| /* |
| * GStreamer |
| * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| /** |
| * SECTION:element-glfilterblur |
| * |
| * Blur with 9x9 separable convolution. |
| * |
| * <refsect2> |
| * <title>Examples</title> |
| * |[ |
| * gst-launch videotestsrc ! glupload ! glfilterblur ! glimagesink |
| * ]| |
| * FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required. |
| * </refsect2> |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "gstglfilterblur.h" |
| #include "effects/gstgleffectssources.h" |
| |
| #define GST_CAT_DEFAULT gst_gl_filterblur_debug |
| GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); |
| |
| #define DEBUG_INIT \ |
| GST_DEBUG_CATEGORY_INIT (gst_gl_filterblur_debug, "glfilterblur", 0, "glfilterblur element"); |
| |
| G_DEFINE_TYPE_WITH_CODE (GstGLFilterBlur, gst_gl_filterblur, |
| GST_TYPE_GL_FILTER, DEBUG_INIT); |
| |
| static void gst_gl_filterblur_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec); |
| static void gst_gl_filterblur_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec); |
| static void gst_gl_filter_filterblur_reset (GstGLFilter * filter); |
| |
| static gboolean gst_gl_filterblur_init_shader (GstGLFilter * filter); |
| static gboolean gst_gl_filterblur_filter_texture (GstGLFilter * filter, |
| guint in_tex, guint out_tex); |
| static void gst_gl_filterblur_hcallback (gint width, gint height, guint texture, |
| gpointer stuff); |
| static void gst_gl_filterblur_vcallback (gint width, gint height, guint texture, |
| gpointer stuff); |
| |
| |
| static void |
| gst_gl_filterblur_init_resources (GstGLFilter * filter) |
| { |
| GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter); |
| GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; |
| |
| gl->GenTextures (1, &filterblur->midtexture); |
| gl->BindTexture (GL_TEXTURE_2D, filterblur->midtexture); |
| gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, |
| GST_VIDEO_INFO_WIDTH (&filter->out_info), |
| GST_VIDEO_INFO_HEIGHT (&filter->out_info), |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| } |
| |
| static void |
| gst_gl_filterblur_reset_resources (GstGLFilter * filter) |
| { |
| GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter); |
| GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; |
| |
| gl->DeleteTextures (1, &filterblur->midtexture); |
| } |
| |
| static void |
| gst_gl_filterblur_class_init (GstGLFilterBlurClass * klass) |
| { |
| GObjectClass *gobject_class; |
| GstElementClass *element_class; |
| |
| gobject_class = (GObjectClass *) klass; |
| element_class = GST_ELEMENT_CLASS (klass); |
| |
| gobject_class->set_property = gst_gl_filterblur_set_property; |
| gobject_class->get_property = gst_gl_filterblur_get_property; |
| |
| gst_element_class_set_metadata (element_class, "Gstreamer OpenGL Blur", |
| "Filter/Effect/Video", "Blur with 9x9 separable convolution", |
| "Filippo Argiolas <filippo.argiolas@gmail.com>"); |
| |
| GST_GL_FILTER_CLASS (klass)->filter_texture = |
| gst_gl_filterblur_filter_texture; |
| GST_GL_FILTER_CLASS (klass)->display_init_cb = |
| gst_gl_filterblur_init_resources; |
| GST_GL_FILTER_CLASS (klass)->display_reset_cb = |
| gst_gl_filterblur_reset_resources; |
| GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filterblur_init_shader; |
| GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filterblur_reset; |
| |
| GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL; |
| } |
| |
| static void |
| gst_gl_filterblur_init (GstGLFilterBlur * filterblur) |
| { |
| filterblur->shader0 = NULL; |
| filterblur->shader1 = NULL; |
| filterblur->midtexture = 0; |
| /* gaussian kernel (well, actually vector), size 9, standard |
| * deviation 3.0 */ |
| /* FIXME: eventually make this a runtime property */ |
| fill_gaussian_kernel (filterblur->gauss_kernel, 7, 3.0); |
| } |
| |
| static void |
