compositor-drm: Split drm_assign_planes in two
Move drm_assign_planes into two functions: one which proposes a plane
configuration, and another which applies that state to the Weston
internal structures. This will be used to try multiple configurations
and see which is supported.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index ec79b72..6ce7515 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -407,6 +407,8 @@
struct drm_fb *fb;
+ struct weston_view *ev; /**< maintained for drm_assign_planes only */
+
int32_t src_x, src_y;
uint32_t src_w, src_h;
int32_t dest_x, dest_y;
@@ -1984,6 +1986,7 @@
}
state->fb = fb;
+ state->ev = ev;
state->output = output;
if (!drm_plane_state_coords_for_view(state, ev))
goto err;
@@ -3055,6 +3058,7 @@
}
state->fb = fb;
+ state->ev = ev;
state->output = output;
if (!drm_plane_state_coords_for_view(state, ev))
@@ -3182,6 +3186,7 @@
}
output->cursor_view = ev;
+ plane_state->ev = ev;
plane_state->fb =
drm_fb_ref(output->gbm_cursor_fb[output->current_cursor]);
@@ -3258,6 +3263,149 @@
drmModeSetCursor(b->drm.fd, output->crtc_id, 0, 0, 0);
}
+static struct drm_output_state *
+drm_output_propose_state(struct weston_output *output_base,
+ struct drm_pending_state *pending_state)
+{
+ struct drm_output *output = to_drm_output(output_base);
+ struct drm_output_state *state;
+ struct weston_view *ev;
+ pixman_region32_t surface_overlap, renderer_region;
+ struct weston_plane *primary = &output_base->compositor->primary_plane;
+
+ assert(!output->state_last);
+ state = drm_output_state_duplicate(output->state_cur,
+ pending_state,
+ DRM_OUTPUT_STATE_CLEAR_PLANES);
+
+ /*
+ * Find a surface for each sprite in the output using some heuristics:
+ * 1) size
+ * 2) frequency of update
+ * 3) opacity (though some hw might support alpha blending)
+ * 4) clipping (this can be fixed with color keys)
+ *
+ * The idea is to save on blitting since this should save power.
+ * If we can get a large video surface on the sprite for example,
+ * the main display surface may not need to update at all, and
+ * the client buffer can be used directly for the sprite surface
+ * as we do for flipping full screen surfaces.
+ */
+ pixman_region32_init(&renderer_region);
+
+ wl_list_for_each(ev, &output_base->compositor->view_list, link) {
+ struct weston_plane *next_plane = NULL;
+
+ /* Since we process views from top to bottom, we know that if
+ * the view intersects the calculated renderer region, it must
+ * be part of, or occluded by, it, and cannot go on a plane. */
+ pixman_region32_init(&surface_overlap);
+ pixman_region32_intersect(&surface_overlap, &renderer_region,
+ &ev->transform.boundingbox);
+
+ if (pixman_region32_not_empty(&surface_overlap))
+ next_plane = primary;
+ pixman_region32_fini(&surface_overlap);
+
+ if (next_plane == NULL)
+ next_plane = drm_output_prepare_cursor_view(state, ev);
+
+ if (next_plane == NULL)
+ next_plane = drm_output_prepare_scanout_view(state, ev);
+
+ if (next_plane == NULL)
+ next_plane = drm_output_prepare_overlay_view(state, ev);
+
+ if (next_plane == NULL)
+ next_plane = primary;
+
+ if (next_plane == primary)
+ pixman_region32_union(&renderer_region,
+ &renderer_region,
+ &ev->transform.boundingbox);
+ }
+ pixman_region32_fini(&renderer_region);
+
+ return state;
+}
+
+static void
+drm_assign_planes(struct weston_output *output_base, void *repaint_data)
+{
+ struct drm_backend *b = to_drm_backend(output_base->compositor);
+ struct drm_pending_state *pending_state = repaint_data;
+ struct drm_output *output = to_drm_output(output_base);
+ struct drm_output_state *state;
+ struct drm_plane_state *plane_state;
+ struct weston_view *ev;
+ struct weston_plane *primary = &output_base->compositor->primary_plane;
+
+ state = drm_output_propose_state(output_base, pending_state);
+
+ wl_list_for_each(ev, &output_base->compositor->view_list, link) {
+ struct drm_plane *target_plane = NULL;
+
+ /* Test whether this buffer can ever go into a plane:
+ * non-shm, or small enough to be a cursor.
+ *
+ * Also, keep a reference when using the pixman renderer.
+ * That makes it possible to do a seamless switch to the GL
+ * renderer and since the pixman renderer keeps a reference
+ * to the buffer anyway, there is no side effects.
+ */
+ if (b->use_pixman ||
+ (ev->surface->buffer_ref.buffer &&
+ (!wl_shm_buffer_get(ev->surface->buffer_ref.buffer->resource) ||
+ (ev->surface->width <= b->cursor_width &&
+ ev->surface->height <= b->cursor_height))))
+ ev->surface->keep_buffer = true;
+ else
+ ev->surface->keep_buffer = false;
+
+ /* This is a bit unpleasant, but lacking a temporary place to
+ * hang a plane off the view, we have to do a nested walk.
