blob: 05cc4793a6428b4d0e1973ce40c57dad4cef366c [file] [log] [blame]
/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
*
* Copyright 2016-2017 (c) Fraunhofer IOSB (Author: Julius Pfrommer)
* Copyright 2016-2017 (c) Stefan Profanter, fortiss GmbH
* Copyright 2017 (c) frax2222
* Copyright 2017 (c) Jose Cabral
* Copyright 2017 (c) Thomas Stalder, Blue Time Concept SA
*/
#define UA_INTERNAL
#include <open62541/network_tcp.h>
#include <open62541/plugin/log_stdout.h>
#include <open62541/util.h>
#include "open62541_queue.h"
#include <string.h> // memset
#ifndef MSG_NOSIGNAL
#define MSG_NOSIGNAL 0
#endif
/****************************/
/* Generic Socket Functions */
/****************************/
static UA_StatusCode
connection_getsendbuffer(UA_Connection *connection,
size_t length, UA_ByteString *buf) {
if(length > connection->config.sendBufferSize)
return UA_STATUSCODE_BADCOMMUNICATIONERROR;
return UA_ByteString_allocBuffer(buf, length);
}
static void
connection_releasesendbuffer(UA_Connection *connection,
UA_ByteString *buf) {
UA_ByteString_deleteMembers(buf);
}
static void
connection_releaserecvbuffer(UA_Connection *connection,
UA_ByteString *buf) {
UA_ByteString_deleteMembers(buf);
}
static UA_StatusCode
connection_write(UA_Connection *connection, UA_ByteString *buf) {
if(connection->state == UA_CONNECTION_CLOSED) {
UA_ByteString_deleteMembers(buf);
return UA_STATUSCODE_BADCONNECTIONCLOSED;
}
/* Prevent OS signals when sending to a closed socket */
int flags = 0;
flags |= MSG_NOSIGNAL;
/* Send the full buffer. This may require several calls to send */
size_t nWritten = 0;
do {
ssize_t n = 0;
do {
size_t bytes_to_send = buf->length - nWritten;
n = UA_send(connection->sockfd,
(const char*)buf->data + nWritten,
bytes_to_send, flags);
if(n < 0 && UA_ERRNO != UA_INTERRUPTED && UA_ERRNO != UA_AGAIN) {
connection->close(connection);
UA_ByteString_deleteMembers(buf);
return UA_STATUSCODE_BADCONNECTIONCLOSED;
}
} while(n < 0);
nWritten += (size_t)n;
} while(nWritten < buf->length);
/* Free the buffer */
UA_ByteString_deleteMembers(buf);
return UA_STATUSCODE_GOOD;
}
static UA_StatusCode
connection_recv(UA_Connection *connection, UA_ByteString *response,
UA_UInt32 timeout) {
if(connection->state == UA_CONNECTION_CLOSED)
return UA_STATUSCODE_BADCONNECTIONCLOSED;
/* Listen on the socket for the given timeout until a message arrives */
if(timeout > 0) {
fd_set fdset;
FD_ZERO(&fdset);
UA_fd_set(connection->sockfd, &fdset);
UA_UInt32 timeout_usec = timeout * 1000;
struct timeval tmptv = {(long int)(timeout_usec / 1000000),
(int)(timeout_usec % 1000000)};
int resultsize = UA_select(connection->sockfd+1, &fdset, NULL,
NULL, &tmptv);
/* No result */
if(resultsize == 0)
return UA_STATUSCODE_GOODNONCRITICALTIMEOUT;
if(resultsize == -1) {
/* The call to select was interrupted manually. Act as if it timed
* out */
if(UA_ERRNO == EINTR)
return UA_STATUSCODE_GOODNONCRITICALTIMEOUT;
/* The error cannot be recovered. Close the connection. */
connection->close(connection);
return UA_STATUSCODE_BADCONNECTIONCLOSED;
}
}
response->data = (UA_Byte*)UA_malloc(connection->config.recvBufferSize);
if(!response->data) {
response->length = 0;
return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
}
#ifdef _WIN32
// windows requires int parameter for length
int offset = (int)connection->incompleteChunk.length;
int remaining = connection->config.recvBufferSize - offset;
#else
size_t offset = connection->incompleteChunk.length;
size_t remaining = connection->config.recvBufferSize - offset;
#endif
/* Get the received packet(s) */
ssize_t ret = UA_recv(connection->sockfd, (char*)&response->data[offset],
remaining, 0);
/* The remote side closed the connection */
if(ret == 0) {
UA_ByteString_deleteMembers(response);
connection->close(connection);
return UA_STATUSCODE_BADCONNECTIONCLOSED;
}
/* Error case */
if(ret < 0) {
UA_ByteString_deleteMembers(response);
if(UA_ERRNO == UA_INTERRUPTED || (timeout > 0) ?
