| /* |
| * GStreamer |
| * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> |
| * Copyright (C) 2015 Michał Dębski <debski.mi.zd@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "../gstgleffects.h" |
| |
| static float * |
| gst_gl_effects_blur_kernel (void) |
| { |
| /* gaussian kernel (well, actually vector), size 9, standard |
| * deviation 3.0 */ |
| /* FIXME: make this a runtime property */ |
| static gfloat *kernel = NULL; |
| if (G_UNLIKELY (NULL == kernel)) { |
| /* 3x3 matrix */ |
| kernel = g_malloc (sizeof (gfloat) * 9); |
| fill_gaussian_kernel (kernel, 7, 3.f); |
| } |
| return kernel; |
| } |
| |
| static void |
| gst_gl_effects_blur_callback_hconv (gint width, gint height, guint texture, |
| gpointer data) |
| { |
| GstGLShader *shader = NULL; |
| GstGLEffects *effects = GST_GL_EFFECTS (data); |
| |
| if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "hconv0", |
| hconv7_fragment_source_gles2, hconv7_fragment_source_opengl))) { |
| GstGLFilter *filter = GST_GL_FILTER (effects); |
| GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; |
| |
| #if GST_GL_HAVE_OPENGL |
| if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) { |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| } |
| #endif |
| |
| gst_gl_shader_use (shader); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->Enable (GL_TEXTURE_2D); |
| gl->BindTexture (GL_TEXTURE_2D, texture); |
| gl->Disable (GL_TEXTURE_2D); |
| |
| gst_gl_shader_set_uniform_1i (shader, "tex", 0); |
| gst_gl_shader_set_uniform_1f (shader, "gauss_width", width); |
| gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, |
| gst_gl_effects_blur_kernel ()); |
| |
| gst_gl_filter_draw_texture (filter, texture, width, height); |
| } |
| } |
| |
| static void |
| gst_gl_effects_blur_callback_vconv (gint width, gint height, guint texture, |
| gpointer data) |
| { |
| GstGLShader *shader = NULL; |
| GstGLEffects *effects = GST_GL_EFFECTS (data); |
| GstGLFilter *filter = GST_GL_FILTER (effects); |
| |
| if (NULL != (shader = gst_gl_effects_get_fragment_shader (effects, "vconv0", |
| vconv7_fragment_source_gles2, vconv7_fragment_source_opengl))) { |
| GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; |
| |
| #if GST_GL_HAVE_OPENGL |
| if (USING_OPENGL (GST_GL_BASE_FILTER (filter)->context)) { |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| } |
| #endif |
| |
| gst_gl_shader_use (shader); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->Enable (GL_TEXTURE_2D); |
| gl->BindTexture (GL_TEXTURE_2D, texture); |
| gl->Disable (GL_TEXTURE_2D); |
| |
| gst_gl_shader_set_uniform_1i (shader, "tex", 0); |
| gst_gl_shader_set_uniform_1f (shader, "gauss_height", height); |
| gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, |
| gst_gl_effects_blur_kernel ()); |
| |
| gst_gl_filter_draw_texture (filter, texture, width, height); |
| } |
| } |
| |
| void |
| gst_gl_effects_blur (GstGLEffects * effects) |
| { |
| GstGLFilter *filter = GST_GL_FILTER (effects); |
| |
| gst_gl_filter_render_to_target (filter, TRUE, effects->intexture, |
| effects->midtexture[0], gst_gl_effects_blur_callback_hconv, effects); |
| gst_gl_filter_render_to_target (filter, FALSE, effects->midtexture[0], |
| effects->outtexture, gst_gl_effects_blur_callback_vconv, effects); |
| } |