| /* |
| * GStreamer |
| * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| /** |
| * SECTION:gstglwindow |
| * @short_description: window/surface abstraction |
| * @title: GstGLWindow |
| * @see_also: #GstGLContext, #GstGLDisplay |
| * |
| * GstGLWindow represents a window that elements can render into. A window can |
| * either be a user visible window (onscreen) or hidden (offscreen). |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| # include "config.h" |
| #endif |
| |
| #include <gmodule.h> |
| #include <stdio.h> |
| |
| #include "gl.h" |
| #include "gstglwindow.h" |
| #include "gstglwindow_private.h" |
| |
| /* FIXME make this work with windowless contexts */ |
| |
| #if GST_GL_HAVE_WINDOW_X11 |
| #include "x11/gstglwindow_x11.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_WIN32 |
| #include "win32/gstglwindow_win32.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_COCOA |
| #include "cocoa/gstglwindow_cocoa.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_WAYLAND |
| #include "wayland/gstglwindow_wayland_egl.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_ANDROID |
| #include "android/gstglwindow_android_egl.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_EAGL |
| #include "eagl/gstglwindow_eagl.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_VIV_FB |
| #include "viv-fb/gstglwindow_viv_fb_egl.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_GBM |
| #include "gbm/gstglwindow_gbm_egl.h" |
| #endif |
| #if GST_GL_HAVE_WINDOW_DISPMANX |
| #include "dispmanx/gstglwindow_dispmanx_egl.h" |
| #endif |
| |
| #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) |
| #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) |
| #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) |
| #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) |
| #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) |
| |
| #define GST_CAT_DEFAULT gst_gl_window_debug |
| GST_DEBUG_CATEGORY (GST_CAT_DEFAULT); |
| |
| #define gst_gl_window_parent_class parent_class |
| G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, GST_TYPE_OBJECT); |
| |
| #define GST_GL_WINDOW_GET_PRIVATE(o) \ |
| (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW, GstGLWindowPrivate)) |
| |
| static void gst_gl_window_default_draw (GstGLWindow * window); |
| static void gst_gl_window_default_run (GstGLWindow * window); |
| static void gst_gl_window_default_quit (GstGLWindow * window); |
| static void gst_gl_window_default_send_message (GstGLWindow * window, |
| GstGLWindowCB callback, gpointer data); |
| static void gst_gl_window_default_send_message_async (GstGLWindow * window, |
| GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); |
| |
| struct _GstGLWindowPrivate |
| { |
| GMainLoop *loop; |
| |
| guint surface_width; |
| guint surface_height; |
| |
| gboolean alive; |
| |
| GMutex sync_message_lock; |
| GCond sync_message_cond; |
| }; |
| |
| static void gst_gl_window_finalize (GObject * object); |
| |
| typedef struct _GstGLDummyWindow |
| { |
| GstGLWindow parent; |
| |
| guintptr handle; |
| } GstGLDummyWindow; |
| |
| typedef struct _GstGLDummyWindowCass |
| { |
| GstGLWindowClass parent; |
| } GstGLDummyWindowClass; |
| |
| static GstGLDummyWindow *gst_gl_dummy_window_new (void); |
| |
| enum |
| { |
| SIGNAL_0, |
| EVENT_MOUSE_SIGNAL, |
| EVENT_KEY_SIGNAL, |
| LAST_SIGNAL |
| }; |
| |
| static guint gst_gl_window_signals[LAST_SIGNAL] = { 0 }; |
| |
| GQuark |
| gst_gl_window_error_quark (void) |
| { |
| return g_quark_from_static_string ("gst-gl-window-error-quark"); |
| } |
| |
| static gboolean |
| gst_gl_window_default_open (GstGLWindow * window, GError ** error) |
| { |
| return TRUE; |
| } |
| |
| static void |
| gst_gl_window_default_close (GstGLWindow * window) |
| { |
| } |
| |
| static void |
| _init_debug (void) |
| { |
| static volatile gsize _init = 0; |
| |
| if (g_once_init_enter (&_init)) { |
| GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0, |
| "glwindow element"); |
| g_once_init_leave (&_init, 1); |
| } |
| } |
| |
| static void |
| gst_gl_window_init (GstGLWindow * window) |
| { |
| GstGLWindowPrivate *priv = GST_GL_WINDOW_GET_PRIVATE (window); |
| window->priv = priv; |
| |
| g_mutex_init (&window->lock); |
| window->is_drawing = FALSE; |
| |
| g_weak_ref_init (&window->context_ref, NULL); |
| |
| g_mutex_init (&window->priv->sync_message_lock); |
| g_cond_init (&window->priv->sync_message_cond); |
| |
| window->main_context = g_main_context_new (); |
| priv->loop = g_main_loop_new (window->main_context, FALSE); |
| } |
| |
| static void |
| gst_gl_window_class_init (GstGLWindowClass * klass) |
| { |
| g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); |
| |
| klass->open = GST_DEBUG_FUNCPTR (gst_gl_window_default_open); |
| klass->close = GST_DEBUG_FUNCPTR (gst_gl_window_default_close); |
| klass->run = GST_DEBUG_FUNCPTR (gst_gl_window_default_run); |
| klass->quit = GST_DEBUG_FUNCPTR (gst_gl_window_default_quit); |
| klass->draw = GST_DEBUG_FUNCPTR (gst_gl_window_default_draw); |
| klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message); |
| klass->send_message_async = |
| GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message_async); |
| |
| G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize; |
| |
| /** |
| * GstGLWindow::mouse-event: |
| * @object: the #GstGLWindow |
| * @id: the name of the event |
| * @button: the id of the button |
| * @x: the x coordinate of the mouse event |
| * @y: the y coordinate of the mouse event |
| * |
| * Will be emitted when a mouse event is received by the GstGLwindow. |
| * |
| * Since: 1.6 |
| */ |
| gst_gl_window_signals[EVENT_MOUSE_SIGNAL] = |
| g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass), |
| G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic, |
| G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE); |
| |
| /** |
| * GstGLWindow::key-event: |
| * @object: the #GstGLWindow |
| * @id: the name of the event |
| * @key: the id of the key pressed |
| * |
| * Will be emitted when a key event is received by the GstGLwindow. |
| * |
| * Since: 1.6 |
| */ |
| gst_gl_window_signals[EVENT_KEY_SIGNAL] = |
| g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass), |
| G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic, |
| G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING); |
| |
| _init_debug (); |
| } |
| |
| /** |
| * gst_gl_window_new: |
| * @display: a #GstGLDisplay |
| * |
| * Returns: (transfer full): a new #GstGLWindow using @display's connection |
| * |
| * Since: 1.4 |
| */ |
| GstGLWindow * |
| gst_gl_window_new (GstGLDisplay * display) |
| { |
| GstGLWindow *window = NULL; |
| const gchar *user_choice; |
| |
| g_return_val_if_fail (display != NULL, NULL); |
| |
| _init_debug (); |
| |
| user_choice = g_getenv ("GST_GL_WINDOW"); |
| GST_INFO ("creating a window, user choice:%s", user_choice); |
| |
| #if GST_GL_HAVE_WINDOW_COCOA |
| if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) |
| window = GST_GL_WINDOW (gst_gl_window_cocoa_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_X11 |
| if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11"))) |
| window = GST_GL_WINDOW (gst_gl_window_x11_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_WIN32 |
| if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32"))) |
| window = GST_GL_WINDOW (gst_gl_window_win32_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_WAYLAND |
| if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland"))) |
| window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_DISPMANX |
| if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx"))) |
| window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_ANDROID |
| if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android"))) |
| window = GST_GL_WINDOW (gst_gl_window_android_egl_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_EAGL |