false : (UA_ERRNO == UA_EAGAIN || UA_ERRNO == UA_WOULDBLOCK))
return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */
connection->close(connection);
return UA_STATUSCODE_BADCONNECTIONCLOSED;
}
/* Preprend the last incompleteChunk into the buffer */
if (connection->incompleteChunk.length > 0) {
memcpy(response->data, connection->incompleteChunk.data,
connection->incompleteChunk.length);
UA_ByteString_deleteMembers(&connection->incompleteChunk);
}
/* Set the length of the received buffer */
response->length = offset + (size_t)ret;
return UA_STATUSCODE_GOOD;
}
/***************************/
/* Server NetworkLayer TCP */
/***************************/
#define MAXBACKLOG 100
#define NOHELLOTIMEOUT 120000 /* timeout in ms before close the connection
* if server does not receive Hello Message */
typedef struct ConnectionEntry {
UA_Connection connection;
LIST_ENTRY(ConnectionEntry) pointers;
} ConnectionEntry;
typedef struct {
const UA_Logger *logger;
UA_UInt16 port;
UA_SOCKET serverSockets[FD_SETSIZE];
UA_UInt16 serverSocketsSize;
LIST_HEAD(, ConnectionEntry) connections;
} ServerNetworkLayerTCP;
static void
ServerNetworkLayerTCP_freeConnection(UA_Connection *connection) {
UA_Connection_deleteMembers(connection);
UA_free(connection);
}
/* This performs only 'shutdown'. 'close' is called when the shutdown
* socket is returned from select. */
static void
ServerNetworkLayerTCP_close(UA_Connection *connection) {
if (connection->state == UA_CONNECTION_CLOSED)
return;
UA_shutdown((UA_SOCKET)connection->sockfd, 2);
connection->state = UA_CONNECTION_CLOSED;
}
static UA_StatusCode
ServerNetworkLayerTCP_add(UA_ServerNetworkLayer *nl, ServerNetworkLayerTCP *layer,
UA_Int32 newsockfd, struct sockaddr_storage *remote) {
/* Set nonblocking */
UA_socket_set_nonblocking(newsockfd);//TODO: check return value
/* Do not merge packets on the socket (disable Nagle's algorithm) */
int dummy = 1;
if(UA_setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY,
(const char *)&dummy, sizeof(dummy)) < 0) {
UA_LOG_SOCKET_ERRNO_WRAP(
UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK,
"Cannot set socket option TCP_NODELAY. Error: %s",
errno_str));
return UA_STATUSCODE_BADUNEXPECTEDERROR;
}
#if defined(UA_getnameinfo)
/* Get the peer name for logging */
char remote_name[100];
int res = UA_getnameinfo((struct sockaddr*)remote,
sizeof(struct sockaddr_storage),
remote_name, sizeof(remote_name),
NULL, 0, NI_NUMERICHOST);
if(res == 0) {
UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | New connection over TCP from %s",
(int)newsockfd, remote_name);
} else {
UA_LOG_SOCKET_ERRNO_WRAP(UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | New connection over TCP, "
"getnameinfo failed with error: %s",
(int)newsockfd, errno_str));
}
#else
UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | New connection over TCP",
(int)newsockfd);
#endif
/* Allocate and initialize the connection */
ConnectionEntry *e = (ConnectionEntry*)UA_malloc(sizeof(ConnectionEntry));
if(!e){
UA_close(newsockfd);
return UA_STATUSCODE_BADOUTOFMEMORY;
}
UA_Connection *c = &e->connection;
memset(c, 0, sizeof(UA_Connection));
c->sockfd = newsockfd;
c->handle = layer;
c->config = nl->localConnectionConfig;
c->send = connection_write;
c->close = ServerNetworkLayerTCP_close;
c->free = ServerNetworkLayerTCP_freeConnection;
c->getSendBuffer = connection_getsendbuffer;
c->releaseSendBuffer = connection_releasesendbuffer;
c->releaseRecvBuffer = connection_releaserecvbuffer;
c->state = UA_CONNECTION_OPENING;
c->openingDate = UA_DateTime_nowMonotonic();
/* Add to the linked list */
LIST_INSERT_HEAD(&layer->connections, e, pointers);
return UA_STATUSCODE_GOOD;
}
static void
addServerSocket(ServerNetworkLayerTCP *layer, struct addrinfo *ai) {
/* Create the server socket */
UA_SOCKET newsock = UA_socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
if(newsock == UA_INVALID_SOCKET)
{
UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Error opening the server socket");
return;
}
