blob: ae0557a9e7809e64a38b39341d12783f023b9083 [file] [log] [blame]
/*
* GStreamer
* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <stdio.h>
#include "gl.h"
#include "gstglcolorconvert.h"
/**
* SECTION:gstglcolorconvert
* @short_description: an object that converts between color spaces/formats
* @see_also: #GstGLUpload, #GstGLDownload, #GstGLMemory
*
* #GstGLColorConvert is an object that converts between color spaces and/or
* formats using OpenGL Shaders.
*
* A #GstGLColorConvert can be created with gst_gl_color_convert_new().
*
* For handling stride scaling in the shader, see
* gst_gl_color_convert_set_texture_scaling().
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
static void _do_convert (GstGLContext * context, GstGLColorConvert * convert);
static gboolean _init_convert (GstGLColorConvert * convert);
static gboolean _init_convert_fbo (GstGLColorConvert * convert);
static GstBuffer *_gst_gl_color_convert_perform_unlocked (GstGLColorConvert *
convert, GstBuffer * inbuf);
static gboolean _do_convert_draw (GstGLContext * context,
GstGLColorConvert * convert);
/* *INDENT-OFF* */
#define YUV_TO_RGB_COEFFICIENTS \
"uniform vec3 offset;\n" \
"uniform vec3 coeff1;\n" \
"uniform vec3 coeff2;\n" \
"uniform vec3 coeff3;\n"
/* FIXME: use the colormatrix support from videoconvert */
/* BT. 601 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_yuv_bt601_offset[] = {-0.0625, -0.5, -0.5};
static const gfloat from_yuv_bt601_rcoeff[] = {1.164, 0.000, 1.596};
static const gfloat from_yuv_bt601_gcoeff[] = {1.164,-0.391,-0.813};
static const gfloat from_yuv_bt601_bcoeff[] = {1.164, 2.018, 0.000};
/* BT. 709 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_yuv_bt709_offset[] = {-0.0625, -0.5, -0.5};
static const gfloat from_yuv_bt709_rcoeff[] = {1.164, 0.000, 1.787};
static const gfloat from_yuv_bt709_gcoeff[] = {1.164,-0.213,-0.531};
static const gfloat from_yuv_bt709_bcoeff[] = {1.164,2.112, 0.000};
#define RGB_TO_YUV_COEFFICIENTS \
"uniform vec3 offset;\n" \
"uniform vec3 coeff1;\n" \
"uniform vec3 coeff2;\n" \
"uniform vec3 coeff3;\n"
/* Matrix inverses of the color matrices found above */
/* BT. 601 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_rgb_bt601_offset[] = {0.0625, 0.5, 0.5};
static const gfloat from_rgb_bt601_ycoeff[] = {0.256816, 0.504154, 0.0979137};
static const gfloat from_rgb_bt601_ucoeff[] = {-0.148246, -0.29102, 0.439266};
static const gfloat from_rgb_bt601_vcoeff[] = {0.439271, -0.367833, -0.071438};
/* BT. 709 standard with the following ranges:
* Y = [16..235] (of 255)
* Cb/Cr = [16..240] (of 255)
*/
static const gfloat from_rgb_bt709_offset[] = {0.0625, 0.5, 0.5};
static const gfloat from_rgb_bt709_ycoeff[] = { 0.182604, 0.614526, 0.061976 };
static const gfloat from_rgb_bt709_ucoeff[] = { -0.100640, -0.338688, 0.439327 };
static const gfloat from_rgb_bt709_vcoeff[] = { 0.440654, -0.400285, -0.040370 };
/* GRAY16 to RGB conversion
* data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16
* high byte weight as : 255*256/65535
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
#define COMPOSE_WEIGHT \
"const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
#define DEFAULT_UNIFORMS \
"#ifdef GL_ES\n" \
"precision mediump float;\n" \
"#endif\n" \
"uniform vec2 tex_scale0;\n" \
"uniform vec2 tex_scale1;\n" \
"uniform vec2 tex_scale2;\n" \
"uniform float width;\n" \
"uniform float height;\n"
#define MAX_FUNCTIONS 4
#define glsl_OES_extension_string "#extension GL_OES_EGL_image_external : require \n"
struct shader_templ
{
const gchar *extensions;
const gchar *uniforms;
const gchar *functions[MAX_FUNCTIONS];
const gchar *body;
GstGLTextureTarget target;
};
#define glsl_func_yuv_to_rgb \
"vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) {\n" \
" vec3 rgb;\n" \
" val += offset;\n" \
" rgb.r = dot(val, ycoeff);\n" \
" rgb.g = dot(val, ucoeff);\n" \
" rgb.b = dot(val, vcoeff);\n" \
" return rgb;\n" \
"}\n"
#define glsl_func_rgb_to_yuv \
"vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) {\n" \
" vec3 yuv;\n" \
" yuv.r = dot(val.rgb, rcoeff);\n" \
" yuv.g = dot(val.rgb, gcoeff);\n" \
" yuv.b = dot(val.rgb, bcoeff);\n" \
" yuv += offset;\n" \
" return yuv;\n" \
"}\n"
/* Channel reordering for XYZ <-> ZYX conversion */
static const struct shader_templ templ_REORDER =
{ NULL,
DEFAULT_UNIFORMS "uniform sampler2D tex;\n",
{ NULL, },
"vec4 t = texture2D(tex, texcoord * tex_scale0);\n"
"%s\n" /* clobber alpha channel? */
"gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* GRAY16 to RGB conversion
* data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16
* high byte weight as : 255*256/65535
* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
* low byte weight as : 255/65535 (similar)
* */
static const struct shader_templ templ_COMPOSE =
{ NULL,
DEFAULT_UNIFORMS COMPOSE_WEIGHT "uniform sampler2D tex;\n",
{ NULL, },
"vec4 rgba;\n"
"vec4 t = texture2D(tex, texcoord * tex_scale0);\n"
"rgba.rgb = vec3 (dot(t.%c%c, compose_weight));"
"rgba.a = 1.0;\n"
"gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_AYUV_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 texel, rgba;\n"
"texel = texture2D(tex, texcoord * tex_scale0);\n"
"rgba.rgb = yuv_to_rgb (texel.yzw, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = texel.r;\n"
"gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_RGB_to_AYUV =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel, ayuv;\n"
"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
"ayuv.yzw = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3);\n"
"ayuv.x = %s;\n"
"gl_FragColor = ayuv;\n",
GST_GL_TEXTURE_TARGET_2D
};
/* YUV to RGB conversion */
static const struct shader_templ templ_PLANAR_YUV_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, Utex, Vtex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 texel, rgba;\n"
/* FIXME: should get the sampling right... */
"texel.x = texture2D(Ytex, texcoord * tex_scale0).r;\n"
"texel.y = texture2D(Utex, texcoord * tex_scale1).r;\n"
"texel.z = texture2D(Vtex, texcoord * tex_scale2).r;\n"
"rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = 1.0;\n"
"gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_RGB_to_PLANAR_YUV =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n"
"uniform vec2 chroma_sampling;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel;\n"
"vec3 yuv;\n"
"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
/* FIXME: this is not quite correct yet */
"vec4 uv_texel = vec4(0.0);\n"
/* One u and v sample can be generated by a nxm sized block given by
* @chroma_sampling. The result is the average of all the values in the
* block computed with a rolling average.