| if (!window && (!user_choice || g_strstr_len (user_choice, 4, "eagl"))) |
| window = GST_GL_WINDOW (gst_gl_window_eagl_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_VIV_FB |
| if (!window && (!user_choice || g_strstr_len (user_choice, 6, "viv-fb"))) |
| window = GST_GL_WINDOW (gst_gl_window_viv_fb_egl_new (display)); |
| #endif |
| #if GST_GL_HAVE_WINDOW_GBM |
| if (!window && (!user_choice || g_strstr_len (user_choice, 3, "gbm"))) |
| window = GST_GL_WINDOW (gst_gl_window_gbm_egl_new (display)); |
| #endif |
| |
| if (!window) { |
| /* subclass returned a NULL window */ |
| GST_WARNING ("Could not create window. user specified %s, creating dummy" |
| " window", user_choice ? user_choice : "(null)"); |
| |
| window = GST_GL_WINDOW (gst_gl_dummy_window_new ()); |
| } |
| |
| window->display = gst_object_ref (display); |
| |
| return window; |
| } |
| |
| static void |
| gst_gl_window_finalize (GObject * object) |
| { |
| GstGLWindow *window = GST_GL_WINDOW (object); |
| GstGLWindowPrivate *priv = window->priv; |
| |
| if (priv->loop) |
| g_main_loop_unref (priv->loop); |
| |
| if (window->main_context) |
| g_main_context_unref (window->main_context); |
| window->main_context = NULL; |
| |
| g_weak_ref_clear (&window->context_ref); |
| |
| g_mutex_clear (&window->lock); |
| g_mutex_clear (&window->priv->sync_message_lock); |
| g_cond_clear (&window->priv->sync_message_cond); |
| gst_object_unref (window->display); |
| |
| G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); |
| } |
| |
| typedef struct _GstSetWindowHandleCb |
| { |
| GstGLWindow *window; |
| guintptr handle; |
| } GstSetWindowHandleCb; |
| |
| static void |
| _set_window_handle_cb (GstSetWindowHandleCb * data) |
| { |
| GstGLContext *context = gst_gl_window_get_context (data->window); |
| GstGLWindowClass *window_class = GST_GL_WINDOW_GET_CLASS (data->window); |
| GThread *thread = NULL; |
| |
| /* deactivate if necessary */ |
| if (context) { |
| thread = gst_gl_context_get_thread (context); |
| if (thread) { |
| /* This is only thread safe iff the context thread == g_thread_self() */ |
| g_assert (thread == g_thread_self ()); |
| gst_gl_context_activate (context, FALSE); |
| } |
| } |
| |
| window_class->set_window_handle (data->window, data->handle); |
| |
| /* reactivate */ |
| if (context && thread) |
| gst_gl_context_activate (context, TRUE); |
| |
| if (context) |
| gst_object_unref (context); |
| if (thread) |
| g_thread_unref (thread); |
| } |
| |
| static void |
| _free_swh_cb (GstSetWindowHandleCb * data) |
| { |
| gst_object_unref (data->window); |
| g_slice_free (GstSetWindowHandleCb, data); |
| } |
| |
| /** |
| * gst_gl_window_set_window_handle: |
| * @window: a #GstGLWindow |
| * @handle: handle to the window |
| * |
| * Sets the window that this @window should render into. Some implementations |
| * require this to be called with a valid handle before drawing can commence. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle) |
| { |
| GstGLWindowClass *window_class; |
| GstSetWindowHandleCb *data; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| g_return_if_fail (handle != 0); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_if_fail (window_class->set_window_handle != NULL); |
| |
| data = g_slice_new (GstSetWindowHandleCb); |
| data->window = gst_object_ref (window); |
| data->handle = handle; |
| |
| /* FIXME: Move to a message which deactivates, calls implementation, activates */ |
| gst_gl_window_send_message_async (window, |
| (GstGLWindowCB) _set_window_handle_cb, data, |
| (GDestroyNotify) _free_swh_cb); |
| |
| /* window_class->set_window_handle (window, handle); */ |
| } |
| |
| static void |
| draw_cb (gpointer data) |
| { |
| GstGLWindow *window = GST_GL_WINDOW (data); |
| GstGLContext *context = gst_gl_window_get_context (window); |
| |
| if (window->queue_resize) { |
