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/*
* Copyright (C) 2014 DENSO CORPORATION
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <time.h>
#include <assert.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <stdbool.h>
#include "ivi-shell.h"
#include "ivi-layout-export.h"
#include "ivi-layout-private.h"
struct ivi_layout_transition;
typedef void (*ivi_layout_transition_frame_func)(
struct ivi_layout_transition *transition);
typedef void (*ivi_layout_transition_destroy_func)(
struct ivi_layout_transition *transition);
typedef int32_t (*ivi_layout_is_transition_func)(void *private_data, void *id);
struct ivi_layout_transition {
enum ivi_layout_transition_type type;
void *private_data;
void *user_data;
uint32_t time_start;
uint32_t time_duration;
uint32_t time_elapsed;
uint32_t is_done;
ivi_layout_is_transition_func is_transition_func;
ivi_layout_transition_frame_func frame_func;
ivi_layout_transition_destroy_func destroy_func;
};
struct transition_node {
struct ivi_layout_transition *transition;
/* ivi_layout::pending_transition_list
* ivi_layout_transition_set::transition_list
*/
struct wl_list link;
};
static void layout_transition_destroy(struct ivi_layout_transition *transition);
static struct ivi_layout_transition *
get_transition_from_type_and_id(enum ivi_layout_transition_type type,
void *id_data)
{
struct ivi_layout *layout = get_instance();
struct transition_node *node;
struct ivi_layout_transition *tran;
wl_list_for_each(node, &layout->transitions->transition_list, link) {
tran = node->transition;
if (tran->type == type &&
tran->is_transition_func(tran->private_data, id_data))
return tran;
}
return NULL;
}
int32_t
is_surface_transition(struct ivi_layout_surface *surface)
{
struct ivi_layout *layout = get_instance();
struct transition_node *node;
struct ivi_layout_transition *tran;
wl_list_for_each(node, &layout->transitions->transition_list, link) {
tran = node->transition;
if ((tran->type == IVI_LAYOUT_TRANSITION_VIEW_MOVE_RESIZE ||
tran->type == IVI_LAYOUT_TRANSITION_VIEW_RESIZE) &&
tran->is_transition_func(tran->private_data, surface))
return 1;
}
return 0;
}
void
ivi_layout_remove_all_surface_transitions(struct ivi_layout_surface *surface)
{
struct ivi_layout *layout = get_instance();
struct transition_node *node;
struct transition_node *tmp;
struct ivi_layout_transition *tran;
wl_list_for_each_safe(node, tmp, &layout->transitions->transition_list, link) {
tran = node->transition;
if (tran->is_transition_func(tran->private_data, surface)) {
layout_transition_destroy(tran);
}
};
}
static void
tick_transition(struct ivi_layout_transition *transition, uint32_t timestamp)
{
const double t = timestamp - transition->time_start;
if (transition->time_duration <= t) {
transition->time_elapsed = transition->time_duration;
transition->is_done = 1;
} else {
transition->time_elapsed = t;
}
}
static float time_to_nowpos(struct ivi_layout_transition *transition)
{
return sin((float)transition->time_elapsed /
(float)transition->time_duration * M_PI_2);
}
static void
do_transition_frame(struct ivi_layout_transition *transition,
uint32_t timestamp)
{
if (0 == transition->time_start)
transition->time_start = timestamp;
tick_transition(transition, timestamp);
transition->frame_func(transition);
if (transition->is_done)
layout_transition_destroy(transition);
}
static int32_t
layout_transition_frame(void *data)
{
struct ivi_layout_transition_set *transitions = data;
uint32_t fps = 30;
struct timespec timestamp = {};
uint32_t msec = 0;
struct transition_node *node = NULL;
struct transition_node *next = NULL;
if (wl_list_empty(&transitions->transition_list)) {
wl_event_source_timer_update(transitions->event_source, 0);
return 1;
}
wl_event_source_timer_update(transitions->event_source, 1000 / fps);
clock_gettime(CLOCK_MONOTONIC, &timestamp);/* FIXME */
msec = (1e+3 * timestamp.tv_sec + 1e-6 * timestamp.tv_nsec);
wl_list_for_each_safe(node, next, &transitions->transition_list, link) {
do_transition_frame(node->transition, msec);
}
ivi_layout_commit_changes();
return 1;
}
struct ivi_layout_transition_set *
ivi_layout_transition_set_create(struct weston_compositor *ec)
{
struct ivi_layout_transition_set *transitions;
