| /* |
| * GStreamer |
| * Copyright (C) 2008-2010 Filippo Argiolas <filippo.argiolas@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| /** |
| * SECTION:element-glfilterlaplacian |
| * |
| * Laplacian Convolution Demo Filter. |
| * |
| * <refsect2> |
| * <title>Examples</title> |
| * |[ |
| * gst-launch videotestsrc ! glupload ! glfilterlaplacian ! glimagesink |
| * ]| |
| * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required. |
| * </refsect2> |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "gstglfilterlaplacian.h" |
| |
| #define GST_CAT_DEFAULT gst_gl_filter_laplacian_debug |
| GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); |
| |
| enum |
| { |
| PROP_0 |
| }; |
| |
| #define DEBUG_INIT \ |
| GST_DEBUG_CATEGORY_INIT (gst_gl_filter_laplacian_debug, "glfilterlaplacian", 0, "glfilterlaplacian element"); |
| |
| G_DEFINE_TYPE_WITH_CODE (GstGLFilterLaplacian, gst_gl_filter_laplacian, |
| GST_TYPE_GL_FILTER, DEBUG_INIT); |
| |
| static void gst_gl_filter_laplacian_set_property (GObject * object, |
| guint prop_id, const GValue * value, GParamSpec * pspec); |
| static void gst_gl_filter_laplacian_get_property (GObject * object, |
| guint prop_id, GValue * value, GParamSpec * pspec); |
| |
| static void gst_gl_filter_laplacian_reset (GstGLFilter * filter); |
| static gboolean gst_gl_filter_laplacian_init_shader (GstGLFilter * filter); |
| static gboolean gst_gl_filter_laplacian_filter_texture (GstGLFilter * filter, |
| guint in_tex, guint out_tex); |
| static void gst_gl_filter_laplacian_callback (gint width, gint height, |
| guint texture, gpointer stuff); |
| |
| /* *INDENT-OFF* */ |
| |
| /* This filter is meant as a demo of gst-plugins-gl + glsl |
| capabilities. So I'm keeping this shader readable enough. If and |
| when this shader will be used in production be careful to hard code |
| kernel into the shader and remove unneeded zero multiplications in |
| the convolution */ |
| static const gchar *convolution_fragment_source = |
| "uniform sampler2D tex;" |
| "uniform float kernel[9];" |
| "uniform float width, height;" |
| "void main () {" |
| " float w = 1.0 / width;" |
| " float h = 1.0 / height;" |
| " vec2 texturecoord[9];" |
| " texturecoord[4] = gl_TexCoord[0].st;" /* 0 0 */ |
| " texturecoord[5] = texturecoord[4] + vec2(w, 0.0);" /* 1 0 */ |
| " texturecoord[2] = texturecoord[5] - vec2(0.0, h);" /* 1 -1 */ |
| " texturecoord[1] = texturecoord[2] - vec2(w, 0.0);" /* 0 -1 */ |
| " texturecoord[0] = texturecoord[1] - vec2(w, 0.0);" /* -1 -1 */ |
| " texturecoord[3] = texturecoord[0] + vec2(0.0, h);" /* -1 0 */ |
| " texturecoord[6] = texturecoord[3] + vec2(0.0, h);" /* -1 1 */ |
| " texturecoord[7] = texturecoord[6] + vec2(w, 0.0);" /* 0 1 */ |
| " texturecoord[8] = texturecoord[7] + vec2(w, 0.0);" /* 1 1 */ |
| " int i;" |
| " vec4 sum = vec4 (0.0);" |
| " for (i = 0; i < 9; i++) { " |
| " vec4 neighbor = texture2D(tex, texturecoord[i]);" |
| " sum += neighbor * kernel[i];" |
| " }" |
| " gl_FragColor = sum;" |
| "}"; |
| /* *INDENT-ON* */ |
| |
| static void |
| gst_gl_filter_laplacian_class_init (GstGLFilterLaplacianClass * klass) |
| { |
| GObjectClass *gobject_class; |
| GstElementClass *element_class; |
| |
| gobject_class = (GObjectClass *) klass; |
| element_class = GST_ELEMENT_CLASS (klass); |
| |
| gobject_class->set_property = gst_gl_filter_laplacian_set_property; |
