| /* GStreamer |
| * |
| * Copyright (C) 2014 Matthew Waters <ystreet00@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| # include "config.h" |
| #endif |
| |
| #include <gst/check/gstcheck.h> |
| |
| #include <gst/gl/gstglcontext.h> |
| #include <gst/gl/gstglupload.h> |
| |
| #include <stdio.h> |
| |
| #if GST_GL_HAVE_GLES2 |
| /* *INDENT-OFF* */ |
| static const gchar *vertex_shader_str_gles2 = |
| "attribute vec4 a_position; \n" |
| "attribute vec2 a_texCoord; \n" |
| "varying vec2 v_texCoord; \n" |
| "void main() \n" |
| "{ \n" |
| " gl_Position = a_position; \n" |
| " v_texCoord = a_texCoord; \n" |
| "} \n"; |
| |
| static const gchar *fragment_shader_str_gles2 = |
| "precision mediump float; \n" |
| "varying vec2 v_texCoord; \n" |
| "uniform sampler2D s_texture; \n" |
| "void main() \n" |
| "{ \n" |
| " gl_FragColor = texture2D( s_texture, v_texCoord );\n" |
| "} \n"; |
| /* *INDENT-ON* */ |
| #endif |
| |
| static GstGLDisplay *display; |
| static GstGLContext *context; |
| static GstGLWindow *window; |
| static GstGLUpload *upload; |
| static guint tex_id; |
| #if GST_GL_HAVE_GLES2 |
| static GError *error; |
| static GstGLShader *shader; |
| static GLint shader_attr_position_loc; |
| static GLint shader_attr_texture_loc; |
| #endif |
| |
| |
| #define FORMAT GST_VIDEO_GL_TEXTURE_TYPE_RGBA |
| #define WIDTH 10 |
| #define HEIGHT 10 |
| #define RED 0xff, 0x00, 0x00, 0xff |
| #define GREEN 0x00, 0xff, 0x00, 0xff |
| #define BLUE 0x00, 0x00, 0xff, 0xff |
| |
| static gchar rgba_data[] = |
| { RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, |
| GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, |
| BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, |
| RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, |
| GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, |
| BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED |
| }; |
| |
| static void |
| setup (void) |
| { |
| GError *error = NULL; |
| |
| display = gst_gl_display_new (); |
| context = gst_gl_context_new (display); |
| |
| gst_gl_context_create (context, 0, &error); |
| window = gst_gl_context_get_window (context); |
| |
| fail_if (error != NULL, "Error creating context: %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| upload = gst_gl_upload_new (context); |
| } |
| |
| static void |
| teardown (void) |
| { |
| GLuint error = context->gl_vtable->GetError (); |
| fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n", |
| error); |
| |
| gst_object_unref (upload); |
| gst_object_unref (window); |
| gst_object_unref (context); |
| gst_object_unref (display); |
| } |
| |
| static void |
| init (gpointer data) |
| { |
| #if GST_GL_HAVE_GLES2 |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) { |
| shader = gst_gl_shader_new (context); |
| fail_if (shader == NULL, "failed to create shader object"); |
| |
| gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2); |
| gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2); |
| |
| error = NULL; |
| gst_gl_shader_compile (shader, &error); |
| fail_if (error != NULL, "Error compiling shader %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| shader_attr_position_loc = |
| gst_gl_shader_get_attribute_location (shader, "a_position"); |
| shader_attr_texture_loc = |
| gst_gl_shader_get_attribute_location (shader, "a_texCoord"); |
| } |
| #endif |
| } |
| |
| static void |
| draw_render (gpointer data) |
| { |
| GstGLContext *context = data; |
| GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context); |
| const GstGLFuncs *gl = context->gl_vtable; |
| |
| /* redraw the texture into the system provided framebuffer */ |
| |