*/
"vec2 size = vec2(width, height);\n"
"vec2 pos = texcoord * size;\n"
/* scale for chroma size */
"vec2 chroma_pos = texcoord * chroma_sampling * size;\n"
/* offset chroma to the center of the first texel in the block */
"chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling);\n"
"if (chroma_pos.x < width && chroma_pos.y < height) {\n"
" for (int i = 0; i < int(chroma_sampling.x); i++) {\n"
" vec2 delta = vec2 (float(i), 0.0);\n"
" for (int j = 0; j < int(chroma_sampling.y); j++) {\n"
" int n = (i+1)*(j+1);\n"
" delta.y = float(j);\n"
" vec4 sample = texture2D(tex, (chroma_pos + delta) / size).%c%c%c%c;\n"
/* rolling average */
" uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n"
" }\n"
" }\n"
"}\n"
"yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
"yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
"gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
"gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0);\n"
"gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* NV12/NV21 to RGB conversion */
static const struct shader_templ templ_NV12_NV21_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, UVtex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 rgba;\n"
"vec3 yuv;\n"
/* FIXME: should get the sampling right... */
"yuv.x=texture2D(Ytex, texcoord * tex_scale0).r;\n"
"yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c;\n"
"rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = 1.0;\n"
"gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* RGB to NV12/NV21 conversion */
/* NV12: u, v
NV21: v, u */
static const struct shader_templ templ_RGB_to_NV12_NV21 =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel, uv_texel;\n"
"vec3 yuv;\n"
"texel = texture2D(tex, texcoord).%c%c%c%c;\n"
"uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c;\n"
"yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
"yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
"gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
"gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0);\n",
GST_GL_TEXTURE_TARGET_2D
};
/* YUY2:r,g,a
UYVY:a,b,r */
static const struct shader_templ templ_YUY2_UYVY_to_RGB =
{ NULL,
DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex;\n",
{ glsl_func_yuv_to_rgb, NULL, },
"vec4 rgba, uv_texel;\n"
"vec3 yuv;\n"
/* FIXME: should get the sampling right... */
"float dx1 = -1.0 / width;\n"
"float dx2 = 0.0;\n"
"yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c;\n"
"float inorder = mod (texcoord.x * width, 2.0);\n"
"if (inorder < 1.0) {\n"
" dx2 = -dx1;\n"
" dx1 = 0.0;\n"
"}\n"
"uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c;\n"
"uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c;\n"
"yuv.yz = uv_texel.%c%c;\n"
"rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n"
"rgba.a = 1.0;\n"
"gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n",
GST_GL_TEXTURE_TARGET_2D
};
static const struct shader_templ templ_RGB_to_YUY2_UYVY =
{ NULL,
DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
{ glsl_func_rgb_to_yuv, NULL, },
"vec4 texel1, texel2;\n"
"vec3 yuv, yuv1, yuv2;\n"
"float fx, dx, fy;\n"
"float inorder = mod (texcoord.x * width, 2.0);\n"
"fx = texcoord.x;\n"
"dx = 1.0 / width;\n"
"if (inorder > 1.0) {\n"
" dx = -dx;\n"
"}\n"
"fy = texcoord.y;\n"
"texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n"
"texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c;\n"
"yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3);\n"
"yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3);\n"
"yuv.x = yuv1.x;\n"
"yuv.yz = (yuv1.yz + yuv2.yz) * 0.5;\n"
"if (inorder < 1.0) {\n"
" gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n"
"} else {\n"
" gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n"
"}\n",
GST_GL_TEXTURE_TARGET_2D
};
static const gchar text_vertex_shader[] =
"attribute vec4 a_position; \n"
"attribute vec2 a_texcoord; \n"
"varying vec2 v_texcoord; \n"
"void main() \n"
"{ \n"
" gl_Position = a_position; \n"
" v_texcoord = a_texcoord; \n"
"} \n";
static const GLfloat vertices[] = {
1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f, 1.0f
};
static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
/* *INDENT-ON* */
struct ConvertInfo
{
gint in_n_textures;
gint out_n_textures;
const struct shader_templ *templ;
gchar *frag_body;
gchar *frag_prog;
const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES];
gfloat *cms_offset;
gfloat *cms_coeff1; /* r,y */
gfloat *cms_coeff2; /* g,u */
gfloat *cms_coeff3; /* b,v */
gfloat chroma_sampling[2];
};
struct _GstGLColorConvertPrivate
{
gboolean result;
struct ConvertInfo convert_info;
GstGLTextureTarget from_texture_target;
GstGLTextureTarget to_texture_target;
GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES];
GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES];
GLuint vao;
GLuint vertex_buffer;
GLuint vbo_indices;
GLuint attr_position;
GLuint attr_texture;
};
GST_DEBUG_CATEGORY_STATIC (gst_gl_color_convert_debug);
#define GST_CAT_DEFAULT gst_gl_color_convert_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_color_convert_debug, "glconvert", 0, "convert");
G_DEFINE_TYPE_WITH_CODE (GstGLColorConvert, gst_gl_color_convert,
GST_TYPE_OBJECT, DEBUG_INIT);
static void gst_gl_color_convert_finalize (GObject * object);
static void gst_gl_color_convert_reset (GstGLColorConvert * convert);
#define GST_GL_COLOR_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GST_TYPE_GL_COLOR_CONVERT, GstGLColorConvertPrivate))
static void
gst_gl_color_convert_class_init (GstGLColorConvertClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLColorConvertPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_color_convert_finalize;
}
static void
gst_gl_color_convert_init (GstGLColorConvert * convert)
{
convert->priv = GST_GL_COLOR_CONVERT_GET_PRIVATE (convert);
gst_gl_color_convert_reset (convert);
}
/**
* gst_gl_color_convert_new:
* @context: a #GstGLContext
*
* Returns: a new #GstGLColorConvert object
*/
GstGLColorConvert *
gst_gl_color_convert_new (GstGLContext * context)
{
GstGLColorConvert *convert;
convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL);
convert->context = gst_object_ref (context);
gst_video_info_set_format (&convert->in_info, GST_VIDEO_FORMAT_ENCODED, 0, 0);
gst_video_info_set_format (&convert->out_info, GST_VIDEO_FORMAT_ENCODED, 0,
0);
GST_DEBUG_OBJECT (convert,
"Created new colorconvert for context %" GST_PTR_FORMAT, context);
return convert;
}
static void
gst_gl_color_convert_finalize (GObject * object)
{
GstGLColorConvert *convert;
convert = GST_GL_COLOR_CONVERT (object);
gst_gl_color_convert_reset (convert);
if (convert->context) {
gst_object_unref (convert->context);
convert->context = NULL;
}
G_OBJECT_CLASS (gst_gl_color_convert_parent_class)->finalize (object);
}
static void
_reset_gl (GstGLContext * context, GstGLColorConvert * convert)
{
const GstGLFuncs *gl = context->gl_vtable;
if (convert->priv->vao) {
gl->DeleteVertexArrays (1, &convert->priv->vao);
convert->priv->vao = 0;
}
if (convert->priv->vertex_buffer) {
gl->DeleteBuffers (1, &convert->priv->vertex_buffer);
convert->priv->vertex_buffer = 0;
}
if (convert->priv->vbo_indices) {
gl->DeleteBuffers (1, &convert->priv->vbo_indices);
convert->priv->vbo_indices = 0;
}
}
static void
gst_gl_color_convert_reset (GstGLColorConvert * convert)
{
guint i;
if (convert->fbo || convert->depth_buffer) {
gst_gl_context_del_fbo (convert->context, convert->fbo,
convert->depth_buffer);
convert->fbo = 0;
convert->depth_buffer = 0;
}
