*colorMask)(void* c, GGLboolean red, |
| GGLboolean green, |
| GGLboolean blue, |
| GGLboolean alpha); |
| |
| void (*depthMask)(void* c, GGLboolean flag); |
| |
| void (*stencilMask)(void* c, GGLuint mask); |
| |
| // alpha func |
| void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref); |
| |
| // depth func |
| void (*depthFunc)(void* c, GGLenum func); |
| |
| // logic op |
| void (*logicOp)(void* c, GGLenum opcode); |
| |
| // clear |
| void (*clear)(void* c, GGLbitfield mask); |
| void (*clearColorx)(void* c, |
| GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); |
| void (*clearDepthx)(void* c, GGLclampx depth); |
| void (*clearStencil)(void* c, GGLint s); |
| |
| // framebuffer operations |
| void (*copyPixels)(void* c, GGLint x, GGLint y, |
| GGLsizei width, GGLsizei height, GGLenum type); |
| void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y); |
| void (*rasterPos2i)(void* c, GGLint x, GGLint y); |
| } GGLContext; |
| |
| // ---------------------------------------------------------------------------- |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // construct / destroy the context |
| ssize_t gglInit(GGLContext** context); |
| ssize_t gglUninit(GGLContext* context); |
| |
| GGLint gglBitBlit( |
| GGLContext* c, |
| int tmu, |
| GGLint crop[4], |
| GGLint where[4]); |
| |
| #ifdef __cplusplus |
| }; |
| #endif |
| |
| // ---------------------------------------------------------------------------- |
| |
| #endif // ANDROID_PIXELFLINGER_H |