| /* |
| * GStreamer |
| * Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include <string.h> |
| #include <stdio.h> |
| |
| #include "gl.h" |
| #include "gstglcolorconvert.h" |
| |
| /** |
| * SECTION:gstglcolorconvert |
| * @short_description: an object that converts between color spaces/formats |
| * @see_also: #GstGLUpload, #GstGLDownload, #GstGLMemory |
| * |
| * #GstGLColorConvert is an object that converts between color spaces and/or |
| * formats using OpenGL Shaders. |
| * |
| * A #GstGLColorConvert can be created with gst_gl_color_convert_new(). |
| * |
| * For handling stride scaling in the shader, see |
| * gst_gl_color_convert_set_texture_scaling(). |
| */ |
| |
| #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) |
| #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) |
| #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) |
| #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) |
| #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) |
| |
| static void _do_convert (GstGLContext * context, GstGLColorConvert * convert); |
| static gboolean _init_convert (GstGLColorConvert * convert); |
| static gboolean _init_convert_fbo (GstGLColorConvert * convert); |
| static GstBuffer *_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * |
| convert, GstBuffer * inbuf); |
| |
| static gboolean _do_convert_draw (GstGLContext * context, |
| GstGLColorConvert * convert); |
| |
| /* *INDENT-OFF* */ |
| |
| #define YUV_TO_RGB_COEFFICIENTS \ |
| "uniform vec3 offset;\n" \ |
| "uniform vec3 coeff1;\n" \ |
| "uniform vec3 coeff2;\n" \ |
| "uniform vec3 coeff3;\n" |
| |
| /* FIXME: use the colormatrix support from videoconvert */ |
| |
| /* BT. 601 standard with the following ranges: |
| * Y = [16..235] (of 255) |
| * Cb/Cr = [16..240] (of 255) |
| */ |
| static const gfloat from_yuv_bt601_offset[] = {-0.0625, -0.5, -0.5}; |
| static const gfloat from_yuv_bt601_rcoeff[] = {1.164, 0.000, 1.596}; |
| static const gfloat from_yuv_bt601_gcoeff[] = {1.164,-0.391,-0.813}; |
| static const gfloat from_yuv_bt601_bcoeff[] = {1.164, 2.018, 0.000}; |
| |
| /* BT. 709 standard with the following ranges: |
| * Y = [16..235] (of 255) |
| * Cb/Cr = [16..240] (of 255) |
| */ |
| static const gfloat from_yuv_bt709_offset[] = {-0.0625, -0.5, -0.5}; |
| static const gfloat from_yuv_bt709_rcoeff[] = {1.164, 0.000, 1.787}; |
| static const gfloat from_yuv_bt709_gcoeff[] = {1.164,-0.213,-0.531}; |
| static const gfloat from_yuv_bt709_bcoeff[] = {1.164,2.112, 0.000}; |
| |
| #define RGB_TO_YUV_COEFFICIENTS \ |
| "uniform vec3 offset;\n" \ |
| "uniform vec3 coeff1;\n" \ |
| "uniform vec3 coeff2;\n" \ |
| "uniform vec3 coeff3;\n" |
| |
| /* Matrix inverses of the color matrices found above */ |
| /* BT. 601 standard with the following ranges: |
| * Y = [16..235] (of 255) |
| * Cb/Cr = [16..240] (of 255) |
| */ |
| static const gfloat from_rgb_bt601_offset[] = {0.0625, 0.5, 0.5}; |
| static const gfloat from_rgb_bt601_ycoeff[] = {0.256816, 0.504154, 0.0979137}; |
| static const gfloat from_rgb_bt601_ucoeff[] = {-0.148246, -0.29102, 0.439266}; |
| static const gfloat from_rgb_bt601_vcoeff[] = {0.439271, -0.367833, -0.071438}; |
| |
| /* BT. 709 standard with the following ranges: |
| * Y = [16..235] (of 255) |
| * Cb/Cr = [16..240] (of 255) |
| */ |
| static const gfloat from_rgb_bt709_offset[] = {0.0625, 0.5, 0.5}; |
| static const gfloat from_rgb_bt709_ycoeff[] = { 0.182604, 0.614526, 0.061976 }; |
| static const gfloat from_rgb_bt709_ucoeff[] = { -0.100640, -0.338688, 0.439327 }; |
| static const gfloat from_rgb_bt709_vcoeff[] = { 0.440654, -0.400285, -0.040370 }; |
| |
| /* GRAY16 to RGB conversion |
| * data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 |
| * high byte weight as : 255*256/65535 |
| * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) |
| * low byte weight as : 255/65535 (similar) |
| * */ |
| #define COMPOSE_WEIGHT \ |
| "const vec2 compose_weight = vec2(0.996109, 0.003891);\n" |
| |
| #define DEFAULT_UNIFORMS \ |
| "#ifdef GL_ES\n" \ |
| "precision mediump float;\n" \ |
| "#endif\n" \ |
| "uniform vec2 tex_scale0;\n" \ |
| "uniform vec2 tex_scale1;\n" \ |
| "uniform vec2 tex_scale2;\n" \ |
| "uniform float width;\n" \ |
| "uniform float height;\n" |
| |
| #define MAX_FUNCTIONS 4 |
| |
| #define glsl_OES_extension_string "#extension GL_OES_EGL_image_external : require \n" |
| |
| struct shader_templ |
| { |
| const gchar *extensions; |
| const gchar *uniforms; |
| const gchar *functions[MAX_FUNCTIONS]; |
| const gchar *body; |
| |
| GstGLTextureTarget target; |
| }; |
| |
| #define glsl_func_yuv_to_rgb \ |
| "vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) {\n" \ |
| " vec3 rgb;\n" \ |
| " val += offset;\n" \ |
| " rgb.r = dot(val, ycoeff);\n" \ |
| " rgb.g = dot(val, ucoeff);\n" \ |
| " rgb.b = dot(val, vcoeff);\n" \ |
| " return rgb;\n" \ |
| "}\n" |
| |
| #define glsl_func_rgb_to_yuv \ |
| "vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) {\n" \ |
| " vec3 yuv;\n" \ |
| " yuv.r = dot(val.rgb, rcoeff);\n" \ |
| " yuv.g = dot(val.rgb, gcoeff);\n" \ |
| " yuv.b = dot(val.rgb, bcoeff);\n" \ |
| " yuv += offset;\n" \ |
| " return yuv;\n" \ |
| "}\n" |
| |
| /* Channel reordering for XYZ <-> ZYX conversion */ |
| static const struct shader_templ templ_REORDER = |
| { NULL, |
| DEFAULT_UNIFORMS "uniform sampler2D tex;\n", |
| { NULL, }, |
| "vec4 t = texture2D(tex, texcoord * tex_scale0);\n" |
| "%s\n" /* clobber alpha channel? */ |
| "gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| /* GRAY16 to RGB conversion |
| * data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 |
| * high byte weight as : 255*256/65535 |
| * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) |
| * low byte weight as : 255/65535 (similar) |
| * */ |
| static const struct shader_templ templ_COMPOSE = |
| { NULL, |
| DEFAULT_UNIFORMS COMPOSE_WEIGHT "uniform sampler2D tex;\n", |
| { NULL, }, |
| "vec4 rgba;\n" |
| "vec4 t = texture2D(tex, texcoord * tex_scale0);\n" |
| "rgba.rgb = vec3 (dot(t.%c%c, compose_weight));" |
| "rgba.a = 1.0;\n" |
| "gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| static const struct shader_templ templ_AYUV_to_RGB = |
| { NULL, |
| DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D tex;\n", |
| { glsl_func_yuv_to_rgb, NULL, }, |
| "vec4 texel, rgba;\n" |
| "texel = texture2D(tex, texcoord * tex_scale0);\n" |
| "rgba.rgb = yuv_to_rgb (texel.yzw, offset, coeff1, coeff2, coeff3);\n" |
| "rgba.a = texel.r;\n" |
| "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| static const struct shader_templ templ_RGB_to_AYUV = |
| { NULL, |
| DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n", |
| { glsl_func_rgb_to_yuv, NULL, }, |
| "vec4 texel, ayuv;\n" |
| "texel = texture2D(tex, texcoord).%c%c%c%c;\n" |
| "ayuv.yzw = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3);\n" |
| "ayuv.x = %s;\n" |
| "gl_FragColor = ayuv;\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| /* YUV to RGB conversion */ |
| static const struct shader_templ templ_PLANAR_YUV_to_RGB = |
| { NULL, |
| DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, Utex, Vtex;\n", |
| { glsl_func_yuv_to_rgb, NULL, }, |
| "vec4 texel, rgba;\n" |
| /* FIXME: should get the sampling right... */ |
| "texel.x = texture2D(Ytex, texcoord * tex_scale0).r;\n" |
| "texel.y = texture2D(Utex, texcoord * tex_scale1).r;\n" |
| "texel.z = texture2D(Vtex, texcoord * tex_scale2).r;\n" |
| "rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3);\n" |
| "rgba.a = 1.0;\n" |
| "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| static const struct shader_templ templ_RGB_to_PLANAR_YUV = |
| { NULL, |
| DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n" |
| "uniform vec2 chroma_sampling;\n", |
| { glsl_func_rgb_to_yuv, NULL, }, |
| "vec4 texel;\n" |
| "vec3 yuv;\n" |
| "texel = texture2D(tex, texcoord).%c%c%c%c;\n" |
| /* FIXME: this is not quite correct yet */ |
| "vec4 uv_texel = vec4(0.0);\n" |
| /* One u and v sample can be generated by a nxm sized block given by |
| * @chroma_sampling. The result is the average of all the values in the |
| * block computed with a rolling average. |
| */ |
| "vec2 size = vec2(width, height);\n" |
| "vec2 pos = texcoord * size;\n" |
| /* scale for chroma size */ |
| "vec2 chroma_pos = texcoord * chroma_sampling * size;\n" |
| /* offset chroma to the center of the first texel in the block */ |
| "chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling);\n" |
| "if (chroma_pos.x < width && chroma_pos.y < height) {\n" |
| " for (int i = 0; i < int(chroma_sampling.x); i++) {\n" |
| " vec2 delta = vec2 (float(i), 0.0);\n" |
| " for (int j = 0; j < int(chroma_sampling.y); j++) {\n" |
| " int n = (i+1)*(j+1);\n" |
| " delta.y = float(j);\n" |
| " vec4 sample = texture2D(tex, (chroma_pos + delta) / size).%c%c%c%c;\n" |
| /* rolling average */ |
| " uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n" |
| " }\n" |
| " }\n" |