for (i = 0; i < convert->priv->convert_info.out_n_textures; i++) {
if (convert->priv->out_tex[i])
gst_memory_unref ((GstMemory *) convert->priv->out_tex[i]);
convert->priv->out_tex[i] = NULL;
}
convert->priv->convert_info.chroma_sampling[0] = 1.0f;
convert->priv->convert_info.chroma_sampling[1] = 1.0f;
if (convert->priv->convert_info.frag_prog) {
g_free (convert->priv->convert_info.frag_prog);
convert->priv->convert_info.frag_prog = NULL;
}
if (convert->priv->convert_info.frag_body) {
g_free (convert->priv->convert_info.frag_body);
convert->priv->convert_info.frag_body = NULL;
}
if (convert->shader) {
gst_object_unref (convert->shader);
convert->shader = NULL;
}
if (convert->context) {
gst_gl_context_thread_add (convert->context,
(GstGLContextThreadFunc) _reset_gl, convert);
}
}
static gboolean
_gst_gl_color_convert_can_passthrough_info (GstVideoInfo * in,
GstVideoInfo * out)
{
gint i;
if (GST_VIDEO_INFO_FORMAT (in) != GST_VIDEO_INFO_FORMAT (out))
return FALSE;
if (GST_VIDEO_INFO_WIDTH (in) != GST_VIDEO_INFO_WIDTH (out))
return FALSE;
if (GST_VIDEO_INFO_HEIGHT (in) != GST_VIDEO_INFO_HEIGHT (out))
return FALSE;
if (GST_VIDEO_INFO_SIZE (in) != GST_VIDEO_INFO_SIZE (out))
return FALSE;
for (i = 0; i < in->finfo->n_planes; i++) {
if (in->stride[i] != out->stride[i])
return FALSE;
if (in->offset[i] != out->offset[i])
return FALSE;
}
if (!gst_video_colorimetry_is_equal (&in->colorimetry, &out->colorimetry))
return FALSE;
if (in->chroma_site != out->chroma_site)
return FALSE;
return TRUE;
}
static gboolean
_gst_gl_color_convert_set_caps_unlocked (GstGLColorConvert * convert,
GstCaps * in_caps, GstCaps * out_caps)
{
GstVideoInfo in_info, out_info;
GstCapsFeatures *in_features, *out_features;
GstGLTextureTarget from_target, to_target;
gboolean passthrough;
g_return_val_if_fail (convert != NULL, FALSE);
g_return_val_if_fail (in_caps, FALSE);
g_return_val_if_fail (out_caps, FALSE);
GST_LOG_OBJECT (convert, "Setting caps in %" GST_PTR_FORMAT
" out %" GST_PTR_FORMAT, in_caps, out_caps);
if (!gst_video_info_from_caps (&in_info, in_caps))
g_assert_not_reached ();
if (!gst_video_info_from_caps (&out_info, out_caps))
g_assert_not_reached ();
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) !=
GST_VIDEO_FORMAT_UNKNOWN, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) !=
GST_VIDEO_FORMAT_ENCODED, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) !=
GST_VIDEO_FORMAT_UNKNOWN, FALSE);
g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) !=
GST_VIDEO_FORMAT_ENCODED, FALSE);
in_features = gst_caps_get_features (in_caps, 0);
out_features = gst_caps_get_features (out_caps, 0);
if (!gst_caps_features_contains (in_features,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY)
|| !gst_caps_features_contains (out_features,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) {
return FALSE;
}
{
GstStructure *in_s = gst_caps_get_structure (in_caps, 0);
GstStructure *out_s = gst_caps_get_structure (out_caps, 0);
if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING))
from_target =
gst_gl_texture_target_from_string (gst_structure_get_string (in_s,
"texture-target"));
else
from_target = GST_GL_TEXTURE_TARGET_2D;
if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING))
to_target =
gst_gl_texture_target_from_string (gst_structure_get_string (out_s,
"texture-target"));
else
to_target = GST_GL_TEXTURE_TARGET_2D;
if (to_target == GST_GL_TEXTURE_TARGET_NONE
|| from_target == GST_GL_TEXTURE_TARGET_NONE)
/* invalid caps */
return FALSE;
}
if (gst_video_info_is_equal (&convert->in_info, &in_info) &&
gst_video_info_is_equal (&convert->out_info, &out_info) &&
convert->priv->from_texture_target == from_target &&
convert->priv->to_texture_target == to_target)
return TRUE;
/* If input and output are identical, pass through directly */
passthrough =
_gst_gl_color_convert_can_passthrough_info (&in_info, &out_info) &&
from_target == to_target;
if (!passthrough && to_target != GST_GL_TEXTURE_TARGET_2D
&& to_target != GST_GL_TEXTURE_TARGET_RECTANGLE)
return FALSE;
gst_gl_color_convert_reset (convert);
convert->in_info = in_info;
convert->out_info = out_info;
convert->priv->from_texture_target = from_target;
convert->priv->to_texture_target = to_target;
convert->initted = FALSE;
convert->passthrough = passthrough;
#ifndef GST_DISABLE_GST_DEBUG
if (G_UNLIKELY (convert->passthrough))
GST_DEBUG_OBJECT (convert,
"Configuring passthrough mode for same in/out caps");
else {
GST_DEBUG_OBJECT (convert, "Color converting %" GST_PTR_FORMAT
" to %" GST_PTR_FORMAT, in_caps, out_caps);
}
#endif
return TRUE;
}
/**
* gst_gl_color_convert_set_caps:
* @convert: a #GstGLColorConvert
* @in_caps: input #GstCaps
* @out_caps: output #GstCaps
*
* Initializes @convert with the information required for conversion.
*/
gboolean
gst_gl_color_convert_set_caps (GstGLColorConvert * convert,
GstCaps * in_caps, GstCaps * out_caps)
{
gboolean ret;
GST_OBJECT_LOCK (convert);
ret = _gst_gl_color_convert_set_caps_unlocked (convert, in_caps, out_caps);
GST_OBJECT_UNLOCK (convert);
return ret;
}
static guint
_get_target_bitmask_from_g_value (const GValue * targets)
{
guint new_targets = 0;
if (targets == NULL) {
new_targets = 1 << GST_GL_TEXTURE_TARGET_2D;
} else if (G_TYPE_CHECK_VALUE_TYPE (targets, G_TYPE_STRING)) {
GstGLTextureTarget target;
const gchar *str;
str = g_value_get_string (targets);
target = gst_gl_texture_target_from_string (str);
if (target)
new_targets |= 1 << target;
} else if (G_TYPE_CHECK_VALUE_TYPE (targets, GST_TYPE_LIST)) {
gint j, m;
m = gst_value_list_get_size (targets);
for (j = 0; j < m; j++) {
const GValue *val = gst_value_list_get_value (targets, j);
GstGLTextureTarget target;
const gchar *str;
str = g_value_get_string (val);
target = gst_gl_texture_target_from_string (str);
if (target)
new_targets |= 1 << target;
}
}
return new_targets;
}
/* copies the given caps */
static GstCaps *
gst_gl_color_convert_caps_remove_format_info (GstCaps * caps)
{
GstStructure *st;
GstCapsFeatures *f;
gint i, n;
GstCaps *res;
res = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
st = gst_caps_get_structure (caps, i);
f = gst_caps_get_features (caps, i);
/* If this is already expressed by the existing caps
* skip this structure */
if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
continue;
st = gst_structure_copy (st);
gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
"texture-target", NULL);
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
}
return res;
}
GstCaps *
gst_gl_color_convert_transform_caps (GstGLContext * convert,
GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *templ, *result;
templ = gst_caps_from_string (GST_GL_COLOR_CONVERT_VIDEO_CAPS);
caps = gst_gl_color_convert_caps_remove_format_info (caps);
result = gst_caps_intersect (caps, templ);
gst_caps_unref (caps);
gst_caps_unref (templ);
if (filter) {
GstCaps *tmp;
tmp = gst_caps_intersect_full (filter, result, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (result);
result = tmp;
}
return result;
}
GstCaps *
gst_gl_color_convert_fixate_caps (GstGLContext * convert,
GstPadDirection direction, GstCaps * caps, GstCaps * other)
{
GValue item = G_VALUE_INIT;
const GValue *targets, *other_targets;
guint targets_mask = 0, other_targets_mask = 0, result_mask;
GstVideoInfo info, other_info;
GstStructure *s, *s_other;
other = gst_caps_make_writable (other);
s = gst_caps_get_structure (caps, 0);
s_other = gst_caps_get_structure (other, 0);
targets = gst_structure_get_value (s, "texture-target");
