Port, clean-up and remove dead/unnecessary code
Make the apps test friendly
Change-Id: I251f7125984ea1d06f1e18bbaef664eeaac60239
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..05d1d4e
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,7 @@
+SUBDIRS := opengl
+
+all: $(SUBDIRS)
+$(SUBDIRS):
+ $(MAKE) -C $@
+
+.PHONY: all $(SUBDIRS)
diff --git a/opengl/Makefile b/opengl/Makefile
new file mode 100644
index 0000000..dccc98f
--- /dev/null
+++ b/opengl/Makefile
@@ -0,0 +1,21 @@
+CROSS_COMPILE ?=
+CC = $(CROSS_COMPILE)gcc
+
+all: glesgears es2gears
+
+%.o : %.c
+ $(CC) -c -DGLES=1 $(CFLAGS) $(CPPFLAGS) $< -o $@
+
+gles2_simple-egl.o: simple-egl.c
+ $(CC) -c -DGLES=2 $(CFLAGS) $(CPPFLAGS) $< -o $@
+
+glesgears: glesgears.o simple-egl.o
+ $(CC) -o glesgears glesgears.o simple-egl.o -lGLESv1_CM -lm -lEGL -lwayland-client -lwayland-egl
+
+es2gears: es2gears.o gles2_simple-egl.o
+ $(CC) -o es2gears es2gears.o gles2_simple-egl.o -lGLESv2 -lm -lEGL -lwayland-client -lwayland-egl
+
+clean:
+ rm -f glesgears es2gears *.o
+
+.PHONY: all clean
diff --git a/opengl/README b/opengl/README
new file mode 100644
index 0000000..b02bc2c
--- /dev/null
+++ b/opengl/README
@@ -0,0 +1,7 @@
+To build glesgears and es2gears
+
+1. Copy the whole directory to the target
+2. On the target run:
+ % sudo apt-get install libgles2-mesa-dev mesa-common-dev libwayland-dev
+3. In the opengl directory:
+ % make
\ No newline at end of file
diff --git a/opengl/es2gears.c b/opengl/es2gears.c
index 37fb6a4..4119d01 100644
--- a/opengl/es2gears.c
+++ b/opengl/es2gears.c
@@ -1,16 +1,16 @@
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -23,7 +23,7 @@
* Ported to GLES2.
* Kristian Høgsberg <krh@bitplanet.net>
* May 3, 2010
- *
+ *
* Improve GLES2 port:
* * Refactor gear drawing.
* * Use correct normals for surfaces.
@@ -35,21 +35,23 @@
* Jul 13, 2010
*/
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
+/*
+ * Port to Mendel Linux Wayland by Peter Nordström 1 June 2020
+ *
+ * Window handling and egl initialization done externally in
+ * simple-egl.c
+ */
+
#define _GNU_SOURCE
+#include <GLES2/gl2.h>
#include <math.h>
#include <stdlib.h>
-#include <stdio.h>
#include <string.h>
-#include <sys/time.h>
#include <unistd.h>
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include "eglut.h"
+
+extern void HandleFrame(void);
#define STRIPS_PER_TOOTH 7
#define VERTICES_PER_TOOTH 34
@@ -100,15 +102,15 @@
/** The direction of the directional light for the scene */
static const GLfloat LightSourcePosition[4] = { 5.0, 5.0, 10.0, 1.0};
-/**
+/**
* Fills a gear vertex.
- *
+ *
* @param v the vertex to fill
* @param x the x coordinate
* @param y the y coordinate
* @param z the z coortinate
- * @param n pointer to the normal table
- *
+ * @param n pointer to the normal table
+ *
* @return the operation error code
*/
static GearVertex *
@@ -126,13 +128,13 @@
/**
* Create a gear wheel.
- *
+ *
* @param inner_radius radius of hole at center
* @param outer_radius radius at center of teeth
* @param width width of gear
* @param teeth number of teeth
* @param tooth_depth depth of tooth
- *
+ *
* @return pointer to the constructed struct gear
*/
static struct gear *
@@ -276,11 +278,11 @@
return gear;
}
-/**
+/**
* Multiplies two 4x4 matrices.
- *
+ *
* The result is stored in matrix m.
- *
+ *
* @param m the first matrix to multiply
* @param n the second matrix to multiply
*/
@@ -303,9 +305,9 @@
memcpy(m, &tmp, sizeof tmp);
}
-/**
+/**
* Rotates a 4x4 matrix.
- *
+ *
* @param[in,out] m the matrix to rotate
* @param angle the angle to rotate
* @param x the x component of the direction to rotate to
@@ -320,7 +322,7 @@
sincos(angle, &s, &c);
GLfloat r[16] = {
x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
- x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
+ x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
0, 0, 0, 1
};
@@ -329,9 +331,9 @@
}
-/**
+/**
* Translates a 4x4 matrix.
- *
+ *
* @param[in,out] m the matrix to translate
* @param x the x component of the direction to translate to
* @param y the y component of the direction to translate to
@@ -345,9 +347,9 @@
multiply(m, t);
}
-/**
+/**
* Creates an identity 4x4 matrix.
- *
+ *
* @param m the matrix make an identity matrix
*/
static void
@@ -363,12 +365,12 @@
memcpy(m, t, sizeof(t));
}
-/**
+/**
* Transposes a 4x4 matrix.
*
* @param m the matrix to transpose
*/
-static void
+static void
transpose(GLfloat *m)
{
GLfloat t[16] = {
@@ -407,9 +409,9 @@
multiply(m, t);
}
-/**
+/**
* Calculate a perspective projection transformation.
- *
+ *
* @param m the matrix to save the transformation in
* @param fovy the field of view in the y direction
* @param aspect the view aspect ratio
@@ -472,7 +474,7 @@
glUniformMatrix4fv(ModelViewProjectionMatrix_location, 1, GL_FALSE,
model_view_projection);
- /*
+ /*
* Create and set the NormalMatrix. It's the inverse transpose of the
* ModelView matrix.
*/
@@ -507,7 +509,7 @@
glDisableVertexAttribArray(0);
}
-/**
+/**
* Draws the gears.
*/
static void
@@ -534,9 +536,9 @@
draw_gear(gear3, transform, -3.1, 4.2, -2 * angle - 25.0, blue);
}
-/**
+/**
* Handles a new window size or exposure.
- *
+ *
* @param width the window width
* @param height the window height
*/
@@ -550,62 +552,6 @@
glViewport(0, 0, (GLint) width, (GLint) height);
}
-/**
- * Handles special eglut events.
- *
- * @param special the event to handle.