| "}\n" |
| |
| "yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n" |
| "yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n" |
| "gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n" |
| "gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0);\n" |
| "gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| /* NV12/NV21 to RGB conversion */ |
| static const struct shader_templ templ_NV12_NV21_to_RGB = |
| { NULL, |
| DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, UVtex;\n", |
| { glsl_func_yuv_to_rgb, NULL, }, |
| "vec4 rgba;\n" |
| "vec3 yuv;\n" |
| /* FIXME: should get the sampling right... */ |
| "yuv.x=texture2D(Ytex, texcoord * tex_scale0).r;\n" |
| "yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c;\n" |
| "rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n" |
| "rgba.a = 1.0;\n" |
| "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| /* RGB to NV12/NV21 conversion */ |
| /* NV12: u, v |
| NV21: v, u */ |
| static const struct shader_templ templ_RGB_to_NV12_NV21 = |
| { NULL, |
| DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n", |
| { glsl_func_rgb_to_yuv, NULL, }, |
| "vec4 texel, uv_texel;\n" |
| "vec3 yuv;\n" |
| "texel = texture2D(tex, texcoord).%c%c%c%c;\n" |
| "uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c;\n" |
| "yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n" |
| "yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n" |
| "gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n" |
| "gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| /* YUY2:r,g,a |
| UYVY:a,b,r */ |
| static const struct shader_templ templ_YUY2_UYVY_to_RGB = |
| { NULL, |
| DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex;\n", |
| { glsl_func_yuv_to_rgb, NULL, }, |
| "vec4 rgba, uv_texel;\n" |
| "vec3 yuv;\n" |
| /* FIXME: should get the sampling right... */ |
| "float dx1 = -1.0 / width;\n" |
| "float dx2 = 0.0;\n" |
| "yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c;\n" |
| "float inorder = mod (texcoord.x * width, 2.0);\n" |
| "if (inorder < 1.0) {\n" |
| " dx2 = -dx1;\n" |
| " dx1 = 0.0;\n" |
| "}\n" |
| "uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c;\n" |
| "uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c;\n" |
| "yuv.yz = uv_texel.%c%c;\n" |
| "rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n" |
| "rgba.a = 1.0;\n" |
| "gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| static const struct shader_templ templ_RGB_to_YUY2_UYVY = |
| { NULL, |
| DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n", |
| { glsl_func_rgb_to_yuv, NULL, }, |
| "vec4 texel1, texel2;\n" |
| "vec3 yuv, yuv1, yuv2;\n" |
| "float fx, dx, fy;\n" |
| "float inorder = mod (texcoord.x * width, 2.0);\n" |
| "fx = texcoord.x;\n" |
| "dx = 1.0 / width;\n" |
| "if (inorder > 1.0) {\n" |
| " dx = -dx;\n" |
| "}\n" |
| "fy = texcoord.y;\n" |
| "texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n" |
| "texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c;\n" |
| "yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3);\n" |
| "yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3);\n" |
| "yuv.x = yuv1.x;\n" |
| "yuv.yz = (yuv1.yz + yuv2.yz) * 0.5;\n" |
| "if (inorder < 1.0) {\n" |
| " gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n" |
| "} else {\n" |
| " gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n" |
| "}\n", |
| GST_GL_TEXTURE_TARGET_2D |
| }; |
| |
| static const gchar text_vertex_shader[] = |
| "attribute vec4 a_position; \n" |
| "attribute vec2 a_texcoord; \n" |
| "varying vec2 v_texcoord; \n" |
| "void main() \n" |
| "{ \n" |
| " gl_Position = a_position; \n" |
| " v_texcoord = a_texcoord; \n" |
| "} \n"; |
| |
| static const GLfloat vertices[] = { |
| 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, |
| -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, |
| -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f, 0.0f, 1.0f, 1.0f |
| }; |
| |
| static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| /* *INDENT-ON* */ |
| |
| struct ConvertInfo |
| { |
| gint in_n_textures; |
| gint out_n_textures; |
| const struct shader_templ *templ; |
| gchar *frag_body; |
| gchar *frag_prog; |
| const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES]; |
| gfloat *cms_offset; |
| gfloat *cms_coeff1; /* r,y */ |
| gfloat *cms_coeff2; /* g,u */ |
| gfloat *cms_coeff3; /* b,v */ |
| gfloat chroma_sampling[2]; |
| }; |
| |
| struct _GstGLColorConvertPrivate |
| { |
| gboolean result; |
| |
| struct ConvertInfo convert_info; |
| |
| GstGLTextureTarget from_texture_target; |
| GstGLTextureTarget to_texture_target; |
| |
| GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES]; |
| GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES]; |
| |
| GLuint vao; |
| GLuint vertex_buffer; |
| GLuint vbo_indices; |
| GLuint attr_position; |
| GLuint attr_texture; |
| }; |
| |
| GST_DEBUG_CATEGORY_STATIC (gst_gl_color_convert_debug); |
| #define GST_CAT_DEFAULT gst_gl_color_convert_debug |
| |
| #define DEBUG_INIT \ |
| GST_DEBUG_CATEGORY_INIT (gst_gl_color_convert_debug, "glconvert", 0, "convert"); |
| |
| G_DEFINE_TYPE_WITH_CODE (GstGLColorConvert, gst_gl_color_convert, |
| GST_TYPE_OBJECT, DEBUG_INIT); |
| static void gst_gl_color_convert_finalize (GObject * object); |
| static void gst_gl_color_convert_reset (GstGLColorConvert * convert); |
| |
| #define GST_GL_COLOR_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ |
| GST_TYPE_GL_COLOR_CONVERT, GstGLColorConvertPrivate)) |
| |
| static void |
| gst_gl_color_convert_class_init (GstGLColorConvertClass * klass) |
| { |
| g_type_class_add_private (klass, sizeof (GstGLColorConvertPrivate)); |
| |
| G_OBJECT_CLASS (klass)->finalize = gst_gl_color_convert_finalize; |
| } |
| |
| static void |
| gst_gl_color_convert_init (GstGLColorConvert * convert) |
| { |
| convert->priv = GST_GL_COLOR_CONVERT_GET_PRIVATE (convert); |
| |
| gst_gl_color_convert_reset (convert); |
| } |
| |
| /** |
| * gst_gl_color_convert_new: |
| * @context: a #GstGLContext |
| * |
| * Returns: a new #GstGLColorConvert object |
| */ |
| GstGLColorConvert * |
| gst_gl_color_convert_new (GstGLContext * context) |
| { |
| GstGLColorConvert *convert; |
| |
| convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL); |
| |
| convert->context = gst_object_ref (context); |
| |
| gst_video_info_set_format (&convert->in_info, GST_VIDEO_FORMAT_ENCODED, 0, 0); |
| gst_video_info_set_format (&convert->out_info, GST_VIDEO_FORMAT_ENCODED, 0, |
| 0); |
| |
| GST_DEBUG_OBJECT (convert, |
| "Created new colorconvert for context %" GST_PTR_FORMAT, context); |
| |
| return convert; |
| } |
| |
| static void |
| gst_gl_color_convert_finalize (GObject * object) |
| { |
| GstGLColorConvert *convert; |
| |
| convert = GST_GL_COLOR_CONVERT (object); |
| |
| gst_gl_color_convert_reset (convert); |
| |
| if (convert->context) { |
| gst_object_unref (convert->context); |
| convert->context = NULL; |
| } |
| |
| G_OBJECT_CLASS (gst_gl_color_convert_parent_class)->finalize (object); |
| } |
| |
| static void |
| _reset_gl (GstGLContext * context, GstGLColorConvert * convert) |
| { |
| const GstGLFuncs *gl = context->gl_vtable; |
| |
| if (convert->priv->vao) { |
| gl->DeleteVertexArrays (1, &convert->priv->vao); |
| convert->priv->vao = 0; |
| } |
| |
| if (convert->priv->vertex_buffer) { |
| gl->DeleteBuffers (1, &convert->priv->vertex_buffer); |
| convert->priv->vertex_buffer = 0; |
| } |
| |
| if (convert->priv->vbo_indices) { |
| gl->DeleteBuffers (1, &convert->priv->vbo_indices); |
| convert->priv->vbo_indices = 0; |
| } |
| } |
| |
| static void |
| gst_gl_color_convert_reset (GstGLColorConvert * convert) |
| { |
| guint i; |
| |
| if (convert->fbo || convert->depth_buffer) { |
| gst_gl_context_del_fbo (convert->context, convert->fbo, |
| convert->depth_buffer); |
| convert->fbo = 0; |
| convert->depth_buffer = 0; |
| } |
| |
| for (i = 0; i < convert->priv->convert_info.out_n_textures; i++) { |
| if (convert->priv->out_tex[i]) |
| gst_memory_unref ((GstMemory *) convert->priv->out_tex[i]); |
| convert->priv->out_tex[i] = NULL; |
| } |
| |
| convert->priv->convert_info.chroma_sampling[0] = 1.0f; |
| convert->priv->convert_info.chroma_sampling[1] = 1.0f; |
| |
| if (convert->priv->convert_info.frag_prog) { |
| g_free (convert->priv->convert_info.frag_prog); |
| convert->priv->convert_info.frag_prog = NULL; |
| } |
| if (convert->priv->convert_info.frag_body) { |
| g_free (convert->priv->convert_info.frag_body); |
| convert->priv->convert_info.frag_body = NULL; |
| } |
| if (convert->shader) { |
| gst_object_unref (convert->shader); |
| convert->shader = NULL; |
| } |
| |
| if (convert->context) { |
| gst_gl_context_thread_add (convert->context, |
| (GstGLContextThreadFunc) _reset_gl, convert); |
| } |
| } |
| |
| static gboolean |
| _gst_gl_color_convert_can_passthrough_info (GstVideoInfo * in, |
| GstVideoInfo * out) |
| { |
| gint i; |
| |