other_targets = gst_structure_get_value (s_other, "texture-target");
targets_mask = _get_target_bitmask_from_g_value (targets);
other_targets_mask = _get_target_bitmask_from_g_value (other_targets);
/* XXX: attempt to fixate the format/colorimetry/etc */
other = gst_caps_fixate (other);
result_mask = targets_mask & other_targets_mask;
if (result_mask == 0) {
/* nothing we can do here */
return other;
}
caps = gst_caps_copy (caps);
caps = gst_caps_fixate (caps);
gst_video_info_from_caps (&info, caps);
gst_video_info_from_caps (&other_info, other);
if (!_gst_gl_color_convert_can_passthrough_info (&info, &other_info)) {
if (direction == GST_PAD_SINK) {
/* this effectively limits us to 2D | RECTANGLE for case where we
* have to convert */
result_mask &=
(1 << GST_GL_TEXTURE_TARGET_2D | 1 <<
GST_GL_TEXTURE_TARGET_RECTANGLE);
} else {
/* if the src caps has 2D support we can 'convert' to anything */
if (targets_mask & (1 << GST_GL_TEXTURE_TARGET_2D | 1 <<
GST_GL_TEXTURE_TARGET_RECTANGLE))
result_mask = -1;
else
result_mask = other_targets_mask;
}
}
g_value_init (&item, G_TYPE_STRING);
if (result_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) {
g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_2D_STR);
} else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) {
g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_RECTANGLE_STR);
} else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES)) {
g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR);
}
gst_structure_set_value (s_other, "texture-target", &item);
g_value_unset (&item);
gst_caps_unref (caps);
return other;
}
/**
* gst_gl_color_convert_perform:
* @convert: a #GstGLColorConvert
* @inbuf: the texture ids for input formatted according to in_info
*
* Converts the data contained by @inbuf using the formats specified by the
* #GstVideoInfo<!-- -->s passed to gst_gl_color_convert_set_caps()
*
* Returns: a converted #GstBuffer or %NULL%
*/
GstBuffer *
gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf)
{
GstBuffer *ret;
g_return_val_if_fail (convert != NULL, FALSE);
GST_OBJECT_LOCK (convert);
ret = _gst_gl_color_convert_perform_unlocked (convert, inbuf);
GST_OBJECT_UNLOCK (convert);
return ret;
}
static GstBuffer *
_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert,
GstBuffer * inbuf)
{
g_return_val_if_fail (convert != NULL, FALSE);
g_return_val_if_fail (inbuf, FALSE);
if (G_UNLIKELY (convert->passthrough))
return gst_buffer_ref (inbuf);
convert->inbuf = inbuf;
gst_gl_context_thread_add (convert->context,
(GstGLContextThreadFunc) _do_convert, convert);
if (!convert->priv->result) {
if (convert->outbuf)
gst_buffer_unref (convert->outbuf);
convert->outbuf = NULL;
return NULL;
}
return convert->outbuf;
}
static inline gboolean
_is_RGBx (GstVideoFormat v_format)
{
switch (v_format) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xBGR:
return TRUE;
default:
return FALSE;
}
}
static inline gchar
_index_to_shader_swizzle (int idx)
{
switch (idx) {
case 0:
return 'r';
case 1:
return 'g';
case 2:
return 'b';
case 3:
return 'a';
default:
return '#';
}
}
/* attempts to transform expected to want using swizzling */
static gchar *
_RGB_pixel_order (const gchar * expected, const gchar * wanted)
{
GString *ret = g_string_sized_new (4);
gchar *expect, *want;
gchar *orig_want;
int len;
gboolean discard_output = TRUE;
if (g_ascii_strcasecmp (expected, wanted) == 0) {
g_string_free (ret, TRUE);
return g_ascii_strdown (expected, -1);
}
expect = g_ascii_strdown (expected, -1);
orig_want = want = g_ascii_strdown (wanted, -1);
if (strcmp (expect, "rgb16") == 0 || strcmp (expect, "bgr16") == 0) {
gchar *temp = expect;
expect = g_strndup (temp, 3);
g_free (temp);
}
if (strcmp (want, "rgb16") == 0 || strcmp (want, "bgr16") == 0) {
gchar *temp = want;
orig_want = want = g_strndup (temp, 3);
g_free (temp);
}
/* pad want with 'a's */
if ((len = strlen (want)) < 4) {
gchar *new_want = g_strndup (want, 4);
while (len < 4) {
new_want[len] = 'a';
len++;
}
g_free (want);
orig_want = want = new_want;
}
/* pad expect with 'a's */
if ((len = strlen (expect)) < 4) {
gchar *new_expect = g_strndup (expect, 4);
while (len < 4) {
new_expect[len] = 'a';
len++;
}
g_free (expect);
expect = new_expect;
}
/* build the swizzle format */
while (want && want[0] != '\0') {
gchar *val;
gint idx;
gchar needle = want[0];
if (needle == 'x')
needle = 'a';
if (!(val = strchr (expect, needle))
&& needle == 'a' && !(val = strchr (expect, 'x')))
goto out;
idx = (gint) (val - expect);
ret = g_string_append_c (ret, _index_to_shader_swizzle (idx));
want = &want[1];
}
discard_output = FALSE;
out:
g_free (orig_want);
g_free (expect);
return g_string_free (ret, discard_output);
}
static void
_RGB_to_RGB (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
const gchar *in_format_str = gst_video_format_to_string (in_format);
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order (in_format_str, out_format_str);
gchar *alpha = NULL;
info->in_n_textures = 1;
info->out_n_textures = 1;
if (_is_RGBx (in_format)) {
int i;
char input_alpha_channel = 'a';
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (in_format_str[i] == 'X' || in_format_str[i] == 'x') {
input_alpha_channel = _index_to_shader_swizzle (i);
break;
}
}
alpha = g_strdup_printf ("t.%c = 1.0;", input_alpha_channel);
}
info->templ = &templ_REORDER;
info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "",
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->shader_tex_names[0] = "tex";
g_free (alpha);
g_free (pixel_order);
}
static void
_YUV_to_RGB (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
gboolean texture_rg =
gst_gl_context_check_feature (convert->context, "GL_EXT_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_GLES2, 3,
0)
|| gst_gl_context_check_feature (convert->context, "GL_ARB_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_OPENGL3,
3, 0);
gboolean apple_ycbcr = gst_gl_context_check_feature (convert->context,
"GL_APPLE_ycbcr_422");
gboolean in_tex_rectangular = FALSE;
#if GST_GL_HAVE_OPENGL
GstMemory *memory = gst_buffer_peek_memory (convert->inbuf, 0);
if (gst_is_gl_memory (memory) && (USING_OPENGL (convert->context)
|| USING_OPENGL3 (convert->context))) {
in_tex_rectangular =
convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE;
}
#endif
info->out_n_textures = 1;
if (in_tex_rectangular && apple_ycbcr
&& gst_buffer_n_memory (convert->inbuf) == 1) {
/* FIXME: We should probably also check if tex_target actually is using
* the Apple YCbCr422 extension. It could also be a normal UYVY texture
* with RB or Lum/Alpha
*/
/* The mangling will change this to the correct texture2DRect, sampler2DRect
* for us */
info->templ = &templ_REORDER;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0], pixel_order[1],
pixel_order[2], pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "tex";
} else {
switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
case GST_VIDEO_FORMAT_AYUV:
info->templ = &templ_AYUV_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "tex";
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
info->templ = &templ_PLANAR_YUV_to_RGB;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 3;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "Utex";
info->shader_tex_names[2] = "Vtex";
break;
case GST_VIDEO_FORMAT_YV12:
info->templ = &templ_PLANAR_YUV_to_RGB;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 3;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "Vtex";
info->shader_tex_names[2] = "Utex";
break;
