blob: 7256fe96e8c6fb1c8509a43a4d8fe3d2f014c9ce [file] [log] [blame]
/*** block from ../../../docs/manual/advanced-dataaccess.xml ***/
#include <gst/gst.h>
static GMainLoop *loop;
static void
cb_need_data (GstElement *appsrc,
guint unused_size,
gpointer user_data)
{
static gboolean white = FALSE;
static GstClockTime timestamp = 0;
GstBuffer *buffer;
guint size;
GstFlowReturn ret;
size = 385 * 288 * 2;
buffer = gst_buffer_new_allocate (NULL, size, NULL);
/* this makes the image black/white */
gst_buffer_memset (buffer, 0, white ? 0xff : 0x0, size);
white = !white;
GST_BUFFER_PTS (buffer) = timestamp;
GST_BUFFER_DURATION (buffer) = gst_util_uint64_scale_int (1, GST_SECOND, 2);
timestamp += GST_BUFFER_DURATION (buffer);
g_signal_emit_by_name (appsrc, "push-buffer", buffer, &ret);
if (ret != GST_FLOW_OK) {
/* something wrong, stop pushing */
g_main_loop_quit (loop);
}
}
gint
main (gint argc,
gchar *argv[])
{
GstElement *pipeline, *appsrc, *conv, *videosink;
/* init GStreamer */
gst_init (&argc, &argv);
loop = g_main_loop_new (NULL, FALSE);
/* setup pipeline */
pipeline = gst_pipeline_new ("pipeline");
appsrc = gst_element_factory_make ("appsrc", "source");
conv = gst_element_factory_make ("videoconvert", "conv");
videosink = gst_element_factory_make ("xvimagesink", "videosink");
/* setup */
g_object_set (G_OBJECT (appsrc), "caps",
gst_caps_new_simple ("video/x-raw",
"format", G_TYPE_STRING, "RGB16",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", GST_TYPE_FRACTION, 0, 1,
NULL), NULL);
gst_bin_add_many (GST_BIN (pipeline), appsrc, conv, videosink, NULL);
gst_element_link_many (appsrc, conv, videosink, NULL);
/* setup appsrc */
g_object_set (G_OBJECT (appsrc),
"stream-type", 0,
"format", GST_FORMAT_TIME, NULL);
g_signal_connect (appsrc, "need-data", G_CALLBACK (cb_need_data), NULL);
/* play */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
g_main_loop_run (loop);
/* clean up */
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (GST_OBJECT (pipeline));
g_main_loop_unref (loop);
return 0;
}