| if (GST_VIDEO_INFO_FORMAT (in) != GST_VIDEO_INFO_FORMAT (out)) |
| return FALSE; |
| if (GST_VIDEO_INFO_WIDTH (in) != GST_VIDEO_INFO_WIDTH (out)) |
| return FALSE; |
| if (GST_VIDEO_INFO_HEIGHT (in) != GST_VIDEO_INFO_HEIGHT (out)) |
| return FALSE; |
| if (GST_VIDEO_INFO_SIZE (in) != GST_VIDEO_INFO_SIZE (out)) |
| return FALSE; |
| |
| for (i = 0; i < in->finfo->n_planes; i++) { |
| if (in->stride[i] != out->stride[i]) |
| return FALSE; |
| if (in->offset[i] != out->offset[i]) |
| return FALSE; |
| } |
| |
| if (!gst_video_colorimetry_is_equal (&in->colorimetry, &out->colorimetry)) |
| return FALSE; |
| if (in->chroma_site != out->chroma_site) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static gboolean |
| _gst_gl_color_convert_set_caps_unlocked (GstGLColorConvert * convert, |
| GstCaps * in_caps, GstCaps * out_caps) |
| { |
| GstVideoInfo in_info, out_info; |
| GstCapsFeatures *in_features, *out_features; |
| GstGLTextureTarget from_target, to_target; |
| gboolean passthrough; |
| |
| g_return_val_if_fail (convert != NULL, FALSE); |
| g_return_val_if_fail (in_caps, FALSE); |
| g_return_val_if_fail (out_caps, FALSE); |
| |
| GST_LOG_OBJECT (convert, "Setting caps in %" GST_PTR_FORMAT |
| " out %" GST_PTR_FORMAT, in_caps, out_caps); |
| |
| if (!gst_video_info_from_caps (&in_info, in_caps)) |
| g_assert_not_reached (); |
| |
| if (!gst_video_info_from_caps (&out_info, out_caps)) |
| g_assert_not_reached (); |
| |
| g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) != |
| GST_VIDEO_FORMAT_UNKNOWN, FALSE); |
| g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) != |
| GST_VIDEO_FORMAT_ENCODED, FALSE); |
| g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) != |
| GST_VIDEO_FORMAT_UNKNOWN, FALSE); |
| g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) != |
| GST_VIDEO_FORMAT_ENCODED, FALSE); |
| |
| in_features = gst_caps_get_features (in_caps, 0); |
| out_features = gst_caps_get_features (out_caps, 0); |
| |
| if (!gst_caps_features_contains (in_features, |
| GST_CAPS_FEATURE_MEMORY_GL_MEMORY) |
| || !gst_caps_features_contains (out_features, |
| GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) { |
| return FALSE; |
| } |
| |
| { |
| GstStructure *in_s = gst_caps_get_structure (in_caps, 0); |
| GstStructure *out_s = gst_caps_get_structure (out_caps, 0); |
| |
| if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING)) |
| from_target = |
| gst_gl_texture_target_from_string (gst_structure_get_string (in_s, |
| "texture-target")); |
| else |
| from_target = GST_GL_TEXTURE_TARGET_2D; |
| |
| if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING)) |
| to_target = |
| gst_gl_texture_target_from_string (gst_structure_get_string (out_s, |
| "texture-target")); |
| else |
| to_target = GST_GL_TEXTURE_TARGET_2D; |
| |
| if (to_target == GST_GL_TEXTURE_TARGET_NONE |
| || from_target == GST_GL_TEXTURE_TARGET_NONE) |
| /* invalid caps */ |
| return FALSE; |
| } |
| |
| if (gst_video_info_is_equal (&convert->in_info, &in_info) && |
| gst_video_info_is_equal (&convert->out_info, &out_info) && |
| convert->priv->from_texture_target == from_target && |
| convert->priv->to_texture_target == to_target) |
| return TRUE; |
| |
| /* If input and output are identical, pass through directly */ |
| passthrough = |
| _gst_gl_color_convert_can_passthrough_info (&in_info, &out_info) && |
| from_target == to_target; |
| |
| if (!passthrough && to_target != GST_GL_TEXTURE_TARGET_2D |
| && to_target != GST_GL_TEXTURE_TARGET_RECTANGLE) |
| return FALSE; |
| |
| gst_gl_color_convert_reset (convert); |
| convert->in_info = in_info; |
| convert->out_info = out_info; |
| convert->priv->from_texture_target = from_target; |
| convert->priv->to_texture_target = to_target; |
| convert->initted = FALSE; |
| |
| convert->passthrough = passthrough; |
| #ifndef GST_DISABLE_GST_DEBUG |
| if (G_UNLIKELY (convert->passthrough)) |
| GST_DEBUG_OBJECT (convert, |
| "Configuring passthrough mode for same in/out caps"); |
| else { |
| GST_DEBUG_OBJECT (convert, "Color converting %" GST_PTR_FORMAT |
| " to %" GST_PTR_FORMAT, in_caps, out_caps); |
| } |
| #endif |
| |
| return TRUE; |
| } |
| |
| /** |
| * gst_gl_color_convert_set_caps: |
| * @convert: a #GstGLColorConvert |
| * @in_caps: input #GstCaps |
| * @out_caps: output #GstCaps |
| * |
| * Initializes @convert with the information required for conversion. |
| */ |
| gboolean |
| gst_gl_color_convert_set_caps (GstGLColorConvert * convert, |
| GstCaps * in_caps, GstCaps * out_caps) |
| { |
| gboolean ret; |
| |
| GST_OBJECT_LOCK (convert); |
| ret = _gst_gl_color_convert_set_caps_unlocked (convert, in_caps, out_caps); |
| GST_OBJECT_UNLOCK (convert); |
| |
| return ret; |
| } |
| |
| static guint |
| _get_target_bitmask_from_g_value (const GValue * targets) |
| { |
| guint new_targets = 0; |
| |
| if (targets == NULL) { |
| new_targets = 1 << GST_GL_TEXTURE_TARGET_2D; |
| } else if (G_TYPE_CHECK_VALUE_TYPE (targets, G_TYPE_STRING)) { |
| GstGLTextureTarget target; |
| const gchar *str; |
| |
| str = g_value_get_string (targets); |
| target = gst_gl_texture_target_from_string (str); |
| |
| if (target) |
| new_targets |= 1 << target; |
| } else if (G_TYPE_CHECK_VALUE_TYPE (targets, GST_TYPE_LIST)) { |
| gint j, m; |
| |
| m = gst_value_list_get_size (targets); |
| for (j = 0; j < m; j++) { |
| const GValue *val = gst_value_list_get_value (targets, j); |
| GstGLTextureTarget target; |
| const gchar *str; |
| |
| str = g_value_get_string (val); |
| target = gst_gl_texture_target_from_string (str); |
| if (target) |
| new_targets |= 1 << target; |
| } |
| } |
| |
| return new_targets; |
| } |
| |
| /* copies the given caps */ |
| static GstCaps * |
| gst_gl_color_convert_caps_remove_format_info (GstCaps * caps) |
| { |
| GstStructure *st; |
| GstCapsFeatures *f; |
| gint i, n; |
| GstCaps *res; |
| |
| res = gst_caps_new_empty (); |
| |
| n = gst_caps_get_size (caps); |
| for (i = 0; i < n; i++) { |
| st = gst_caps_get_structure (caps, i); |
| f = gst_caps_get_features (caps, i); |
| |
| /* If this is already expressed by the existing caps |
| * skip this structure */ |
| if (i > 0 && gst_caps_is_subset_structure_full (res, st, f)) |
| continue; |
| |
| st = gst_structure_copy (st); |
| gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site", |
| "texture-target", NULL); |
| |
| gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); |
| } |
| |
| return res; |
| } |
| |
| GstCaps * |
| gst_gl_color_convert_transform_caps (GstGLContext * convert, |
| GstPadDirection direction, GstCaps * caps, GstCaps * filter) |
| { |
| GstCaps *templ, *result; |
| |
| templ = gst_caps_from_string (GST_GL_COLOR_CONVERT_VIDEO_CAPS); |
| |
| caps = gst_gl_color_convert_caps_remove_format_info (caps); |
| |
| result = gst_caps_intersect (caps, templ); |
| gst_caps_unref (caps); |
| gst_caps_unref (templ); |
| |
| if (filter) { |
| GstCaps *tmp; |
| |
| tmp = gst_caps_intersect_full (filter, result, GST_CAPS_INTERSECT_FIRST); |
| gst_caps_unref (result); |
| result = tmp; |
| } |
| |
| return result; |
| } |
| |
| GstCaps * |
| gst_gl_color_convert_fixate_caps (GstGLContext * convert, |
| GstPadDirection direction, GstCaps * caps, GstCaps * other) |
| { |
| GValue item = G_VALUE_INIT; |
| const GValue *targets, *other_targets; |
| guint targets_mask = 0, other_targets_mask = 0, result_mask; |
| GstVideoInfo info, other_info; |
| GstStructure *s, *s_other; |
| |
| other = gst_caps_make_writable (other); |
| s = gst_caps_get_structure (caps, 0); |
| s_other = gst_caps_get_structure (other, 0); |
| |
| targets = gst_structure_get_value (s, "texture-target"); |
| other_targets = gst_structure_get_value (s_other, "texture-target"); |
| |
| targets_mask = _get_target_bitmask_from_g_value (targets); |
| other_targets_mask = _get_target_bitmask_from_g_value (other_targets); |
| |
| /* XXX: attempt to fixate the format/colorimetry/etc */ |
| other = gst_caps_fixate (other); |
| |
| result_mask = targets_mask & other_targets_mask; |
| if (result_mask == 0) { |
| /* nothing we can do here */ |
| return other; |
| } |
| |
| caps = gst_caps_copy (caps); |
| caps = gst_caps_fixate (caps); |
| |
| gst_video_info_from_caps (&info, caps); |
| gst_video_info_from_caps (&other_info, other); |
| |
| if (!_gst_gl_color_convert_can_passthrough_info (&info, &other_info)) { |
| if (direction == GST_PAD_SINK) { |
| /* this effectively limits us to 2D | RECTANGLE for case where we |
| * have to convert */ |
| result_mask &= |
| (1 << GST_GL_TEXTURE_TARGET_2D | 1 << |
| GST_GL_TEXTURE_TARGET_RECTANGLE); |
| } else { |
| /* if the src caps has 2D support we can 'convert' to anything */ |
| if (targets_mask & (1 << GST_GL_TEXTURE_TARGET_2D | 1 << |
| GST_GL_TEXTURE_TARGET_RECTANGLE)) |
| result_mask = -1; |
| else |
| result_mask = other_targets_mask; |
| } |
| } |
| |
| g_value_init (&item, G_TYPE_STRING); |
| if (result_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) { |