- */
-static void
-gears_special(int special)
-{
- switch (special) {
- case EGLUT_KEY_LEFT:
- view_rot[1] += 5.0;
- break;
- case EGLUT_KEY_RIGHT:
- view_rot[1] -= 5.0;
- break;
- case EGLUT_KEY_UP:
- view_rot[0] += 5.0;
- break;
- case EGLUT_KEY_DOWN:
- view_rot[0] -= 5.0;
- break;
- }
-}
-
-static void
-gears_idle(void)
-{
- static int frames = 0;
- static double tRot0 = -1.0, tRate0 = -1.0;
- double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0;
-
- if (tRot0 < 0.0)
- tRot0 = t;
- dt = t - tRot0;
- tRot0 = t;
-
- /* advance rotation for next frame */
- angle += 70.0 * dt; /* 70 degrees per second */
- if (angle > 3600.0)
- angle -= 3600.0;
-
- eglutPostRedisplay();
- frames++;
-
- if (tRate0 < 0.0)
- tRate0 = t;
- if (t - tRate0 >= 5.0) {
- GLfloat seconds = t - tRate0;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
- fps);
- tRate0 = t;
- frames = 0;
- }
-}
-
static const char vertex_shader[] =
"attribute vec3 position;\n"
"attribute vec3 normal;\n"
@@ -659,7 +605,6 @@
glShaderSource(v, 1, &p, NULL);
glCompileShader(v);
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
- printf("vertex shader info: %s\n", msg);
/* Compile the fragment shader */
p = fragment_shader;
@@ -667,7 +612,6 @@
glShaderSource(f, 1, &p, NULL);
glCompileShader(f);
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
- printf("fragment shader info: %s\n", msg);
/* Create and link the shader program */
program = glCreateProgram();
@@ -678,7 +622,6 @@
glLinkProgram(program);
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
- printf("info: %s\n", msg);
/* Enable the shaders */
glUseProgram(program);
@@ -698,26 +641,18 @@
gear3 = create_gear(1.3, 2.0, 0.5, 10, 0.7);
}
-int
-main(int argc, char *argv[])
-{
- /* Initialize the window */
- eglutInitWindowSize(300, 300);
- eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT);
- eglutInit(argc, argv);
+void RunGears() {
+ gears_init();
+ gears_reshape(600, 600);
+ while (1) {
+ double dt = 0.01666;
- eglutCreateWindow("es2gears");
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
- /* Set up eglut callback functions */
- eglutIdleFunc(gears_idle);
- eglutReshapeFunc(gears_reshape);
- eglutDisplayFunc(gears_draw);
- eglutSpecialFunc(gears_special);
-
- /* Initialize the gears */
- gears_init();
-
- eglutMainLoop();
-
- return 0;
+ gears_draw();
+ HandleFrame();
+ }
}
diff --git a/opengl/glesgears.c b/opengl/glesgears.c
index fae3233..5f45936 100644
--- a/opengl/glesgears.c
+++ b/opengl/glesgears.c
@@ -1,69 +1,45 @@
/*
- * 3-D gear wheels. This program is in the public domain.
- *
- * Command line options:
- * -info print GL implementation information
- * -exit automatically exit after 30 seconds
- *
- *
- * Brian Paul
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
/* Conversion to use vertex buffer objects by Michael J. Clark */
+/*
+ * Port to Mendel Linux Wayland by Peter Nordström 1 June 2020
+ *
+ * Window handling and egl initialization done externally in
+ * simple-egl.c
+ */
+
#include <assert.h>
+#include <GLES/gl.h>
#include <math.h>
#include <stdlib.h>
-#include <stdio.h>
#include <string.h>
-#include "window.h"
+#include <unistd.h>
-#define MAX_CONFIGS 10
-#define MAX_MODES 100
-
-
-#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
-
- static double
- current_time(void)
- {
- DWORD tv;
-
- tv = GetTickCount();
- return (tv/1000.0);
- }
-
-#else
- #include <sys/time.h>
- #include <unistd.h>
-
- /* return current time (in seconds) */
- static double
- current_time(void)
- {
- struct timeval tv;
- #ifdef __VMS
- (void) gettimeofday(&tv, NULL );
- #else
- struct timezone tz;
- (void) gettimeofday(&tv, &tz);
- #endif
- return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
- }
-#endif
-
-#include <GLES/gl.h>
-#include <GLES/egl.h>
-
+extern void HandleFrame(void);
#ifndef M_PI
#define M_PI 3.14159265
#endif
-
-static GLint autoexit = 0;
static GLfloat viewDist = 40.0;
typedef struct {
@@ -73,7 +49,7 @@
typedef struct {
vertex_t *vertices;
- GLshort *indices;
+ GLushort *indices;
GLfloat color[4];
int nvertices, nindices;
GLuint ibo;
@@ -87,7 +63,7 @@
Draw a gear wheel. You'll probably want to call this function when
building a display list since we do a lot of trig here.