| gobject_class->get_property = gst_gl_filter_laplacian_get_property; |
| |
| gst_element_class_set_metadata (element_class, |
| "OpenGL laplacian filter", "Filter/Effect/Video", |
| "Laplacian Convolution Demo Filter", |
| "Filippo Argiolas <filippo.argiolas@gmail.com>"); |
| |
| GST_GL_FILTER_CLASS (klass)->filter_texture = |
| gst_gl_filter_laplacian_filter_texture; |
| GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_laplacian_init_shader; |
| GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_laplacian_reset; |
| } |
| |
| static void |
| gst_gl_filter_laplacian_init (GstGLFilterLaplacian * filter) |
| { |
| filter->shader = NULL; |
| } |
| |
| static void |
| gst_gl_filter_laplacian_reset (GstGLFilter * filter) |
| { |
| GstGLFilterLaplacian *laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter); |
| |
| //blocking call, wait the opengl thread has destroyed the shader |
| if (laplacian_filter->shader) |
| gst_gl_context_del_shader (filter->context, laplacian_filter->shader); |
| laplacian_filter->shader = NULL; |
| } |
| |
| static void |
| gst_gl_filter_laplacian_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec) |
| { |
| //GstGLFilterLaplacian *filter = GST_GL_FILTER_LAPLACIAN (object); |
| |
| switch (prop_id) { |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static void |
| gst_gl_filter_laplacian_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec) |
| { |
| //GstGLFilterLaplacian *filter = GST_GL_FILTER_LAPLACIAN (object); |
| |
| switch (prop_id) { |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static gboolean |
| gst_gl_filter_laplacian_init_shader (GstGLFilter * filter) |
| { |
| GstGLFilterLaplacian *laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter); |
| |
| //blocking call, wait the opengl thread has compiled the shader |
| return gst_gl_context_gen_shader (filter->context, 0, |
| convolution_fragment_source, &laplacian_filter->shader); |
| } |
| |
| static gboolean |
| gst_gl_filter_laplacian_filter_texture (GstGLFilter * filter, guint in_tex, |
| guint out_tex) |
| { |
| gpointer laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter); |
| |
| |
| //blocking call, use a FBO |
| gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, |
| gst_gl_filter_laplacian_callback, laplacian_filter); |
| |
| return TRUE; |
| } |
| |
| //opengl scene, params: input texture (not the output filter->texture) |
| static void |
| gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, |
| gpointer stuff) |
| { |
| GstGLFilter *filter = GST_GL_FILTER (stuff); |
| GstGLFilterLaplacian *laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter); |
| GstGLFuncs *gl = filter->context->gl_vtable; |
| |
| gfloat kernel[9] = { 0.0, -1.0, 0.0, |
| -1.0, 4.0, -1.0, |
| 0.0, -1.0, 0.0 |
| }; |
| |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| |
| gst_gl_shader_use (laplacian_filter->shader); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->Enable (GL_TEXTURE_2D); |
| gl->BindTexture (GL_TEXTURE_2D, texture); |
| |
| gst_gl_shader_set_uniform_1i (laplacian_filter->shader, "tex", 0); |
| gst_gl_shader_set_uniform_1fv (laplacian_filter->shader, "kernel", 9, kernel); |
| gst_gl_shader_set_uniform_1f (laplacian_filter->shader, "width", |
| (gfloat) width); |
| gst_gl_shader_set_uniform_1f (laplacian_filter->shader, "height", |
| (gfloat) height); |
| |
| gst_gl_filter_draw_texture (filter, texture, width, height); |
| } |