| g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_2D_STR); |
| } else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) { |
| g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_RECTANGLE_STR); |
| } else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES)) { |
| g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR); |
| } |
| |
| gst_structure_set_value (s_other, "texture-target", &item); |
| |
| g_value_unset (&item); |
| gst_caps_unref (caps); |
| |
| return other; |
| } |
| |
| /** |
| * gst_gl_color_convert_perform: |
| * @convert: a #GstGLColorConvert |
| * @inbuf: the texture ids for input formatted according to in_info |
| * |
| * Converts the data contained by @inbuf using the formats specified by the |
| * #GstVideoInfo<!-- -->s passed to gst_gl_color_convert_set_caps() |
| * |
| * Returns: a converted #GstBuffer or %NULL% |
| */ |
| GstBuffer * |
| gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf) |
| { |
| GstBuffer *ret; |
| |
| g_return_val_if_fail (convert != NULL, FALSE); |
| |
| GST_OBJECT_LOCK (convert); |
| ret = _gst_gl_color_convert_perform_unlocked (convert, inbuf); |
| GST_OBJECT_UNLOCK (convert); |
| |
| return ret; |
| } |
| |
| static GstBuffer * |
| _gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert, |
| GstBuffer * inbuf) |
| { |
| g_return_val_if_fail (convert != NULL, FALSE); |
| g_return_val_if_fail (inbuf, FALSE); |
| |
| if (G_UNLIKELY (convert->passthrough)) |
| return gst_buffer_ref (inbuf); |
| |
| convert->inbuf = inbuf; |
| |
| gst_gl_context_thread_add (convert->context, |
| (GstGLContextThreadFunc) _do_convert, convert); |
| |
| if (!convert->priv->result) { |
| if (convert->outbuf) |
| gst_buffer_unref (convert->outbuf); |
| convert->outbuf = NULL; |
| return NULL; |
| } |
| |
| return convert->outbuf; |
| } |
| |
| static inline gboolean |
| _is_RGBx (GstVideoFormat v_format) |
| { |
| switch (v_format) { |
| case GST_VIDEO_FORMAT_RGBx: |
| case GST_VIDEO_FORMAT_xRGB: |
| case GST_VIDEO_FORMAT_BGRx: |
| case GST_VIDEO_FORMAT_xBGR: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| } |
| |
| static inline gchar |
| _index_to_shader_swizzle (int idx) |
| { |
| switch (idx) { |
| case 0: |
| return 'r'; |
| case 1: |
| return 'g'; |
| case 2: |
| return 'b'; |
| case 3: |
| return 'a'; |
| default: |
| return '#'; |
| } |
| } |
| |
| /* attempts to transform expected to want using swizzling */ |
| static gchar * |
| _RGB_pixel_order (const gchar * expected, const gchar * wanted) |
| { |
| GString *ret = g_string_sized_new (4); |
| gchar *expect, *want; |
| gchar *orig_want; |
| int len; |
| gboolean discard_output = TRUE; |
| |
| if (g_ascii_strcasecmp (expected, wanted) == 0) { |
| g_string_free (ret, TRUE); |
| return g_ascii_strdown (expected, -1); |
| } |
| |
| expect = g_ascii_strdown (expected, -1); |
| orig_want = want = g_ascii_strdown (wanted, -1); |
| |
| if (strcmp (expect, "rgb16") == 0 || strcmp (expect, "bgr16") == 0) { |
| gchar *temp = expect; |
| expect = g_strndup (temp, 3); |
| g_free (temp); |
| } |
| |
| if (strcmp (want, "rgb16") == 0 || strcmp (want, "bgr16") == 0) { |
| gchar *temp = want; |
| orig_want = want = g_strndup (temp, 3); |
| g_free (temp); |
| } |
| |
| /* pad want with 'a's */ |
| if ((len = strlen (want)) < 4) { |
| gchar *new_want = g_strndup (want, 4); |
| while (len < 4) { |
| new_want[len] = 'a'; |
| len++; |
| } |
| g_free (want); |
| orig_want = want = new_want; |
| } |
| |
| /* pad expect with 'a's */ |
| if ((len = strlen (expect)) < 4) { |
| gchar *new_expect = g_strndup (expect, 4); |
| while (len < 4) { |
| new_expect[len] = 'a'; |
| len++; |
| } |
| g_free (expect); |
| expect = new_expect; |
| } |
| |
| /* build the swizzle format */ |
| while (want && want[0] != '\0') { |
| gchar *val; |
| gint idx; |
| gchar needle = want[0]; |
| |
| if (needle == 'x') |
| needle = 'a'; |
| |
| if (!(val = strchr (expect, needle)) |
| && needle == 'a' && !(val = strchr (expect, 'x'))) |
| goto out; |
| |
| idx = (gint) (val - expect); |
| |
| ret = g_string_append_c (ret, _index_to_shader_swizzle (idx)); |
| want = &want[1]; |
| } |
| |
| discard_output = FALSE; |
| out: |
| g_free (orig_want); |
| g_free (expect); |
| |
| return g_string_free (ret, discard_output); |
| } |
| |
| static void |
| _RGB_to_RGB (GstGLColorConvert * convert) |
| { |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info); |
| const gchar *in_format_str = gst_video_format_to_string (in_format); |
| GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); |
| const gchar *out_format_str = gst_video_format_to_string (out_format); |
| gchar *pixel_order = _RGB_pixel_order (in_format_str, out_format_str); |
| gchar *alpha = NULL; |
| |
| info->in_n_textures = 1; |
| info->out_n_textures = 1; |
| if (_is_RGBx (in_format)) { |
| int i; |
| char input_alpha_channel = 'a'; |
| for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { |
| if (in_format_str[i] == 'X' || in_format_str[i] == 'x') { |
| input_alpha_channel = _index_to_shader_swizzle (i); |
| break; |
| } |
| } |
| alpha = g_strdup_printf ("t.%c = 1.0;", input_alpha_channel); |
| } |
| info->templ = &templ_REORDER; |
| info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "", |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->shader_tex_names[0] = "tex"; |
| |
| g_free (alpha); |
| g_free (pixel_order); |
| } |
| |
| static void |
| _YUV_to_RGB (GstGLColorConvert * convert) |
| { |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); |
| const gchar *out_format_str = gst_video_format_to_string (out_format); |
| gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str); |
| gboolean texture_rg = |
| gst_gl_context_check_feature (convert->context, "GL_EXT_texture_rg") |
| || gst_gl_context_check_gl_version (convert->context, GST_GL_API_GLES2, 3, |
| 0) |
| || gst_gl_context_check_feature (convert->context, "GL_ARB_texture_rg") |
| || gst_gl_context_check_gl_version (convert->context, GST_GL_API_OPENGL3, |
| 3, 0); |
| gboolean apple_ycbcr = gst_gl_context_check_feature (convert->context, |
| "GL_APPLE_ycbcr_422"); |
| gboolean in_tex_rectangular = FALSE; |
| |
| #if GST_GL_HAVE_OPENGL |
| GstMemory *memory = gst_buffer_peek_memory (convert->inbuf, 0); |
| if (gst_is_gl_memory (memory) && (USING_OPENGL (convert->context) |
| || USING_OPENGL3 (convert->context))) { |
| in_tex_rectangular = |
| convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE; |
| } |
| #endif |
| |
| info->out_n_textures = 1; |
| |
| if (in_tex_rectangular && apple_ycbcr |
| && gst_buffer_n_memory (convert->inbuf) == 1) { |
| /* FIXME: We should probably also check if tex_target actually is using |
| * the Apple YCbCr422 extension. It could also be a normal UYVY texture |
| * with RB or Lum/Alpha |
| */ |
| /* The mangling will change this to the correct texture2DRect, sampler2DRect |
| * for us */ |
| info->templ = &templ_REORDER; |
| info->frag_body = |
| g_strdup_printf (info->templ->body, pixel_order[0], pixel_order[1], |
| pixel_order[2], pixel_order[3]); |
| info->in_n_textures = 1; |
| info->shader_tex_names[0] = "tex"; |
| } else { |
| switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) { |
| case GST_VIDEO_FORMAT_AYUV: |
| info->templ = &templ_AYUV_to_RGB; |
| info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0], |
| pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->in_n_textures = 1; |
| info->shader_tex_names[0] = "tex"; |
| break; |
| case GST_VIDEO_FORMAT_I420: |
| case GST_VIDEO_FORMAT_Y444: |
| case GST_VIDEO_FORMAT_Y42B: |
| case GST_VIDEO_FORMAT_Y41B: |
| info->templ = &templ_PLANAR_YUV_to_RGB; |
| info->frag_body = |
| g_strdup_printf (info->templ->body, pixel_order[0], |
| pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->in_n_textures = 3; |
| info->shader_tex_names[0] = "Ytex"; |
| info->shader_tex_names[1] = "Utex"; |
| info->shader_tex_names[2] = "Vtex"; |
| break; |
| case GST_VIDEO_FORMAT_YV12: |
| info->templ = &templ_PLANAR_YUV_to_RGB; |
| info->frag_body = |
| g_strdup_printf (info->templ->body, pixel_order[0], |
| pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->in_n_textures = 3; |
| info->shader_tex_names[0] = "Ytex"; |
| info->shader_tex_names[1] = "Vtex"; |
| info->shader_tex_names[2] = "Utex"; |
| break; |
| case GST_VIDEO_FORMAT_YUY2: |
| { |
| char uv_val = texture_rg ? 'g' : 'a'; |
| info->templ = &templ_YUY2_UYVY_to_RGB; |
| info->frag_body = g_strdup_printf (info->templ->body, 'r', uv_val, |
| uv_val, 'g', 'a', pixel_order[0], pixel_order[1], pixel_order[2], |
| pixel_order[3]); |
| info->in_n_textures = 1; |
| info->shader_tex_names[0] = "Ytex"; |
| break; |
| } |
| case GST_VIDEO_FORMAT_UYVY: |
| { |
| char y_val = texture_rg ? 'g' : 'a'; |
| info->templ = &templ_YUY2_UYVY_to_RGB; |
| info->frag_body = g_strdup_printf (info->templ->body, y_val, 'g', |
| 'g', 'r', 'b', pixel_order[0], pixel_order[1], pixel_order[2], |
| pixel_order[3]); |
| info->in_n_textures = 1; |
| info->shader_tex_names[0] = "Ytex"; |