+ * Our first-order iteration has to be planes rather than
+ * views, because otherwise we won't reset views which were
+ * previously on planes to being on the primary plane. */
+ wl_list_for_each(plane_state, &state->plane_list, link) {
+ if (plane_state->ev == ev) {
+ plane_state->ev = NULL;
+ target_plane = plane_state->plane;
+ break;
+ }
+ }
+
+ if (target_plane)
+ weston_view_move_to_plane(ev, &target_plane->base);
+ else
+ weston_view_move_to_plane(ev, primary);
+
+ if (!target_plane ||
+ target_plane->type == WDRM_PLANE_TYPE_CURSOR) {
+ /* cursor plane & renderer involve a copy */
+ ev->psf_flags = 0;
+ } else {
+ /* All other planes are a direct scanout of a
+ * single client buffer.
+ */
+ ev->psf_flags = WP_PRESENTATION_FEEDBACK_KIND_ZERO_COPY;
+ }
+ }
+
+ /* We rely on output->cursor_view being both an accurate reflection of
+ * the cursor plane's state, but also being maintained across repaints
+ * to avoid unnecessary damage uploads, per the comment in
+ * drm_output_prepare_cursor_view. In the event that we go from having
+ * a cursor view to not having a cursor view, we need to clear it. */
+ if (output->cursor_view) {
+ plane_state =
+ drm_output_state_get_existing_plane(state,
+ output->cursor_plane);
+ if (!plane_state || !plane_state->fb)
+ output->cursor_view = NULL;
+ }
+}
+
/*
* Get the aspect-ratio from drmModeModeInfo mode flags.
*
@@ -3281,115 +3429,6 @@
return aspect_ratio_as_string[ratio];
}
-static void
-drm_assign_planes(struct weston_output *output_base, void *repaint_data)
-{
- struct drm_backend *b = to_drm_backend(output_base->compositor);
- struct drm_pending_state *pending_state = repaint_data;
- struct drm_output *output = to_drm_output(output_base);
- struct drm_output_state *state;
- struct drm_plane_state *plane_state;
- struct weston_view *ev;
- pixman_region32_t surface_overlap, renderer_region;
- struct weston_plane *primary, *next_plane;
-
- assert(!output->state_last);
- state = drm_output_state_duplicate(output->state_cur,
- pending_state,
- DRM_OUTPUT_STATE_CLEAR_PLANES);
-
- /*
- * Find a surface for each sprite in the output using some heuristics:
- * 1) size
- * 2) frequency of update
- * 3) opacity (though some hw might support alpha blending)
- * 4) clipping (this can be fixed with color keys)
- *
- * The idea is to save on blitting since this should save power.
- * If we can get a large video surface on the sprite for example,
- * the main display surface may not need to update at all, and
- * the client buffer can be used directly for the sprite surface
- * as we do for flipping full screen surfaces.
- */
- pixman_region32_init(&renderer_region);
- primary = &output_base->compositor->primary_plane;
-
- wl_list_for_each(ev, &output_base->compositor->view_list, link) {
- struct weston_surface *es = ev->surface;
-
- /* Test whether this buffer can ever go into a plane:
- * non-shm, or small enough to be a cursor.
- *
- * Also, keep a reference when using the pixman renderer.
- * That makes it possible to do a seamless switch to the GL
- * renderer and since the pixman renderer keeps a reference
- * to the buffer anyway, there is no side effects.
- */
- if (b->use_pixman ||
- (es->buffer_ref.buffer &&
- (!wl_shm_buffer_get(es->buffer_ref.buffer->resource) ||
- (ev->surface->width <= b->cursor_width &&
- ev->surface->height <= b->cursor_height))))
- es->keep_buffer = true;
- else
- es->keep_buffer = false;
-
- pixman_region32_init(&surface_overlap);
- pixman_region32_intersect(&surface_overlap, &renderer_region,
- &ev->transform.boundingbox);
-
- next_plane = NULL;
- if (pixman_region32_not_empty(&surface_overlap))
- next_plane = primary;
- if (next_plane == NULL)
- next_plane = drm_output_prepare_cursor_view(state, ev);
-
- if (next_plane == NULL)
- next_plane = drm_output_prepare_scanout_view(state, ev);
-
- if (next_plane == NULL)
- next_plane = drm_output_prepare_overlay_view(state, ev);
-
- if (next_plane == NULL)
- next_plane = primary;
-
- weston_view_move_to_plane(ev, next_plane);
-
- if (next_plane == primary)
- pixman_region32_union(&renderer_region,
- &renderer_region,
- &ev->transform.boundingbox);
-
- if (next_plane == primary ||
- (output->cursor_plane &&
- next_plane == &output->cursor_plane->base)) {
- /* cursor plane involves a copy */
- ev->psf_flags = 0;
- } else {
- /* All other planes are a direct scanout of a
- * single client buffer.
- */
- ev->psf_flags = WP_PRESENTATION_FEEDBACK_KIND_ZERO_COPY;
- }
-
- pixman_region32_fini(&surface_overlap);
- }
- pixman_region32_fini(&renderer_region);
-
- /* We rely on output->cursor_view being both an accurate reflection of
- * the cursor plane's state, but also being maintained across repaints
- * to avoid unnecessary damage uploads, per the comment in
- * drm_output_prepare_cursor_view. In the event that we go from having
- * a cursor view to not having a cursor view, we need to clear it. */
- if (output->cursor_view) {
- plane_state =
- drm_output_state_get_existing_plane(state,
- output->cursor_plane);
- if (!plane_state || !plane_state->fb)
- output->cursor_view = NULL;
- }
-}
-
/**
* Find the closest-matching mode for a given target
*