-
+
Input: inner_radius - radius of hole at center
outer_radius - radius at center of teeth
width - width of gear
@@ -106,17 +82,18 @@
GLfloat u1, v1, u2, v2, len;
GLfloat cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da;
GLfloat sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da;
- GLshort ix0, ix1, ix2, ix3, ix4, ix5;
+ GLushort ix0, ix1, ix2, ix3, ix4, ix5;
vertex_t *vt, *nm;
- GLshort *ix;
+ GLushort *ix;
gear_t *gear = calloc(1, sizeof(gear_t));
gear->nvertices = teeth * 40;
gear->nindices = teeth * 66 * 3;
gear->vertices = calloc(gear->nvertices, sizeof(vertex_t));
- gear->indices = calloc(gear->nindices, sizeof(GLshort));
+ gear->indices = calloc(gear->nindices, sizeof(GLushort));
memcpy(&gear->color[0], &color[0], sizeof(GLfloat) * 4);
+
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
@@ -133,7 +110,7 @@
#define INDEX(a,b,c) ((*ix++ = a),(*ix++ = b),(*ix++ = c))
for (i = 0; i < teeth; i++) {
- ta = i * 2.0 * M_PI / teeth;
+ ta = i * 2.0 * M_PI / (teeth);
cos_ta = cos(ta);
cos_ta_1da = cos(ta + da);
@@ -145,7 +122,7 @@
sin_ta_2da = sin(ta + 2 * da);
sin_ta_3da = sin(ta + 3 * da);
sin_ta_4da = sin(ta + 4 * da);
-
+
u1 = r2 * cos_ta_1da - r1 * cos_ta;
v1 = r2 * sin_ta_1da - r1 * sin_ta;
len = sqrt(u1 * u1 + v1 * v1);
@@ -157,8 +134,8 @@
/* front face */
ix0 = VERTEX(r0 * cos_ta, r0 * sin_ta, width * 0.5);
ix1 = VERTEX(r1 * cos_ta, r1 * sin_ta, width * 0.5);
- ix2 = VERTEX(r0 * cos_ta, r0 * sin_ta, width * 0.5);
- ix3 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, width * 0.5);
+ ix2 = VERTEX(r0 * cos_ta_2da, r0 * sin_ta_2da, width * 0.5);
+ ix3 = VERTEX(r1 * cos_ta_2da, r1 * sin_ta_2da, width * 0.5);
ix4 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, width * 0.5);
ix5 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, width * 0.5);
for (j = 0; j < 6; j++) {
@@ -168,7 +145,7 @@
INDEX(ix1, ix3, ix2);
INDEX(ix2, ix3, ix4);
INDEX(ix3, ix5, ix4);
-
+
/* front sides of teeth */
ix0 = VERTEX(r1 * cos_ta, r1 * sin_ta, width * 0.5);
ix1 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, width * 0.5);
@@ -181,12 +158,12 @@
INDEX(ix1, ix3, ix2);
/* back face */
- ix0 = VERTEX(r1 * cos_ta, r1 * sin_ta, -width * 0.5);
- ix1 = VERTEX(r0 * cos_ta, r0 * sin_ta, -width * 0.5);
- ix2 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, -width * 0.5);
- ix3 = VERTEX(r0 * cos_ta, r0 * sin_ta, -width * 0.5);
- ix4 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, -width * 0.5);
- ix5 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, -width * 0.5);
+ ix0 = VERTEX(r0 * cos_ta, r0 * sin_ta, -width * 0.5);
+ ix1 = VERTEX(r1 * cos_ta, r1 * sin_ta, -width * 0.5);
+ ix2 = VERTEX(r0 * cos_ta_2da, r0 * sin_ta_2da, -width * 0.5);
+ ix3 = VERTEX(r1 * cos_ta_2da, r1 * sin_ta_2da, -width * 0.5);
+ ix4 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, -width * 0.5);
+ ix5 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, -width * 0.5);
for (j = 0; j < 6; j++) {
NORMAL(0.0, 0.0, -1.0);
}
@@ -194,7 +171,7 @@
INDEX(ix1, ix3, ix2);
INDEX(ix2, ix3, ix4);
INDEX(ix3, ix5, ix4);
-
+
/* back sides of teeth */
ix0 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, -width * 0.5);
ix1 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, -width * 0.5);
@@ -205,7 +182,7 @@
}
INDEX(ix0, ix1, ix2);
INDEX(ix1, ix3, ix2);
-
+
/* draw outward faces of teeth */
ix0 = VERTEX(r1 * cos_ta, r1 * sin_ta, width * 0.5);
ix1 = VERTEX(r1 * cos_ta, r1 * sin_ta, -width * 0.5);
@@ -262,12 +239,11 @@
void draw_gear(gear_t* gear) {
-
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, gear->color);
glVertexPointer(3, GL_FLOAT, sizeof(vertex_t), gear->vertices[0].pos);
glNormalPointer(GL_FLOAT, sizeof(vertex_t), gear->vertices[0].norm);
glDrawElements(GL_TRIANGLES, gear->nindices/3, GL_UNSIGNED_SHORT,
- gear->indices);
+ gear->indices);
}
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
@@ -277,39 +253,38 @@
static void
draw(void)
{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
- glTranslatef(0.0, 0.0, -viewDist);
+ glTranslatef(0.0, 0.0, -viewDist);
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- draw_gear(gear1);
- glPopMatrix();
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ draw_gear(gear1);
+ glPopMatrix();
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- draw_gear(gear2);
- glPopMatrix();
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ draw_gear(gear2);
+ glPopMatrix();
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- draw_gear(gear3);
- glPopMatrix();
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ draw_gear(gear3);
+ glPopMatrix();
glPopMatrix();
- glFinish();
}
-
/* new window size or exposure */
static void
reshape(int width, int height)
@@ -322,16 +297,16 @@
glFrustumf(-1.0, 1.0, -h, h, 5.0, 200.0);
glMatrixMode(GL_MODELVIEW);
}
-
-static void
-init(int argc, char *argv[])
-{
+void initialize() {
+ glShadeModel(GL_SMOOTH);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- GLint i;
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
@@ -339,77 +314,27 @@
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
- glShadeModel(GL_SMOOTH);
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- for ( i=1; i<argc; i++ ) {
- if (strcmp(argv[i], "-info")==0) {
- printf("GL_RENDERER = %s
-", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s
-", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s
-", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s
-", (char *) glGetString(GL_EXTENSIONS));
- }
- else if ( strcmp(argv[i], "-exit")==0) {
- autoexit = 30;
- printf("Auto Exit after %i seconds.
-", autoexit );
- }
- }
-
/* make the gears */
gear1 = gear(1.0, 4.0, 1.0, 20, 0.7, red);
gear2 = gear(0.5, 2.0, 2.0, 10, 0.7, green);
gear3 = gear(1.3, 2.0, 0.5, 10, 0.7, blue);
}
-static void run_gears(GLint ttr)
-{
- double st = current_time();
- double ct = st;
- double seconds = st;
- double fps;
- int frames = 0;
-
- while ((ttr == 0) ||(ct - st < ttr))
- {
- double tt = current_time();
- double dt = tt - ct;
- ct = tt;
-
+void RunGears() {
+ double dt = 0.01666;
+
+ initialize();
+ reshape(600, 600);
+
+ while (1) {
+ dt = 0.01666;
+
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
- angle -= 3600.0;
- draw();
- postEGLWindow();
- frames++;
- dt = ct - seconds;
- if (dt >= 5.0)
- {
- fps = frames / dt;
- printf("%d frames in %3.1f seconds = %6.3f FPS
-", frames, dt, fps);
- seconds = ct;
- frames = 0;
- }
- }
-}
+ angle -= 3600.0;
-int
-main(int argc, char *argv[])
-{
- int width = 300;
- int height = 300;
-
- createEGLWindow(width, height, "Gears");
- init(argc, argv);
- reshape(width, height);
- run_gears(autoexit);
- return 0;
+ draw();
+ HandleFrame();
+ }
}
diff --git a/opengl/simple-egl.c b/opengl/simple-egl.c
index cd7408e..11a47d0 100644
--- a/opengl/simple-egl.c
+++ b/opengl/simple-egl.c
@@ -21,7 +21,14 @@
* DEALINGS IN THE SOFTWARE.