| break; |
| } |
| case GST_VIDEO_FORMAT_NV12: |
| { |
| char val2 = texture_rg ? 'g' : 'a'; |
| info->templ = &templ_NV12_NV21_to_RGB; |
| info->frag_body = g_strdup_printf (info->templ->body, 'r', val2, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->in_n_textures = 2; |
| info->shader_tex_names[0] = "Ytex"; |
| info->shader_tex_names[1] = "UVtex"; |
| break; |
| } |
| case GST_VIDEO_FORMAT_NV21: |
| { |
| char val2 = texture_rg ? 'g' : 'a'; |
| info->templ = &templ_NV12_NV21_to_RGB; |
| info->frag_body = g_strdup_printf (info->templ->body, val2, 'r', |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->in_n_textures = 2; |
| info->shader_tex_names[0] = "Ytex"; |
| info->shader_tex_names[1] = "UVtex"; |
| break; |
| } |
| default: |
| break; |
| } |
| } |
| |
| if (gst_video_colorimetry_matches (&convert->in_info.colorimetry, |
| GST_VIDEO_COLORIMETRY_BT709)) { |
| info->cms_offset = (gfloat *) from_yuv_bt709_offset; |
| info->cms_coeff1 = (gfloat *) from_yuv_bt709_rcoeff; |
| info->cms_coeff2 = (gfloat *) from_yuv_bt709_gcoeff; |
| info->cms_coeff3 = (gfloat *) from_yuv_bt709_bcoeff; |
| } else { |
| /* defaults/bt601 */ |
| info->cms_offset = (gfloat *) from_yuv_bt601_offset; |
| info->cms_coeff1 = (gfloat *) from_yuv_bt601_rcoeff; |
| info->cms_coeff2 = (gfloat *) from_yuv_bt601_gcoeff; |
| info->cms_coeff3 = (gfloat *) from_yuv_bt601_bcoeff; |
| } |
| |
| g_free (pixel_order); |
| } |
| |
| static void |
| _RGB_to_YUV (GstGLColorConvert * convert) |
| { |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info); |
| const gchar *in_format_str = gst_video_format_to_string (in_format); |
| GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); |
| gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba"); |
| const gchar *alpha; |
| |
| info->frag_prog = NULL; |
| info->in_n_textures = 1; |
| |
| info->shader_tex_names[0] = "tex"; |
| |
| switch (out_format) { |
| case GST_VIDEO_FORMAT_AYUV: |
| alpha = _is_RGBx (in_format) ? "1.0" : "texel.a"; |
| info->templ = &templ_RGB_to_AYUV; |
| info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0], |
| pixel_order[1], pixel_order[2], pixel_order[3], alpha); |
| info->out_n_textures = 1; |
| break; |
| case GST_VIDEO_FORMAT_I420: |
| case GST_VIDEO_FORMAT_YV12: |
| case GST_VIDEO_FORMAT_Y444: |
| case GST_VIDEO_FORMAT_Y42B: |
| case GST_VIDEO_FORMAT_Y41B: |
| info->templ = &templ_RGB_to_PLANAR_YUV; |
| info->frag_body = g_strdup_printf (info->templ->body, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); |
| info->out_n_textures = 3; |
| if (out_format == GST_VIDEO_FORMAT_Y444) { |
| info->chroma_sampling[0] = info->chroma_sampling[1] = 1.0f; |
| } else if (out_format == GST_VIDEO_FORMAT_Y42B) { |
| info->chroma_sampling[0] = 2.0f; |
| info->chroma_sampling[1] = 1.0f; |
| } else if (out_format == GST_VIDEO_FORMAT_Y41B) { |
| info->chroma_sampling[0] = 4.0f; |
| info->chroma_sampling[1] = 1.0f; |
| } else { |
| info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f; |
| } |
| break; |
| case GST_VIDEO_FORMAT_YUY2: |
| info->templ = &templ_RGB_to_YUY2_UYVY; |
| info->frag_body = g_strdup_printf (info->templ->body, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| 'x', 'y', 'x', 'z'); |
| info->out_n_textures = 1; |
| break; |
| case GST_VIDEO_FORMAT_UYVY: |
| info->templ = &templ_RGB_to_YUY2_UYVY, |
| info->frag_body = g_strdup_printf (info->templ->body, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| 'y', 'x', 'z', 'x'); |
| info->out_n_textures = 1; |
| break; |
| case GST_VIDEO_FORMAT_NV12: |
| info->templ = &templ_RGB_to_NV12_NV21, |
| info->frag_body = g_strdup_printf (info->templ->body, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| 'y', 'z'); |
| info->out_n_textures = 2; |
| break; |
| case GST_VIDEO_FORMAT_NV21: |
| info->templ = &templ_RGB_to_NV12_NV21, |
| info->frag_body = g_strdup_printf (info->templ->body, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], |
| 'z', 'y'); |
| info->out_n_textures = 2; |
| break; |
| default: |
| break; |
| } |
| |
| if (gst_video_colorimetry_matches (&convert->in_info.colorimetry, |
| GST_VIDEO_COLORIMETRY_BT709)) { |
| info->cms_offset = (gfloat *) from_rgb_bt709_offset; |
| info->cms_coeff1 = (gfloat *) from_rgb_bt709_ycoeff; |
| info->cms_coeff2 = (gfloat *) from_rgb_bt709_ucoeff; |
| info->cms_coeff3 = (gfloat *) from_rgb_bt709_vcoeff; |
| } else { |
| /* defaults/bt601 */ |
| info->cms_offset = (gfloat *) from_rgb_bt601_offset; |
| info->cms_coeff1 = (gfloat *) from_rgb_bt601_ycoeff; |
| info->cms_coeff2 = (gfloat *) from_rgb_bt601_ucoeff; |
| info->cms_coeff3 = (gfloat *) from_rgb_bt601_vcoeff; |
| } |
| |
| g_free (pixel_order); |
| } |
| |
| static void |
| _RGB_to_GRAY (GstGLColorConvert * convert) |
| { |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info); |
| const gchar *in_format_str = gst_video_format_to_string (in_format); |
| gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba"); |
| gchar *alpha = NULL; |
| |
| info->in_n_textures = 1; |
| info->out_n_textures = 1; |
| info->shader_tex_names[0] = "tex"; |
| |
| if (_is_RGBx (in_format)) |
| alpha = g_strdup_printf ("t.%c = 1.0;", pixel_order[3]); |
| |
| switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) { |
| case GST_VIDEO_FORMAT_GRAY8: |
| info->templ = &templ_REORDER; |
| info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "", |
| pixel_order[0], pixel_order[0], pixel_order[0], pixel_order[3]); |
| break; |
| default: |
| break; |
| } |
| |
| g_free (alpha); |
| g_free (pixel_order); |
| } |
| |
| static void |
| _GRAY_to_RGB (GstGLColorConvert * convert) |
| { |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); |
| const gchar *out_format_str = gst_video_format_to_string (out_format); |
| gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str); |
| gboolean texture_rg = |
| gst_gl_context_check_feature (convert->context, "GL_EXT_texture_rg") |
| || gst_gl_context_check_gl_version (convert->context, GST_GL_API_GLES2, 3, |
| 0) |
| || gst_gl_context_check_feature (convert->context, "GL_ARB_texture_rg") |
| || gst_gl_context_check_gl_version (convert->context, GST_GL_API_OPENGL3, |
| 3, 0); |
| |
| info->in_n_textures = 1; |
| info->out_n_textures = 1; |
| info->shader_tex_names[0] = "tex"; |
| |
| switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) { |
| case GST_VIDEO_FORMAT_GRAY8: |
| info->templ = &templ_REORDER; |
| info->frag_body = g_strdup_printf (info->templ->body, "", pixel_order[0], |
| pixel_order[0], pixel_order[0], pixel_order[3]); |
| break; |
| case GST_VIDEO_FORMAT_GRAY16_LE: |
| { |
| char val2 = texture_rg ? 'g' : 'a'; |
| info->templ = &templ_COMPOSE; |
| info->frag_body = g_strdup_printf (info->templ->body, val2, 'r', |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); |
| break; |
| } |
| case GST_VIDEO_FORMAT_GRAY16_BE: |
| { |
| char val2 = texture_rg ? 'g' : 'a'; |
| info->templ = &templ_COMPOSE; |
| info->frag_body = g_strdup_printf (info->templ->body, 'r', val2, |
| pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); |
| break; |
| } |
| default: |
| break; |
| } |
| |
| g_free (pixel_order); |
| } |
| |
| static void |
| _bind_buffer (GstGLColorConvert * convert) |
| { |
| const GstGLFuncs *gl = convert->context->gl_vtable; |
| |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices); |
| gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer); |
| |
| /* Load the vertex position */ |
| gl->VertexAttribPointer (convert->priv->attr_position, 3, GL_FLOAT, GL_FALSE, |
| 5 * sizeof (GLfloat), (void *) 0); |
| |
| /* Load the texture coordinate */ |
| gl->VertexAttribPointer (convert->priv->attr_texture, 2, GL_FLOAT, GL_FALSE, |
| 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat))); |
| |
| gl->EnableVertexAttribArray (convert->priv->attr_position); |
| gl->EnableVertexAttribArray (convert->priv->attr_texture); |
| } |
| |
| static void |
| _unbind_buffer (GstGLColorConvert * convert) |
| { |
| const GstGLFuncs *gl = convert->context->gl_vtable; |
| |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); |
| gl->BindBuffer (GL_ARRAY_BUFFER, 0); |
| |
| gl->DisableVertexAttribArray (convert->priv->attr_position); |
| gl->DisableVertexAttribArray (convert->priv->attr_texture); |
| } |
| |
| static gchar * |
| _mangle_texture_access (const gchar * str, GstGLTextureTarget from, |
| GstGLTextureTarget to, GstGLAPI gl_api) |
| { |
| const gchar *from_str = NULL, *to_str = NULL; |
| gchar *ret, *tmp; |
| gchar *regex_find; |
| GRegex *regex; |
| |
| if (from == GST_GL_TEXTURE_TARGET_2D) |
| from_str = "texture2D"; |
| if (from == GST_GL_TEXTURE_TARGET_RECTANGLE) |
| from_str = "texture2DRect"; |
| if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) |
| from_str = "texture2D"; |
| |
| if (gl_api & GST_GL_API_OPENGL3) { |
| to_str = "texture"; |
| } else { |
| if (to == GST_GL_TEXTURE_TARGET_2D) |
| to_str = "texture2D"; |
| if (to == GST_GL_TEXTURE_TARGET_RECTANGLE) |