| #if GST_GL_HAVE_OPENGL |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) { |
| GLfloat verts[8] = { 1.0f, 1.0f, |
| -1.0f, 1.0f, |
| -1.0f, -1.0f, |
| 1.0f, -1.0f |
| }; |
| GLfloat texcoords[8] = { 1.0f, 0.0f, |
| 0.0f, 0.0f, |
| 0.0f, 1.0f, |
| 1.0f, 1.0f |
| }; |
| |
| gl->Viewport (0, 0, 10, 10); |
| |
| gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| |
| gl->Enable (GL_TEXTURE_2D); |
| gl->BindTexture (GL_TEXTURE_2D, tex_id); |
| |
| gl->EnableClientState (GL_VERTEX_ARRAY); |
| gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); |
| gl->VertexPointer (2, GL_FLOAT, 0, &verts); |
| gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords); |
| |
| gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); |
| |
| gl->DisableClientState (GL_VERTEX_ARRAY); |
| gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); |
| |
| gl->Disable (GL_TEXTURE_2D); |
| } |
| #endif |
| #if GST_GL_HAVE_GLES2 |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) { |
| const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f, |
| 1.0f, 0.0f, |
| -1.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, |
| -1.0f, -1.0f, 0.0f, |
| 0.0f, 1.0f, |
| 1.0f, -1.0f, 0.0f, |
| 1.0f, 1.0f |
| }; |
| |
| GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| gl->Clear (GL_COLOR_BUFFER_BIT); |
| |
| gst_gl_shader_use (shader); |
| |
| /* Load the vertex position */ |
| gl->VertexAttribPointer (shader_attr_position_loc, 3, |
| GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices); |
| |
| /* Load the texture coordinate */ |
| gl->VertexAttribPointer (shader_attr_texture_loc, 2, |
| GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]); |
| |
| gl->EnableVertexAttribArray (shader_attr_position_loc); |
| gl->EnableVertexAttribArray (shader_attr_texture_loc); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->BindTexture (GL_TEXTURE_2D, tex_id); |
| gst_gl_shader_set_uniform_1i (shader, "s_texture", 0); |
| |
| gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| } |
| #endif |
| |
| context_class->swap_buffers (context); |
| } |
| |
| GST_START_TEST (test_upload_data) |
| { |
| GstCaps *in_caps, *out_caps; |
| GstBuffer *inbuf, *outbuf; |
| GstMapInfo map_info; |
| gboolean res; |
| gint i = 0; |
| |
| in_caps = gst_caps_from_string ("video/x-raw,format=RGBA," |
| "width=10,height=10"); |
| out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory)," |
| "format=RGBA,width=10,height=10"); |
| |
| gst_gl_upload_set_caps (upload, in_caps, out_caps); |
| |
| inbuf = gst_buffer_new_wrapped_full (0, rgba_data, WIDTH * HEIGHT * 4, |
| 0, WIDTH * HEIGHT * 4, NULL, NULL); |
| |
| res = gst_gl_upload_perform_with_buffer (upload, inbuf, &outbuf); |
| fail_if (res == FALSE, "Failed to upload buffer: %s\n", |
| gst_gl_context_get_error ()); |
| fail_unless (GST_IS_BUFFER (outbuf)); |
| |
| res = gst_buffer_map (outbuf, &map_info, GST_MAP_READ | GST_MAP_GL); |
| fail_if (res == FALSE, "Failed to map gl memory"); |
| |
| tex_id = *(guint *) map_info.data; |
| |
| gst_buffer_unmap (outbuf, &map_info); |
| |
| gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT); |
| gst_gl_window_draw (window); |
| |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context); |
| |
| while (i < 2) { |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), |
| context); |
| i++; |
| } |
| |
| gst_buffer_unref (inbuf); |
| gst_buffer_unref (outbuf); |
| } |
| |
| GST_END_TEST; |
| |
| GST_START_TEST (test_upload_buffer) |
| { |
| GstBuffer *buffer, *outbuf; |
| GstGLMemory *gl_mem; |
| GstCaps *in_caps, *out_caps; |
| GstVideoInfo in_info; |
| GstMapInfo map_info; |
| gint i = 0; |
| gboolean res; |
| |