struct wl_event_loop *loop;
transitions = malloc(sizeof(*transitions));
if (transitions == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return NULL;
}
wl_list_init(&transitions->transition_list);
loop = wl_display_get_event_loop(ec->wl_display);
transitions->event_source =
wl_event_loop_add_timer(loop, layout_transition_frame,
transitions);
return transitions;
}
static bool
layout_transition_register(struct ivi_layout_transition *trans)
{
struct ivi_layout *layout = get_instance();
struct transition_node *node;
node = malloc(sizeof(*node));
if (node == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return false;
}
node->transition = trans;
wl_list_insert(&layout->pending_transition_list, &node->link);
return true;
}
static void
remove_transition(struct ivi_layout *layout,
struct ivi_layout_transition *trans)
{
struct transition_node *node;
struct transition_node *next;
wl_list_for_each_safe(node, next,
&layout->transitions->transition_list, link) {
if (node->transition == trans) {
wl_list_remove(&node->link);
free(node);
return;
}
}
wl_list_for_each_safe(node, next,
&layout->pending_transition_list, link) {
if (node->transition == trans) {
wl_list_remove(&node->link);
free(node);
return;
}
}
}
static void
layout_transition_destroy(struct ivi_layout_transition *transition)
{
struct ivi_layout *layout = get_instance();
remove_transition(layout, transition);
if (transition->destroy_func)
transition->destroy_func(transition);
free(transition);
}
static struct ivi_layout_transition *
create_layout_transition(void)
{
struct ivi_layout_transition *transition = malloc(sizeof(*transition));
if (transition == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return NULL;
}
transition->type = IVI_LAYOUT_TRANSITION_MAX;
transition->time_start = 0;
transition->time_duration = 300; /* 300ms */
transition->time_elapsed = 0;
transition->is_done = 0;
transition->is_transition_func = NULL;
transition->private_data = NULL;
transition->user_data = NULL;
transition->frame_func = NULL;
transition->destroy_func = NULL;
return transition;
}
/* move and resize view transition */
struct move_resize_view_data {
struct ivi_layout_surface *surface;
int32_t start_x;
int32_t start_y;
int32_t end_x;
int32_t end_y;
int32_t start_width;
int32_t start_height;
int32_t end_width;
int32_t end_height;
};
static void
transition_move_resize_view_destroy(struct ivi_layout_transition *transition)
{
struct move_resize_view_data *data =
(struct move_resize_view_data *)transition->private_data;
struct ivi_layout_surface *layout_surface = data->surface;
shell_surface_send_configure(layout_surface->surface,
layout_surface->prop.dest_width,
layout_surface->prop.dest_height);
if (transition->private_data) {
free(transition->private_data);
transition->private_data = NULL;
}
}
static void
transition_move_resize_view_user_frame(struct ivi_layout_transition *transition)
{
struct move_resize_view_data *mrv = transition->private_data;
const double current = time_to_nowpos(transition);
const int32_t destx = mrv->start_x +
(mrv->end_x - mrv->start_x) * current;
const int32_t desty = mrv->start_y +
(mrv->end_y - mrv->start_y) * current;
const int32_t dest_width = mrv->start_width +
(mrv->end_width - mrv->start_width) * current;
const int32_t dest_height = mrv->start_height +
(mrv->end_height - mrv->start_height) * current;
ivi_layout_surface_set_destination_rectangle(mrv->surface,
destx, desty,
dest_width, dest_height);
}
static int32_t
is_transition_move_resize_view_func(struct move_resize_view_data *data,
struct ivi_layout_surface *view)
{
return data->surface == view;
}
static struct ivi_layout_transition *
create_move_resize_view_transition(
struct ivi_layout_surface *surface,
int32_t start_x, int32_t start_y,
int32_t end_x, int32_t end_y,
int32_t start_width, int32_t start_height,
int32_t end_width, int32_t end_height,
ivi_layout_transition_frame_func frame_func,
ivi_layout_transition_destroy_func destroy_func,
uint32_t duration)
{
struct ivi_layout_transition *transition;
struct move_resize_view_data *data;
transition = create_layout_transition();
if (transition == NULL)
return NULL;
data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
free(transition);