*/
-#include "config.h"
+/*
+ * Port to Mendel Linux by Peter Nordström 1 June 2020
+ *
+ * GL code is done in glesgears.c and es2gears.c for GLES1 and GLES2
+ * respectively
+ *
+ */
+
#include <stdint.h>
#include <stdio.h>
@@ -38,859 +45,406 @@
#include <wayland-egl.h>
#include <wayland-cursor.h>
+#if GLES==2
#include <GLES2/gl2.h>
+#else
+#include <GLES/gl.h>
+#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
-#include "xdg-shell-client-protocol.h"
+#include <libgen.h>
+#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
-#include "shared/helpers.h"
-#include "shared/platform.h"
-#include "shared/weston-egl-ext.h"
+#define WINDOW_WIDTH 600
+#define WINDOW_HEIGHT 600
+#define GOLDEN_IMG_DIR "/home/mendel/golden_images"
+#define NUM_GOLDEN_IMAGES 10
+
+static bool test = false;
+static bool generate_ref_images = false;
+static char *AppName;
struct window;
-struct seat;
struct display {
- struct wl_display *display;
- struct wl_registry *registry;
- struct wl_compositor *compositor;
- struct xdg_wm_base *wm_base;
- struct wl_seat *seat;
- struct wl_pointer *pointer;
- struct wl_touch *touch;
- struct wl_keyboard *keyboard;
- struct wl_shm *shm;
- struct wl_cursor_theme *cursor_theme;
- struct wl_cursor *default_cursor;
- struct wl_surface *cursor_surface;
- struct {
- EGLDisplay dpy;
- EGLContext ctx;
- EGLConfig conf;
- } egl;
- struct window *window;
-
- PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
+ struct wl_display *display;
+ struct wl_registry *registry;
+ struct wl_compositor *compositor;
+ struct wl_shell *shell;
+ struct {
+ EGLDisplay dpy;
+ EGLContext ctx;
+ EGLConfig conf;
+ } egl;
+ struct window *window;
};
struct geometry {
- int width, height;
+ int width, height;
};
struct window {
- struct display *display;
- struct geometry geometry, window_size;
- struct {
- GLuint rotation_uniform;
- GLuint pos;
- GLuint col;
- } gl;
+ struct display *display;
+ struct geometry geometry, window_size;
+ struct {
+ GLuint rotation_uniform;
+ GLuint pos;
+ GLuint col;
+ } gl;
- uint32_t benchmark_time, frames;
- struct wl_egl_window *native;
- struct wl_surface *surface;
- struct xdg_surface *xdg_surface;
- struct xdg_toplevel *xdg_toplevel;
- EGLSurface egl_surface;
- struct wl_callback *callback;
- int fullscreen, maximized, opaque, buffer_size, frame_sync, delay;
- bool wait_for_configure;
+ uint32_t benchmark_time, frames;
+ struct wl_egl_window *native;
+ struct wl_surface *surface;
+ EGLSurface egl_surface;
+ int fullscreen, maximized, opaque, buffer_size, frame_sync, delay;
+ bool wait_for_configure;
};
+extern void RunGears(void *);
+
+/* return current time (in seconds) */
+static double
+ current_time(void)
+{
+ struct timeval tv;
+ (void) gettimeofday(&tv, NULL );
+
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+static struct window *glwindow;
+static GLubyte pixeldata[WINDOW_WIDTH * WINDOW_HEIGHT * 4];
+static GLubyte golden_image_data[WINDOW_WIDTH * WINDOW_HEIGHT * 4];
+void CheckFrame(int frame) {
+ // This is a bit ugly and should be threaded, but for the purpose of
+ // this testing it's okay
+ FILE *fp;
+ char filename[50];
+ int size;
+ sprintf(filename, "%s/%s_frame%d", GOLDEN_IMG_DIR, AppName, frame);
+
+ // Read the framebuffer
+ glReadPixels(0, 0, glwindow->geometry.width,
+ glwindow->geometry.height,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ pixeldata);
+ if (test) {
+ // Compare the current frame with a saved golden image
+ fp = fopen(filename, "r");
+ if (fp == 0) {
+ if (frame == 0) {
+ printf("FAIL : No golden images to compare with\n");
+ exit(1);
+ } else {
+ printf("PASS : All %d frames identical to golden images\n", frame - 1);
+ exit(0);
+ }
+ }
+ size = fread(golden_image_data, 4,
+ sizeof(golden_image_data)/4, fp);
+ if (size != sizeof(golden_image_data)/4) {
+ printf("FAIL : golden image has wrong size\n");
+ fclose(fp);
+ exit(1);
+ }
+ for (int i = 0; i < sizeof(golden_image_data); i++) {
+ if (golden_image_data[i] != pixeldata[i]) {
+ printf("FAIL : golden image mismatch frame: %d\n", frame);
+ fclose(fp);
+ exit(1);
+ }
+ }
+ } else if (generate_ref_images) {
+ // Save the frame as a golden image
+ fp = fopen(filename, "w");
+ fwrite(pixeldata, 4, sizeof(pixeldata)/4, fp);
+ fclose(fp);
+ if (frame == NUM_GOLDEN_IMAGES) {
+ printf("Done generating golden images, exiting\n");
+ exit(1);
+ }
+ }
+}
+
+void HandleFrame(void) {
+ static int frame0, frame = 0;
+ static double tRate0 = -1.0;
+ double t = current_time();
+
+ if (frame % 60 == 0) {
+ CheckFrame(frame/60);
+ }
+ eglSwapBuffers(glwindow->display->egl.dpy, glwindow->egl_surface);
+ frame++;
+
+ if (tRate0 < 0.0) {
+ tRate0 = t;
+ frame0 = frame;
+ }
+ if (t - tRate0 >= 5.0) {
+ GLfloat seconds = t - tRate0;
+ GLfloat fps = (frame - frame0) / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n",
+ (frame - frame0), seconds, fps);
+ fflush(stdout);
+ tRate0 = t;
+ frame0 = frame;
+ }
+
+}
+
static const char *vert_shader_text =
- "uniform mat4 rotation;\n"
- "attribute vec4 pos;\n"
- "attribute vec4 color;\n"
- "varying vec4 v_color;\n"
- "void main() {\n"
- " gl_Position = rotation * pos;\n"
- " v_color = color;\n"
- "}\n";
+ "uniform mat4 rotation;\n"
+ "attribute vec4 pos;\n"
+ "attribute vec4 color;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_Position = rotation * pos;\n"
+ " v_color = color;\n"
+ "}\n";
static const char *frag_shader_text =
- "precision mediump float;\n"
- "varying vec4 v_color;\n"
- "void main() {\n"
- " gl_FragColor = v_color;\n"
- "}\n";
+ "precision mediump float;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_FragColor = v_color;\n"
+ "}\n";
static int running = 1;
static void
-init_egl(struct display *display, struct window *window)
+ init_egl(struct display *display, struct window *window)
{
- static const struct {
- char *extension, *entrypoint;
- } swap_damage_ext_to_entrypoint[] = {
- {
- .extension = "EGL_EXT_swap_buffers_with_damage",
- .entrypoint = "eglSwapBuffersWithDamageEXT",
- },
- {
- .extension = "EGL_KHR_swap_buffers_with_damage",
- .entrypoint = "eglSwapBuffersWithDamageKHR",
- },
- };
+ static const EGLint context_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, GLES,
+ EGL_NONE
+ };
+ const char *extensions;
- static const EGLint context_attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- const char *extensions;