| guint width, height; |
| |
| gst_gl_window_get_surface_dimensions (window, &width, &height); |
| gst_gl_window_resize (window, width, height); |
| } |
| |
| if (window->draw) |
| window->draw (window->draw_data); |
| |
| gst_gl_context_swap_buffers (context); |
| |
| gst_object_unref (context); |
| } |
| |
| static void |
| gst_gl_window_default_draw (GstGLWindow * window) |
| { |
| gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window); |
| } |
| |
| /** |
| * gst_gl_window_draw: |
| * @window: a #GstGLWindow |
| * |
| * Redraw the window contents. Implementations should invoke the draw callback. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_draw (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_if_fail (window_class->draw != NULL); |
| |
| /* avoid to overload the drawer */ |
| if (window->is_drawing) { |
| return; |
| } |
| |
| window_class->draw (window); |
| } |
| |
| /** |
| * gst_gl_window_set_preferred_size: |
| * @window: a #GstGLWindow |
| * @width: new preferred width |
| * @height: new preferred height |
| * |
| * Set the preferred width and height of the window. Implementations are free |
| * to ignore this information. |
| * |
| * Since: 1.6 |
| */ |
| void |
| gst_gl_window_set_preferred_size (GstGLWindow * window, gint width, gint height) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| |
| if (window_class->set_preferred_size) |
| window_class->set_preferred_size (window, width, height); |
| } |
| |
| /** |
| * gst_gl_window_show: |
| * @window: a #GstGLWindow |
| * |
| * Present the window to the screen. |
| * |
| * Since: 1.6 |
| */ |
| void |
| gst_gl_window_show (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| |
| if (window_class->show) |
| window_class->show (window); |
| } |
| |
| static void |
| gst_gl_window_default_run (GstGLWindow * window) |
| { |
| GstGLWindowPrivate *priv = window->priv; |
| |
| g_main_context_push_thread_default (window->main_context); |
| |
| g_main_loop_run (priv->loop); |
| |
| g_main_context_pop_thread_default (window->main_context); |
| } |
| |
| /** |
| * gst_gl_window_run: |
| * @window: a #GstGLWindow |
| * |
| * Start the execution of the runloop. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_run (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_if_fail (window_class->run != NULL); |
| |
| window->priv->alive = TRUE; |
| window_class->run (window); |
| } |
| |
| static void |
| gst_gl_window_default_quit (GstGLWindow * window) |
| { |
| g_main_loop_quit (window->priv->loop); |
| } |
| |
| /** |
| * gst_gl_window_quit: |
| * @window: a #GstGLWindow |
| * |
| * Quit the runloop's execution. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_quit (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_if_fail (window_class->quit != NULL); |
| |
| GST_GL_WINDOW_LOCK (window); |
| |
| window->priv->alive = FALSE; |
| |
| window_class->quit (window); |
| |
| GST_INFO ("quit sent to gl window loop"); |
| |
| GST_GL_WINDOW_UNLOCK (window); |
| } |
| |
| typedef struct _GstGLSyncMessage |
| { |
| GstGLWindow *window; |
| gboolean fired; |
| |
| GstGLWindowCB callback; |
| gpointer data; |
| } GstGLSyncMessage; |
| |
| static void |
| _run_message_sync (GstGLSyncMessage * message) |
| { |
| |
| if (message->callback) |
| message->callback (message->data); |
| |
| g_mutex_lock (&message->window->priv->sync_message_lock); |
| message->fired = TRUE; |
| g_cond_broadcast (&message->window->priv->sync_message_cond); |
| g_mutex_unlock (&message->window->priv->sync_message_lock); |
| } |
| |
| void |
| gst_gl_window_default_send_message (GstGLWindow * window, |
| GstGLWindowCB callback, gpointer data) |
| { |
| GstGLSyncMessage message; |
| |
| message.window = window; |
| message.callback = callback; |
| message.data = data; |
| message.fired = FALSE; |
| |
| gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync, |
| &message, NULL); |
| |
| g_mutex_lock (&window->priv->sync_message_lock); |