return NULL;
}
transition->type = IVI_LAYOUT_TRANSITION_VIEW_MOVE_RESIZE;
transition->is_transition_func = (ivi_layout_is_transition_func)is_transition_move_resize_view_func;
transition->frame_func = frame_func;
transition->destroy_func = destroy_func;
transition->private_data = data;
if (duration != 0)
transition->time_duration = duration;
data->surface = surface;
data->start_x = start_x;
data->start_y = start_y;
data->end_x = end_x;
data->end_y = end_y;
data->start_width = start_width;
data->start_height = start_height;
data->end_width = end_width;
data->end_height = end_height;
return transition;
}
void
ivi_layout_transition_move_resize_view(struct ivi_layout_surface *surface,
int32_t dest_x, int32_t dest_y,
int32_t dest_width, int32_t dest_height,
uint32_t duration)
{
struct ivi_layout_transition *transition;
int32_t start_pos[2] = {
surface->pending.prop.start_x,
surface->pending.prop.start_y
};
int32_t start_size[2] = {
surface->pending.prop.start_width,
surface->pending.prop.start_height
};
transition = get_transition_from_type_and_id(
IVI_LAYOUT_TRANSITION_VIEW_MOVE_RESIZE,
surface);
if (transition) {
struct move_resize_view_data *data = transition->private_data;
transition->time_start = 0;
transition->time_duration = duration;
data->start_x = start_pos[0];
data->start_y = start_pos[1];
data->end_x = dest_x;
data->end_y = dest_y;
data->start_width = start_size[0];
data->start_height = start_size[1];
data->end_width = dest_width;
data->end_height = dest_height;
return;
}
transition = create_move_resize_view_transition(
surface,
start_pos[0], start_pos[1],
dest_x, dest_y,
start_size[0], start_size[1],
dest_width, dest_height,
transition_move_resize_view_user_frame,
transition_move_resize_view_destroy,
duration);
if (transition && layout_transition_register(transition))
return;
layout_transition_destroy(transition);
}
/* fade transition */
struct fade_view_data {
struct ivi_layout_surface *surface;
double start_alpha;
double end_alpha;
};
struct store_alpha{
double alpha;
};
static void
fade_view_user_frame(struct ivi_layout_transition *transition)
{
struct fade_view_data *fade = transition->private_data;
struct ivi_layout_surface *surface = fade->surface;
const double current = time_to_nowpos(transition);
const double alpha = fade->start_alpha +
(fade->end_alpha - fade->start_alpha) * current;
ivi_layout_surface_set_opacity(surface, wl_fixed_from_double(alpha));
ivi_layout_surface_set_visibility(surface, true);
}
static int32_t
is_transition_fade_view_func(struct fade_view_data *data,
struct ivi_layout_surface *view)
{
return data->surface == view;
}
static struct ivi_layout_transition *
create_fade_view_transition(
struct ivi_layout_surface *surface,
double start_alpha, double end_alpha,
ivi_layout_transition_frame_func frame_func,
void *user_data,
ivi_layout_transition_destroy_func destroy_func,
uint32_t duration)
{
struct ivi_layout_transition *transition;
struct fade_view_data *data;
transition = create_layout_transition();
if (transition == NULL)
return NULL;
data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
free(transition);
return NULL;
}
transition->type = IVI_LAYOUT_TRANSITION_VIEW_FADE;
transition->is_transition_func = (ivi_layout_is_transition_func)is_transition_fade_view_func;
transition->user_data = user_data;
transition->private_data = data;
transition->frame_func = frame_func;
transition->destroy_func = destroy_func;
if (duration != 0)
transition->time_duration = duration;
data->surface = surface;
data->start_alpha = start_alpha;
data->end_alpha = end_alpha;
return transition;
}
static void
create_visibility_transition(struct ivi_layout_surface *surface,
double start_alpha,
double dest_alpha,
void *user_data,
ivi_layout_transition_destroy_func destroy_func,
uint32_t duration)
{
struct ivi_layout_transition *transition = NULL;
transition = create_fade_view_transition(
surface,
start_alpha, dest_alpha,
fade_view_user_frame,
user_data,
destroy_func,
duration);
if (transition && layout_transition_register(transition))
return;
layout_transition_destroy(transition);
}
static void
visibility_on_transition_destroy(struct ivi_layout_transition *transition)
{
struct fade_view_data *data = transition->private_data;