/* Some Linux distributions have net.ipv6.bindv6only not activated. So
* sockets can double-bind to IPv4 and IPv6. This leads to problems. Use
* AF_INET6 sockets only for IPv6. */
int optval = 1;
#if UA_IPV6
if(ai->ai_family == AF_INET6 &&
UA_setsockopt(newsock, IPPROTO_IPV6, IPV6_V6ONLY,
(const char*)&optval, sizeof(optval)) == -1) {
UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Could not set an IPv6 socket to IPv6 only");
UA_close(newsock);
return;
}
#endif
if(UA_setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR,
(const char *)&optval, sizeof(optval)) == -1) {
UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Could not make the socket reusable");
UA_close(newsock);
return;
}
if(UA_socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) {
UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Could not set the server socket to nonblocking");
UA_close(newsock);
return;
}
/* Bind socket to address */
if(UA_bind(newsock, ai->ai_addr, (socklen_t)ai->ai_addrlen) < 0) {
UA_LOG_SOCKET_ERRNO_WRAP(
UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Error binding a server socket: %s", errno_str));
UA_close(newsock);
return;
}
/* Start listening */
if(UA_listen(newsock, MAXBACKLOG) < 0) {
UA_LOG_SOCKET_ERRNO_WRAP(
UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
"Error listening on server socket: %s", errno_str));
UA_close(newsock);
return;
}
if (layer->port == 0) {
/* Port was automatically chosen. Read it from the OS */
struct sockaddr_in returned_addr;
memset(&returned_addr, 0, sizeof(returned_addr));
socklen_t len = sizeof(returned_addr);
UA_getsockname(newsock, (struct sockaddr *)&returned_addr, &len);
layer->port = ntohs(returned_addr.sin_port);
}
layer->serverSockets[layer->serverSocketsSize] = newsock;
layer->serverSocketsSize++;
}
static UA_StatusCode
ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, const UA_String *customHostname) {
UA_initialize_architecture_network();
ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
/* Get addrinfo of the server and create server sockets */
char portno[6];
UA_snprintf(portno, 6, "%d", layer->port);
struct addrinfo hints, *res;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
hints.ai_protocol = IPPROTO_TCP;
if(UA_getaddrinfo(NULL, portno, &hints, &res) != 0)
return UA_STATUSCODE_BADINTERNALERROR;
/* There might be serveral addrinfos (for different network cards,
* IPv4/IPv6). Add a server socket for all of them. */
struct addrinfo *ai = res;
for(layer->serverSocketsSize = 0;
layer->serverSocketsSize < FD_SETSIZE && ai != NULL;
ai = ai->ai_next)
addServerSocket(layer, ai);
UA_freeaddrinfo(res);
/* Get the discovery url from the hostname */
UA_String du = UA_STRING_NULL;
char discoveryUrlBuffer[256];
if (customHostname->length) {
du.length = (size_t)UA_snprintf(discoveryUrlBuffer, 255, "opc.tcp://%.*s:%d/",
(int)customHostname->length,
customHostname->data,
layer->port);
du.data = (UA_Byte*)discoveryUrlBuffer;
}else{
char hostnameBuffer[256];
if(UA_gethostname(hostnameBuffer, 255) == 0) {
du.length = (size_t)UA_snprintf(discoveryUrlBuffer, 255, "opc.tcp://%s:%d/",
hostnameBuffer, layer->port);
du.data = (UA_Byte*)discoveryUrlBuffer;
} else {
UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "Could not get the hostname");
return UA_STATUSCODE_BADINTERNALERROR;
}
}
UA_String_copy(&du, &nl->discoveryUrl);
UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
"TCP network layer listening on %.*s",
(int)nl->discoveryUrl.length, nl->discoveryUrl.data);
return UA_STATUSCODE_GOOD;
}
/* After every select, reset the sockets to listen on */
static UA_Int32
setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
FD_ZERO(fdset);
UA_Int32 highestfd = 0;
for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
UA_fd_set(layer->serverSockets[i], fdset);
if((UA_Int32)layer->serverSockets[i] > highestfd)
highestfd = (UA_Int32)layer->serverSockets[i];
}
ConnectionEntry *e;
LIST_FOREACH(e, &layer->connections, pointers) {
UA_fd_set(e->connection.sockfd, fdset);