| gst_gl_filter_filterblur_reset (GstGLFilter * filter) |
| { |
| GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter); |
| |
| //blocking call, wait the opengl thread has destroyed the shader |
| if (filterblur->shader0) |
| gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, |
| filterblur->shader0); |
| filterblur->shader0 = NULL; |
| |
| //blocking call, wait the opengl thread has destroyed the shader |
| if (filterblur->shader1) |
| gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, |
| filterblur->shader1); |
| filterblur->shader1 = NULL; |
| } |
| |
| static void |
| gst_gl_filterblur_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec) |
| { |
| /* GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (object); */ |
| |
| switch (prop_id) { |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static void |
| gst_gl_filterblur_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec) |
| { |
| /* GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (object); */ |
| |
| switch (prop_id) { |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static gboolean |
| gst_gl_filterblur_init_shader (GstGLFilter * filter) |
| { |
| GstGLFilterBlur *blur_filter = GST_GL_FILTERBLUR (filter); |
| |
| //blocking call, wait the opengl thread has compiled the shader |
| if (!gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0, |
| hconv7_fragment_source, &blur_filter->shader0)) |
| return FALSE; |
| |
| //blocking call, wait the opengl thread has compiled the shader |
| if (!gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0, |
| vconv7_fragment_source, &blur_filter->shader1)) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static gboolean |
| gst_gl_filterblur_filter_texture (GstGLFilter * filter, guint in_tex, |
| guint out_tex) |
| { |
| GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter); |
| |
| gst_gl_filter_render_to_target (filter, TRUE, in_tex, |
| filterblur->midtexture, gst_gl_filterblur_hcallback, filterblur); |
| |
| gst_gl_filter_render_to_target (filter, FALSE, filterblur->midtexture, |
| out_tex, gst_gl_filterblur_vcallback, filterblur); |
| |
| return TRUE; |
| } |
| |
| static void |
| gst_gl_filterblur_hcallback (gint width, gint height, guint texture, |
| gpointer stuff) |
| { |
| GstGLFilter *filter = GST_GL_FILTER (stuff); |
| GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter); |
| GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; |
| |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| |
| gst_gl_shader_use (filterblur->shader0); |
| |
| gl->ActiveTexture (GL_TEXTURE1); |
| gl->Enable (GL_TEXTURE_2D); |
| gl->BindTexture (GL_TEXTURE_2D, texture); |
| gl->Disable (GL_TEXTURE_2D); |
| |
| gst_gl_shader_set_uniform_1i (filterblur->shader0, "tex", 1); |
| gst_gl_shader_set_uniform_1fv (filterblur->shader0, "kernel", 7, |
| filterblur->gauss_kernel); |
| gst_gl_shader_set_uniform_1f (filterblur->shader0, "width", width); |
| |
| gst_gl_filter_draw_texture (filter, texture, width, height); |
| } |
| |
| |
| static void |
| gst_gl_filterblur_vcallback (gint width, gint height, guint texture, |
| gpointer stuff) |
| { |
| GstGLFilter *filter = GST_GL_FILTER (stuff); |
| GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (filter); |
| GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; |
| |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| |
| gst_gl_shader_use (filterblur->shader1); |
| |
| gl->ActiveTexture (GL_TEXTURE1); |
| gl->Enable (GL_TEXTURE_2D); |
| gl->BindTexture (GL_TEXTURE_2D, texture); |
| gl->Disable (GL_TEXTURE_2D); |
| |
| gst_gl_shader_set_uniform_1i (filterblur->shader1, "tex", 1); |
| gst_gl_shader_set_uniform_1fv (filterblur->shader1, "kernel", 7, |
| filterblur->gauss_kernel); |
| gst_gl_shader_set_uniform_1f (filterblur->shader1, "height", height); |
| |
| gst_gl_filter_draw_texture (filter, texture, width, height); |
| } |