| /* |
| * GStreamer |
| * Copyright (C) 2015 Matthew Waters <matthew@centricular.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "gstglshaderstrings.h" |
| |
| /* *INDENT-OFF* */ |
| const gchar *gst_gl_shader_string_vertex_default = |
| "attribute vec4 a_position;\n" |
| "attribute vec2 a_texcoord;\n" |
| "varying vec2 v_texcoord;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_texcoord = a_texcoord;\n" |
| "}\n"; |
| |
| const gchar *gst_gl_shader_string_vertex_mat4_texture_transform = |
| "uniform mat4 u_transformation;\n" |
| "attribute vec4 a_position;\n" |
| "attribute vec2 a_texcoord;\n" |
| "varying vec2 v_texcoord;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy;\n" |
| "}\n"; |
| |
| const gchar *gst_gl_shader_string_fragment_default = |
| "#ifdef GL_ES\n" |
| "precision mediump float;\n" |
| "#endif\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform sampler2D tex;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = texture2D(tex, v_texcoord);\n" |
| "}"; |
| |
| const gchar *gst_gl_shader_string_fragment_external_oes_default = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "#ifdef GL_ES\n" |
| "precision mediump float;\n" |
| "#endif\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform samplerExternalOES tex;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = texture2D(tex, v_texcoord);\n" |
| "}"; |
| /* *INDENT-ON* */ |