case GST_VIDEO_FORMAT_YUY2:
{
char uv_val = texture_rg ? 'g' : 'a';
info->templ = &templ_YUY2_UYVY_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, 'r', uv_val,
uv_val, 'g', 'a', pixel_order[0], pixel_order[1], pixel_order[2],
pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "Ytex";
break;
}
case GST_VIDEO_FORMAT_UYVY:
{
char y_val = texture_rg ? 'g' : 'a';
info->templ = &templ_YUY2_UYVY_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, y_val, 'g',
'g', 'r', 'b', pixel_order[0], pixel_order[1], pixel_order[2],
pixel_order[3]);
info->in_n_textures = 1;
info->shader_tex_names[0] = "Ytex";
break;
}
case GST_VIDEO_FORMAT_NV12:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_NV12_NV21_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, 'r', val2,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 2;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "UVtex";
break;
}
case GST_VIDEO_FORMAT_NV21:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_NV12_NV21_to_RGB;
info->frag_body = g_strdup_printf (info->templ->body, val2, 'r',
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->in_n_textures = 2;
info->shader_tex_names[0] = "Ytex";
info->shader_tex_names[1] = "UVtex";
break;
}
default:
break;
}
}
if (gst_video_colorimetry_matches (&convert->in_info.colorimetry,
GST_VIDEO_COLORIMETRY_BT709)) {
info->cms_offset = (gfloat *) from_yuv_bt709_offset;
info->cms_coeff1 = (gfloat *) from_yuv_bt709_rcoeff;
info->cms_coeff2 = (gfloat *) from_yuv_bt709_gcoeff;
info->cms_coeff3 = (gfloat *) from_yuv_bt709_bcoeff;
} else {
/* defaults/bt601 */
info->cms_offset = (gfloat *) from_yuv_bt601_offset;
info->cms_coeff1 = (gfloat *) from_yuv_bt601_rcoeff;
info->cms_coeff2 = (gfloat *) from_yuv_bt601_gcoeff;
info->cms_coeff3 = (gfloat *) from_yuv_bt601_bcoeff;
}
g_free (pixel_order);
}
static void
_RGB_to_YUV (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
const gchar *in_format_str = gst_video_format_to_string (in_format);
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba");
const gchar *alpha;
info->frag_prog = NULL;
info->in_n_textures = 1;
info->shader_tex_names[0] = "tex";
switch (out_format) {
case GST_VIDEO_FORMAT_AYUV:
alpha = _is_RGBx (in_format) ? "1.0" : "texel.a";
info->templ = &templ_RGB_to_AYUV;
info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0],
pixel_order[1], pixel_order[2], pixel_order[3], alpha);
info->out_n_textures = 1;
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
info->templ = &templ_RGB_to_PLANAR_YUV;
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
info->out_n_textures = 3;
if (out_format == GST_VIDEO_FORMAT_Y444) {
info->chroma_sampling[0] = info->chroma_sampling[1] = 1.0f;
} else if (out_format == GST_VIDEO_FORMAT_Y42B) {
info->chroma_sampling[0] = 2.0f;
info->chroma_sampling[1] = 1.0f;
} else if (out_format == GST_VIDEO_FORMAT_Y41B) {
info->chroma_sampling[0] = 4.0f;
info->chroma_sampling[1] = 1.0f;
} else {
info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f;
}
break;
case GST_VIDEO_FORMAT_YUY2:
info->templ = &templ_RGB_to_YUY2_UYVY;
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'x', 'y', 'x', 'z');
info->out_n_textures = 1;
break;
case GST_VIDEO_FORMAT_UYVY:
info->templ = &templ_RGB_to_YUY2_UYVY,
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'y', 'x', 'z', 'x');
info->out_n_textures = 1;
break;
case GST_VIDEO_FORMAT_NV12:
info->templ = &templ_RGB_to_NV12_NV21,
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'y', 'z');
info->out_n_textures = 2;
break;
case GST_VIDEO_FORMAT_NV21:
info->templ = &templ_RGB_to_NV12_NV21,
info->frag_body = g_strdup_printf (info->templ->body,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
'z', 'y');
info->out_n_textures = 2;
break;
default:
break;
}
if (gst_video_colorimetry_matches (&convert->in_info.colorimetry,
GST_VIDEO_COLORIMETRY_BT709)) {
info->cms_offset = (gfloat *) from_rgb_bt709_offset;
info->cms_coeff1 = (gfloat *) from_rgb_bt709_ycoeff;
info->cms_coeff2 = (gfloat *) from_rgb_bt709_ucoeff;
info->cms_coeff3 = (gfloat *) from_rgb_bt709_vcoeff;
} else {
/* defaults/bt601 */
info->cms_offset = (gfloat *) from_rgb_bt601_offset;
info->cms_coeff1 = (gfloat *) from_rgb_bt601_ycoeff;
info->cms_coeff2 = (gfloat *) from_rgb_bt601_ucoeff;
info->cms_coeff3 = (gfloat *) from_rgb_bt601_vcoeff;
}
g_free (pixel_order);
}
static void
_RGB_to_GRAY (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
const gchar *in_format_str = gst_video_format_to_string (in_format);
gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba");
gchar *alpha = NULL;
info->in_n_textures = 1;
info->out_n_textures = 1;
info->shader_tex_names[0] = "tex";
if (_is_RGBx (in_format))
alpha = g_strdup_printf ("t.%c = 1.0;", pixel_order[3]);
switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) {
case GST_VIDEO_FORMAT_GRAY8:
info->templ = &templ_REORDER;
info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "",
pixel_order[0], pixel_order[0], pixel_order[0], pixel_order[3]);
break;
default:
break;
}
g_free (alpha);
g_free (pixel_order);
}
static void
_GRAY_to_RGB (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
gboolean texture_rg =
gst_gl_context_check_feature (convert->context, "GL_EXT_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_GLES2, 3,
0)
|| gst_gl_context_check_feature (convert->context, "GL_ARB_texture_rg")
|| gst_gl_context_check_gl_version (convert->context, GST_GL_API_OPENGL3,
3, 0);
info->in_n_textures = 1;
info->out_n_textures = 1;
info->shader_tex_names[0] = "tex";
switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
case GST_VIDEO_FORMAT_GRAY8:
info->templ = &templ_REORDER;
info->frag_body = g_strdup_printf (info->templ->body, "", pixel_order[0],
pixel_order[0], pixel_order[0], pixel_order[3]);
break;
case GST_VIDEO_FORMAT_GRAY16_LE:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_COMPOSE;
info->frag_body = g_strdup_printf (info->templ->body, val2, 'r',
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
break;
}
case GST_VIDEO_FORMAT_GRAY16_BE:
{
char val2 = texture_rg ? 'g' : 'a';
info->templ = &templ_COMPOSE;
info->frag_body = g_strdup_printf (info->templ->body, 'r', val2,
pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
break;
}
default:
break;
}
g_free (pixel_order);
}
static void
_bind_buffer (GstGLColorConvert * convert)
{
const GstGLFuncs *gl = convert->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (convert->priv->attr_position, 3, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (convert->priv->attr_texture, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (convert->priv->attr_position);
gl->EnableVertexAttribArray (convert->priv->attr_texture);
}
static void
_unbind_buffer (GstGLColorConvert * convert)
{
const GstGLFuncs *gl = convert->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (convert->priv->attr_position);
gl->DisableVertexAttribArray (convert->priv->attr_texture);
}
static gchar *
_mangle_texture_access (const gchar * str, GstGLTextureTarget from,
GstGLTextureTarget to, GstGLAPI gl_api)
{
const gchar *from_str = NULL, *to_str = NULL;
gchar *ret, *tmp;
gchar *regex_find;
GRegex *regex;
if (from == GST_GL_TEXTURE_TARGET_2D)
from_str = "texture2D";
if (from == GST_GL_TEXTURE_TARGET_RECTANGLE)
from_str = "texture2DRect";
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
from_str = "texture2D";
if (gl_api & GST_GL_API_OPENGL3) {
to_str = "texture";
} else {
if (to == GST_GL_TEXTURE_TARGET_2D)
to_str = "texture2D";
if (to == GST_GL_TEXTURE_TARGET_RECTANGLE)
