libdrm: verisilicon: Add Verisilicon VPU tiled format. Upstream-Status: Inappropriate [i.MX specific] Signed-off-by: Song Bing <bing.song@nxp.com>
diff --git a/include/drm/drm_fourcc.h b/include/drm/drm_fourcc.h index 9d6b671..e17eab3 100644 --- a/include/drm/drm_fourcc.h +++ b/include/drm/drm_fourcc.h
@@ -188,6 +188,7 @@ #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06 #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07 #define DRM_FORMAT_MOD_VENDOR_AMPHION 0x08 +#define DRM_FORMAT_MOD_VENDOR_VSI 0x09 /* add more to the end as needed */ #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1) @@ -418,6 +419,32 @@ */ #define DRM_FORMAT_MOD_AMPHION_TILED fourcc_mod_code(AMPHION, 1) +/* Verisilicon framebuffer modifiers */ + +/* + * Verisilicon 8x4 tiling layout + * + * This is G1 VPU tiled layout using tiles of 8x4 pixels in a row-major + * layout. + */ +#define DRM_FORMAT_MOD_VSI_G1_TILED fourcc_mod_code(VSI, 1) + +/* + * Verisilicon 4x4 tiling layout + * + * This is G2 VPU tiled layout using tiles of 4x4 pixels in a row-major + * layout. + */ +#define DRM_FORMAT_MOD_VSI_G2_TILED fourcc_mod_code(VSI, 2) + +/* + * Verisilicon 4x4 tiling with compression layout + * + * This is G2 VPU tiled layout using tiles of 4x4 pixels in a row-major + * layout with compression. + */ +#define DRM_FORMAT_MOD_VSI_G2_TILED_COMPRESSED fourcc_mod_code(VSI, 3) + #if defined(__cplusplus) } #endif