| to_str = "texture2DRect"; |
| if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) |
| to_str = "texture2D"; |
| } |
| |
| /* followed by any amount of whitespace then a bracket */ |
| regex_find = g_strdup_printf ("%s(?=\\s*\\()", from_str); |
| regex = g_regex_new (regex_find, 0, 0, NULL); |
| tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL); |
| g_free (regex_find); |
| g_regex_unref (regex); |
| |
| if (tmp) { |
| ret = tmp; |
| } else { |
| GST_FIXME ("Couldn't mangle texture access successfully from %s to %s", |
| from_str, to_str); |
| ret = g_strdup (str); |
| } |
| |
| return ret; |
| } |
| |
| static gchar * |
| _mangle_sampler_type (const gchar * str, GstGLTextureTarget from, |
| GstGLTextureTarget to) |
| { |
| const gchar *from_str = NULL, *to_str = NULL; |
| gchar *ret, *tmp; |
| gchar *regex_find; |
| GRegex *regex; |
| |
| if (from == GST_GL_TEXTURE_TARGET_2D) |
| from_str = "sampler2D"; |
| if (from == GST_GL_TEXTURE_TARGET_RECTANGLE) |
| from_str = "sampler2DRect"; |
| if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) |
| from_str = "samplerExternalOES"; |
| |
| if (to == GST_GL_TEXTURE_TARGET_2D) |
| to_str = "sampler2D"; |
| if (to == GST_GL_TEXTURE_TARGET_RECTANGLE) |
| to_str = "sampler2DRect"; |
| if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) |
| to_str = "samplerExternalOES"; |
| |
| /* followed by some whitespace */ |
| regex_find = g_strdup_printf ("%s(?=\\s)", from_str); |
| regex = g_regex_new (regex_find, 0, 0, NULL); |
| tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL); |
| g_free (regex_find); |
| g_regex_unref (regex); |
| |
| if (tmp) { |
| ret = tmp; |
| } else { |
| GST_FIXME ("Couldn't mangle sampler type successfully from %s to %s", |
| from_str, to_str); |
| ret = g_strdup (str); |
| } |
| |
| return ret; |
| } |
| |
| static gchar * |
| _mangle_varying_attribute (const gchar * str, guint shader_type, |
| GstGLAPI gl_api) |
| { |
| if (gl_api & GST_GL_API_OPENGL3) { |
| if (shader_type == GL_VERTEX_SHADER) { |
| gchar *tmp, *tmp2; |
| GRegex *regex; |
| |
| /* followed by some whitespace */ |
| regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL); |
| tmp = g_regex_replace_literal (regex, str, -1, 0, "out", 0, NULL); |
| g_regex_unref (regex); |
| |
| /* followed by some whitespace */ |
| regex = g_regex_new ("attribute(?=\\s)", 0, 0, NULL); |
| tmp2 = g_regex_replace_literal (regex, tmp, -1, 0, "in", 0, NULL); |
| g_regex_unref (regex); |
| |
| g_free (tmp); |
| return tmp2; |
| } else if (shader_type == GL_FRAGMENT_SHADER) { |
| gchar *tmp; |
| GRegex *regex; |
| |
| /* followed by some whitespace */ |
| regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL); |
| tmp = g_regex_replace_literal (regex, str, -1, 0, "in", 0, NULL); |
| g_regex_unref (regex); |
| |
| return tmp; |
| } |
| } |
| return g_strdup (str); |
| } |
| |
| static gchar * |
| _mangle_frag_color (const gchar * str) |
| { |
| GRegex *regex; |
| gchar *ret; |
| |
| regex = g_regex_new ("gl_FragColor", 0, 0, NULL); |
| ret = g_regex_replace_literal (regex, str, -1, 0, "fragColor", 0, NULL); |
| g_regex_unref (regex); |
| |
| return ret; |
| } |
| |
| static void |
| _mangle_version_profile_from_gl_api (GstGLAPI gl_api, GstGLSLVersion * version, |
| GstGLSLProfile * profile) |
| { |
| if (gl_api & GST_GL_API_OPENGL3) { |
| *version = GST_GLSL_VERSION_150; |
| *profile = GST_GLSL_PROFILE_NONE; |
| } else if (gl_api & GST_GL_API_GLES2) { |
| *version = GST_GLSL_VERSION_100; |
| *profile = GST_GLSL_PROFILE_ES; |
| } else if (gl_api & GST_GL_API_OPENGL) { |
| *version = GST_GLSL_VERSION_110; |
| *profile = GST_GLSL_PROFILE_COMPATIBILITY; |
| } |
| } |
| |
| static gchar * |
| _mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from, |
| GstGLTextureTarget to, GstGLAPI gl_api, GstGLSLVersion * version, |
| GstGLSLProfile * profile) |
| { |
| gchar *tmp, *tmp2; |
| |
| tmp = _mangle_texture_access (str, from, to, gl_api); |
| tmp2 = _mangle_sampler_type (tmp, from, to); |
| g_free (tmp); |
| tmp = _mangle_varying_attribute (tmp2, shader_type, gl_api); |
| g_free (tmp2); |
| if (shader_type == GL_FRAGMENT_SHADER && gl_api & GST_GL_API_OPENGL3) { |
| tmp2 = _mangle_frag_color (tmp); |
| g_free (tmp); |
| tmp = tmp2; |
| } |
| _mangle_version_profile_from_gl_api (gl_api, version, profile); |
| return tmp; |
| } |
| |
| static GstGLShader * |
| _create_shader (GstGLColorConvert * convert) |
| { |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| GString *str = g_string_new (NULL); |
| GstGLShader *ret = NULL; |
| GstGLSLStage *stage; |
| GstGLSLVersion version; |
| GstGLSLProfile profile; |
| gchar *version_str, *tmp, *tmp1; |
| const gchar *strings[2]; |
| GError *error = NULL; |
| GstGLAPI gl_api; |
| int i; |
| |
| gl_api = gst_gl_context_get_gl_api (convert->context); |
| |
| ret = gst_gl_shader_new (convert->context); |
| |
| tmp = |
| _mangle_shader (text_vertex_shader, GL_VERTEX_SHADER, info->templ->target, |
| convert->priv->from_texture_target, gl_api, &version, &profile); |
| |
| tmp1 = gst_glsl_version_profile_to_string (version, profile); |
| version_str = g_strdup_printf ("#version %s\n", tmp1); |
| g_free (tmp1); |
| |
| strings[0] = version_str; |
| strings[1] = tmp; |
| if (!(stage = gst_glsl_stage_new_with_strings (convert->context, |
| GL_VERTEX_SHADER, version, profile, 2, strings))) { |
| GST_ERROR_OBJECT (convert, "Failed to create vertex stage"); |
| g_free (version_str); |
| g_free (tmp); |
| gst_object_unref (ret); |
| return NULL; |
| } |
| g_free (tmp); |
| |
| if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) { |
| GST_ERROR_OBJECT (convert, "Failed to compile vertex shader %s", |
| error->message); |
| g_clear_error (&error); |
| g_free (version_str); |
| gst_object_unref (stage); |
| gst_object_unref (ret); |
| return NULL; |
| } |
| |
| if (info->templ->extensions) |
| g_string_append (str, info->templ->extensions); |
| |
| if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES |
| && info->templ->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES) |
| g_string_append (str, glsl_OES_extension_string); |
| |
| if (info->templ->uniforms) |
| g_string_append (str, info->templ->uniforms); |
| |
| if (gl_api & GST_GL_API_OPENGL3) { |
| g_string_append_c (str, '\n'); |
| g_string_append (str, "out vec4 fragColor;\n"); |
| } |
| |
| for (i = 0; i < MAX_FUNCTIONS; i++) { |
| if (info->templ->functions[i] == NULL) |
| break; |
| |
| g_string_append_c (str, '\n'); |
| g_string_append (str, info->templ->functions[i]); |
| g_string_append_c (str, '\n'); |
| } |
| |
| g_string_append (str, "\nvarying vec2 v_texcoord;\nvoid main (void) {\n"); |
| if (info->frag_body) { |
| g_string_append (str, "vec2 texcoord;\n"); |
| if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE |
| && info->templ->target != GST_GL_TEXTURE_TARGET_RECTANGLE) { |
| g_string_append (str, "texcoord = v_texcoord * vec2 (width, height);\n"); |
| } else { |
| g_string_append (str, "texcoord = v_texcoord;\n"); |
| } |
| |
| g_string_append (str, info->frag_body); |
| } |
| g_string_append (str, "\n}"); |
| tmp = g_string_free (str, FALSE); |
| info->frag_prog = _mangle_shader (tmp, GL_FRAGMENT_SHADER, |
| info->templ->target, convert->priv->from_texture_target, gl_api, |
| &version, &profile); |
| g_free (tmp); |
| |
| strings[1] = info->frag_prog; |
| if (!(stage = gst_glsl_stage_new_with_strings (convert->context, |
| GL_FRAGMENT_SHADER, version, profile, 2, strings))) { |
| GST_ERROR_OBJECT (convert, "Failed to create fragment stage"); |
| g_free (info->frag_prog); |
| info->frag_prog = NULL; |
| g_free (version_str); |
| gst_object_unref (ret); |
| return NULL; |
| } |
| g_free (version_str); |
| if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) { |
| GST_ERROR_OBJECT (convert, "Failed to compile fragment shader %s", |
| error->message); |
| g_clear_error (&error); |
| g_free (info->frag_prog); |
| info->frag_prog = NULL; |
| gst_object_unref (stage); |
| gst_object_unref (ret); |
| return NULL; |
| } |
| |
| if (!gst_gl_shader_link (ret, &error)) { |
| GST_ERROR_OBJECT (convert, "Failed to link shader %s", error->message); |
| g_clear_error (&error); |
| g_free (info->frag_prog); |
| info->frag_prog = NULL; |
| gst_object_unref (ret); |
| return NULL; |
| } |
| |
| return ret; |
| } |
| |
| /* Called in the gl thread */ |
| static gboolean |
| _init_convert (GstGLColorConvert * convert) |
| { |
| GstGLFuncs *gl; |
| struct ConvertInfo *info = &convert->priv->convert_info; |
| gint i; |
| |
| gl = convert->context->gl_vtable; |
| |
| if (convert->initted) |
| return TRUE; |
| |
| GST_INFO ("Initializing color conversion from %s to %s", |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)), |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info))); |
| |
| if (!gl->CreateProgramObject && !gl->CreateProgram) { |
| gst_gl_context_set_error (convert->context, |
| "Cannot perform color conversion without OpenGL shaders"); |
