- Correctly handle upstream surface region size changes. Test and debug | |
set_render_rect | |
- Make sure we are considering DAR on all scaling/rendering cases | |
- Test and debug caps renegotiation | |
- Drop android specifics like the default window h/w | |
- Move EGL/GLES context to it's own struct. Proly move GLSL stuff to it's | |
own header too | |
- Optimize shading routines if possible. | |
- Either finish implementing or drop fast rendering path logic | |
- Implement buffer pool | |
- Finish code documentation |