if((UA_Int32)e->connection.sockfd > highestfd)
highestfd = (UA_Int32)e->connection.sockfd;
}
return highestfd;
}
static UA_StatusCode
ServerNetworkLayerTCP_listen(UA_ServerNetworkLayer *nl, UA_Server *server,
UA_UInt16 timeout) {
/* Every open socket can generate two jobs */
ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
if (layer->serverSocketsSize == 0)
return UA_STATUSCODE_GOOD;
/* Listen on open sockets (including the server) */
fd_set fdset, errset;
UA_Int32 highestfd = setFDSet(layer, &fdset);
setFDSet(layer, &errset);
struct timeval tmptv = {0, timeout * 1000};
if (UA_select(highestfd+1, &fdset, NULL, &errset, &tmptv) < 0) {
UA_LOG_SOCKET_ERRNO_WRAP(
UA_LOG_DEBUG(layer->logger, UA_LOGCATEGORY_NETWORK,
"Socket select failed with %s", errno_str));
// we will retry, so do not return bad
return UA_STATUSCODE_GOOD;
}
/* Accept new connections via the server sockets */
for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
if(!UA_fd_isset(layer->serverSockets[i], &fdset))
continue;
struct sockaddr_storage remote;
socklen_t remote_size = sizeof(remote);
UA_SOCKET newsockfd = UA_accept((UA_SOCKET)layer->serverSockets[i],
(struct sockaddr*)&remote, &remote_size);
if(newsockfd == UA_INVALID_SOCKET)
continue;
UA_LOG_TRACE(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | New TCP connection on server socket %i",
(int)newsockfd, (int)(layer->serverSockets[i]));
ServerNetworkLayerTCP_add(nl, layer, (UA_Int32)newsockfd, &remote);
}
/* Read from established sockets */
ConnectionEntry *e, *e_tmp;
UA_DateTime now = UA_DateTime_nowMonotonic();
LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) {
if ((e->connection.state == UA_CONNECTION_OPENING) &&
(now > (e->connection.openingDate + (NOHELLOTIMEOUT * UA_DATETIME_MSEC)))){
UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | Closed by the server (no Hello Message)",
(int)(e->connection.sockfd));
LIST_REMOVE(e, pointers);
UA_close(e->connection.sockfd);
UA_Server_removeConnection(server, &e->connection);
continue;
}
if(!UA_fd_isset(e->connection.sockfd, &errset) &&
!UA_fd_isset(e->connection.sockfd, &fdset))
continue;
UA_LOG_TRACE(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | Activity on the socket",
(int)(e->connection.sockfd));
UA_ByteString buf = UA_BYTESTRING_NULL;
UA_StatusCode retval = connection_recv(&e->connection, &buf, 0);
if(retval == UA_STATUSCODE_GOOD) {
/* Process packets */
UA_Server_processBinaryMessage(server, &e->connection, &buf);
connection_releaserecvbuffer(&e->connection, &buf);
} else if(retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
/* The socket is shutdown but not closed */
UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
"Connection %i | Closed",
(int)(e->connection.sockfd));
LIST_REMOVE(e, pointers);
UA_close(e->connection.sockfd);
UA_Server_removeConnection(server, &e->connection);
}
}
return UA_STATUSCODE_GOOD;
}
static void
ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Server *server) {
ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
"Shutting down the TCP network layer");
/* Close the server sockets */
for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) {
UA_shutdown(layer->serverSockets[i], 2);
UA_close(layer->serverSockets[i]);
}
layer->serverSocketsSize = 0;
/* Close open connections */
ConnectionEntry *e;
LIST_FOREACH(e, &layer->connections, pointers)
ServerNetworkLayerTCP_close(&e->connection);
/* Run recv on client sockets. This picks up the closed sockets and frees
* the connection. */
ServerNetworkLayerTCP_listen(nl, server, 0);
UA_deinitialize_architecture_network();
}
/* run only when the server is stopped */
static void
ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
UA_String_deleteMembers(&nl->discoveryUrl);
/* Hard-close and remove remaining connections. The server is no longer
* running. So this is safe. */
ConnectionEntry *e, *e_tmp;
LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) {
LIST_REMOVE(e, pointers);
UA_close(e->connection.sockfd);
UA_free(e);
}
/* Free the layer */