to_str = "texture2DRect";
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
to_str = "texture2D";
}
/* followed by any amount of whitespace then a bracket */
regex_find = g_strdup_printf ("%s(?=\\s*\\()", from_str);
regex = g_regex_new (regex_find, 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL);
g_free (regex_find);
g_regex_unref (regex);
if (tmp) {
ret = tmp;
} else {
GST_FIXME ("Couldn't mangle texture access successfully from %s to %s",
from_str, to_str);
ret = g_strdup (str);
}
return ret;
}
static gchar *
_mangle_sampler_type (const gchar * str, GstGLTextureTarget from,
GstGLTextureTarget to)
{
const gchar *from_str = NULL, *to_str = NULL;
gchar *ret, *tmp;
gchar *regex_find;
GRegex *regex;
if (from == GST_GL_TEXTURE_TARGET_2D)
from_str = "sampler2D";
if (from == GST_GL_TEXTURE_TARGET_RECTANGLE)
from_str = "sampler2DRect";
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
from_str = "samplerExternalOES";
if (to == GST_GL_TEXTURE_TARGET_2D)
to_str = "sampler2D";
if (to == GST_GL_TEXTURE_TARGET_RECTANGLE)
to_str = "sampler2DRect";
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
to_str = "samplerExternalOES";
/* followed by some whitespace */
regex_find = g_strdup_printf ("%s(?=\\s)", from_str);
regex = g_regex_new (regex_find, 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, to_str, 0, NULL);
g_free (regex_find);
g_regex_unref (regex);
if (tmp) {
ret = tmp;
} else {
GST_FIXME ("Couldn't mangle sampler type successfully from %s to %s",
from_str, to_str);
ret = g_strdup (str);
}
return ret;
}
static gchar *
_mangle_varying_attribute (const gchar * str, guint shader_type,
GstGLAPI gl_api)
{
if (gl_api & GST_GL_API_OPENGL3) {
if (shader_type == GL_VERTEX_SHADER) {
gchar *tmp, *tmp2;
GRegex *regex;
/* followed by some whitespace */
regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, "out", 0, NULL);
g_regex_unref (regex);
/* followed by some whitespace */
regex = g_regex_new ("attribute(?=\\s)", 0, 0, NULL);
tmp2 = g_regex_replace_literal (regex, tmp, -1, 0, "in", 0, NULL);
g_regex_unref (regex);
g_free (tmp);
return tmp2;
} else if (shader_type == GL_FRAGMENT_SHADER) {
gchar *tmp;
GRegex *regex;
/* followed by some whitespace */
regex = g_regex_new ("varying(?=\\s)", 0, 0, NULL);
tmp = g_regex_replace_literal (regex, str, -1, 0, "in", 0, NULL);
g_regex_unref (regex);
return tmp;
}
}
return g_strdup (str);
}
static gchar *
_mangle_frag_color (const gchar * str)
{
GRegex *regex;
gchar *ret;
regex = g_regex_new ("gl_FragColor", 0, 0, NULL);
ret = g_regex_replace_literal (regex, str, -1, 0, "fragColor", 0, NULL);
g_regex_unref (regex);
return ret;
}
static void
_mangle_version_profile_from_gl_api (GstGLAPI gl_api, GstGLSLVersion * version,
GstGLSLProfile * profile)
{
if (gl_api & GST_GL_API_OPENGL3) {
*version = GST_GLSL_VERSION_150;
*profile = GST_GLSL_PROFILE_NONE;
} else if (gl_api & GST_GL_API_GLES2) {
*version = GST_GLSL_VERSION_100;
*profile = GST_GLSL_PROFILE_ES;
} else if (gl_api & GST_GL_API_OPENGL) {
*version = GST_GLSL_VERSION_110;
*profile = GST_GLSL_PROFILE_COMPATIBILITY;
}
}
static gchar *
_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
GstGLTextureTarget to, GstGLAPI gl_api, GstGLSLVersion * version,
GstGLSLProfile * profile)
{
gchar *tmp, *tmp2;
tmp = _mangle_texture_access (str, from, to, gl_api);
tmp2 = _mangle_sampler_type (tmp, from, to);
g_free (tmp);
tmp = _mangle_varying_attribute (tmp2, shader_type, gl_api);
g_free (tmp2);
if (shader_type == GL_FRAGMENT_SHADER && gl_api & GST_GL_API_OPENGL3) {
tmp2 = _mangle_frag_color (tmp);
g_free (tmp);
tmp = tmp2;
}
_mangle_version_profile_from_gl_api (gl_api, version, profile);
return tmp;
}
static GstGLShader *
_create_shader (GstGLColorConvert * convert)
{
struct ConvertInfo *info = &convert->priv->convert_info;
GString *str = g_string_new (NULL);
GstGLShader *ret = NULL;
GstGLSLStage *stage;
GstGLSLVersion version;
GstGLSLProfile profile;
gchar *version_str, *tmp, *tmp1;
const gchar *strings[2];
GError *error = NULL;
GstGLAPI gl_api;
int i;
gl_api = gst_gl_context_get_gl_api (convert->context);
ret = gst_gl_shader_new (convert->context);
tmp =
_mangle_shader (text_vertex_shader, GL_VERTEX_SHADER, info->templ->target,
convert->priv->from_texture_target, gl_api, &version, &profile);
tmp1 = gst_glsl_version_profile_to_string (version, profile);
version_str = g_strdup_printf ("#version %s\n", tmp1);
g_free (tmp1);
strings[0] = version_str;
strings[1] = tmp;
if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
GL_VERTEX_SHADER, version, profile, 2, strings))) {
GST_ERROR_OBJECT (convert, "Failed to create vertex stage");
g_free (version_str);
g_free (tmp);
gst_object_unref (ret);
return NULL;
}
g_free (tmp);
if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) {
GST_ERROR_OBJECT (convert, "Failed to compile vertex shader %s",
error->message);
g_clear_error (&error);
g_free (version_str);
gst_object_unref (stage);
gst_object_unref (ret);
return NULL;
}
if (info->templ->extensions)
g_string_append (str, info->templ->extensions);
if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES
&& info->templ->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
g_string_append (str, glsl_OES_extension_string);
if (info->templ->uniforms)
g_string_append (str, info->templ->uniforms);
if (gl_api & GST_GL_API_OPENGL3) {
g_string_append_c (str, '\n');
g_string_append (str, "out vec4 fragColor;\n");
}
for (i = 0; i < MAX_FUNCTIONS; i++) {
if (info->templ->functions[i] == NULL)
break;
g_string_append_c (str, '\n');
g_string_append (str, info->templ->functions[i]);
g_string_append_c (str, '\n');
}
g_string_append (str, "\nvarying vec2 v_texcoord;\nvoid main (void) {\n");
if (info->frag_body) {
g_string_append (str, "vec2 texcoord;\n");
if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE
&& info->templ->target != GST_GL_TEXTURE_TARGET_RECTANGLE) {
g_string_append (str, "texcoord = v_texcoord * vec2 (width, height);\n");
} else {
g_string_append (str, "texcoord = v_texcoord;\n");
}
g_string_append (str, info->frag_body);
}
g_string_append (str, "\n}");
tmp = g_string_free (str, FALSE);
info->frag_prog = _mangle_shader (tmp, GL_FRAGMENT_SHADER,
info->templ->target, convert->priv->from_texture_target, gl_api,
&version, &profile);
g_free (tmp);
strings[1] = info->frag_prog;
if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
GL_FRAGMENT_SHADER, version, profile, 2, strings))) {
GST_ERROR_OBJECT (convert, "Failed to create fragment stage");
g_free (info->frag_prog);
info->frag_prog = NULL;
g_free (version_str);
gst_object_unref (ret);
return NULL;
}
g_free (version_str);
if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) {
GST_ERROR_OBJECT (convert, "Failed to compile fragment shader %s",
error->message);
g_clear_error (&error);
g_free (info->frag_prog);
info->frag_prog = NULL;
gst_object_unref (stage);
gst_object_unref (ret);
return NULL;
}
if (!gst_gl_shader_link (ret, &error)) {
GST_ERROR_OBJECT (convert, "Failed to link shader %s", error->message);
g_clear_error (&error);
g_free (info->frag_prog);
info->frag_prog = NULL;
gst_object_unref (ret);
return NULL;
}
return ret;
}
/* Called in the gl thread */
static gboolean
_init_convert (GstGLColorConvert * convert)
{
GstGLFuncs *gl;
struct ConvertInfo *info = &convert->priv->convert_info;
gint i;
gl = convert->context->gl_vtable;
if (convert->initted)
return TRUE;
GST_INFO ("Initializing color conversion from %s to %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
