libdrm: verisilicon: Add Verisilicon VPU tiled format.
Upstream-Status: Inappropriate [i.MX specific]
Signed-off-by: Song Bing <bing.song@nxp.com>
diff --git a/include/drm/drm_fourcc.h b/include/drm/drm_fourcc.h
index 9d6b671..e17eab3 100644
--- a/include/drm/drm_fourcc.h
+++ b/include/drm/drm_fourcc.h
@@ -188,6 +188,7 @@
#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
#define DRM_FORMAT_MOD_VENDOR_AMPHION 0x08
+#define DRM_FORMAT_MOD_VENDOR_VSI 0x09
/* add more to the end as needed */
#define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
@@ -418,6 +419,32 @@
*/
#define DRM_FORMAT_MOD_AMPHION_TILED fourcc_mod_code(AMPHION, 1)
+/* Verisilicon framebuffer modifiers */
+
+/*
+ * Verisilicon 8x4 tiling layout
+ *
+ * This is G1 VPU tiled layout using tiles of 8x4 pixels in a row-major
+ * layout.
+ */
+#define DRM_FORMAT_MOD_VSI_G1_TILED fourcc_mod_code(VSI, 1)
+
+/*
+ * Verisilicon 4x4 tiling layout
+ *
+ * This is G2 VPU tiled layout using tiles of 4x4 pixels in a row-major
+ * layout.
+ */
+#define DRM_FORMAT_MOD_VSI_G2_TILED fourcc_mod_code(VSI, 2)
+
+/*
+ * Verisilicon 4x4 tiling with compression layout
+ *
+ * This is G2 VPU tiled layout using tiles of 4x4 pixels in a row-major
+ * layout with compression.
+ */
+#define DRM_FORMAT_MOD_VSI_G2_TILED_COMPRESSED fourcc_mod_code(VSI, 3)
+
#if defined(__cplusplus)
}
#endif