)]}' { "commit": "8691ae78edf8afb52eaa8dbe0b3a6960c0cf1d14", "tree": "3dd667912542df02137863b761166e29b212377b", "parents": [ "376b1aafd729b58262c86bead955505896732634" ], "author": { "name": "Jonas Larsson", "email": "ljonas@google.com", "time": "Mon Nov 05 15:10:35 2018 -0800" }, "committer": { "name": "Jonas Larsson", "email": "ljonas@google.com", "time": "Tue Nov 06 19:25:29 2018 +0000" }, "message": "Revert \"Disable NXP modification that produces non compliant buffers.\"\n\nBy using the original upstream code paths we exposed the shader bug\nconverting from YUY2 to RGBA. This bypasses that bug, but reintroduces\nthe previously encountered conversion bugs. Those can be worked around\nin different ways, so reverting this for now until the shader issue is\nresolved.\n\nOne workaround is to use \"glcolorconvert disable-passthrough\u003dtrue\".\ndisable-passthrough is not a standard property, added by NXP.\n\nThis reverts commit e85b8bc254d5f3e294bc0a7f134ba9ef7831756b.\n\nChange-Id: I14c37b4bb500d439c308abeb36dded2d0fa3740b\n", "tree_diff": [ { "type": "modify", "old_id": "c01b64ca3167d7d624e05a8ba6a13414f2a8d315", "old_mode": 33188, "old_path": "gst-libs/gst/gl/gstglupload.c", "new_id": "ed5e54b7f3eacb1575eb3d6c71bdaf599ea97ef7", "new_mode": 33188, "new_path": "gst-libs/gst/gl/gstglupload.c" } ] }