if (!gl->CreateProgramObject && !gl->CreateProgram) {
gst_gl_context_set_error (convert->context,
"Cannot perform color conversion without OpenGL shaders");
goto error;
}
if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
_RGB_to_RGB (convert);
}
}
if (GST_VIDEO_INFO_IS_YUV (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
_YUV_to_RGB (convert);
}
}
if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_YUV (&convert->out_info)) {
_RGB_to_YUV (convert);
}
}
if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_GRAY (&convert->out_info)) {
_RGB_to_GRAY (convert);
}
}
if (GST_VIDEO_INFO_IS_GRAY (&convert->in_info)) {
if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
_GRAY_to_RGB (convert);
}
}
if (!info->frag_body || info->in_n_textures == 0 || info->out_n_textures == 0)
goto unhandled_format;
/* multiple draw targets not supported on GLES2... */
if (info->out_n_textures > 1 && !gl->DrawBuffers) {
GST_ERROR ("Conversion requires output to multiple draw buffers");
goto incompatible_api;
}
/* Requires reading from a RG/LA framebuffer... */
if (USING_GLES2 (convert->context) &&
(GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YUY2 ||
GST_VIDEO_INFO_FORMAT (&convert->out_info) ==
GST_VIDEO_FORMAT_UYVY)) {
GST_ERROR ("Conversion requires reading with an unsupported format");
goto incompatible_api;
}
if (!(convert->shader = _create_shader (convert)))
goto error;
convert->priv->attr_position =
gst_gl_shader_get_attribute_location (convert->shader, "a_position");
convert->priv->attr_texture =
gst_gl_shader_get_attribute_location (convert->shader, "a_texcoord");
gst_gl_shader_use (convert->shader);
if (info->cms_offset && info->cms_coeff1
&& info->cms_coeff2 && info->cms_coeff3) {
gst_gl_shader_set_uniform_3fv (convert->shader, "offset", 1,
info->cms_offset);
gst_gl_shader_set_uniform_3fv (convert->shader, "coeff1", 1,
info->cms_coeff1);
gst_gl_shader_set_uniform_3fv (convert->shader, "coeff2", 1,
info->cms_coeff2);
gst_gl_shader_set_uniform_3fv (convert->shader, "coeff3", 1,
info->cms_coeff3);
}
for (i = info->in_n_textures; i >= 0; i--) {
if (info->shader_tex_names[i])
gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i],
i);
}
gst_gl_shader_set_uniform_1f (convert->shader, "width",
GST_VIDEO_INFO_WIDTH (&convert->in_info));
gst_gl_shader_set_uniform_1f (convert->shader, "height",
GST_VIDEO_INFO_HEIGHT (&convert->in_info));
if (info->chroma_sampling[0] > 0.0f && info->chroma_sampling[1] > 0.0f) {
gst_gl_shader_set_uniform_2fv (convert->shader, "chroma_sampling", 1,
info->chroma_sampling);
}
gst_gl_context_clear_shader (convert->context);
if (!_init_convert_fbo (convert)) {
goto error;
}
if (!convert->priv->vertex_buffer) {
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &convert->priv->vao);
gl->BindVertexArray (convert->priv->vao);
}
gl->GenBuffers (1, &convert->priv->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
GL_STATIC_DRAW);
gl->GenBuffers (1, &convert->priv->vbo_indices);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
if (gl->GenVertexArrays) {
_bind_buffer (convert);
gl->BindVertexArray (0);
}
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
}
gl->BindTexture (GL_TEXTURE_2D, 0);
convert->initted = TRUE;
return TRUE;
unhandled_format:
gst_gl_context_set_error (convert->context,
"Don't know how to convert from %s to %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
error:
return FALSE;
incompatible_api:
{
gst_gl_context_set_error (convert->context,
"Converting from %s to %s requires "
"functionality that the current OpenGL setup does not support",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT
(&convert->out_info)));
return FALSE;
}
}
/* called by _init_convert (in the gl thread) */
static gboolean
_init_convert_fbo (GstGLColorConvert * convert)
{
GstGLFuncs *gl;
guint out_width, out_height;
GLuint fake_texture = 0; /* a FBO must hava texture to init */
GLenum internal_format;
gl = convert->context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
if (!gl->GenFramebuffers) {
/* turn off the pipeline because Frame buffer object is a not present */
gst_gl_context_set_error (convert->context,
"Context, EXT_framebuffer_object supported: no");
return FALSE;
}
GST_INFO ("Context, EXT_framebuffer_object supported: yes");
/* setup FBO */
gl->GenFramebuffers (1, &convert->fbo);
gl->BindFramebuffer (GL_FRAMEBUFFER, convert->fbo);
/* setup the render buffer for depth */
gl->GenRenderbuffers (1, &convert->depth_buffer);
gl->BindRenderbuffer (GL_RENDERBUFFER, convert->depth_buffer);
if (USING_OPENGL (convert->context) || USING_OPENGL3 (convert->context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
out_width, out_height);
}
if (USING_GLES2 (convert->context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
out_width, out_height);
}
/* a fake texture is attached to the convert FBO (cannot init without it) */
gl->GenTextures (1, &fake_texture);
gl->BindTexture (GL_TEXTURE_2D, fake_texture);
internal_format =
gst_gl_sized_gl_format_from_gl_format_type (convert->context, GL_RGBA,
GL_UNSIGNED_BYTE);
gl->TexImage2D (GL_TEXTURE_2D, 0, internal_format, out_width, out_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/* attach the texture to the FBO to renderer to */
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, fake_texture, 0);
/* attach the depth render buffer to the FBO */
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, convert->depth_buffer);
if (USING_OPENGL (convert->context)) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, convert->depth_buffer);
}
if (!gst_gl_context_check_framebuffer_status (convert->context)) {
gst_gl_context_set_error (convert->context,
"GL framebuffer status incomplete");
gl->DeleteTextures (1, &fake_texture);
return FALSE;
}
/* unbind the FBO */
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteTextures (1, &fake_texture);
return TRUE;
}
static gboolean
_do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert,
guint view_num)
{
guint in_width, in_height, out_width, out_height;
struct ConvertInfo *c_info = &convert->priv->convert_info;
GstMapInfo out_info[GST_VIDEO_MAX_PLANES], in_info[GST_VIDEO_MAX_PLANES];
gboolean res = TRUE;
gint i, j = 0;
const gint in_plane_offset = view_num * c_info->in_n_textures;
const gint out_plane_offset = view_num * c_info->out_n_textures;
out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
in_width = GST_VIDEO_INFO_WIDTH (&convert->in_info);
in_height = GST_VIDEO_INFO_HEIGHT (&convert->in_info);
for (i = 0; i < c_info->in_n_textures; i++) {
convert->priv->in_tex[i] =
(GstGLMemory *) gst_buffer_peek_memory (convert->inbuf,
i + in_plane_offset);
if (!gst_is_gl_memory ((GstMemory *) convert->priv->in_tex[i])) {
GST_ERROR_OBJECT (convert, "input must be GstGLMemory");
res = FALSE;
goto out;
}
if (!gst_memory_map ((GstMemory *) convert->priv->in_tex[i], &in_info[i],
GST_MAP_READ | GST_MAP_GL)) {
GST_ERROR_OBJECT (convert, "failed to map input memory %p",
convert->priv->in_tex[i]);
res = FALSE;
goto out;
}
}
for (j = 0; j < c_info->out_n_textures; j++) {
GstGLMemory *out_tex =
(GstGLMemory *) gst_buffer_peek_memory (convert->outbuf,
j + out_plane_offset);
gint mem_width, mem_height;
if (!gst_is_gl_memory ((GstMemory *) out_tex)) {
GST_ERROR_OBJECT (convert, "output must be GstGLMemory");
res = FALSE;
goto out;
}
mem_width = gst_gl_memory_get_texture_width (out_tex);
mem_height = gst_gl_memory_get_texture_height (out_tex);
if (out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|| out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|| out_width != mem_width || out_height != mem_height) {