struct store_alpha *user_data = transition->user_data;
ivi_layout_surface_set_visibility(data->surface, true);
free(data);
transition->private_data = NULL;
free(user_data);
transition->user_data = NULL;
}
void
ivi_layout_transition_visibility_on(struct ivi_layout_surface *surface,
uint32_t duration)
{
struct ivi_layout_transition *transition;
bool is_visible = surface->prop.visibility;
wl_fixed_t dest_alpha = surface->prop.opacity;
struct store_alpha *user_data = NULL;
wl_fixed_t start_alpha = 0.0;
struct fade_view_data *data = NULL;
transition = get_transition_from_type_and_id(
IVI_LAYOUT_TRANSITION_VIEW_FADE,
surface);
if (transition) {
start_alpha = surface->prop.opacity;
user_data = transition->user_data;
data = transition->private_data;
transition->time_start = 0;
transition->time_duration = duration;
transition->destroy_func = visibility_on_transition_destroy;
data->start_alpha = wl_fixed_to_double(start_alpha);
data->end_alpha = user_data->alpha;
return;
}
if (is_visible)
return;
user_data = malloc(sizeof(*user_data));
if (user_data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;
}
user_data->alpha = wl_fixed_to_double(dest_alpha);
create_visibility_transition(surface,
0.0, // start_alpha
wl_fixed_to_double(dest_alpha),
user_data,
visibility_on_transition_destroy,
duration);
}
static void
visibility_off_transition_destroy(struct ivi_layout_transition *transition)
{
struct fade_view_data *data = transition->private_data;
struct store_alpha *user_data = transition->user_data;
ivi_layout_surface_set_visibility(data->surface, false);
ivi_layout_surface_set_opacity(data->surface,
wl_fixed_from_double(user_data->alpha));
free(data);
transition->private_data = NULL;
free(user_data);
transition->user_data= NULL;
}
void
ivi_layout_transition_visibility_off(struct ivi_layout_surface *surface,
uint32_t duration)
{
struct ivi_layout_transition *transition;
wl_fixed_t start_alpha = surface->prop.opacity;
struct store_alpha* user_data = NULL;
struct fade_view_data* data = NULL;
transition =
get_transition_from_type_and_id(IVI_LAYOUT_TRANSITION_VIEW_FADE,
surface);
if (transition) {
data = transition->private_data;
transition->time_start = 0;
transition->time_duration = duration;
transition->destroy_func = visibility_off_transition_destroy;
data->start_alpha = wl_fixed_to_double(start_alpha);
data->end_alpha = 0;
return;
}
user_data = malloc(sizeof(*user_data));
if (user_data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
return;
}
user_data->alpha = wl_fixed_to_double(start_alpha);
create_visibility_transition(surface,
wl_fixed_to_double(start_alpha),
0.0, // dest_alpha
user_data,
visibility_off_transition_destroy,
duration);
}
/* move layer transition */
struct move_layer_data {
struct ivi_layout_layer *layer;
int32_t start_x;
int32_t start_y;
int32_t end_x;
int32_t end_y;
ivi_layout_transition_destroy_user_func destroy_func;
};
static void
transition_move_layer_user_frame(struct ivi_layout_transition *transition)
{
struct move_layer_data *data = transition->private_data;
struct ivi_layout_layer *layer = data->layer;
const float current = time_to_nowpos(transition);
const int32_t dest_x = data->start_x +
(data->end_x - data->start_x) * current;
const int32_t dest_y = data->start_y +
(data->end_y - data->start_y) * current;
ivi_layout_layer_set_destination_rectangle(layer, dest_x, dest_y,
layer->prop.dest_width, layer->prop.dest_height);
}
static void
transition_move_layer_destroy(struct ivi_layout_transition *transition)
{
struct move_layer_data *data = transition->private_data;
if (data->destroy_func)
data->destroy_func(transition->user_data);
free(data);
transition->private_data = NULL;
}
static int32_t
is_transition_move_layer_func(struct move_layer_data *data,
struct ivi_layout_layer *layer)
{
return data->layer == layer;
}
static struct ivi_layout_transition *
create_move_layer_transition(
struct ivi_layout_layer *layer,
int32_t start_x, int32_t start_y,
int32_t end_x, int32_t end_y,
void *user_data,
ivi_layout_transition_destroy_user_func destroy_user_func,
uint32_t duration)
{
struct ivi_layout_transition *transition;
struct move_layer_data *data;
transition = create_layout_transition();
