commit | 5523e89c783b98659dbc5771873a9a82d0d0b79c | [log] [tgz] |
---|---|---|
author | Jan Schmidt <jan@centricular.com> | Tue Feb 27 23:22:24 2018 +1100 |
committer | Sebastian Dröge <sebastian@centricular.com> | Wed Jul 18 23:27:33 2018 +0300 |
tree | 9d82fa35f0406812e759f2d7ee7d7121c0d021a6 | |
parent | 5534e9b9fbaf62869a149bff45981e9261ee8a18 [diff] |
glcolorbalance: Support OES textures for input/passthrough glcolorbalance is in the default GL path inside glimagesink, so has been causing an possibly-unnecessary extra texture copy on Android for a while now. If we're just doing passthrough, we can support OES directly. If not, they'll be transformed to 2D textures and colourbalanced.