| goto error; |
| } |
| |
| if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) { |
| if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) { |
| _RGB_to_RGB (convert); |
| } |
| } |
| |
| if (GST_VIDEO_INFO_IS_YUV (&convert->in_info)) { |
| if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) { |
| _YUV_to_RGB (convert); |
| } |
| } |
| |
| if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) { |
| if (GST_VIDEO_INFO_IS_YUV (&convert->out_info)) { |
| _RGB_to_YUV (convert); |
| } |
| } |
| |
| if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) { |
| if (GST_VIDEO_INFO_IS_GRAY (&convert->out_info)) { |
| _RGB_to_GRAY (convert); |
| } |
| } |
| |
| if (GST_VIDEO_INFO_IS_GRAY (&convert->in_info)) { |
| if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) { |
| _GRAY_to_RGB (convert); |
| } |
| } |
| |
| if (!info->frag_body || info->in_n_textures == 0 || info->out_n_textures == 0) |
| goto unhandled_format; |
| |
| /* multiple draw targets not supported on GLES2... */ |
| if (info->out_n_textures > 1 && !gl->DrawBuffers) { |
| GST_ERROR ("Conversion requires output to multiple draw buffers"); |
| goto incompatible_api; |
| } |
| |
| /* Requires reading from a RG/LA framebuffer... */ |
| if (USING_GLES2 (convert->context) && |
| (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YUY2 || |
| GST_VIDEO_INFO_FORMAT (&convert->out_info) == |
| GST_VIDEO_FORMAT_UYVY)) { |
| GST_ERROR ("Conversion requires reading with an unsupported format"); |
| goto incompatible_api; |
| } |
| |
| if (!(convert->shader = _create_shader (convert))) |
| goto error; |
| |
| convert->priv->attr_position = |
| gst_gl_shader_get_attribute_location (convert->shader, "a_position"); |
| convert->priv->attr_texture = |
| gst_gl_shader_get_attribute_location (convert->shader, "a_texcoord"); |
| |
| gst_gl_shader_use (convert->shader); |
| |
| if (info->cms_offset && info->cms_coeff1 |
| && info->cms_coeff2 && info->cms_coeff3) { |
| gst_gl_shader_set_uniform_3fv (convert->shader, "offset", 1, |
| info->cms_offset); |
| gst_gl_shader_set_uniform_3fv (convert->shader, "coeff1", 1, |
| info->cms_coeff1); |
| gst_gl_shader_set_uniform_3fv (convert->shader, "coeff2", 1, |
| info->cms_coeff2); |
| gst_gl_shader_set_uniform_3fv (convert->shader, "coeff3", 1, |
| info->cms_coeff3); |
| } |
| |
| for (i = info->in_n_textures; i >= 0; i--) { |
| if (info->shader_tex_names[i]) |
| gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i], |
| i); |
| } |
| |
| gst_gl_shader_set_uniform_1f (convert->shader, "width", |
| GST_VIDEO_INFO_WIDTH (&convert->in_info)); |
| gst_gl_shader_set_uniform_1f (convert->shader, "height", |
| GST_VIDEO_INFO_HEIGHT (&convert->in_info)); |
| |
| if (info->chroma_sampling[0] > 0.0f && info->chroma_sampling[1] > 0.0f) { |
| gst_gl_shader_set_uniform_2fv (convert->shader, "chroma_sampling", 1, |
| info->chroma_sampling); |
| } |
| |
| gst_gl_context_clear_shader (convert->context); |
| |
| if (!_init_convert_fbo (convert)) { |
| goto error; |
| } |
| |
| if (!convert->priv->vertex_buffer) { |
| if (gl->GenVertexArrays) { |
| gl->GenVertexArrays (1, &convert->priv->vao); |
| gl->BindVertexArray (convert->priv->vao); |
| } |
| |
| gl->GenBuffers (1, &convert->priv->vertex_buffer); |
| gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer); |
| gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, |
| GL_STATIC_DRAW); |
| |
| gl->GenBuffers (1, &convert->priv->vbo_indices); |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices); |
| gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, |
| GL_STATIC_DRAW); |
| |
| if (gl->GenVertexArrays) { |
| _bind_buffer (convert); |
| gl->BindVertexArray (0); |
| } |
| |
| gl->BindBuffer (GL_ARRAY_BUFFER, 0); |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); |
| } |
| |
| gl->BindTexture (GL_TEXTURE_2D, 0); |
| |
| convert->initted = TRUE; |
| |
| return TRUE; |
| |
| unhandled_format: |
| gst_gl_context_set_error (convert->context, |
| "Don't know how to convert from %s to %s", |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)), |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info))); |
| |
| error: |
| return FALSE; |
| |
| incompatible_api: |
| { |
| gst_gl_context_set_error (convert->context, |
| "Converting from %s to %s requires " |
| "functionality that the current OpenGL setup does not support", |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)), |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT |
| (&convert->out_info))); |
| return FALSE; |
| } |
| } |
| |
| |
| /* called by _init_convert (in the gl thread) */ |
| static gboolean |
| _init_convert_fbo (GstGLColorConvert * convert) |
| { |
| GstGLFuncs *gl; |
| guint out_width, out_height; |
| GLuint fake_texture = 0; /* a FBO must hava texture to init */ |
| GLenum internal_format; |
| |
| gl = convert->context->gl_vtable; |
| |
| out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info); |
| out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info); |
| |
| if (!gl->GenFramebuffers) { |
| /* turn off the pipeline because Frame buffer object is a not present */ |
| gst_gl_context_set_error (convert->context, |
| "Context, EXT_framebuffer_object supported: no"); |
| return FALSE; |
| } |
| |
| GST_INFO ("Context, EXT_framebuffer_object supported: yes"); |
| |
| /* setup FBO */ |
| gl->GenFramebuffers (1, &convert->fbo); |
| gl->BindFramebuffer (GL_FRAMEBUFFER, convert->fbo); |
| |
| /* setup the render buffer for depth */ |
| gl->GenRenderbuffers (1, &convert->depth_buffer); |
| gl->BindRenderbuffer (GL_RENDERBUFFER, convert->depth_buffer); |
| if (USING_OPENGL (convert->context) || USING_OPENGL3 (convert->context)) { |
| gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, |
| out_width, out_height); |
| } |
| if (USING_GLES2 (convert->context)) { |
| gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
| out_width, out_height); |
| } |
| |
| /* a fake texture is attached to the convert FBO (cannot init without it) */ |
| gl->GenTextures (1, &fake_texture); |
| gl->BindTexture (GL_TEXTURE_2D, fake_texture); |
| internal_format = |
| gst_gl_sized_gl_format_from_gl_format_type (convert->context, GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format, out_width, out_height, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| /* attach the texture to the FBO to renderer to */ |
| gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, fake_texture, 0); |
| |
| /* attach the depth render buffer to the FBO */ |
| gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, convert->depth_buffer); |
| |
| if (USING_OPENGL (convert->context)) { |
| gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| GL_RENDERBUFFER, convert->depth_buffer); |
| } |
| |
| if (!gst_gl_context_check_framebuffer_status (convert->context)) { |
| gst_gl_context_set_error (convert->context, |
| "GL framebuffer status incomplete"); |
| |
| gl->DeleteTextures (1, &fake_texture); |
| |
| return FALSE; |
| } |
| |
| /* unbind the FBO */ |
| gl->BindFramebuffer (GL_FRAMEBUFFER, 0); |
| |
| gl->DeleteTextures (1, &fake_texture); |
| |
| return TRUE; |
| } |
| |
| static gboolean |
| _do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert, |
| guint view_num) |
| { |
| guint in_width, in_height, out_width, out_height; |
| struct ConvertInfo *c_info = &convert->priv->convert_info; |
| GstMapInfo out_info[GST_VIDEO_MAX_PLANES], in_info[GST_VIDEO_MAX_PLANES]; |
| gboolean res = TRUE; |
| gint i, j = 0; |
| const gint in_plane_offset = view_num * c_info->in_n_textures; |
| const gint out_plane_offset = view_num * c_info->out_n_textures; |
| |
| out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info); |
| out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info); |
| in_width = GST_VIDEO_INFO_WIDTH (&convert->in_info); |
| in_height = GST_VIDEO_INFO_HEIGHT (&convert->in_info); |
| |
| for (i = 0; i < c_info->in_n_textures; i++) { |
| convert->priv->in_tex[i] = |
| (GstGLMemory *) gst_buffer_peek_memory (convert->inbuf, |
| i + in_plane_offset); |
| if (!gst_is_gl_memory ((GstMemory *) convert->priv->in_tex[i])) { |
| GST_ERROR_OBJECT (convert, "input must be GstGLMemory"); |
| res = FALSE; |
| goto out; |
| } |
| if (!gst_memory_map ((GstMemory *) convert->priv->in_tex[i], &in_info[i], |
| GST_MAP_READ | GST_MAP_GL)) { |
| GST_ERROR_OBJECT (convert, "failed to map input memory %p", |
| convert->priv->in_tex[i]); |
| res = FALSE; |
| goto out; |
| } |
| } |
| |
| for (j = 0; j < c_info->out_n_textures; j++) { |
| GstGLMemory *out_tex = |
| (GstGLMemory *) gst_buffer_peek_memory (convert->outbuf, |
| j + out_plane_offset); |
| gint mem_width, mem_height; |
| |
| if (!gst_is_gl_memory ((GstMemory *) out_tex)) { |
| GST_ERROR_OBJECT (convert, "output must be GstGLMemory"); |
| res = FALSE; |
| goto out; |
| } |
| |
| mem_width = gst_gl_memory_get_texture_width (out_tex); |
| mem_height = gst_gl_memory_get_texture_height (out_tex); |
| |