| |
| /* block until opengl calls have been executed in the gl thread */ |
| while (!message.fired) |
| g_cond_wait (&window->priv->sync_message_cond, |
| &window->priv->sync_message_lock); |
| g_mutex_unlock (&window->priv->sync_message_lock); |
| } |
| |
| /** |
| * gst_gl_window_send_message: |
| * @window: a #GstGLWindow |
| * @callback: (scope async): function to invoke |
| * @data: (closure): data to invoke @callback with |
| * |
| * Invoke @callback with data on the window thread. @callback is guarenteed to |
| * have executed when this function returns. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, |
| gpointer data) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| g_return_if_fail (callback != NULL); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_if_fail (window_class->send_message != NULL); |
| |
| window_class->send_message (window, callback, data); |
| } |
| |
| typedef struct _GstGLAsyncMessage |
| { |
| GstGLWindowCB callback; |
| gpointer data; |
| GDestroyNotify destroy; |
| } GstGLAsyncMessage; |
| |
| static gboolean |
| _run_message_async (GstGLAsyncMessage * message) |
| { |
| if (message->callback) |
| message->callback (message->data); |
| |
| if (message->destroy) |
| message->destroy (message->data); |
| |
| g_slice_free (GstGLAsyncMessage, message); |
| |
| return FALSE; |
| } |
| |
| static void |
| gst_gl_window_default_send_message_async (GstGLWindow * window, |
| GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) |
| { |
| GstGLAsyncMessage *message = g_slice_new (GstGLAsyncMessage); |
| |
| message->callback = callback; |
| message->data = data; |
| message->destroy = destroy; |
| |
| g_main_context_invoke (window->main_context, (GSourceFunc) _run_message_async, |
| message); |
| } |
| |
| /** |
| * gst_gl_window_send_message_async: |
| * @window: a #GstGLWindow |
| * @callback: (scope async): function to invoke |
| * @data: (closure): data to invoke @callback with |
| * @destroy: called when @data is not needed anymore |
| * |
| * Invoke @callback with @data on the window thread. The callback may not |
| * have been executed when this function returns. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback, |
| gpointer data, GDestroyNotify destroy) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| g_return_if_fail (callback != NULL); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_if_fail (window_class->send_message_async != NULL); |
| |
| window_class->send_message_async (window, callback, data, destroy); |
| } |
| |
| /** |
| * gst_gl_window_set_draw_callback: |
| * @window: a #GstGLWindow |
| * @callback: (scope notified): function to invoke |
| * @data: (closure): data to invoke @callback with |
| * @destroy_notify: called when @data is not needed any more |
| * |
| * Sets the draw callback called everytime gst_gl_window_draw() is called |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, |
| gpointer data, GDestroyNotify destroy_notify) |
| { |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| |
| GST_GL_WINDOW_LOCK (window); |
| |
| if (window->draw_notify) |
| window->draw_notify (window->draw_data); |
| |
| window->draw = callback; |
| window->draw_data = data; |
| window->draw_notify = destroy_notify; |
| |
| GST_GL_WINDOW_UNLOCK (window); |
| } |
| |
| /** |
| * gst_gl_window_set_resize_callback: |
| * @window: a #GstGLWindow |
| * @callback: (scope notified): function to invoke |
| * @data: (closure): data to invoke @callback with |
| * @destroy_notify: called when @data is not needed any more |
| * |
| * Sets the resize callback called everytime a resize of the window occurs. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_set_resize_callback (GstGLWindow * window, |
| GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify) |
| { |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| |
| GST_GL_WINDOW_LOCK (window); |
| |
| if (window->resize_notify) |
