commit | 2b7495bbc1ee60c0fa52c980daf440d45ae48d37 | [log] [tgz] |
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author | Matthew Waters <matthew@centricular.com> | Mon Dec 14 13:43:59 2015 +1100 |
committer | Matthew Waters <matthew@centricular.com> | Mon Dec 14 16:35:32 2015 +1100 |
tree | 7d6fc31ce976609988065d7439b51469eefc14a8 | |
parent | 6cf8da132b6eb75084871ac4409356be62537b2f [diff] |
glmemory: base classify and add the pbo memory on top The base class is useful for having multiple backing memory types other than the default. e.g. IOSurface, EGLImage, dmabuf? The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer to manage the PBO memory. This also moves the format utility functions into their own file.