/* Luminance formats are not color renderable */
/* renderering to a framebuffer only renders the intersection of all
* the attachments i.e. the smallest attachment size */
if (!convert->priv->out_tex[j]) {
GstGLVideoAllocationParams *params;
GstGLBaseMemoryAllocator *base_mem_allocator;
GstAllocator *allocator;
GstVideoInfo temp_info;
gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width,
out_height);
allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME);
base_mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
params = gst_gl_video_allocation_params_new (context, NULL, &temp_info,
0, NULL, convert->priv->to_texture_target);
convert->priv->out_tex[j] =
(GstGLMemory *) gst_gl_base_memory_alloc (base_mem_allocator,
(GstGLAllocationParams *) params);
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
gst_object_unref (allocator);
}
} else {
convert->priv->out_tex[j] = out_tex;
}
if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &out_info[j],
GST_MAP_WRITE | GST_MAP_GL)) {
GST_ERROR_OBJECT (convert, "failed to map output memory %p",
convert->priv->out_tex[i]);
res = FALSE;
goto out;
}
}
GST_LOG_OBJECT (convert, "converting to textures:%p,%p,%p,%p "
"dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u",
convert->priv->out_tex[0], convert->priv->out_tex[1],
convert->priv->out_tex[2], convert->priv->out_tex[3], out_width,
out_height, convert->priv->in_tex[0], convert->priv->in_tex[1],
convert->priv->in_tex[2], convert->priv->in_tex[3], in_width, in_height);
if (!_do_convert_draw (context, convert))
res = FALSE;
out:
for (j--; j >= 0; j--) {
GstGLMemory *out_tex =
(GstGLMemory *) gst_buffer_peek_memory (convert->outbuf,
j + out_plane_offset);
gint mem_width, mem_height;
gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &out_info[j]);
mem_width = gst_gl_memory_get_texture_width (out_tex);
mem_height = gst_gl_memory_get_texture_height (out_tex);
if (out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|| out_tex->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|| out_width != mem_width || out_height != mem_height) {
GstMapInfo to_info, from_info;
if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &from_info,
GST_MAP_READ | GST_MAP_GL)) {
gst_gl_context_set_error (convert->context, "Failed to map "
"intermediate memory");
res = FALSE;
continue;
}
if (!gst_memory_map ((GstMemory *) out_tex, &to_info,
GST_MAP_WRITE | GST_MAP_GL)) {
gst_gl_context_set_error (convert->context, "Failed to map "
"intermediate memory");
res = FALSE;
continue;
}
gst_gl_memory_copy_into (convert->priv->out_tex[j],
out_tex->tex_id, convert->priv->to_texture_target, out_tex->tex_type,
mem_width, mem_height);
gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info);
gst_memory_unmap ((GstMemory *) out_tex, &to_info);
} else {
convert->priv->out_tex[j] = NULL;
}
}
/* YV12 the same as I420 except planes 1+2 swapped */
if (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YV12) {
GstMemory *mem1 =
gst_buffer_get_memory (convert->outbuf, 1 + out_plane_offset);
GstMemory *mem2 =
gst_buffer_get_memory (convert->outbuf, 2 + out_plane_offset);
gst_buffer_replace_memory (convert->outbuf, 1 + out_plane_offset, mem2);
gst_buffer_replace_memory (convert->outbuf, 2 + out_plane_offset, mem1);
}
for (i--; i >= 0; i--) {
gst_memory_unmap ((GstMemory *) convert->priv->in_tex[i], &in_info[i]);
}
return res;
}
/* Called by the idle function in the gl thread */
void
_do_convert (GstGLContext * context, GstGLColorConvert * convert)
{
GstVideoInfo *in_info = &convert->in_info;
gboolean res = TRUE;
gint views, v;
GstVideoOverlayCompositionMeta *composition_meta;
GstGLSyncMeta *sync_meta;
GstGLVideoAllocationParams *params;
GstGLMemoryAllocator *mem_allocator;
GstAllocator *allocator;
convert->outbuf = NULL;
if (!_init_convert (convert)) {
convert->priv->result = FALSE;
return;
}
sync_meta = gst_buffer_get_gl_sync_meta (convert->inbuf);
if (sync_meta)
gst_gl_sync_meta_wait (sync_meta, convert->context);
convert->outbuf = gst_buffer_new ();
allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME);
mem_allocator = GST_GL_MEMORY_ALLOCATOR (allocator);
params =
gst_gl_video_allocation_params_new (context, NULL, &convert->out_info, 0,
NULL, convert->priv->to_texture_target);
if (!gst_gl_memory_setup_buffer (mem_allocator, convert->outbuf, params)) {
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
gst_object_unref (allocator);
convert->priv->result = FALSE;
return;
}
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
gst_object_unref (allocator);
if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) ==
GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
views = GST_VIDEO_INFO_VIEWS (in_info);
else
views = 1;
gst_gl_insert_debug_marker (context, "%s converting from %s to %s",
GST_OBJECT_NAME (convert),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
/* Handle all views on input and output one at a time */
for (v = 0; res && v < views; v++)
res = _do_convert_one_view (context, convert, v);
if (!res) {
gst_buffer_unref (convert->outbuf);
convert->outbuf = NULL;
}
if (convert->outbuf) {
GstGLSyncMeta *sync_meta =
gst_buffer_add_gl_sync_meta (convert->context, convert->outbuf);
if (sync_meta)
gst_gl_sync_meta_set_sync_point (sync_meta, convert->context);
}
composition_meta =
gst_buffer_get_video_overlay_composition_meta (convert->inbuf);
if (composition_meta) {
GST_DEBUG ("found video overlay composition meta, appliying on output.");
gst_buffer_add_video_overlay_composition_meta
(convert->outbuf, composition_meta->overlay);
}
convert->priv->result = res;
return;
}
static gboolean
_do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
{
GstGLFuncs *gl;
struct ConvertInfo *c_info = &convert->priv->convert_info;
guint out_width, out_height;
gint i;
GLint viewport_dim[4] = { 0 };
GLenum multipleRT[] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2
};
gl = context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
gl->BindFramebuffer (GL_FRAMEBUFFER, convert->fbo);
/* attach the texture to the FBO to renderer to */
for (i = 0; i < c_info->out_n_textures; i++) {
guint gl_target =
gst_gl_texture_target_to_gl (convert->priv->to_texture_target);
/* needed? */
gl->BindTexture (gl_target, convert->priv->out_tex[i]->tex_id);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
gl_target, convert->priv->out_tex[i]->tex_id, 0);
}
if (gl->DrawBuffers)
gl->DrawBuffers (c_info->out_n_textures, multipleRT);
else if (gl->DrawBuffer)
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
gl->Viewport (0, 0, out_width, out_height);
gst_gl_shader_use (convert->shader);
if (gl->BindVertexArray)
gl->BindVertexArray (convert->priv->vao);
else
_bind_buffer (convert);
for (i = c_info->in_n_textures - 1; i >= 0; i--) {
gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
guint gl_target =
gst_gl_texture_target_to_gl (convert->priv->from_texture_target);
gl->ActiveTexture (GL_TEXTURE0 + i);
gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id);
gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
convert->priv->in_tex[i]->tex_scaling);
g_free (scale_name);
}
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
if (gl->BindVertexArray)
gl->BindVertexArray (0);
else
_unbind_buffer (convert);
if (gl->DrawBuffer)
gl->DrawBuffer (GL_NONE);
/* we are done with the shader */
gst_gl_context_clear_shader (context);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
return TRUE;
}