UA_free(layer);
}
UA_ServerNetworkLayer
UA_ServerNetworkLayerTCP(UA_ConnectionConfig config, UA_UInt16 port,
UA_Logger *logger) {
UA_ServerNetworkLayer nl;
memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
nl.localConnectionConfig = config;
nl.start = ServerNetworkLayerTCP_start;
nl.listen = ServerNetworkLayerTCP_listen;
nl.stop = ServerNetworkLayerTCP_stop;
nl.handle = NULL;
ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)
UA_calloc(1,sizeof(ServerNetworkLayerTCP));
if(!layer)
return nl;
nl.handle = layer;
layer->logger = logger;
layer->port = port;
return nl;
}
typedef struct TCPClientConnection {
struct addrinfo hints, *server;
UA_DateTime connStart;
char* endpointURL;
UA_UInt32 timeout;
} TCPClientConnection;
/***************************/
/* Client NetworkLayer TCP */
/***************************/
static void
ClientNetworkLayerTCP_close(UA_Connection *connection) {
if (connection->state == UA_CONNECTION_CLOSED)
return;
if(connection->sockfd != UA_INVALID_SOCKET) {
UA_shutdown(connection->sockfd, 2);
UA_close(connection->sockfd);
}
connection->state = UA_CONNECTION_CLOSED;
}
static void
ClientNetworkLayerTCP_free(UA_Connection *connection) {
if(connection->handle) {
TCPClientConnection *tcpConnection = (TCPClientConnection *)connection->handle;
if(tcpConnection->server)
UA_freeaddrinfo(tcpConnection->server);
UA_free(tcpConnection);
connection->handle = NULL;
}
}
UA_StatusCode UA_ClientConnectionTCP_poll(UA_Client *client, void *data) {
UA_Connection *connection = (UA_Connection*) data;
if (connection->state == UA_CONNECTION_CLOSED)
return UA_STATUSCODE_BADDISCONNECT;
TCPClientConnection *tcpConnection =
(TCPClientConnection*) connection->handle;
UA_DateTime connStart = UA_DateTime_nowMonotonic();
UA_SOCKET clientsockfd = connection->sockfd;
UA_ClientConfig *config = UA_Client_getConfig(client);
if (connection->state == UA_CONNECTION_ESTABLISHED) {
UA_Client_removeRepeatedCallback(client, connection->connectCallbackID);
connection->connectCallbackID = 0;
return UA_STATUSCODE_GOOD;
}
if ((UA_Double) (UA_DateTime_nowMonotonic() - tcpConnection->connStart)
> tcpConnection->timeout* UA_DATETIME_MSEC ) {
// connection timeout
ClientNetworkLayerTCP_close(connection);
UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
"Timed out");
return UA_STATUSCODE_BADDISCONNECT;
}
/* On linux connect may immediately return with ECONNREFUSED but we still want to try to connect */
/* Thus use a loop and retry until timeout is reached */
/* Get a socket */
if(clientsockfd <= 0) {
clientsockfd = UA_socket(tcpConnection->server->ai_family,
tcpConnection->server->ai_socktype,
tcpConnection->server->ai_protocol);
connection->sockfd = (UA_Int32)clientsockfd; /* cast for win32 */
}
if(clientsockfd == UA_INVALID_SOCKET) {
UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
"Could not create client socket: %s", strerror(UA_ERRNO));
ClientNetworkLayerTCP_close(connection);
return UA_STATUSCODE_BADDISCONNECT;
}
/* Non blocking connect to be able to timeout */
if(UA_socket_set_nonblocking(clientsockfd) != UA_STATUSCODE_GOOD) {
UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
"Could not set the client socket to nonblocking");
ClientNetworkLayerTCP_close(connection);
return UA_STATUSCODE_BADDISCONNECT;
}
/* Non blocking connect */
int error = UA_connect(clientsockfd, tcpConnection->server->ai_addr,
tcpConnection->server->ai_addrlen);
if ((error == -1) && (UA_ERRNO != UA_ERR_CONNECTION_PROGRESS)) {
ClientNetworkLayerTCP_close(connection);
UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
"Connection to failed with error: %s", strerror(UA_ERRNO));
return UA_STATUSCODE_BADDISCONNECT;
}
/* Use select to wait and check if connected */
if (error == -1 && (UA_ERRNO == UA_ERR_CONNECTION_PROGRESS)) {
/* connection in progress. Wait until connected using select */
UA_UInt32 timeSinceStart = (UA_UInt32)
((UA_Double) (UA_DateTime_nowMonotonic() - connStart) / UA_DATETIME_MSEC);
#ifdef _OS9000
/* OS-9 can't use select for checking write sockets.