+ EGLint config_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_DEPTH_SIZE, 16,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
- EGLint config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_ALPHA_SIZE, 1,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
+ EGLint major, minor, n, count, i, size;
+ EGLConfig *configs;
+ EGLBoolean ret;
- EGLint major, minor, n, count, i, size;
- EGLConfig *configs;
- EGLBoolean ret;
+ if (window->opaque || window->buffer_size == 16)
+ config_attribs[9] = 0;
- if (window->opaque || window->buffer_size == 16)
- config_attribs[9] = 0;
+ display->egl.dpy = eglGetDisplay(display->display);
- display->egl.dpy =
- weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR,
- display->display, NULL);
- assert(display->egl.dpy);
+ ret = eglInitialize(display->egl.dpy, &major, &minor);
+ assert(ret == EGL_TRUE);
+ ret = eglBindAPI(EGL_OPENGL_ES_API);
+ assert(ret == EGL_TRUE);
- ret = eglInitialize(display->egl.dpy, &major, &minor);
- assert(ret == EGL_TRUE);
- ret = eglBindAPI(EGL_OPENGL_ES_API);
- assert(ret == EGL_TRUE);
+ if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1)
+ assert(0);
- if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1)
- assert(0);
+ configs = calloc(count, sizeof *configs);
+ assert(configs);
- configs = calloc(count, sizeof *configs);
- assert(configs);
+ ret = eglChooseConfig(display->egl.dpy, config_attribs,
+ configs, 1, &n);
+ assert(ret && n >= 1);
- ret = eglChooseConfig(display->egl.dpy, config_attribs,
- configs, count, &n);
- assert(ret && n >= 1);
+ display->egl.conf = configs[0];
- for (i = 0; i < n; i++) {
- eglGetConfigAttrib(display->egl.dpy,
- configs[i], EGL_BUFFER_SIZE, &size);
- if (window->buffer_size == size) {
- display->egl.conf = configs[i];
- break;
- }
- }
- free(configs);
- if (display->egl.conf == NULL) {
- fprintf(stderr, "did not find config with buffer size %d\n",
- window->buffer_size);
- exit(EXIT_FAILURE);
- }
+ free(configs);
+ if (display->egl.conf == NULL) {
+ fprintf(stderr, "did not find config with buffer size %d\n",
+ window->buffer_size);
+ exit(EXIT_FAILURE);
+ }
- display->egl.ctx = eglCreateContext(display->egl.dpy,
- display->egl.conf,
- EGL_NO_CONTEXT, context_attribs);
- assert(display->egl.ctx);
-
- display->swap_buffers_with_damage = NULL;
- extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS);
- if (extensions &&
- weston_check_egl_extension(extensions, "EGL_EXT_buffer_age")) {
- for (i = 0; i < (int) ARRAY_LENGTH(swap_damage_ext_to_entrypoint); i++) {
- if (weston_check_egl_extension(extensions,
- swap_damage_ext_to_entrypoint[i].extension)) {
- /* The EXTPROC is identical to the KHR one */
- display->swap_buffers_with_damage =
- (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)
- eglGetProcAddress(swap_damage_ext_to_entrypoint[i].entrypoint);
- break;
- }
- }
- }
-
- if (display->swap_buffers_with_damage)
- printf("has EGL_EXT_buffer_age and %s\n", swap_damage_ext_to_entrypoint[i].extension);
+ display->egl.ctx = eglCreateContext(display->egl.dpy,
+ display->egl.conf,
+ EGL_NO_CONTEXT, context_attribs);
+ assert(display->egl.ctx);
}
static void
-fini_egl(struct display *display)
+ fini_egl(struct display *display)
{
- eglTerminate(display->egl.dpy);
- eglReleaseThread();
-}
-
-static GLuint
-create_shader(struct window *window, const char *source, GLenum shader_type)
-{
- GLuint shader;
- GLint status;
-
- shader = glCreateShader(shader_type);
- assert(shader != 0);
-
- glShaderSource(shader, 1, (const char **) &source, NULL);
- glCompileShader(shader);
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
- if (!status) {
- char log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "Error: compiling %s: %.*s\n",
- shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
- len, log);
- exit(1);
- }
-
- return shader;
+ eglTerminate(display->egl.dpy);
+ eglReleaseThread();
}
static void
-init_gl(struct window *window)
+ create_surface(struct window *window)
{
- GLuint frag, vert;
- GLuint program;
- GLint status;
+ struct display *display = window->display;
+ struct wl_shell_surface *shell_surface;
- frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
- vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
+ EGLBoolean ret;
- program = glCreateProgram();
- glAttachShader(program, frag);
- glAttachShader(program, vert);
- glLinkProgram(program);
+ window->surface = wl_compositor_create_surface(display->compositor);
- glGetProgramiv(program, GL_LINK_STATUS, &status);
- if (!status) {
- char log[1000];
- GLsizei len;
- glGetProgramInfoLog(program, 1000, &len, log);
- fprintf(stderr, "Error: linking:\n%.*s\n", len, log);
- exit(1);
- }
+ shell_surface = wl_shell_get_shell_surface(display->shell,
+ window->surface);
+ wl_shell_surface_set_toplevel(shell_surface);
- glUseProgram(program);
+ window->native =
+ wl_egl_window_create(window->surface,
+ window->geometry.width,
+ window->geometry.height);
+ window->egl_surface = eglCreateWindowSurface(display->egl.dpy,
+ display->egl.conf,
+ window->native, NULL);
+ window->wait_for_configure = true;
+ wl_surface_commit(window->surface);
- window->gl.pos = 0;
- window->gl.col = 1;
+ ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
+ window->egl_surface, window->display->egl.ctx);
+ assert(ret == EGL_TRUE);
- glBindAttribLocation(program, window->gl.pos, "pos");
- glBindAttribLocation(program, window->gl.col, "color");
- glLinkProgram(program);
+ if (!window->frame_sync)
+ eglSwapInterval(display->egl.dpy, 0);
- window->gl.rotation_uniform =
- glGetUniformLocation(program, "rotation");
}
static void
-handle_surface_configure(void *data, struct xdg_surface *surface,
- uint32_t serial)
+ destroy_surface(struct window *window)
{
- struct window *window = data;
+ /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
+ * on eglReleaseThread(). */
+ eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
- xdg_surface_ack_configure(surface, serial);
+ eglDestroySurface(window->display->egl.dpy,
+ window->egl_surface);
+ wl_egl_window_destroy(window->native);
+ wl_surface_destroy(window->surface);
- window->wait_for_configure = false;
-}
-
-static const struct xdg_surface_listener xdg_surface_listener = {
- handle_surface_configure
-};
-
-static void
