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This is GStreamer 1.6.2
The GStreamer team is proud to announce the second bugfix release in the stable
1.6 release series of your favourite cross-platform multimedia framework!
This release only contains bugfixes and it is safe to update from 1.6.0 and
1.6.1. For a full list of bugfixes see Bugzilla:
See for the latest version of this document.
Major bugfixes
- Crashes in gst-libav with sinks that did not provide a buffer pool
but supported video metadata were fixed. This affected d3dvideosink
and some 3rd party sinks. Also related fixes for crashes when a downstream
buffer pool failed allocation.
- Big GL performance improvement on iOS by a factor of 2 by using Apple's sync
- Deadlocks in the DirectSound elements on Windows, and the behaviour of its
mute property were fixed.
- The Direct3D video sink does not crash anymore when minimizing the window
- The library soname generation on Android >= 6.0 was fixed, which previously
caused GStreamer to fail to load there.
- File related elements have large-file (>2GB) support on Android now.
- gst-libav was updated to ffmpeg 2.8.3.
- Deserialization of custom events in the GDP depayloader was fixed.
- Missing OpenGL context initialization in the Qt/QML video sink was fixed in
certain situations.
- Interoperability with some broken RTSP servers using HTTP tunnel was
- Various compilation fixes for Windows.
- Various smaller memory leak and other fixes in different places.
- and many, many more: