drm/amdgpu: add new low overhead command submission API. (v2)
This just sends chunks to the kernel API for a single command
stream.
This should provide a more future proof and extensible API
for command submission.
v2: use amdgpu_bo_list_handle, add two helper functions to
access bo and context internals.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
diff --git a/amdgpu/amdgpu.h b/amdgpu/amdgpu.h
index 183f974..238b1aa 100644
--- a/amdgpu/amdgpu.h
+++ b/amdgpu/amdgpu.h
@@ -1382,6 +1382,36 @@
int shared_fd,
uint32_t *syncobj);
+/**
+ * Submit raw command submission to kernel
+ *
+ * \param dev - \c [in] device handle
+ * \param context - \c [in] context handle for context id
+ * \param bo_list_handle - \c [in] request bo list handle (0 for none)
+ * \param num_chunks - \c [in] number of CS chunks to submit
+ * \param chunks - \c [in] array of CS chunks
+ * \param seq_no - \c [out] output sequence number for submission.
+ *
+ * \return 0 on success\n
+ * <0 - Negative POSIX Error code
+ *
+ */
+struct drm_amdgpu_cs_chunk;
+struct drm_amdgpu_cs_chunk_dep;
+struct drm_amdgpu_cs_chunk_data;
+
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+ amdgpu_context_handle context,
+ amdgpu_bo_list_handle bo_list_handle,
+ int num_chunks,
+ struct drm_amdgpu_cs_chunk *chunks,
+ uint64_t *seq_no);
+
+void amdgpu_cs_chunk_fence_to_dep(struct amdgpu_cs_fence *fence,
+ struct drm_amdgpu_cs_chunk_dep *dep);
+void amdgpu_cs_chunk_fence_info_to_data(struct amdgpu_cs_fence_info *fence_info,
+ struct drm_amdgpu_cs_chunk_data *data);
+
#ifdef __cplusplus
}
#endif
diff --git a/amdgpu/amdgpu_cs.c b/amdgpu/amdgpu_cs.c
index 722fd75..dfba875 100644
--- a/amdgpu/amdgpu_cs.c
+++ b/amdgpu/amdgpu_cs.c
@@ -634,3 +634,50 @@
return drmSyncobjFDToHandle(dev->fd, shared_fd, handle);
}
+
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+ amdgpu_context_handle context,
+ amdgpu_bo_list_handle bo_list_handle,
+ int num_chunks,
+ struct drm_amdgpu_cs_chunk *chunks,
+ uint64_t *seq_no)
+{
+ union drm_amdgpu_cs cs = {0};
+ uint64_t *chunk_array;
+ int i, r;
+ if (num_chunks == 0)
+ return -EINVAL;
+
+ chunk_array = alloca(sizeof(uint64_t) * num_chunks);
+ for (i = 0; i < num_chunks; i++)
+ chunk_array[i] = (uint64_t)(uintptr_t)&chunks[i];
+ cs.in.chunks = (uint64_t)(uintptr_t)chunk_array;
+ cs.in.ctx_id = context->id;
+ cs.in.bo_list_handle = bo_list_handle ? bo_list_handle->handle : 0;
+ cs.in.num_chunks = num_chunks;
+ r = drmCommandWriteRead(dev->fd, DRM_AMDGPU_CS,
+ &cs, sizeof(cs));
+ if (r)
+ return r;
+
+ if (seq_no)
+ *seq_no = cs.out.handle;
+ return 0;
+}
+
+void amdgpu_cs_chunk_fence_info_to_data(struct amdgpu_cs_fence_info *fence_info,
+ struct drm_amdgpu_cs_chunk_data *data)
+{
+ data->fence_data.handle = fence_info->handle->handle;
+ data->fence_data.offset = fence_info->offset * sizeof(uint64_t);
+}
+
+void amdgpu_cs_chunk_fence_to_dep(struct amdgpu_cs_fence *fence,
+ struct drm_amdgpu_cs_chunk_dep *dep)
+{
+ dep->ip_type = fence->ip_type;
+ dep->ip_instance = fence->ip_instance;
+ dep->ring = fence->ring;
+ dep->ctx_id = fence->context->id;
+ dep->handle = fence->fence;
+}