* Therefore, we need to use connect until success or failed
*/
UA_UInt32 timeout_usec = (tcpConnection->timeout - timeSinceStart)
* 1000;
int resultsize = 0;
do {
u_int32 time = 0x80000001;
signal_code sig;
timeout_usec -= 1000000/256; // Sleep 1/256 second
if (timeout_usec < 0)
break;
_os_sleep(&time,&sig);
error = connect(clientsockfd, tcpConnection->server->ai_addr,
tcpConnection->server->ai_addrlen);
if ((error == -1 && UA_ERRNO == EISCONN) || (error == 0))
resultsize = 1;
if (error == -1 && UA_ERRNO != EALREADY && UA_ERRNO != EINPROGRESS)
break;
}
while(resultsize == 0);
#else
fd_set fdset;
FD_ZERO(&fdset);
UA_fd_set(clientsockfd, &fdset);
UA_UInt32 timeout_usec = (tcpConnection->timeout - timeSinceStart)
* 1000;
struct timeval tmptv = { (long int) (timeout_usec / 1000000),
(int) (timeout_usec % 1000000) };
int resultsize = UA_select((UA_Int32) (clientsockfd + 1), NULL, &fdset,
NULL, &tmptv);
#endif
if (resultsize == 1) {
/* Windows does not have any getsockopt equivalent and it is not needed there */
#ifdef _WIN32
connection->sockfd = clientsockfd;
connection->state = UA_CONNECTION_ESTABLISHED;
return UA_STATUSCODE_GOOD;
#else
OPTVAL_TYPE so_error;
socklen_t len = sizeof so_error;
int ret = UA_getsockopt(clientsockfd, SOL_SOCKET, SO_ERROR, &so_error,
&len);
if (ret != 0 || so_error != 0) {
/* on connection refused we should still try to connect */
/* connection refused happens on localhost or local ip without timeout */
if (so_error != ECONNREFUSED) {
// general error
ClientNetworkLayerTCP_close(connection);
UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
"Connection to failed with error: %s",
strerror(ret == 0 ? so_error : UA_ERRNO));
return UA_STATUSCODE_BADDISCONNECT;
}
/* wait until we try a again. Do not make this too small, otherwise the
* timeout is somehow wrong */
} else {
connection->state = UA_CONNECTION_ESTABLISHED;
return UA_STATUSCODE_GOOD;
}
#endif
}
} else {
connection->state = UA_CONNECTION_ESTABLISHED;
return UA_STATUSCODE_GOOD;
}
#ifdef SO_NOSIGPIPE
int val = 1;
int sso_result = setsockopt(connection->sockfd, SOL_SOCKET,
SO_NOSIGPIPE, (void*)&val, sizeof(val));
if(sso_result < 0)
UA_LOG_WARNING(&config->logger, UA_LOGCATEGORY_NETWORK,
"Couldn't set SO_NOSIGPIPE");
#endif
return UA_STATUSCODE_GOOD;
}
UA_Connection
UA_ClientConnectionTCP_init(UA_ConnectionConfig config, const UA_String endpointUrl,
UA_UInt32 timeout, UA_Logger *logger) {
UA_Connection connection;
memset(&connection, 0, sizeof(UA_Connection));
connection.state = UA_CONNECTION_OPENING;
connection.config = config;
connection.send = connection_write;
connection.recv = connection_recv;
connection.close = ClientNetworkLayerTCP_close;
connection.free = ClientNetworkLayerTCP_free;
connection.getSendBuffer = connection_getsendbuffer;
connection.releaseSendBuffer = connection_releasesendbuffer;
connection.releaseRecvBuffer = connection_releaserecvbuffer;
TCPClientConnection *tcpClientConnection = (TCPClientConnection*) UA_malloc(
sizeof(TCPClientConnection));
memset(tcpClientConnection, 0, sizeof(TCPClientConnection));
connection.handle = (void*) tcpClientConnection;
tcpClientConnection->timeout = timeout;
UA_String hostnameString = UA_STRING_NULL;
UA_String pathString = UA_STRING_NULL;
UA_UInt16 port = 0;
char hostname[512];
tcpClientConnection->connStart = UA_DateTime_nowMonotonic();
UA_StatusCode parse_retval = UA_parseEndpointUrl(&endpointUrl,
&hostnameString, &port, &pathString);
if (parse_retval != UA_STATUSCODE_GOOD || hostnameString.length > 511) {
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Server url is invalid: %.*s",
(int)endpointUrl.length, endpointUrl.data);
connection.state = UA_CONNECTION_CLOSED;
return connection;
}
memcpy(hostname, hostnameString.data, hostnameString.length);
hostname[hostnameString.length] = 0;
if (port == 0) {
port = 4840;
UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
"No port defined, using default port %d", port);
}
memset(&tcpClientConnection->hints, 0, sizeof(tcpClientConnection->hints));
tcpClientConnection->hints.ai_family = AF_UNSPEC;