| window->resize_notify (window->resize_data); |
| |
| window->resize = callback; |
| window->resize_data = data; |
| window->resize_notify = destroy_notify; |
| |
| GST_GL_WINDOW_UNLOCK (window); |
| } |
| |
| /** |
| * gst_gl_window_set_close_callback: |
| * @window: a #GstGLWindow |
| * @callback: (scope notified): function to invoke |
| * @data: (closure): data to invoke @callback with |
| * @destroy_notify: called when @data is not needed any more |
| * |
| * Sets the callback called when the window is about to close. |
| * |
| * Since: 1.4 |
| */ |
| void |
| gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, |
| gpointer data, GDestroyNotify destroy_notify) |
| { |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| |
| GST_GL_WINDOW_LOCK (window); |
| |
| if (window->close_notify) |
| window->close_notify (window->close_data); |
| |
| window->close = callback; |
| window->close_data = data; |
| window->close_notify = destroy_notify; |
| |
| GST_GL_WINDOW_UNLOCK (window); |
| } |
| |
| /** |
| * gst_gl_window_get_display: |
| * @window: a #GstGLWindow |
| * |
| * Returns: the windowing system display handle for this @window |
| * |
| * Since: 1.4 |
| */ |
| guintptr |
| gst_gl_window_get_display (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_val_if_fail (window_class->get_display != NULL, 0); |
| |
| return window_class->get_display (window); |
| } |
| |
| /** |
| * gst_gl_window_get_window_handle: |
| * @window: a #GstGLWindow |
| * |
| * Returns: the window handle we are currently rendering into |
| * |
| * Since: 1.4 |
| */ |
| guintptr |
| gst_gl_window_get_window_handle (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| g_return_val_if_fail (window_class->get_window_handle != NULL, 0); |
| |
| return window_class->get_window_handle (window); |
| } |
| |
| /** |
| * gst_gl_window_get_context: |
| * @window: a #GstGLWindow |
| * |
| * Returns: (transfer full): the #GstGLContext associated with this @window |
| * |
| * Since: 1.4 |
| */ |
| GstGLContext * |
| gst_gl_window_get_context (GstGLWindow * window) |
| { |
| g_return_val_if_fail (GST_IS_GL_WINDOW (window), NULL); |
| |
| return (GstGLContext *) g_weak_ref_get (&window->context_ref); |
| } |
| |
| /** |
| * gst_gl_window_get_surface_dimensions: |
| * @window: a #GstGLWindow |
| * @width: (out): resulting surface width |
| * @height: (out): resulting surface height |
| * |
| * Since: 1.6 |
| */ |
| void |
| gst_gl_window_get_surface_dimensions (GstGLWindow * window, guint * width, |
| guint * height) |
| { |
| if (width) |
| *width = window->priv->surface_width; |
| if (height) |
| *height = window->priv->surface_height; |
| } |
| |
| void |
| gst_gl_window_send_key_event (GstGLWindow * window, const char *event_type, |
| const char *key_str) |
| { |
| g_signal_emit (window, gst_gl_window_signals[EVENT_KEY_SIGNAL], 0, |
| event_type, key_str); |
| } |
| |
| void |
| gst_gl_window_send_mouse_event (GstGLWindow * window, const char *event_type, |
| int button, double posx, double posy) |
| { |
| g_signal_emit (window, gst_gl_window_signals[EVENT_MOUSE_SIGNAL], 0, |
| event_type, button, posx, posy); |
| } |
| |
| /** |
| * gst_gl_window_handle_events: |
| * @window: a #GstGLWindow |
| * @handle_events: a #gboolean indicating if events should be handled or not. |
| * |
| * Tell a @window that it should handle events from the window system. These |
| * events are forwarded upstream as navigation events. In some window systems |
| * events are not propagated in the window hierarchy if a client is listening |
| * for them. This method allows you to disable events handling completely |
| * from the @window. |
| */ |
| void |
| gst_gl_window_handle_events (GstGLWindow * window, gboolean handle_events) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| |
| if (window_class->handle_events) |
| window_class->handle_events (window, handle_events); |
| } |
| |