-handle_toplevel_configure(void *data, struct xdg_toplevel *toplevel,
- int32_t width, int32_t height,
- struct wl_array *states)
-{
- struct window *window = data;
- uint32_t *p;
-
- window->fullscreen = 0;
- window->maximized = 0;
- wl_array_for_each(p, states) {
- uint32_t state = *p;
- switch (state) {
- case XDG_TOPLEVEL_STATE_FULLSCREEN:
- window->fullscreen = 1;
- break;
- case XDG_TOPLEVEL_STATE_MAXIMIZED:
- window->maximized = 1;
- break;
- }
- }
-
- if (width > 0 && height > 0) {
- if (!window->fullscreen && !window->maximized) {
- window->window_size.width = width;
- window->window_size.height = height;
- }
- window->geometry.width = width;
- window->geometry.height = height;
- } else if (!window->fullscreen && !window->maximized) {
- window->geometry = window->window_size;
- }
-
- if (window->native)
- wl_egl_window_resize(window->native,
- window->geometry.width,
- window->geometry.height, 0, 0);
}
static void
-handle_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
+ registry_handle_global(void *data, struct wl_registry *registry,
+ uint32_t name, const char *interface, uint32_t version)
{
- running = 0;
-}
+ struct display *d = data;
-static const struct xdg_toplevel_listener xdg_toplevel_listener = {
- handle_toplevel_configure,
- handle_toplevel_close,
-};
-
-static void
-create_surface(struct window *window)
-{
- struct display *display = window->display;
- EGLBoolean ret;
-
- window->surface = wl_compositor_create_surface(display->compositor);
-
- window->native =
- wl_egl_window_create(window->surface,
- window->geometry.width,
- window->geometry.height);
- window->egl_surface =
- weston_platform_create_egl_surface(display->egl.dpy,
- display->egl.conf,
- window->native, NULL);
-
- window->xdg_surface = xdg_wm_base_get_xdg_surface(display->wm_base,
- window->surface);
- xdg_surface_add_listener(window->xdg_surface,
- &xdg_surface_listener, window);
-
- window->xdg_toplevel =
- xdg_surface_get_toplevel(window->xdg_surface);
- xdg_toplevel_add_listener(window->xdg_toplevel,
- &xdg_toplevel_listener, window);
-
- xdg_toplevel_set_title(window->xdg_toplevel, "simple-egl");
-
- window->wait_for_configure = true;
- wl_surface_commit(window->surface);
-
- ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
- window->egl_surface, window->display->egl.ctx);
- assert(ret == EGL_TRUE);
-
- if (!window->frame_sync)
- eglSwapInterval(display->egl.dpy, 0);
-
- if (!display->wm_base)
- return;
-
- if (window->fullscreen)
- xdg_toplevel_set_fullscreen(window->xdg_toplevel, NULL);
+ if (strcmp(interface, "wl_compositor") == 0) {
+ d->compositor =
+ wl_registry_bind(registry, name,
+ &wl_compositor_interface,
+ 1);
+ } else if (strcmp(interface, "wl_shell") == 0) {
+ d->shell = wl_registry_bind(registry, name,
+ &wl_shell_interface, 1);
+ }
}
static void
-destroy_surface(struct window *window)
-{
- /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
- * on eglReleaseThread(). */
- eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
- weston_platform_destroy_egl_surface(window->display->egl.dpy,
- window->egl_surface);
- wl_egl_window_destroy(window->native);
-
- if (window->xdg_toplevel)
- xdg_toplevel_destroy(window->xdg_toplevel);
- if (window->xdg_surface)
- xdg_surface_destroy(window->xdg_surface);
- wl_surface_destroy(window->surface);
-
- if (window->callback)
- wl_callback_destroy(window->callback);
-}
-
-static void
-redraw(void *data, struct wl_callback *callback, uint32_t time)
-{
- struct window *window = data;
- struct display *display = window->display;
- static const GLfloat verts[3][2] = {
- { -0.5, -0.5 },
- { 0.5, -0.5 },
- { 0, 0.5 }
- };
- static const GLfloat colors[3][3] = {
- { 1, 0, 0 },
- { 0, 1, 0 },
- { 0, 0, 1 }
- };
- GLfloat angle;
- GLfloat rotation[4][4] = {
- { 1, 0, 0, 0 },
- { 0, 1, 0, 0 },
- { 0, 0, 1, 0 },
- { 0, 0, 0, 1 }
- };
- static const uint32_t speed_div = 5, benchmark_interval = 5;
- struct wl_region *region;
- EGLint rect[4];
- EGLint buffer_age = 0;
- struct timeval tv;
-
- assert(window->callback == callback);
- window->callback = NULL;
-
- if (callback)
- wl_callback_destroy(callback);
-
- gettimeofday(&tv, NULL);
- time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
- if (window->frames == 0)
- window->benchmark_time = time;
- if (time - window->benchmark_time > (benchmark_interval * 1000)) {
- printf("%d frames in %d seconds: %f fps\n",
- window->frames,
- benchmark_interval,
- (float) window->frames / benchmark_interval);
- window->benchmark_time = time;
- window->frames = 0;
- }
-
- angle = (time / speed_div) % 360 * M_PI / 180.0;
- rotation[0][0] = cos(angle);
- rotation[0][2] = sin(angle);
- rotation[2][0] = -sin(angle);
- rotation[2][2] = cos(angle);
-
- if (display->swap_buffers_with_damage)
- eglQuerySurface(display->egl.dpy, window->egl_surface,
- EGL_BUFFER_AGE_EXT, &buffer_age);
-
- glViewport(0, 0, window->geometry.width, window->geometry.height);
-
- glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
- (GLfloat *) rotation);
-
- glClearColor(0.0, 0.0, 0.0, 0.5);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
- glEnableVertexAttribArray(window->gl.pos);
- glEnableVertexAttribArray(window->gl.col);
-
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glDisableVertexAttribArray(window->gl.pos);
- glDisableVertexAttribArray(window->gl.col);
-
- usleep(window->delay);
-
- if (window->opaque || window->fullscreen) {
- region = wl_compositor_create_region(window->display->compositor);
- wl_region_add(region, 0, 0,
- window->geometry.width,
- window->geometry.height);
- wl_surface_set_opaque_region(window->surface, region);
- wl_region_destroy(region);
- } else {
- wl_surface_set_opaque_region(window->surface, NULL);
- }
-
- if (display->swap_buffers_with_damage && buffer_age > 0) {
- rect[0] = window->geometry.width / 4 - 1;
- rect[1] = window->geometry.height / 4 - 1;
- rect[2] = window->geometry.width / 2 + 2;
- rect[3] = window->geometry.height / 2 + 2;
- display->swap_buffers_with_damage(display->egl.dpy,
- window->egl_surface,
- rect, 1);
- } else {
- eglSwapBuffers(display->egl.dpy, window->egl_surface);
- }
- window->frames++;
-}
-
-static void
-pointer_handle_enter(void *data, struct wl_pointer *pointer,
- uint32_t serial, struct wl_surface *surface,
- wl_fixed_t sx, wl_fixed_t sy)
-{
- struct display *display = data;