| in_caps = gst_caps_from_string ("video/x-raw,format=RGBA,width=10,height=10"); |
| gst_video_info_from_caps (&in_info, in_caps); |
| |
| /* create GL buffer */ |
| buffer = gst_buffer_new (); |
| gl_mem = |
| gst_gl_memory_wrapped (context, &in_info, 0, NULL, rgba_data, NULL, NULL); |
| |
| res = |
| gst_memory_map ((GstMemory *) gl_mem, &map_info, |
| GST_MAP_READ | GST_MAP_GL); |
| fail_if (res == FALSE, "Failed to map gl memory\n"); |
| tex_id = *(guint *) map_info.data; |
| gst_memory_unmap ((GstMemory *) gl_mem, &map_info); |
| |
| gst_buffer_append_memory (buffer, (GstMemory *) gl_mem); |
| |
| out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory)," |
| "format=RGBA,width=10,height=10"); |
| |
| gst_gl_upload_set_caps (upload, in_caps, out_caps); |
| |
| res = gst_gl_upload_perform_with_buffer (upload, buffer, &outbuf); |
| fail_if (res == FALSE, "Failed to upload buffer: %s\n", |
| gst_gl_context_get_error ()); |
| fail_unless (GST_IS_BUFFER (outbuf)); |
| |
| gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT); |
| gst_gl_window_draw (window); |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context); |
| |
| while (i < 2) { |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), |
| context); |
| i++; |
| } |
| |
| gst_gl_upload_release_buffer (upload); |
| gst_buffer_unref (buffer); |
| gst_buffer_unref (outbuf); |
| } |
| |
| GST_END_TEST; |
| |
| GST_START_TEST (test_upload_meta_producer) |
| { |
| GstBuffer *buffer; |
| GstGLMemory *gl_mem; |
| GstVideoInfo in_info; |
| GstVideoGLTextureUploadMeta *gl_upload_meta; |
| guint tex_ids[] = { 0, 0, 0, 0 }; |
| GstGLUploadMeta *upload_meta; |
| gboolean res; |
| gint i = 0; |
| |
| gst_video_info_set_format (&in_info, GST_VIDEO_FORMAT_RGBA, WIDTH, HEIGHT); |
| |
| /* create GL buffer */ |
| buffer = gst_buffer_new (); |
| gl_mem = |
| gst_gl_memory_wrapped (context, &in_info, 0, NULL, rgba_data, NULL, NULL); |
| gst_buffer_append_memory (buffer, (GstMemory *) gl_mem); |
| |
| gst_gl_context_gen_texture (context, &tex_ids[0], GST_VIDEO_FORMAT_RGBA, |
| WIDTH, HEIGHT); |
| |
| upload_meta = gst_gl_upload_meta_new (context); |
| gst_gl_upload_meta_set_format (upload_meta, &in_info); |
| |
| gst_buffer_add_video_meta_full (buffer, 0, GST_VIDEO_FORMAT_RGBA, WIDTH, |
| HEIGHT, 1, in_info.offset, in_info.stride); |
| gst_gl_upload_meta_add_to_buffer (upload_meta, buffer); |
| |
| gl_upload_meta = gst_buffer_get_video_gl_texture_upload_meta (buffer); |
| fail_if (gl_upload_meta == NULL, "Failed to add GstVideoGLTextureUploadMeta" |
| " to buffer\n"); |
| |
| res = gst_video_gl_texture_upload_meta_upload (gl_upload_meta, tex_ids); |
| fail_if (res == FALSE, "Failed to upload GstVideoGLTextureUploadMeta\n"); |
| |
| tex_id = tex_ids[0]; |
| |
| gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT); |
| gst_gl_window_draw (window); |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context); |
| |
| while (i < 2) { |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), |
| context); |
| i++; |
| } |
| |
| gst_object_unref (upload_meta); |
| gst_gl_context_del_texture (context, &tex_ids[0]); |
| gst_buffer_unref (buffer); |
| } |
| |
| GST_END_TEST; |
| |
| |
| static Suite * |
| gst_gl_upload_suite (void) |
| { |
| Suite *s = suite_create ("GstGLUpload"); |
| TCase *tc_chain = tcase_create ("upload"); |
| |
| suite_add_tcase (s, tc_chain); |
| tcase_add_checked_fixture (tc_chain, setup, teardown); |
| tcase_add_test (tc_chain, test_upload_data); |
| tcase_add_test (tc_chain, test_upload_buffer); |
| tcase_add_test (tc_chain, test_upload_meta_producer); |
| |
| return s; |
| } |
| |
| GST_CHECK_MAIN (gst_gl_upload); |