tcpClientConnection->hints.ai_socktype = SOCK_STREAM;
char portStr[6];
UA_snprintf(portStr, 6, "%d", port);
int error = UA_getaddrinfo(hostname, portStr, &tcpClientConnection->hints,
&tcpClientConnection->server);
if (error != 0 || !tcpClientConnection->server) {
UA_LOG_SOCKET_ERRNO_GAI_WRAP(UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"DNS lookup of %s failed with error %s", hostname, errno_str));
connection.state = UA_CONNECTION_CLOSED;
return connection;
}
return connection;
}
UA_Connection
UA_ClientConnectionTCP(UA_ConnectionConfig config, const UA_String endpointUrl,
UA_UInt32 timeout, UA_Logger *logger) {
UA_initialize_architecture_network();
UA_Connection connection;
memset(&connection, 0, sizeof(UA_Connection));
connection.state = UA_CONNECTION_CLOSED;
connection.config = config;
connection.send = connection_write;
connection.recv = connection_recv;
connection.close = ClientNetworkLayerTCP_close;
connection.free = ClientNetworkLayerTCP_free;
connection.getSendBuffer = connection_getsendbuffer;
connection.releaseSendBuffer = connection_releasesendbuffer;
connection.releaseRecvBuffer = connection_releaserecvbuffer;
connection.handle = NULL;
UA_String hostnameString = UA_STRING_NULL;
UA_String pathString = UA_STRING_NULL;
UA_UInt16 port = 0;
char hostname[512];
UA_StatusCode parse_retval =
UA_parseEndpointUrl(&endpointUrl, &hostnameString, &port, &pathString);
if(parse_retval != UA_STATUSCODE_GOOD || hostnameString.length > 511) {
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Server url is invalid: %.*s",
(int)endpointUrl.length, endpointUrl.data);
return connection;
}
memcpy(hostname, hostnameString.data, hostnameString.length);
hostname[hostnameString.length] = 0;
if(port == 0) {
port = 4840;
UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
"No port defined, using default port %d", port);
}
struct addrinfo hints, *server;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[6];
UA_snprintf(portStr, 6, "%d", port);
int error = UA_getaddrinfo(hostname, portStr, &hints, &server);
if(error != 0 || !server) {
UA_LOG_SOCKET_ERRNO_GAI_WRAP(UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"DNS lookup of %s failed with error %s", hostname, errno_str));
return connection;
}
UA_Boolean connected = false;
UA_DateTime dtTimeout = timeout * UA_DATETIME_MSEC;
UA_DateTime connStart = UA_DateTime_nowMonotonic();
UA_SOCKET clientsockfd;
/* On linux connect may immediately return with ECONNREFUSED but we still
* want to try to connect. So use a loop and retry until timeout is
* reached. */
do {
/* Get a socket */
clientsockfd = UA_socket(server->ai_family,
server->ai_socktype,
server->ai_protocol);
if(clientsockfd == UA_INVALID_SOCKET) {
UA_LOG_SOCKET_ERRNO_WRAP(UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Could not create client socket: %s", errno_str));
UA_freeaddrinfo(server);
return connection;
}
connection.state = UA_CONNECTION_OPENING;
/* Connect to the server */
connection.sockfd = clientsockfd;
/* Non blocking connect to be able to timeout */
if (UA_socket_set_nonblocking(clientsockfd) != UA_STATUSCODE_GOOD) {
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Could not set the client socket to nonblocking");
ClientNetworkLayerTCP_close(&connection);
UA_freeaddrinfo(server);
return connection;
}
/* Non blocking connect */
error = UA_connect(clientsockfd, server->ai_addr, (socklen_t)server->ai_addrlen);
if ((error == -1) && (UA_ERRNO != UA_ERR_CONNECTION_PROGRESS)) {
ClientNetworkLayerTCP_close(&connection);
UA_LOG_SOCKET_ERRNO_WRAP(
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Connection to %.*s failed with error: %s",
(int)endpointUrl.length, endpointUrl.data, errno_str));
UA_freeaddrinfo(server);
return connection;
}
/* Use select to wait and check if connected */
if (error == -1 && (UA_ERRNO == UA_ERR_CONNECTION_PROGRESS)) {
/* connection in progress. Wait until connected using select */
UA_DateTime timeSinceStart = UA_DateTime_nowMonotonic() - connStart;
if(timeSinceStart > dtTimeout)
break;
#ifdef _OS9000
/* OS-9 can't use select for checking write sockets.