- struct wl_buffer *buffer;
- struct wl_cursor *cursor = display->default_cursor;
- struct wl_cursor_image *image;
-
- if (display->window->fullscreen)
- wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
- else if (cursor) {
- image = display->default_cursor->images[0];
- buffer = wl_cursor_image_get_buffer(image);
- if (!buffer)
- return;
- wl_pointer_set_cursor(pointer, serial,
- display->cursor_surface,
- image->hotspot_x,
- image->hotspot_y);
- wl_surface_attach(display->cursor_surface, buffer, 0, 0);
- wl_surface_damage(display->cursor_surface, 0, 0,
- image->width, image->height);
- wl_surface_commit(display->cursor_surface);
- }
-}
-
-static void
-pointer_handle_leave(void *data, struct wl_pointer *pointer,
- uint32_t serial, struct wl_surface *surface)
-{
-}
-
-static void
-pointer_handle_motion(void *data, struct wl_pointer *pointer,
- uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
-{
-}
-
-static void
-pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
- uint32_t serial, uint32_t time, uint32_t button,
- uint32_t state)
-{
- struct display *display = data;
-
- if (!display->window->xdg_toplevel)
- return;
-
- if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
- xdg_toplevel_move(display->window->xdg_toplevel,
- display->seat, serial);
-}
-
-static void
-pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
- uint32_t time, uint32_t axis, wl_fixed_t value)
-{
-}
-
-static const struct wl_pointer_listener pointer_listener = {
- pointer_handle_enter,
- pointer_handle_leave,
- pointer_handle_motion,
- pointer_handle_button,
- pointer_handle_axis,
-};
-
-static void
-touch_handle_down(void *data, struct wl_touch *wl_touch,
- uint32_t serial, uint32_t time, struct wl_surface *surface,
- int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
-{
- struct display *d = (struct display *)data;
-
- if (!d->wm_base)
- return;
-
- xdg_toplevel_move(d->window->xdg_toplevel, d->seat, serial);
-}
-
-static void
-touch_handle_up(void *data, struct wl_touch *wl_touch,
- uint32_t serial, uint32_t time, int32_t id)
-{
-}
-
-static void
-touch_handle_motion(void *data, struct wl_touch *wl_touch,
- uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
-{
-}
-
-static void
-touch_handle_frame(void *data, struct wl_touch *wl_touch)
-{
-}
-
-static void
-touch_handle_cancel(void *data, struct wl_touch *wl_touch)
-{
-}
-
-static const struct wl_touch_listener touch_listener = {
- touch_handle_down,
- touch_handle_up,
- touch_handle_motion,
- touch_handle_frame,
- touch_handle_cancel,
-};
-
-static void
-keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
- uint32_t format, int fd, uint32_t size)
-{
- /* Just so we don’t leak the keymap fd */
- close(fd);
-}
-
-static void
-keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
- uint32_t serial, struct wl_surface *surface,
- struct wl_array *keys)
-{
-}
-
-static void
-keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
- uint32_t serial, struct wl_surface *surface)
-{
-}
-
-static void
-keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
- uint32_t serial, uint32_t time, uint32_t key,
- uint32_t state)
-{
- struct display *d = data;
-
- if (!d->wm_base)
- return;
-
- if (key == KEY_F11 && state) {
- if (d->window->fullscreen)
- xdg_toplevel_unset_fullscreen(d->window->xdg_toplevel);
- else
- xdg_toplevel_set_fullscreen(d->window->xdg_toplevel, NULL);
- } else if (key == KEY_ESC && state)
- running = 0;
-}
-
-static void
-keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
- uint32_t serial, uint32_t mods_depressed,
- uint32_t mods_latched, uint32_t mods_locked,
- uint32_t group)
-{
-}
-
-static const struct wl_keyboard_listener keyboard_listener = {
- keyboard_handle_keymap,
- keyboard_handle_enter,
- keyboard_handle_leave,
- keyboard_handle_key,
- keyboard_handle_modifiers,
-};
-
-static void
-seat_handle_capabilities(void *data, struct wl_seat *seat,
- enum wl_seat_capability caps)
-{
- struct display *d = data;
-
- if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
- d->pointer = wl_seat_get_pointer(seat);
- wl_pointer_add_listener(d->pointer, &pointer_listener, d);
- } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
- wl_pointer_destroy(d->pointer);
- d->pointer = NULL;
- }
-
- if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
- d->keyboard = wl_seat_get_keyboard(seat);
- wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
- } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
- wl_keyboard_destroy(d->keyboard);
- d->keyboard = NULL;
- }
-
- if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !d->touch) {
- d->touch = wl_seat_get_touch(seat);
- wl_touch_set_user_data(d->touch, d);
- wl_touch_add_listener(d->touch, &touch_listener, d);
- } else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && d->touch) {
- wl_touch_destroy(d->touch);
- d->touch = NULL;
- }
-}
-
-static const struct wl_seat_listener seat_listener = {
- seat_handle_capabilities,
-};
-
-static void
-xdg_wm_base_ping(void *data, struct xdg_wm_base *shell, uint32_t serial)
-{
- xdg_wm_base_pong(shell, serial);
-}
-
-static const struct xdg_wm_base_listener wm_base_listener = {
- xdg_wm_base_ping,
-};
-
-static void
-registry_handle_global(void *data, struct wl_registry *registry,
- uint32_t name, const char *interface, uint32_t version)
-{
- struct display *d = data;
-
- if (strcmp(interface, "wl_compositor") == 0) {
- d->compositor =
- wl_registry_bind(registry, name,
- &wl_compositor_interface,
- MIN(version, 4));
- } else if (strcmp(interface, "xdg_wm_base") == 0) {
- d->wm_base = wl_registry_bind(registry, name,
- &xdg_wm_base_interface, 1);
- xdg_wm_base_add_listener(d->wm_base, &wm_base_listener, d);
- } else if (strcmp(interface, "wl_seat") == 0) {
- d->seat = wl_registry_bind(registry, name,
- &wl_seat_interface, 1);
- wl_seat_add_listener(d->seat, &seat_listener, d);
- } else if (strcmp(interface, "wl_shm") == 0) {
- d->shm = wl_registry_bind(registry, name,
- &wl_shm_interface, 1);
- d->cursor_theme = wl_cursor_theme_load(NULL, 32, d->shm);
- if (!d->cursor_theme) {
- fprintf(stderr, "unable to load default theme\n");
- return;
- }
- d->default_cursor =
- wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr");
- if (!d->default_cursor) {
- fprintf(stderr, "unable to load default left pointer\n");
- // TODO: abort ?