| /** |
| * gst_gl_window_set_render_rectangle: |
| * @window: a #GstGLWindow |
| * @x: x position |
| * @y: y position |
| * @width: width |
| * @height: height |
| * |
| * Tell a @window that it should render into a specific region of the window |
| * according to the #GstVideoOverlay interface. |
| * |
| * Returns: whether the specified region could be set |
| */ |
| gboolean |
| gst_gl_window_set_render_rectangle (GstGLWindow * window, gint x, gint y, |
| gint width, gint height) |
| { |
| GstGLWindowClass *window_class; |
| gboolean ret = FALSE; |
| |
| g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| |
| /* When x/y is smaller then reset the render rectangle */ |
| if (x < 0 || y < 0) { |
| x = y = 0; |
| width = window->priv->surface_width; |
| height = window->priv->surface_height; |
| } |
| |
| if (x < 0 || y < 0 || width <= 0 || height <= 0) |
| return FALSE; |
| |
| if (window_class->set_render_rectangle) |
| ret = window_class->set_render_rectangle (window, x, y, width, height); |
| |
| return ret; |
| } |
| |
| void |
| gst_gl_window_prefer_fullscreen (GstGLWindow * window, gboolean fullscreen) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| |
| if (window_class->prefer_fullscreen) |
| window_class->prefer_fullscreen (window, fullscreen); |
| } |
| |
| void |
| gst_gl_window_queue_resize (GstGLWindow * window) |
| { |
| GstGLWindowClass *window_class; |
| |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| window_class = GST_GL_WINDOW_GET_CLASS (window); |
| |
| window->queue_resize = TRUE; |
| if (window_class->queue_resize) |
| window_class->queue_resize (window); |
| } |
| |
| struct resize_data |
| { |
| GstGLWindow *window; |
| guint width, height; |
| }; |
| |
| static void |
| _on_resize (gpointer data) |
| { |
| struct resize_data *resize = data; |
| |
| resize->window->resize (resize->window->resize_data, resize->width, |
| resize->height); |
| } |
| |
| void |
| gst_gl_window_resize (GstGLWindow * window, guint width, guint height) |
| { |
| g_return_if_fail (GST_IS_GL_WINDOW (window)); |
| |
| if (window->resize) { |
| struct resize_data resize = { 0, }; |
| |
| resize.window = window; |
| resize.width = width; |
| resize.height = height; |
| |
| gst_gl_window_send_message (window, (GstGLWindowCB) _on_resize, &resize); |
| } |
| |
| window->priv->surface_width = width; |
| window->priv->surface_height = height; |
| |
| window->queue_resize = FALSE; |
| } |
| |
| static GType gst_gl_dummy_window_get_type (void); |
| |
| G_DEFINE_TYPE (GstGLDummyWindow, gst_gl_dummy_window, GST_TYPE_GL_WINDOW); |
| |
| static void |
| gst_gl_dummy_window_set_window_handle (GstGLWindow * window, guintptr handle) |
| { |
| GstGLDummyWindow *dummy = (GstGLDummyWindow *) window; |
| |
| dummy->handle = handle; |
| } |
| |
| static guintptr |
| gst_gl_dummy_window_get_window_handle (GstGLWindow * window) |
| { |
| GstGLDummyWindow *dummy = (GstGLDummyWindow *) window; |
| |
| return (guintptr) dummy->handle; |
| } |
| |
| static guintptr |
| gst_gl_dummy_window_get_display (GstGLWindow * window) |
| { |
| return 0; |
| } |
| |
| static void |
| gst_gl_dummy_window_class_init (GstGLDummyWindowClass * klass) |
| { |
| GstGLWindowClass *window_class = (GstGLWindowClass *) klass; |
| |
| window_class->get_display = |
| GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_display); |
| window_class->get_window_handle = |
| GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_window_handle); |
| window_class->set_window_handle = |
| GST_DEBUG_FUNCPTR (gst_gl_dummy_window_set_window_handle); |
| } |
| |
| static void |
| gst_gl_dummy_window_init (GstGLDummyWindow * dummy) |
| { |
| dummy->handle = 0; |
| } |
| |
| static GstGLDummyWindow * |
| gst_gl_dummy_window_new (void) |
| { |
| GstGLDummyWindow *window; |
| |
| window = g_object_new (gst_gl_dummy_window_get_type (), NULL); |
| gst_object_ref_sink (window); |
| |
| return window; |
| } |