* Therefore, we need to use connect until success or failed
*/
UA_DateTime timeout_usec = (dtTimeout - timeSinceStart) / UA_DATETIME_USEC;
int resultsize = 0;
do {
u_int32 time = 0x80000001;
signal_code sig;
timeout_usec -= 1000000/256; // Sleep 1/256 second
if (timeout_usec < 0)
break;
_os_sleep(&time,&sig);
error = connect(clientsockfd, server->ai_addr, server->ai_addrlen);
if ((error == -1 && UA_ERRNO == EISCONN) || (error == 0))
resultsize = 1;
if (error == -1 && UA_ERRNO != EALREADY && UA_ERRNO != EINPROGRESS)
break;
}
while(resultsize == 0);
#else
fd_set fdset;
FD_ZERO(&fdset);
UA_fd_set(clientsockfd, &fdset);
UA_DateTime timeout_usec = (dtTimeout - timeSinceStart) / UA_DATETIME_USEC;
struct timeval tmptv = {(long int) (timeout_usec / 1000000),
(int) (timeout_usec % 1000000)};
int resultsize = UA_select((UA_Int32)(clientsockfd + 1), NULL, &fdset, NULL, &tmptv);
#endif
if(resultsize == 1) {
#ifdef _WIN32
/* Windows does not have any getsockopt equivalent and it is not
* needed there */
connected = true;
break;
#else
OPTVAL_TYPE so_error;
socklen_t len = sizeof so_error;
int ret = UA_getsockopt(clientsockfd, SOL_SOCKET, SO_ERROR, &so_error, &len);
if (ret != 0 || so_error != 0) {
/* on connection refused we should still try to connect */
/* connection refused happens on localhost or local ip without timeout */
if (so_error != ECONNREFUSED) {
ClientNetworkLayerTCP_close(&connection);
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Connection to %.*s failed with error: %s",
(int)endpointUrl.length, endpointUrl.data,
strerror(ret == 0 ? so_error : UA_ERRNO));
UA_freeaddrinfo(server);
return connection;
}
/* wait until we try a again. Do not make this too small, otherwise the
* timeout is somehow wrong */
UA_sleep_ms(100);
} else {
connected = true;
break;
}
#endif
}
} else {
connected = true;
break;
}
ClientNetworkLayerTCP_close(&connection);
} while ((UA_DateTime_nowMonotonic() - connStart) < dtTimeout);
UA_freeaddrinfo(server);
if(!connected) {
/* connection timeout */
if (connection.state != UA_CONNECTION_CLOSED)
ClientNetworkLayerTCP_close(&connection);
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Trying to connect to %.*s timed out",
(int)endpointUrl.length, endpointUrl.data);
return connection;
}
/* We are connected. Reset socket to blocking */
if(UA_socket_set_blocking(clientsockfd) != UA_STATUSCODE_GOOD) {
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Could not set the client socket to blocking");
ClientNetworkLayerTCP_close(&connection);
return connection;
}
#ifdef SO_NOSIGPIPE
int val = 1;
int sso_result = UA_setsockopt(connection.sockfd, SOL_SOCKET,
SO_NOSIGPIPE, (void*)&val, sizeof(val));
if(sso_result < 0)
UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
"Couldn't set SO_NOSIGPIPE");
#endif
return connection;
}