- }
- }
-}
-
-static void
-registry_handle_global_remove(void *data, struct wl_registry *registry,
- uint32_t name)
+ registry_handle_global_remove(void *data, struct wl_registry *registry,
+ uint32_t name)
{
}
static const struct wl_registry_listener registry_listener = {
- registry_handle_global,
- registry_handle_global_remove
+ registry_handle_global,
+ registry_handle_global_remove
};
static void
-signal_int(int signum)
+ signal_int(int signum)
{
- running = 0;
+ running = 0;
}
-static void
-usage(int error_code)
-{
- fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
- " -d <us>\tBuffer swap delay in microseconds\n"
- " -f\tRun in fullscreen mode\n"
- " -o\tCreate an opaque surface\n"
- " -s\tUse a 16 bpp EGL config\n"
- " -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
- " -h\tThis help text\n\n");
-
- exit(error_code);
+static void usage(char *appname) {
+ printf("Usage: %s [-golden | -test | -h]\n", appname);
}
int
-main(int argc, char **argv)
+ main(int argc, char **argv)
{
- struct sigaction sigint;
- struct display display = { 0 };
- struct window window = { 0 };
- int i, ret = 0;
+ struct sigaction sigint;
+ struct display display = { 0 };
+ struct window window = { 0 };
+ int i, ret = 0;
- window.display = &display;
- display.window = &window;
- window.geometry.width = 250;
- window.geometry.height = 250;
- window.window_size = window.geometry;
- window.buffer_size = 32;
- window.frame_sync = 1;
- window.delay = 0;
+ window.display = &display;
+ glwindow = display.window = &window;
+ window.geometry.width = WINDOW_WIDTH;
+ window.geometry.height = WINDOW_HEIGHT;
+ window.window_size = window.geometry;
+ window.buffer_size = 32;
+ window.frame_sync = 1;
+ window.delay = 0;
- for (i = 1; i < argc; i++) {
- if (strcmp("-d", argv[i]) == 0 && i+1 < argc)
- window.delay = atoi(argv[++i]);
- else if (strcmp("-f", argv[i]) == 0)
- window.fullscreen = 1;
- else if (strcmp("-o", argv[i]) == 0)
- window.opaque = 1;
- else if (strcmp("-s", argv[i]) == 0)
- window.buffer_size = 16;
- else if (strcmp("-b", argv[i]) == 0)
- window.frame_sync = 0;
- else if (strcmp("-h", argv[i]) == 0)
- usage(EXIT_SUCCESS);
- else
- usage(EXIT_FAILURE);
- }
+ AppName = basename(argv[0]);
+ if (argc > 2) {
+ usage(AppName);
+ exit(1);
+ }
- display.display = wl_display_connect(NULL);
- assert(display.display);
+ if (argc == 2) {
+ if (strcmp("-golden", argv[1]) == 0) {
+ struct stat st = {0};
+ if (stat(GOLDEN_IMG_DIR, &st) == -1) {
+ mkdir(GOLDEN_IMG_DIR, 0700);
+ }
+ generate_ref_images = true;
+ } else if (strcmp("-test", argv[1]) == 0) {
+ test = true;
+ } else if (strcmp("-h", argv[1]) == 0) {
+ usage(AppName);
+ exit(0);
+ } else {
+ usage(AppName);
+ exit(1);
+ }
+ }
- display.registry = wl_display_get_registry(display.display);
- wl_registry_add_listener(display.registry,
- ®istry_listener, &display);
+ display.display = wl_display_connect(NULL);
+ assert(display.display);
- wl_display_roundtrip(display.display);
+ display.registry = wl_display_get_registry(display.display);
+ wl_registry_add_listener(display.registry,
+ ®istry_listener, &display);
- init_egl(&display, &window);
- create_surface(&window);
- init_gl(&window);
+ ret = wl_display_dispatch(display.display);
+ wl_display_roundtrip(display.display);
- display.cursor_surface =
- wl_compositor_create_surface(display.compositor);
+ init_egl(&display, &window);
+ create_surface(&window);
- sigint.sa_handler = signal_int;
- sigemptyset(&sigint.sa_mask);
- sigint.sa_flags = SA_RESETHAND;
- sigaction(SIGINT, &sigint, NULL);
+ sigint.sa_handler = signal_int;
+ sigemptyset(&sigint.sa_mask);
+ sigint.sa_flags = SA_RESETHAND;
+ sigaction(SIGINT, &sigint, NULL);
- /* The mainloop here is a little subtle. Redrawing will cause
- * EGL to read events so we can just call
- * wl_display_dispatch_pending() to handle any events that got
- * queued up as a side effect. */
- while (running && ret != -1) {
- if (window.wait_for_configure) {
- ret = wl_display_dispatch(display.display);
- } else {
- ret = wl_display_dispatch_pending(display.display);
- redraw(&window, NULL, 0);
- }
- }
+ /* The mainloop here is a little subtle. Redrawing will cause
+ * EGL to read events so we can just call
+ * wl_display_dispatch_pending() to handle any events that got
+ * queued up as a side effect. */
- fprintf(stderr, "simple-egl exiting\n");
+ RunGears((void *)&window);
- destroy_surface(&window);
- fini_egl(&display);
+ fprintf(stderr, "simple-egl exiting\n");
- wl_surface_destroy(display.cursor_surface);
- if (display.cursor_theme)
- wl_cursor_theme_destroy(display.cursor_theme);
+ destroy_surface(&window);
+ fini_egl(&display);
- if (display.wm_base)
- xdg_wm_base_destroy(display.wm_base);
+ if (display.compositor)
+ wl_compositor_destroy(display.compositor);
- if (display.compositor)
- wl_compositor_destroy(display.compositor);
+ wl_registry_destroy(display.registry);
+ wl_display_flush(display.display);
+ wl_display_disconnect(display.display);
- wl_registry_destroy(display.registry);
- wl_display_flush(display.display);
- wl_display_disconnect(display.display);
-
- return 0;
+ return 0;
}