| if (out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE |
| || out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA |
| || out_width != mem_width || out_height != mem_height) { |
| /* Luminance formats are not color renderable */ |
| /* renderering to a framebuffer only renders the intersection of all |
| * the attachments i.e. the smallest attachment size */ |
| if (!convert->priv->out_tex[j]) { |
| GstGLVideoAllocationParams *params; |
| GstGLBaseMemoryAllocator *base_mem_allocator; |
| GstAllocator *allocator; |
| GstVideoInfo temp_info; |
| |
| gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width, |
| out_height); |
| |
| allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME); |
| base_mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator); |
| params = gst_gl_video_allocation_params_new (context, NULL, &temp_info, |
| 0, NULL, convert->priv->to_texture_target); |
| |
| convert->priv->out_tex[j] = |
| (GstGLMemory *) gst_gl_base_memory_alloc (base_mem_allocator, |
| (GstGLAllocationParams *) params); |
| |
| gst_gl_allocation_params_free ((GstGLAllocationParams *) params); |
| gst_object_unref (allocator); |
| } |
| } else { |
| convert->priv->out_tex[j] = out_tex; |
| } |
| |
| if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &out_info[j], |
| GST_MAP_WRITE | GST_MAP_GL)) { |
| GST_ERROR_OBJECT (convert, "failed to map output memory %p", |
| convert->priv->out_tex[i]); |
| res = FALSE; |
| goto out; |
| } |
| } |
| |
| GST_LOG_OBJECT (convert, "converting to textures:%p,%p,%p,%p " |
| "dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u", |
| convert->priv->out_tex[0], convert->priv->out_tex[1], |
| convert->priv->out_tex[2], convert->priv->out_tex[3], out_width, |
| out_height, convert->priv->in_tex[0], convert->priv->in_tex[1], |
| convert->priv->in_tex[2], convert->priv->in_tex[3], in_width, in_height); |
| |
| if (!_do_convert_draw (context, convert)) |
| res = FALSE; |
| |
| out: |
| for (j--; j >= 0; j--) { |
| GstGLMemory *out_tex = |
| (GstGLMemory *) gst_buffer_peek_memory (convert->outbuf, |
| j + out_plane_offset); |
| gint mem_width, mem_height; |
| |
| gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &out_info[j]); |
| |
| mem_width = gst_gl_memory_get_texture_width (out_tex); |
| mem_height = gst_gl_memory_get_texture_height (out_tex); |
| |
| if (out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE |
| || out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA |
| || out_width != mem_width || out_height != mem_height) { |
| GstMapInfo to_info, from_info; |
| |
| if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &from_info, |
| GST_MAP_READ | GST_MAP_GL)) { |
| gst_gl_context_set_error (convert->context, "Failed to map " |
| "intermediate memory"); |
| res = FALSE; |
| continue; |
| } |
| if (!gst_memory_map ((GstMemory *) out_tex, &to_info, |
| GST_MAP_WRITE | GST_MAP_GL)) { |
| gst_gl_context_set_error (convert->context, "Failed to map " |
| "intermediate memory"); |
| res = FALSE; |
| continue; |
| } |
| gst_gl_memory_copy_into (convert->priv->out_tex[j], |
| out_tex->tex_id, convert->priv->to_texture_target, out_tex->tex_type, |
| mem_width, mem_height); |
| gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info); |
| gst_memory_unmap ((GstMemory *) out_tex, &to_info); |
| } else { |
| convert->priv->out_tex[j] = NULL; |
| } |
| } |
| |
| /* YV12 the same as I420 except planes 1+2 swapped */ |
| if (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YV12) { |
| GstMemory *mem1 = |
| gst_buffer_get_memory (convert->outbuf, 1 + out_plane_offset); |
| GstMemory *mem2 = |
| gst_buffer_get_memory (convert->outbuf, 2 + out_plane_offset); |
| |
| gst_buffer_replace_memory (convert->outbuf, 1 + out_plane_offset, mem2); |
| gst_buffer_replace_memory (convert->outbuf, 2 + out_plane_offset, mem1); |
| } |
| |
| for (i--; i >= 0; i--) { |
| gst_memory_unmap ((GstMemory *) convert->priv->in_tex[i], &in_info[i]); |
| } |
| |
| return res; |
| } |
| |
| /* Called by the idle function in the gl thread */ |
| void |
| _do_convert (GstGLContext * context, GstGLColorConvert * convert) |
| { |
| GstVideoInfo *in_info = &convert->in_info; |
| gboolean res = TRUE; |
| gint views, v; |
| GstVideoOverlayCompositionMeta *composition_meta; |
| GstGLSyncMeta *sync_meta; |
| GstGLVideoAllocationParams *params; |
| GstGLMemoryAllocator *mem_allocator; |
| GstAllocator *allocator; |
| |
| convert->outbuf = NULL; |
| |
| if (!_init_convert (convert)) { |
| convert->priv->result = FALSE; |
| return; |
| } |
| |
| sync_meta = gst_buffer_get_gl_sync_meta (convert->inbuf); |
| if (sync_meta) |
| gst_gl_sync_meta_wait (sync_meta, convert->context); |
| |
| convert->outbuf = gst_buffer_new (); |
| |
| allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME); |
| mem_allocator = GST_GL_MEMORY_ALLOCATOR (allocator); |
| params = |
| gst_gl_video_allocation_params_new (context, NULL, &convert->out_info, 0, |
| NULL, convert->priv->to_texture_target); |
| |
| if (!gst_gl_memory_setup_buffer (mem_allocator, convert->outbuf, params)) { |
| gst_gl_allocation_params_free ((GstGLAllocationParams *) params); |
| gst_object_unref (allocator); |
| convert->priv->result = FALSE; |
| return; |
| } |
| gst_gl_allocation_params_free ((GstGLAllocationParams *) params); |
| gst_object_unref (allocator); |
| |
| if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) == |
| GST_VIDEO_MULTIVIEW_MODE_SEPARATED) |
| views = GST_VIDEO_INFO_VIEWS (in_info); |
| else |
| views = 1; |
| |
| gst_gl_insert_debug_marker (context, "%s converting from %s to %s", |
| GST_OBJECT_NAME (convert), |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info))); |
| /* Handle all views on input and output one at a time */ |
| for (v = 0; res && v < views; v++) |
| res = _do_convert_one_view (context, convert, v); |
| |
| if (!res) { |
| gst_buffer_unref (convert->outbuf); |
| convert->outbuf = NULL; |
| } |
| |
| if (convert->outbuf) { |
| GstGLSyncMeta *sync_meta = |
| gst_buffer_add_gl_sync_meta (convert->context, convert->outbuf); |
| |
| if (sync_meta) |
| gst_gl_sync_meta_set_sync_point (sync_meta, convert->context); |
| } |
| |
| composition_meta = |
| gst_buffer_get_video_overlay_composition_meta (convert->inbuf); |
| if (composition_meta) { |
| GST_DEBUG ("found video overlay composition meta, appliying on output."); |
| gst_buffer_add_video_overlay_composition_meta |
| (convert->outbuf, composition_meta->overlay); |
| } |
| |
| convert->priv->result = res; |
| return; |
| } |
| |
| static gboolean |
| _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert) |
| { |
| GstGLFuncs *gl; |
| struct ConvertInfo *c_info = &convert->priv->convert_info; |
| guint out_width, out_height; |
| gint i; |
| |
| GLint viewport_dim[4] = { 0 }; |
| |
| GLenum multipleRT[] = { |
| GL_COLOR_ATTACHMENT0, |
| GL_COLOR_ATTACHMENT1, |
| GL_COLOR_ATTACHMENT2 |
| }; |
| |
| gl = context->gl_vtable; |
| |
| out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info); |
| out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info); |
| |
| gl->BindFramebuffer (GL_FRAMEBUFFER, convert->fbo); |
| |
| /* attach the texture to the FBO to renderer to */ |
| for (i = 0; i < c_info->out_n_textures; i++) { |
| guint gl_target = |
| gst_gl_texture_target_to_gl (convert->priv->to_texture_target); |
| |
| /* needed? */ |
| gl->BindTexture (gl_target, convert->priv->out_tex[i]->tex_id); |
| |
| gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| gl_target, convert->priv->out_tex[i]->tex_id, 0); |
| } |
| |
| if (gl->DrawBuffers) |
| gl->DrawBuffers (c_info->out_n_textures, multipleRT); |
| else if (gl->DrawBuffer) |
| gl->DrawBuffer (GL_COLOR_ATTACHMENT0); |
| |
| gl->GetIntegerv (GL_VIEWPORT, viewport_dim); |
| |
| gl->Viewport (0, 0, out_width, out_height); |
| |
| gst_gl_shader_use (convert->shader); |
| |
| if (gl->BindVertexArray) |
| gl->BindVertexArray (convert->priv->vao); |
| else |
| _bind_buffer (convert); |
| |
| for (i = c_info->in_n_textures - 1; i >= 0; i--) { |
| gchar *scale_name = g_strdup_printf ("tex_scale%u", i); |
| guint gl_target = |
| gst_gl_texture_target_to_gl (convert->priv->from_texture_target); |
| |
| gl->ActiveTexture (GL_TEXTURE0 + i); |
| gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id); |
| gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1, |
| convert->priv->in_tex[i]->tex_scaling); |
| |
| g_free (scale_name); |
| } |
| |
| gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); |
| |
| if (gl->BindVertexArray) |
| gl->BindVertexArray (0); |
| else |
| _unbind_buffer (convert); |
| |
| if (gl->DrawBuffer) |
| gl->DrawBuffer (GL_NONE); |
| |
| /* we are done with the shader */ |
| gst_gl_context_clear_shader (context); |
| |
| gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2], |
| viewport_dim[3]); |
| |
| gst_gl_context_check_framebuffer_status (context); |
| |
| gl->BindFramebuffer (GL_FRAMEBUFFER, 0); |
| |
| return TRUE; |
| } |