if (transition == NULL)
return NULL;
data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
free(transition);
return NULL;
}
transition->type = IVI_LAYOUT_TRANSITION_LAYER_MOVE;
transition->is_transition_func = (ivi_layout_is_transition_func)is_transition_move_layer_func;
transition->frame_func = transition_move_layer_user_frame;
transition->destroy_func = transition_move_layer_destroy;
transition->private_data = data;
transition->user_data = user_data;
if (duration != 0)
transition->time_duration = duration;
data->layer = layer;
data->start_x = start_x;
data->start_y = start_y;
data->end_x = end_x;
data->end_y = end_y;
data->destroy_func = destroy_user_func;
return transition;
}
void
ivi_layout_transition_move_layer(struct ivi_layout_layer *layer,
int32_t dest_x, int32_t dest_y,
uint32_t duration)
{
int32_t start_pos_x = layer->prop.dest_x;
int32_t start_pos_y = layer->prop.dest_y;
struct ivi_layout_transition *transition = NULL;
transition = create_move_layer_transition(
layer,
start_pos_x, start_pos_y,
dest_x, dest_y,
NULL, NULL,
duration);
if (transition && layout_transition_register(transition))
return;
free(transition);
}
void
ivi_layout_transition_move_layer_cancel(struct ivi_layout_layer *layer)
{
struct ivi_layout_transition *transition =
get_transition_from_type_and_id(
IVI_LAYOUT_TRANSITION_LAYER_MOVE,
layer);
if (transition) {
layout_transition_destroy(transition);
}
}
/* fade layer transition */
struct fade_layer_data {
struct ivi_layout_layer *layer;
uint32_t is_fade_in;
double start_alpha;
double end_alpha;
ivi_layout_transition_destroy_user_func destroy_func;
};
static void
transition_fade_layer_destroy(struct ivi_layout_transition *transition)
{
struct fade_layer_data *data = transition->private_data;
transition->private_data = NULL;
free(data);
}
static void
transition_fade_layer_user_frame(struct ivi_layout_transition *transition)
{
double current = time_to_nowpos(transition);
struct fade_layer_data *data = transition->private_data;
double alpha = data->start_alpha +
(data->end_alpha - data->start_alpha) * current;
wl_fixed_t fixed_alpha = wl_fixed_from_double(alpha);
int32_t is_done = transition->is_done;
bool is_visible = !is_done || data->is_fade_in;
ivi_layout_layer_set_opacity(data->layer, fixed_alpha);
ivi_layout_layer_set_visibility(data->layer, is_visible);
}
static int32_t
is_transition_fade_layer_func(struct fade_layer_data *data,
struct ivi_layout_layer *layer)
{
return data->layer == layer;
}
void
ivi_layout_transition_fade_layer(
struct ivi_layout_layer *layer,
uint32_t is_fade_in,
double start_alpha, double end_alpha,
void* user_data,
ivi_layout_transition_destroy_user_func destroy_func,
uint32_t duration)
{
struct ivi_layout_transition *transition;
struct fade_layer_data *data;
wl_fixed_t fixed_opacity;
double now_opacity;
double remain;
transition = get_transition_from_type_and_id(
IVI_LAYOUT_TRANSITION_LAYER_FADE,
layer);
if (transition) {
/* transition update */
data = transition->private_data;
/* FIXME */
fixed_opacity = layer->prop.opacity;
now_opacity = wl_fixed_to_double(fixed_opacity);
data->is_fade_in = is_fade_in;
data->start_alpha = now_opacity;
data->end_alpha = end_alpha;
remain = is_fade_in? 1.0 - now_opacity : now_opacity;
transition->time_start = 0;
transition->time_elapsed = 0;
transition->time_duration = duration * remain;
return;
}
transition = create_layout_transition();
if (transition == NULL)
return;
data = malloc(sizeof(*data));
if (data == NULL) {
weston_log("%s: memory allocation fails\n", __func__);
free(transition);
return;
}
transition->type = IVI_LAYOUT_TRANSITION_LAYER_FADE;
transition->is_transition_func = (ivi_layout_is_transition_func)is_transition_fade_layer_func;
transition->private_data = data;
transition->user_data = user_data;
transition->frame_func = transition_fade_layer_user_frame;
transition->destroy_func = transition_fade_layer_destroy;
if (duration != 0)
transition->time_duration = duration;
data->layer = layer;
data->is_fade_in = is_fade_in;
data->start_alpha = start_alpha;
data->end_alpha = end_alpha;
data->destroy_func = destroy_func;
if (!layout_transition_register(transition))
layout_transition_destroy(transition);
return;
}